Difference between revisions of "Eggs"

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== Egg Types ==
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=Regular Eggs=
Each type of egg will normally bounce off of walls up to 3 times. Bouncing an egg off of any surface (wall, ground, or ceiling) will upgrade it to the next stage, in the progression of Green -> Yellow -> Red.
+
*Yoshi can carry up to 6 eggs at a time. However, if Yoshi is aiming an egg, it does not count towards his total and he may pick up another egg. If aiming is cancelled, an egg will be lost.
Tonguing an egg will stop its flight, bobbing it downward in a predictable direction.
+
*Eggs can ricochet up to 3 times off of surfaces like walls, floors and ceilings, regardless of it's starting color.
An egg will break after making contact with standard enemies or interactive sprites (flowers, winged clouds, etc).
+
*Each subsequent ricochet will change the color of the egg in the progression of green, to yellow, to red.
On the last collision with a wall, the egg will become inactive and fall off-screen. Eggs can destroy certain enemies without breaking (e.g. bats), but will become inactive upon hitting the next surface.
+
*If an egg hits a surface after it's 3rd ricochet, it will die and fall off-screen, however, it can still interact with one-way gates while in this state like in [[2-1_100%25|2-1 100%]] for example. [https://youtu.be/8Q_AQJ8H30k?t=18m22s]
 +
*Eggs will break after colliding with enemies or other interactive sprites such as flowers and winged clouds.
 +
*Eggs can destroy certain enemies without breaking such as bats and fish, but will die upon hitting the next surface.
 +
*Eggs can even be thrown through [https://youtu.be/O9huz1VVPac?t=3s] and skipped along water [https://youtu.be/99y44qVGBQE?t=10m49s] and lava! [https://clips.twitch.tv/AdorableNaiveChinchillaCmonBruh]
  
 
===Green Eggs===
 
===Green Eggs===
[[File:GreenEgg.png|20px]] The basic type of egg: can be made by swallowing enemies or obtainable from standard green egg blocks.
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[[File:Greenegg.gif|22px]] The most basic egg. These can be made by swallowing enemies and you can also get them from green egg blocks. When a green egg breaks, you get nothing from it, unlike yellow and red eggs.
  
 
===Yellow Eggs===
 
===Yellow Eggs===
[[File:YellowEgg.png|20px]] Spawns a single coin after breaking. Coins are only useful for obtaining extra lives, so they are essentially useless for speedrunning purposes.
+
[[File: Yellowegg.gif|22px]] These produce a single coin after breaking. While not useful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this is in [https://youtu.be/q6RP6rKI5fw?t=1m42s 6-7].
  
 
===Red Eggs===
 
===Red Eggs===
[[File:RedEgg.png|20px]] Spawns 2 stars after breaking. Red eggs are a quick way to get stars compared to clouds or rings, but require very specific planning or egg shots to collect stars without losing time. Commonly used in 100% to skip save rings and recover lost stars after getting hit.
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[[File:Redegg.gif|22px]] These produce 2 stars after breaking. Red eggs are a quick way to get stars but require specific planning of egg-shots to not lose time. These are commonly used in 100% to skip middle-rings and recover lost stars after getting hit. The egg route in [https://youtu.be/GtcDdddnvD0?t=18s 3-2] is a good example of this.
  
== Egg Blocks ==
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=Making Eggs=
 +
Check out the [[Movement#Making_Eggs|movement page]] for how to make eggs without losing speed or [https://youtu.be/QLVtL6_Dtmk?t=1m34s Trix's tutorial].
  
tldr put egg block stuff here idk enough about it
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=Egg Blocks=
 +
[[File:Green_egg_block.png|17px]] Throughout the game, you will encounter blocks that resemble eggs. The most common one is the green egg block [https://youtu.be/5Y26kaZXDQg?t=45s] which, when hit, will give you an egg. Depending on your position, the egg will fly out to the left or to the right. If you have 6 eggs, it will not dispense any more. <br />
  
== Level Specific Projectiles ==
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[[File:yelloweggblock.png|17px]] There are also yellow, red and flashing egg blocks. These act different from the green one in that, after you jump into it, the egg will form, allowing you to collect it. <br/>
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.
 
  
===Flashing Red Eggs===
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[[File:Redeggblock.png|17px]] The different egg blocks can be seen in various levels such as [https://youtu.be/8Q_AQJ8H30k?t=5m39s 1-4], [https://youtu.be/3vIsk8KFzOk?t=23m16s 2-7] and [https://youtu.be/8Q_AQJ8H30k?t=2h21m35s 4-E].
Flashing Red Eggs only appear in 3 levels: '''1-6, 1-7, 4-E''' <br />
 
These eggs contain a red coin and are a part of the standard 20 red coins in each level. '''Read: THESE ARE NOT OPTIONAL.'''The red coin can be obtained by either breaking the egg on an enemy/interactive sprite or carried into the goal ring. They behave like normal eggs otherwise.
 
  
===Big Eggs===
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=Level Specific Eggs=
[[File:FatGuy.gif|20px]] Big Eggs only appear in 2 levels: '''2-7 & 3-4 Boss Fight''' <br />
+
Some eggs can only be found in certain levels and under normal circumstances, they cannot be taken out of the level, unlike regular eggs.
Big Eggs can be made by swallowing a fat shy guy. These eggs travel on a downward curve, instead of a linear path like normal eggs. When a Big Egg hits the ground, it will turn all enemies on screen into stars.  
 
  
This is used in '''2-7''' to fill up all the available sprite slots, preventing the Bullet Bill Launchers from spawning. They can also be used to create additional stars for 100% routes. See: [[Tricks#Sprite_Overload|2-7 Sprite Overload]]
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===Flashing Eggs [[File:FlashingEgg.gif|17px]]===
 +
*Flashing eggs only appear in 3 levels: [https://youtu.be/PZb7F8clCzA?t=15s 1-6], [https://youtu.be/2X9evEjnFzI?t=6m11s 1-7] and [https://youtu.be/8Q_AQJ8H30k?t=2h21m35s 4-E]. <br />
 +
*These eggs contain a red coin and count towards the 20 red coin total for the level and thus, are not optional in 100% speedruns.<br />
 +
*The red coin can be obtained by breaking the egg on an enemy/interactive sprite, then collected like normal, tongued by Yoshi or simply carried into the goal ring, where it's counted automatically. <br />
 +
*Flashing eggs behave like normal eggs otherwise.
  
Since giant eggs fall downward after being thrown, it is possible to "[[Eggs#Baxter_Shot|Baxter]]" the egg, and the Yoshi after the goal ring will collect it, adding to the egg inventory for the next level. The egg's sprite be glitched, but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the [[3-3_Glitch|3-3 Glitch (Submarine Skip)]].
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===Big Eggs [[File:Fatshyguyright.gif|24px]] [[File:Bigegg2.gif|24px]]===
 +
*Big eggs only appear in 3 levels: [https://youtu.be/Ox8-OxcLeU0?t=6m21s 2-7], [https://youtu.be/nsGSPStRNyw?t=12m20s 3-4 boss fight] and [https://youtu.be/qdGf8G6MWqc?t=4m12s 6-8 final boss fight]. <br />
 +
*Big eggs can be made by swallowing a Fat shy guy.
 +
*These eggs travel in a downward curve, instead of a linear path like regular eggs.
 +
*When a big egg hits the ground, it will turn all the enemies on screen into stars. (3-4 and 6-8 boss fight big eggs are exceptions).
 +
*This is used in [https://youtu.be/3vIsk8KFzOk?t=23m21s 2-7] to fill up all of the available sprite slots to prevent the bullet bill launchers from being loaded. See: [[Tricks#Sprite_Overload|2-7 sprite overload]].
 +
*They can also be used to create additional stars in 100% speedruns. [https://youtu.be/8Q_AQJ8H30k?t=33m50s] [https://youtu.be/8Q_AQJ8H30k?t=35m11s]
 +
*It is possible to [[Eggs#Baxter_Shot|Baxter]] a big egg so it can be used in the other levels. The egg's sprite will be glitched, (since they do not exist in the level's tile-set) but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the [[3-3_Glitch|3-3 tongue glitch]] which allows you to skip the submarine section.
  
===Chickens===
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===Chickens [[File:Chicken.gif|35px]]===
[[File:Huffin_puffin.png|20px]] Chickens only appear in 3 levels: '''3-3, 4-7 & 5-6''' <br />
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*Chickens only appear in 3 levels: [https://youtu.be/99y44qVGBQE?t=11m9s 3-3], [https://youtu.be/DEYXA71BKvM?t=6m11s 4-7] and [https://youtu.be/WiLky1itcCI?t=2m50s 5-6.]
The official name is Huffin' Puffin, but everyone calls them Chickens. These projectiles resemble baby ducks/chickens and act as boomerangs, returning to Yoshi after being thrown. Obtained by touching them after shooting or jumping on the "mother" Chicken. Unlike normal eggs, Chickens will become inactive after touching 2 surfaces. When canceling the aiming of a Chicken, there is a 1/3rd chance it will run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as doing loop-de-loops.
+
*The official name is Huffin Puffin but everyone calls them chickens.
 +
*When thrown, these projectiles will fly in a circle and then return to Yoshi.
 +
*They can be obtained by touching them after jumping on, or hitting the mother chicken with an egg.
 +
*They can bounce 3 times off of surfaces just like regular eggs and will die upon hitting the 4th.
 +
*When canceling the aiming of a chicken, there is a 1 in 3 chance that it will be dropped.  
 +
*They can even fly in continuous circles around Yoshi if you throw them just right! [https://youtu.be/7-obEgZ9Zvc?t=1h36m45s]
 +
*It is also possible to take chickens into other levels by doing a [[Tricks#Chicken_Baxter|Chicken Baxter]] or [[Warps#1-1_Warps|1-1 Warp]].
  
It is also possible to bring Chickens to the next level doing a [[Tricks#Chicken_Baxter|Chicken Baxter]]
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=Egg-Aiming and Egg-Shots=
  
== Making Eggs FAST ==
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===Neutral Egg-Shot===
{{#ev:youtube|QLVtL6_Dtmk|240x160|right|Making Eggs FAST: https://youtu.be/QLVtL6_Dtmk|frame}}
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*With the control scheme set to [[Controls#Patient_vs._Hasty|hasty]], you can press and quickly release the A button to do an egg-shot that will always have the same angle. [[File: Rising-falling-reg.neutral.gif|right|thumb|170px|'''Different Types of Neutrals''']]
 
+
*It is a 9 frame window to release A but it's as easy as just tapping the button. This is very useful because it allows egg-shots to be made consistent. This technique is used countless times in speedruns. For example, in [https://youtu.be/cq-kYZo0JtU?t=2s 2-3]. <br/>
In a new video recently uploaded by Trix, he explains how and why making eggs in the air without simultaneously holding left or right (Depending on your direction) is so important. If you're running to the right for example, continuing to hold right while you either tongue or press down to make an egg will cause Yoshi to lose a significant amount of speed. This video explains how to avoid the sudden loss of speed.
+
*If the control scheme is set to [[Controls#Patient_vs._Hasty|patient]], there is only a 1 frame window to shoot after aiming to get the "neutral-angle". Because of this, in a category like 100% where consistent egg-shots are incredibly important, it is highly recommended that you play on hasty.
 
+
In Any% Warpless, playing on patient is fine, in fact, top runner [https://www.speedrun.com/yi/run/z5ov1eey Yamayuu] plays on patient.
== Egg Aiming and Egg Shots ==
 
{{#ev:youtube|cq-kYZo0JtU|240x160|right|2-3 neutral egg example: https://www.youtube.com/watch?v=cq-kYZo0JtU|frame}}
 
[[File: Eggshots_jumping.gif|right|thumb|120px|Eggshot Example]]
 
[[File: Upwards_eggshots.gif|right|thumb|120px|Upward Angled Shots]]
 
 
 
===Neutral Eggshot===
 
When the egg controls are set to hasty, you can press and quickly release A to do an eggshot that will always have the lowest possible angle.
 
You must release A within 9 frames to get the lowest possible angle.
 
This is very useful because it allows certain difficult eggshots to be made consistent. This technique is used countless times in speedruns.
 
By constrast, if egg controls are set to patient, there is a one frame window to press A to get the lowest possible angle.
 
Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.
 
  
 
===Rising and Falling Neutral===
 
===Rising and Falling Neutral===
Whether Yoshi is moving up or down influences egg trajectory, which can be seen in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.
+
Whether Yoshi is moving up or down influences an egg's trajectory. This is most apparent in neutral egg-shots. <br/>
 
+
*Doing an egg-shot and then jumping results in a higher-angled shot. [[File: Upshots.gif|right|frame|120px|'''Upward Shots''']]
===Upwards Eggshot===
+
*Doing an egg-shot while falling results in a lower-angled shot. The closer Yoshi is to the ground while falling, the lower the angle will be.
There are 2 types of Upwards Eggshots. <br />
 
'''Straight up-shot:''' To do a completely vertical up-shot you have to stand still and:
 
*A) Tap A and hold up for less than 10 frames
 
*B) Wait until your cursor is out before releasing A.
 
'''Angled up-shot:''' This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Egg Catching ==
 
  
===Tonguing Eggs===
+
===Upward Egg-Shots===
{{#ev:youtube|X80MKOlPeWI|240x160|right|Egg Tonguing Demo: https://www.youtube.com/watch?v=X80MKOlPeWI|frame}}
+
There are 2 types of upward egg-shots, straight and angled. <br />
{{#ev:youtube|cL_lfKkSbnM|240x160|right|Egg Juggling Video: https://www.youtube.com/watch?v=cL_lfKkSbnM|frame}}
+
*To do a straight up-shot, you have to stand still, hold up for 9 or less frames and tap A. With the patient control scheme, you'll have to hold up the entire time or lock the cursor.
 +
*To do an angled up-shot, hold up for at least 10 frames and tap A. This shot will always happen when running and shooting upwards. It will also make Yoshi face the opposite direction, as demonstrated in the gif.
  
Eggs can only be tongued after a certain amount of time has elapsed after throwing them, i.e. you cannot throw an egg and immediately tongue it. The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction. If Yoshi is standing still, the egg will move towards Yoshi. If Yoshi is running to the right and tongues an egg, the egg will move with Yoshi to the right. The faster Yoshi is going, the faster the eggs can go. However, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move.
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=Tonguing Eggs=
*If an egg is behind Yoshi when you tongue it, it will speed up to "try to catch up."
+
{{#ev:youtube|X80MKOlPeWI|240x180|right|'''Egg Tonguing Demonstration|frame}}
*If an egg is in front of Yoshi when you tongue it, it will slow down to let you catch up.
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{{#ev:youtube|cL_lfKkSbnM|240x180|right|'''Egg Juggling Demonstration|frame}}
Therefore, to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind Yoshi.<br />
+
*Thrown eggs can only be tongued after a certain amount of time has passed (i.e. you cannot throw an egg and immediately tongue it).
 +
*The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction he's travelling.
 +
*If you're standing still, the egg will move towards you.
 +
*If the egg is behind you when you tongue it, it will speed up to "try to catch up."
 +
*If the egg is in front of you when you tongue it, it will slow down to let you catch up.  
 +
*The faster you're going, the faster the egg will go, however, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move. So to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind you. <br />
  
First, eggs tongued when standing simply move towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is still in front of them. This causes them to move forward, but slowly. Lastly, all of the eggs in the room are reset, and tongued again, this time while Yoshi has already passed them. They fly much much further. This is very relevant for achieving the [[Eggs#Baxter Shot|Baxter Shot]]. <br />
+
The video demonstrates first, how an egg tongued when standing still, simply moves towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is behind/directly under them. This causes them to move forward, but slowly. Lastly, all of the eggs are tongued after Yoshi has already passed them. They fly much further and faster. This is very relevant for achieving the [[Eggs#Baxter Shot|Baxter Shot]]. <br/>
  
 
===Juggling Eggs===
 
===Juggling Eggs===
Eggs can be tongued indefinitely, and since they follow Yoshi's movement more or less, they can be continuously juggled to follow Yoshi. <br />
+
Eggs can be tongued indefinitely and since they follow Yoshi's movements, more or less, they can be continuously juggled to follow Yoshi!
 
+
This is demonstrated in the video and is used extensively in the [https://www.youtube.com/watch?v=b-G3I_jf7F0 100% tool-assisted speedrun]. <br/>
 
+
[https://www.youtube.com/watch?v=R3-ohYvi_fc Here] is an explanation of what a TAS is.
 
 
 
 
  
 +
=Baxter Shot=
  
 +
[[File: Double_Baxter.gif|right|frame|x10px|'''Double Baxter]]
  
 +
Named after the TASer [http://tasvideos.org/Baxter.html Baxter] who discovered them, the Baxter Shot (Baxter for short) is performed by tonguing an egg over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg and it can be used in the subsequent level.
  
 
+
Pretty much anything can be Baxtered:
 
+
*Regular/flashing eggs (swag).
== Bringing Special Eggs Into The Next Level ==
+
*Big eggs [https://www.youtube.com/watch?v=P6lthnzpj58] (useful for the [[3-3_Glitch| 3-3 map corruption]]).
 
+
*[[Tricks#Chicken_Baxter|Chickens]] [https://youtu.be/qsJ5ia8Alag?t=3347] [https://youtu.be/qsJ5ia8Alag?t=3492]
Under normal conditions, Chickens and Big Eggs cannot be taken out of the level they came from. However, they can be brought to other levels by performing a Baxter Shot.
+
*Stars [https://youtu.be/b-G3I_jf7F0?t=1h37s] (these will count towards the total of the level you are currently in)
 
+
*And even Keys! [https://youtu.be/b-G3I_jf7F0?t=20m48s] (Not really RTA viable yet).
===Baxter Shot===
 
{{#ev:youtube|t59AznaXVTo|240x160|right|Double Baxter Video: https://www.youtube.com/watch?v=t59AznaXVTo|frame}}
 
 
 
Named after the TASer Baxter, who discovered them, the Baxter Shot (Baxter, for short), is performed when an egg is tongued over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg, and it will be useful in subsequent levels.
 
 
 
Doing a Baxter Shot you can bring pretty much anything into next level, for example:
 
* Flashing Red Egg
 
* Giant Eggs (See:[[3-3_Glitch| 3-3 Glitch]])
 
* And even Keys! (Not RTA viable)
 
  
 
===Baxter Cancel===
 
===Baxter Cancel===
There's a trick to let Baby Mario carry over chickens or big eggs to the next Yoshi. To do this, you have cancel egg-aiming on the same frame you hit the goal ring. Not recommended for new players.
+
This trick can be used to carry chickens or big eggs into the next level. To do this, you have cancel egg-aiming on the same frame you enter the goal ring. <br/>
See: [[Tricks#Chicken Baxter|Chicken Baxter]] for more information on the Trick.
 
 
 
===1-1 Warps===
 
'''Main Article:''' [[Warps#1-1_Warps|1-1 Warps]] <br />
 
As a result of 1-1 Warping, both Big Eggs and Chickens can be brought to 1-1. Both will act normally but will have glitched sprites, since the Big Egg doesn't exist in the level tile-set. They act normally in every other aspect.
 
  
'''Note:''' Levels that have Fat Shy Guys do not have any 1-1 Warps, therefore Big Eggs must be Baxtered and taken to another level.
+
[[Tricks#Chicken Baxter|Chickens]] (and big eggs) can also be taken out of the level they are from by doing a [[Warps|1-1 warp]] but will have a glitched sprite (since they do not exist in the level's sprite-set). They will otherwise act normally.

Latest revision as of 21:47, 25 August 2019

Regular Eggs

  • Yoshi can carry up to 6 eggs at a time. However, if Yoshi is aiming an egg, it does not count towards his total and he may pick up another egg. If aiming is cancelled, an egg will be lost.
  • Eggs can ricochet up to 3 times off of surfaces like walls, floors and ceilings, regardless of it's starting color.
  • Each subsequent ricochet will change the color of the egg in the progression of green, to yellow, to red.
  • If an egg hits a surface after it's 3rd ricochet, it will die and fall off-screen, however, it can still interact with one-way gates while in this state like in 2-1 100% for example. [1]
  • Eggs will break after colliding with enemies or other interactive sprites such as flowers and winged clouds.
  • Eggs can destroy certain enemies without breaking such as bats and fish, but will die upon hitting the next surface.
  • Eggs can even be thrown through [2] and skipped along water [3] and lava! [4]

Green Eggs

Greenegg.gif The most basic egg. These can be made by swallowing enemies and you can also get them from green egg blocks. When a green egg breaks, you get nothing from it, unlike yellow and red eggs.

Yellow Eggs

Yellowegg.gif These produce a single coin after breaking. While not useful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this is in 6-7.

Red Eggs

Redegg.gif These produce 2 stars after breaking. Red eggs are a quick way to get stars but require specific planning of egg-shots to not lose time. These are commonly used in 100% to skip middle-rings and recover lost stars after getting hit. The egg route in 3-2 is a good example of this.

Making Eggs

Check out the movement page for how to make eggs without losing speed or Trix's tutorial.

Egg Blocks

Green egg block.png Throughout the game, you will encounter blocks that resemble eggs. The most common one is the green egg block [5] which, when hit, will give you an egg. Depending on your position, the egg will fly out to the left or to the right. If you have 6 eggs, it will not dispense any more.

Yelloweggblock.png There are also yellow, red and flashing egg blocks. These act different from the green one in that, after you jump into it, the egg will form, allowing you to collect it.

Redeggblock.png The different egg blocks can be seen in various levels such as 1-4, 2-7 and 4-E.

Level Specific Eggs

Some eggs can only be found in certain levels and under normal circumstances, they cannot be taken out of the level, unlike regular eggs.

Flashing Eggs FlashingEgg.gif

  • Flashing eggs only appear in 3 levels: 1-6, 1-7 and 4-E.
  • These eggs contain a red coin and count towards the 20 red coin total for the level and thus, are not optional in 100% speedruns.
  • The red coin can be obtained by breaking the egg on an enemy/interactive sprite, then collected like normal, tongued by Yoshi or simply carried into the goal ring, where it's counted automatically.
  • Flashing eggs behave like normal eggs otherwise.

Big Eggs Fatshyguyright.gif Bigegg2.gif

  • Big eggs only appear in 3 levels: 2-7, 3-4 boss fight and 6-8 final boss fight.
  • Big eggs can be made by swallowing a Fat shy guy.
  • These eggs travel in a downward curve, instead of a linear path like regular eggs.
  • When a big egg hits the ground, it will turn all the enemies on screen into stars. (3-4 and 6-8 boss fight big eggs are exceptions).
  • This is used in 2-7 to fill up all of the available sprite slots to prevent the bullet bill launchers from being loaded. See: 2-7 sprite overload.
  • They can also be used to create additional stars in 100% speedruns. [6] [7]
  • It is possible to Baxter a big egg so it can be used in the other levels. The egg's sprite will be glitched, (since they do not exist in the level's tile-set) but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the 3-3 tongue glitch which allows you to skip the submarine section.

Chickens Chicken.gif

  • Chickens only appear in 3 levels: 3-3, 4-7 and 5-6.
  • The official name is Huffin Puffin but everyone calls them chickens.
  • When thrown, these projectiles will fly in a circle and then return to Yoshi.
  • They can be obtained by touching them after jumping on, or hitting the mother chicken with an egg.
  • They can bounce 3 times off of surfaces just like regular eggs and will die upon hitting the 4th.
  • When canceling the aiming of a chicken, there is a 1 in 3 chance that it will be dropped.
  • They can even fly in continuous circles around Yoshi if you throw them just right! [8]
  • It is also possible to take chickens into other levels by doing a Chicken Baxter or 1-1 Warp.

Egg-Aiming and Egg-Shots

Neutral Egg-Shot

  • With the control scheme set to hasty, you can press and quickly release the A button to do an egg-shot that will always have the same angle.
    Different Types of Neutrals
  • It is a 9 frame window to release A but it's as easy as just tapping the button. This is very useful because it allows egg-shots to be made consistent. This technique is used countless times in speedruns. For example, in 2-3.
  • If the control scheme is set to patient, there is only a 1 frame window to shoot after aiming to get the "neutral-angle". Because of this, in a category like 100% where consistent egg-shots are incredibly important, it is highly recommended that you play on hasty.

In Any% Warpless, playing on patient is fine, in fact, top runner Yamayuu plays on patient.

Rising and Falling Neutral

Whether Yoshi is moving up or down influences an egg's trajectory. This is most apparent in neutral egg-shots.

  • Doing an egg-shot and then jumping results in a higher-angled shot.
    Upward Shots
  • Doing an egg-shot while falling results in a lower-angled shot. The closer Yoshi is to the ground while falling, the lower the angle will be.

Upward Egg-Shots

There are 2 types of upward egg-shots, straight and angled.

  • To do a straight up-shot, you have to stand still, hold up for 9 or less frames and tap A. With the patient control scheme, you'll have to hold up the entire time or lock the cursor.
  • To do an angled up-shot, hold up for at least 10 frames and tap A. This shot will always happen when running and shooting upwards. It will also make Yoshi face the opposite direction, as demonstrated in the gif.

Tonguing Eggs

Egg Tonguing Demonstration
Egg Juggling Demonstration
  • Thrown eggs can only be tongued after a certain amount of time has passed (i.e. you cannot throw an egg and immediately tongue it).
  • The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction he's travelling.
  • If you're standing still, the egg will move towards you.
  • If the egg is behind you when you tongue it, it will speed up to "try to catch up."
  • If the egg is in front of you when you tongue it, it will slow down to let you catch up.
  • The faster you're going, the faster the egg will go, however, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move. So to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind you.

The video demonstrates first, how an egg tongued when standing still, simply moves towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is behind/directly under them. This causes them to move forward, but slowly. Lastly, all of the eggs are tongued after Yoshi has already passed them. They fly much further and faster. This is very relevant for achieving the Baxter Shot.

Juggling Eggs

Eggs can be tongued indefinitely and since they follow Yoshi's movements, more or less, they can be continuously juggled to follow Yoshi! This is demonstrated in the video and is used extensively in the 100% tool-assisted speedrun.
Here is an explanation of what a TAS is.

Baxter Shot

Double Baxter

Named after the TASer Baxter who discovered them, the Baxter Shot (Baxter for short) is performed by tonguing an egg over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg and it can be used in the subsequent level.

Pretty much anything can be Baxtered:

Baxter Cancel

This trick can be used to carry chickens or big eggs into the next level. To do this, you have cancel egg-aiming on the same frame you enter the goal ring.

Chickens (and big eggs) can also be taken out of the level they are from by doing a 1-1 warp but will have a glitched sprite (since they do not exist in the level's sprite-set). They will otherwise act normally.