Difference between revisions of "Eggs"

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==Egg Aiming and Egg Shots==
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=Regular Eggs=
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*Yoshi can carry up to 6 eggs at a time. However, if Yoshi is aiming an egg, it does not count towards his total and he may pick up another egg. If aiming is cancelled, an egg will be lost.
 +
*Eggs can ricochet up to 3 times off of surfaces like walls, floors and ceilings, regardless of it's starting color.
 +
*Each subsequent ricochet will change the color of the egg in the progression of green, to yellow, to red.
 +
*If an egg hits a surface after it's 3rd ricochet, it will die and fall off-screen, however, it can still interact with one-way gates while in this state like in [[2-1_100%25|2-1 100%]] for example. [https://youtu.be/8Q_AQJ8H30k?t=18m22s]
 +
*Eggs will break after colliding with enemies or other interactive sprites such as flowers and winged clouds.
 +
*Eggs can destroy certain enemies without breaking such as bats and fish, but will die upon hitting the next surface.
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*Eggs can even be thrown through [https://youtu.be/O9huz1VVPac?t=3s] and skipped along water [https://youtu.be/99y44qVGBQE?t=10m49s] and lava! [https://clips.twitch.tv/AdorableNaiveChinchillaCmonBruh]
  
Neutral Eggshot
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===Green Eggs===
When the egg controls are set to hasty, you can quickly tap and release A to do eggshots that will always have an identical angle every time. There is a 9 frame window, from pressing A to releasing it, for this to work. This is very useful because it allows certain difficult eggshots to be made consistent. By constrast, if egg controls are set to patient, there is a one frame window to do any eggshot with an identical angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.
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[[File:Greenegg.gif|22px]] The most basic egg. These can be made by swallowing enemies and you can also get them from green egg blocks. When a green egg breaks, you get nothing from it, unlike yellow and red eggs.
 
Rising and Falling Neutral
 
Whether Yoshi is jumping or not influences egg trajectory, which can be see in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.
 
  
Upwards Eggshot
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===Yellow Eggs===
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[[File: Yellowegg.gif|22px]] These produce a single coin after breaking. While not useful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this is in [https://youtu.be/q6RP6rKI5fw?t=1m42s 6-7].
  
Straight up-shot: To do a completely vertical up-shot you have to stand still and: A) Tap A and hold up for less than 10 frames or B) Wait until your cursor is out before releasing A.
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===Red Eggs===
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[[File:Redegg.gif|22px]] These produce 2 stars after breaking. Red eggs are a quick way to get stars but require specific planning of egg-shots to not lose time. These are commonly used in 100% to skip middle-rings and recover lost stars after getting hit. The egg route in [https://youtu.be/GtcDdddnvD0?t=18s 3-2] is a good example of this.
  
Angled up-shot: This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.
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=Making Eggs=
 +
Check out the [[Movement#Making_Eggs|movement page]] for how to make eggs without losing speed or [https://youtu.be/QLVtL6_Dtmk?t=1m34s Trix's tutorial].
  
==Types of Eggs==
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=Egg Blocks=
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[[File:Green_egg_block.png|17px]] Throughout the game, you will encounter blocks that resemble eggs. The most common one is the green egg block [https://youtu.be/5Y26kaZXDQg?t=45s] which, when hit, will give you an egg. Depending on your position, the egg will fly out to the left or to the right. If you have 6 eggs, it will not dispense any more. <br />
  
Green Eggs
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[[File:yelloweggblock.png|17px]] There are also yellow, red and flashing egg blocks. These act different from the green one in that, after you jump into it, the egg will form, allowing you to collect it. <br/>
  
The basic kind of egg made by Yoshi, or by green egg blocks. They don't have any contents. Upon bouncing off a wall, they become yellow.Green, yellow, and red eggs.
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[[File:Redeggblock.png|17px]] The different egg blocks can be seen in various levels such as [https://youtu.be/8Q_AQJ8H30k?t=5m39s 1-4], [https://youtu.be/3vIsk8KFzOk?t=23m16s 2-7] and [https://youtu.be/8Q_AQJ8H30k?t=2h21m35s 4-E].
  
Yellow Eggs
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=Level Specific Eggs=
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Some eggs can only be found in certain levels and under normal circumstances, they cannot be taken out of the level, unlike regular eggs.
  
These eggs come from a green egg bouncing off a wall, and turn red on the next bounce. They just have a coin inside. Since coins only give you extra lives, they are essentially useless for speedrunning purposes.
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===Flashing Eggs [[File:FlashingEgg.gif|17px]]===
 +
*Flashing eggs only appear in 3 levels: [https://youtu.be/PZb7F8clCzA?t=15s 1-6], [https://youtu.be/2X9evEjnFzI?t=6m11s 1-7] and [https://youtu.be/8Q_AQJ8H30k?t=2h21m35s 4-E]. <br />
 +
*These eggs contain a red coin and count towards the 20 red coin total for the level and thus, are not optional in 100% speedruns.<br />
 +
*The red coin can be obtained by breaking the egg on an enemy/interactive sprite, then collected like normal, tongued by Yoshi or simply carried into the goal ring, where it's counted automatically. <br />
 +
*Flashing eggs behave like normal eggs otherwise.
  
Red Eggs
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===Big Eggs [[File:Fatshyguyright.gif|24px]] [[File:Bigegg2.gif|24px]]===
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*Big eggs only appear in 3 levels: [https://youtu.be/Ox8-OxcLeU0?t=6m21s 2-7], [https://youtu.be/nsGSPStRNyw?t=12m20s 3-4 boss fight] and [https://youtu.be/qdGf8G6MWqc?t=4m12s 6-8 final boss fight]. <br />
 +
*Big eggs can be made by swallowing a Fat shy guy.
 +
*These eggs travel in a downward curve, instead of a linear path like regular eggs.
 +
*When a big egg hits the ground, it will turn all the enemies on screen into stars. (3-4 and 6-8 boss fight big eggs are exceptions).
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*This is used in [https://youtu.be/3vIsk8KFzOk?t=23m21s 2-7] to fill up all of the available sprite slots to prevent the bullet bill launchers from being loaded. See: [[Tricks#Sprite_Overload|2-7 sprite overload]].
 +
*They can also be used to create additional stars in 100% speedruns. [https://youtu.be/8Q_AQJ8H30k?t=33m50s] [https://youtu.be/8Q_AQJ8H30k?t=35m11s]
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*It is possible to [[Eggs#Baxter_Shot|Baxter]] a big egg so it can be used in the other levels. The egg's sprite will be glitched, (since they do not exist in the level's tile-set) but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the [[3-3_Glitch|3-3 tongue glitch]] which allows you to skip the submarine section.
  
Red eggs come from yellow eggs, and have two little stars inside. They don't change color when hitting a wall. Red eggs are a quick way to get stars compared to clouds or rings, but take more planning to be useful.
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===Chickens [[File:Chicken.gif|35px]]===
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*Chickens only appear in 3 levels: [https://youtu.be/99y44qVGBQE?t=11m9s 3-3], [https://youtu.be/DEYXA71BKvM?t=6m11s 4-7] and [https://youtu.be/WiLky1itcCI?t=2m50s 5-6.]
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*The official name is Huffin Puffin but everyone calls them chickens.
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*When thrown, these projectiles will fly in a circle and then return to Yoshi.
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*They can be obtained by touching them after jumping on, or hitting the mother chicken with an egg.
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*They can bounce 3 times off of surfaces just like regular eggs and will die upon hitting the 4th. 
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*When canceling the aiming of a chicken, there is a 1 in 3 chance that it will be dropped.
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*They can even fly in continuous circles around Yoshi if you throw them just right! [https://youtu.be/7-obEgZ9Zvc?t=1h36m45s]
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*It is also possible to take chickens into other levels by doing a [[Tricks#Chicken_Baxter|Chicken Baxter]] or [[Warps#1-1_Warps|1-1 Warp]].
  
Each type of egg will normally bounce off of walls up to 3 times. A lick will stop its flight, bobbing it downward in a predictable direction. See Egg Juggling. On the last collision with a wall, or when the egg passes through an enemy such as a bat, the egg flies off the screen.
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=Egg-Aiming and Egg-Shots=
  
==Level Specific Projectiles==
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===Neutral Egg-Shot===
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.
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*With the control scheme set to [[Controls#Patient_vs._Hasty|hasty]], you can press and quickly release the A button to do an egg-shot that will always have the same angle.  [[File: Rising-falling-reg.neutral.gif|right|thumb|170px|'''Different Types of Neutrals''']]
 +
*It is a 9 frame window to release A but it's as easy as just tapping the button. This is very useful because it allows egg-shots to be made consistent. This technique is used countless times in speedruns. For example, in [https://youtu.be/cq-kYZo0JtU?t=2s 2-3]. <br/>
 +
*If the control scheme is set to [[Controls#Patient_vs._Hasty|patient]], there is only a 1 frame window to shoot after aiming to get the "neutral-angle". Because of this, in a category like 100% where consistent egg-shots are incredibly important, it is highly recommended that you play on hasty.
 +
In Any% Warpless, playing on patient is fine, in fact, top runner [https://www.speedrun.com/yi/run/z5ov1eey Yamayuu] plays on patient.
  
Flashing Red Eggs
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===Rising and Falling Neutral===
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Whether Yoshi is moving up or down influences an egg's trajectory. This is most apparent in neutral egg-shots. <br/>
 +
*Doing an egg-shot and then jumping results in a higher-angled shot. [[File: Upshots.gif|right|frame|120px|'''Upward Shots''']]
 +
*Doing an egg-shot while falling results in a lower-angled shot. The closer Yoshi is to the ground while falling, the lower the angle will be.
  
These eggs have a red coin in them, and are part of the normal 20 red coins for that level. Therefore, they must be used to hit something, like a star cloud or enemy, in order to get all of the red coins on that particular level.. They behave like normal eggs otherwise. Levels containing flashing red eggs: 1-6, 1-7, & 4-E.
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===Upward Egg-Shots===
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There are 2 types of upward egg-shots, straight and angled. <br />
 +
*To do a straight up-shot, you have to stand still, hold up for 9 or less frames and tap A. With the patient control scheme, you'll have to hold up the entire time or lock the cursor.
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*To do an angled up-shot, hold up for at least 10 frames and tap A. This shot will always happen when running and shooting upwards. It will also make Yoshi face the opposite direction, as demonstrated in the gif.
  
Giant Eggs
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=Tonguing Eggs=
   
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{{#ev:youtube|X80MKOlPeWI|240x180|right|'''Egg Tonguing Demonstration|frame}}
Giant Eggs come from eating a large shy guy. They do not fly so much as plummet, turning all enemies on screen into little stars. This is used in certain levels, such as 2-7, to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes.
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{{#ev:youtube|cL_lfKkSbnM|240x180|right|'''Egg Juggling Demonstration|frame}}
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*Thrown eggs can only be tongued after a certain amount of time has passed (i.e. you cannot throw an egg and immediately tongue it).  
 +
*The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction he's travelling.
 +
*If you're standing still, the egg will move towards you.
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*If the egg is behind you when you tongue it, it will speed up to "try to catch up."
 +
*If the egg is in front of you when you tongue it, it will slow down to let you catch up.
 +
*The faster you're going, the faster the egg will go, however, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move. So to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind you. <br />
  
Huffin' Puffins
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The video demonstrates first, how an egg tongued when standing still, simply moves towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is behind/directly under them. This causes them to move forward, but slowly. Lastly, all of the eggs are tongued after Yoshi has already passed them. They fly much further and faster. This is very relevant for achieving the [[Eggs#Baxter Shot|Baxter Shot]]. <br/>
  
These projectiles, resembling baby ducks/chickens, fly in a circle, and try to return to Yoshi. You have to steal them from their mom by assaulting her. If they hit a wall twice, they get scared off and run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as "doing loop-de-loops."
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===Juggling Eggs===
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Eggs can be tongued indefinitely and since they follow Yoshi's movements, more or less, they can be continuously juggled to follow Yoshi!
 +
This is demonstrated in the video and is used extensively in the [https://www.youtube.com/watch?v=b-G3I_jf7F0 100% tool-assisted speedrun]. <br/>
 +
[https://www.youtube.com/watch?v=R3-ohYvi_fc Here] is an explanation of what a TAS is.
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 +
=Baxter Shot=
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[[File: Double_Baxter.gif|right|frame|x10px|'''Double Baxter]]
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 +
Named after the TASer [http://tasvideos.org/Baxter.html Baxter] who discovered them, the Baxter Shot (Baxter for short) is performed by tonguing an egg over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg and it can be used in the subsequent level.
 +
 
 +
Pretty much anything can be Baxtered:
 +
*Regular/flashing eggs (swag).
 +
*Big eggs [https://www.youtube.com/watch?v=P6lthnzpj58] (useful for the [[3-3_Glitch| 3-3 map corruption]]).
 +
*[[Tricks#Chicken_Baxter|Chickens]] [https://youtu.be/qsJ5ia8Alag?t=3347] [https://youtu.be/qsJ5ia8Alag?t=3492]
 +
*Stars [https://youtu.be/b-G3I_jf7F0?t=1h37s] (these will count towards the total of the level you are currently in)
 +
*And even Keys! [https://youtu.be/b-G3I_jf7F0?t=20m48s] (Not really RTA viable yet).
 +
 
 +
===Baxter Cancel===
 +
This trick can be used to carry chickens or big eggs into the next level. To do this, you have cancel egg-aiming on the same frame you enter the goal ring. <br/>
 +
 
 +
[[Tricks#Chicken Baxter|Chickens]] (and big eggs) can also be taken out of the level they are from by doing a [[Warps|1-1 warp]] but will have a glitched sprite (since they do not exist in the level's sprite-set). They will otherwise act normally.

Latest revision as of 21:47, 25 August 2019

Regular Eggs

  • Yoshi can carry up to 6 eggs at a time. However, if Yoshi is aiming an egg, it does not count towards his total and he may pick up another egg. If aiming is cancelled, an egg will be lost.
  • Eggs can ricochet up to 3 times off of surfaces like walls, floors and ceilings, regardless of it's starting color.
  • Each subsequent ricochet will change the color of the egg in the progression of green, to yellow, to red.
  • If an egg hits a surface after it's 3rd ricochet, it will die and fall off-screen, however, it can still interact with one-way gates while in this state like in 2-1 100% for example. [1]
  • Eggs will break after colliding with enemies or other interactive sprites such as flowers and winged clouds.
  • Eggs can destroy certain enemies without breaking such as bats and fish, but will die upon hitting the next surface.
  • Eggs can even be thrown through [2] and skipped along water [3] and lava! [4]

Green Eggs

Greenegg.gif The most basic egg. These can be made by swallowing enemies and you can also get them from green egg blocks. When a green egg breaks, you get nothing from it, unlike yellow and red eggs.

Yellow Eggs

Yellowegg.gif These produce a single coin after breaking. While not useful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this is in 6-7.

Red Eggs

Redegg.gif These produce 2 stars after breaking. Red eggs are a quick way to get stars but require specific planning of egg-shots to not lose time. These are commonly used in 100% to skip middle-rings and recover lost stars after getting hit. The egg route in 3-2 is a good example of this.

Making Eggs

Check out the movement page for how to make eggs without losing speed or Trix's tutorial.

Egg Blocks

Green egg block.png Throughout the game, you will encounter blocks that resemble eggs. The most common one is the green egg block [5] which, when hit, will give you an egg. Depending on your position, the egg will fly out to the left or to the right. If you have 6 eggs, it will not dispense any more.

Yelloweggblock.png There are also yellow, red and flashing egg blocks. These act different from the green one in that, after you jump into it, the egg will form, allowing you to collect it.

Redeggblock.png The different egg blocks can be seen in various levels such as 1-4, 2-7 and 4-E.

Level Specific Eggs

Some eggs can only be found in certain levels and under normal circumstances, they cannot be taken out of the level, unlike regular eggs.

Flashing Eggs FlashingEgg.gif

  • Flashing eggs only appear in 3 levels: 1-6, 1-7 and 4-E.
  • These eggs contain a red coin and count towards the 20 red coin total for the level and thus, are not optional in 100% speedruns.
  • The red coin can be obtained by breaking the egg on an enemy/interactive sprite, then collected like normal, tongued by Yoshi or simply carried into the goal ring, where it's counted automatically.
  • Flashing eggs behave like normal eggs otherwise.

Big Eggs Fatshyguyright.gif Bigegg2.gif

  • Big eggs only appear in 3 levels: 2-7, 3-4 boss fight and 6-8 final boss fight.
  • Big eggs can be made by swallowing a Fat shy guy.
  • These eggs travel in a downward curve, instead of a linear path like regular eggs.
  • When a big egg hits the ground, it will turn all the enemies on screen into stars. (3-4 and 6-8 boss fight big eggs are exceptions).
  • This is used in 2-7 to fill up all of the available sprite slots to prevent the bullet bill launchers from being loaded. See: 2-7 sprite overload.
  • They can also be used to create additional stars in 100% speedruns. [6] [7]
  • It is possible to Baxter a big egg so it can be used in the other levels. The egg's sprite will be glitched, (since they do not exist in the level's tile-set) but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the 3-3 tongue glitch which allows you to skip the submarine section.

Chickens Chicken.gif

  • Chickens only appear in 3 levels: 3-3, 4-7 and 5-6.
  • The official name is Huffin Puffin but everyone calls them chickens.
  • When thrown, these projectiles will fly in a circle and then return to Yoshi.
  • They can be obtained by touching them after jumping on, or hitting the mother chicken with an egg.
  • They can bounce 3 times off of surfaces just like regular eggs and will die upon hitting the 4th.
  • When canceling the aiming of a chicken, there is a 1 in 3 chance that it will be dropped.
  • They can even fly in continuous circles around Yoshi if you throw them just right! [8]
  • It is also possible to take chickens into other levels by doing a Chicken Baxter or 1-1 Warp.

Egg-Aiming and Egg-Shots

Neutral Egg-Shot

  • With the control scheme set to hasty, you can press and quickly release the A button to do an egg-shot that will always have the same angle.
    Different Types of Neutrals
  • It is a 9 frame window to release A but it's as easy as just tapping the button. This is very useful because it allows egg-shots to be made consistent. This technique is used countless times in speedruns. For example, in 2-3.
  • If the control scheme is set to patient, there is only a 1 frame window to shoot after aiming to get the "neutral-angle". Because of this, in a category like 100% where consistent egg-shots are incredibly important, it is highly recommended that you play on hasty.

In Any% Warpless, playing on patient is fine, in fact, top runner Yamayuu plays on patient.

Rising and Falling Neutral

Whether Yoshi is moving up or down influences an egg's trajectory. This is most apparent in neutral egg-shots.

  • Doing an egg-shot and then jumping results in a higher-angled shot.
    Upward Shots
  • Doing an egg-shot while falling results in a lower-angled shot. The closer Yoshi is to the ground while falling, the lower the angle will be.

Upward Egg-Shots

There are 2 types of upward egg-shots, straight and angled.

  • To do a straight up-shot, you have to stand still, hold up for 9 or less frames and tap A. With the patient control scheme, you'll have to hold up the entire time or lock the cursor.
  • To do an angled up-shot, hold up for at least 10 frames and tap A. This shot will always happen when running and shooting upwards. It will also make Yoshi face the opposite direction, as demonstrated in the gif.

Tonguing Eggs

Egg Tonguing Demonstration
Egg Juggling Demonstration
  • Thrown eggs can only be tongued after a certain amount of time has passed (i.e. you cannot throw an egg and immediately tongue it).
  • The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction he's travelling.
  • If you're standing still, the egg will move towards you.
  • If the egg is behind you when you tongue it, it will speed up to "try to catch up."
  • If the egg is in front of you when you tongue it, it will slow down to let you catch up.
  • The faster you're going, the faster the egg will go, however, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move. So to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind you.

The video demonstrates first, how an egg tongued when standing still, simply moves towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is behind/directly under them. This causes them to move forward, but slowly. Lastly, all of the eggs are tongued after Yoshi has already passed them. They fly much further and faster. This is very relevant for achieving the Baxter Shot.

Juggling Eggs

Eggs can be tongued indefinitely and since they follow Yoshi's movements, more or less, they can be continuously juggled to follow Yoshi! This is demonstrated in the video and is used extensively in the 100% tool-assisted speedrun.
Here is an explanation of what a TAS is.

Baxter Shot

Double Baxter

Named after the TASer Baxter who discovered them, the Baxter Shot (Baxter for short) is performed by tonguing an egg over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg and it can be used in the subsequent level.

Pretty much anything can be Baxtered:

Baxter Cancel

This trick can be used to carry chickens or big eggs into the next level. To do this, you have cancel egg-aiming on the same frame you enter the goal ring.

Chickens (and big eggs) can also be taken out of the level they are from by doing a 1-1 warp but will have a glitched sprite (since they do not exist in the level's sprite-set). They will otherwise act normally.