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  • *Switching at the message block in 1-3 takes 117 frames and requires 2 inputs. <br/> Playing on the ''Japanese'' version saves around 5-6 seconds due to having less text to scroll through. [https://docs.google.c
    5 KB (867 words) - 21:11, 7 February 2023
  • '''1-2: [https://www.youtube.com/watch?v=tZtnNnhOQPY] [https://www.youtube.com/wat '''1-5: [https://www.youtube.com/watch?v=2cXGrYImXHs]''' <br />
    15 KB (2,659 words) - 23:35, 28 May 2019
  • This saves about 1.5 seconds. You can also bring a shyguy to bounce on to get up rather than per You can do the following to swag up your 6-5 for '''infinite swag points'''... and it's actually really easy to do as we
    3 KB (527 words) - 17:04, 12 January 2023
  • ...akes a little bit of practice. Timing the first jump has a frame window of 5 frames. [[File:2-2_shyguy_jump.gif|left|Easier Shyguy Jump]]
    4 KB (735 words) - 19:30, 10 August 2021
  • : 2. Let go of the direction you're running and tap down on the dpad. {{#ev:youtube|7H8h1W9dZAk|240x175|right|'''Perfect Jump 1-2 Skip|frame}}
    16 KB (2,967 words) - 17:54, 8 January 2024
  • [[File: 6-5-swag.gif|right|frame|x200px|'''Version 1.0 Exclusive]] If you ground pound while travelling up towards a door, you can save 2 frames if you get a 1st frame door entry. This is because you're entering t
    4 KB (679 words) - 03:23, 16 October 2018
  • This glitched is used in 2 different ways for Yoshi Speedrunning: ! 1-5 Clipping Swag
    21 KB (3,521 words) - 20:24, 11 February 2020
  • * Looking Up Yoshi is 5 Frames * Hold up plus Right and Tonguing is 2 frames
    9 KB (1,418 words) - 17:40, 14 September 2016
  • Tap-tap can be killed by firing ~5 quick "neutral" egg shots (just spam shoot egg) without moving. Therefore, 2. Move to the left and throw another neutral <br/>
    3 KB (504 words) - 19:34, 11 March 2022
  • ...still interact with one-way gates while in this state like in [[2-1_100%25|2-1 100%]] for example. [https://youtu.be/8Q_AQJ8H30k?t=18m22s] ...eful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this
    11 KB (1,941 words) - 21:47, 25 August 2019
  • ...n into stars. It is very similar to the [[Eggs#Big_Eggs|big eggs]] seen in 2-7, ...e fire 3 times. It can burn enemies to a crisp and clear the ice blocks in 5-3 if needed.
    2 KB (397 words) - 22:47, 12 December 2019
  • ...Carl’s RAM-watch File:''' http://www.mediafire.com/view/mc16lnp51l1apcc/yi(2).wch ...e to do a trick, or to play a room. Fun ideas: godly 4-4 Milde fight, 100% 5-4 skip, egg juggle in any cave or place with walls, etc. The emulator is no
    16 KB (2,918 words) - 21:26, 23 December 2022
  • ...ary Code Execution which can be used to activate the credits sequence in 1-2. <br /> Go up the pipe with a red egg in front of the other 5 (you can set this up before or after you go down the pipe, doesn't matter)
    7 KB (1,265 words) - 05:34, 5 November 2023
  • ...nned''' due to inaccurate [https://en.wikipedia.org/wiki/Super_FX Super FX 2 chip] emulation that results in fewer lag frames than the official console **'''Note''': The US version of the game has 2 text boxes here, while the Japanese version only has 1.
    17 KB (2,715 words) - 17:02, 12 February 2023
  • ...he speed between 2 numbers rather than 3, going 56 sub-pixels faster every 2 frames compared to just holding >... Doing this trick at 767 x-velocity would save about 3,5 frames every 100 frames.
    19 KB (3,169 words) - 02:54, 23 July 2020

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