3-3 Glitch
Explanation
The 3-3 map corruption trick uses the tongue glitch to rearrange the objects in the level to allow you to reach the second middle-ring from the second screen, to skip the submarine section. You need either a POW block or a big egg to do it. Big eggs are recommended, as there is no known way to consistently get a POW block.
This trick saves around 20 seconds in the Any% Warps category but is banned in Any% Warpless.
How To Do It
Baxter a big egg in 2-7 [1] and then again in 3-1 [2] and 3-2 [3].
There are 3 methods you can use to do so:
- The safe method as seen in the gif on the right.
- 1 up-tongue.
- 2 up-tongues.
For 2-8: Simply be aiming the big egg before the boss falls off. To be safe, aim the egg when you give the boss the final push off of the edge. [4]
Once you reach 3-3 with the big egg, go to the 2nd screen:
- Grab any enemy, throw the big egg into the air and spit out the enemy right before the big egg lands. This will activate the first phase of the tongue glitch where Yoshi both has and does not have something in his mouth.
- Next, go to where the Shy Guys are on the red bridge, tongue and get hit when Yoshi's tongue is fully extended. This will activate the second phase of the tongue glitch and turn Yoshi and Baby Mario invisible as a result.
- Reclaim Baby Mario and do a full jump followed by 3 flutters to enter the helicopter bubble.
- Once you transform into the helicopter, the map should be rearranged, allowing you to fly to the right and enter the middle-ring.
- After you get the middle-ring, hold down to die and then respawn. You have now successfully skipped the submarine room. [5] [6]
Tutorial
This tutorial explains how to carry the big egg from 2-7 to 3-3 and it also explains the tongue glitch.
Big Egg Baxter Visual Cues
The following pictures will help you to better understand where to position the big egg and what good and bad positioning looks like.
Remember that if the big egg is too far off-screen it will despawn.
Left side | |
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[[File:big_egg_baxter_visual_cues.png | Visual Cues]] |