Eggs

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Revision as of 23:01, 31 August 2018 by Brooklyn9d5 (talk | contribs) (Regular Eggs)
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Regular Eggs

  • Yoshi can carry up to 6 eggs at a time. However, if Yoshi is aiming an egg, it does not count towards his total and he may pick up another egg. If the shot is cancelled, an egg will be lost.
  • Eggs can ricochet up to 3 times off of surfaces like walls, floors and ceilings, regardless of it's starting color.
  • Each subsequent ricochet will change the color of the egg from green, to yellow, to red.
  • Eggs will break after colliding with enemies or other interactive sprites like flowers and winged clouds.
  • If an egg hits a surface after it's 3rd ricochet, it will die and fall off-screen.
  • Eggs can destroy certain enemies without breaking like bats, but will die upon hitting the next surface.
  • Eggs can even skip along water!

Green Eggs

Greenegg.gif The most basic egg. These can be made by swallowing enemies and you can also get them from green egg blocks. When a green egg breaks, you get nothing from it, unlike yellow and red eggs.

Yellow Eggs

Yellowegg.gif These produce a single coin after breaking. While not useful in this state, yellow eggs can be ricocheted into an enemy to produce 2 stars, which would be helpful in 100% speedruns. A notable example of this is in 6-7. [1]

Red Eggs

Redegg.gif These produce 2 stars after breaking. Red eggs are a quick way to get stars but require very specific planning or egg shots to collect said stars without losing time. These are commonly used in 100% to skip mid-rings and recover lost stars after getting hit. The egg route in 3-2 is a great example of this. [2]

Egg Blocks

Green egg block.png Throughout the game, you will encounter blocks that resemble eggs. The most common one is the green egg block [3] which, when hit, will give you an egg. Depending on your position, the egg will fly out to the left or the right. If you have 6 eggs, it will not dispense any more eggs.

Yelloweggblock.png There are also yellow, red and flashing egg blocks. These act different from the green one in that, after you jump into it, the egg will form, allowing you to collect it.
Flashing egg block.gif These can be seen in levels such as 1-4, 2-7 and 4-E.

Level Specific Eggs

Some eggs can only be found in certain levels and under normal circumstances, they cannot be taken out of the level, unlike regular eggs.

Flashing Eggs

FlashingEgg.gif Flashing eggs only appear in 3 levels: 1-6, 1-7 and 4-E
These eggs contain a red coin and count towards the 20 red coin total for the level and thus, are not optional, in 100% speedruns. The red coin can be obtained by either breaking the egg on an enemy/interactive sprite, then collected like normal or, carried into the goal ring where it's counted automatically. They behave like normal eggs otherwise.

Big Eggs

FatGuy.gif Big Eggs only appear in 2 levels: 2-7 & 3-4 Boss Fight
Big Eggs can be made by swallowing a fat shy guy. These eggs travel on a downward curve, instead of a linear path like normal eggs. When a Big Egg hits the ground, it will turn all enemies on screen into stars.

This is used in 2-7 to fill up all the available sprite slots, preventing the Bullet Bill Launchers from spawning. They can also be used to create additional stars for 100% routes. See: 2-7 Sprite Overload

Since giant eggs fall downward after being thrown, it is possible to "Baxter" the egg, and the Yoshi after the goal ring will collect it, adding to the egg inventory for the next level. The egg's sprite be glitched, but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the 3-3 Glitch (Submarine Skip).

Chickens

Huffin puffin.png Chickens only appear in 3 levels: 3-3, 4-7 & 5-6
The official name is Huffin' Puffin, but everyone calls them Chickens. These projectiles resemble baby ducks/chickens and act as boomerangs, returning to Yoshi after being thrown. Obtained by touching them after shooting or jumping on the "mother" Chicken. Unlike normal eggs, Chickens will become inactive after touching 2 surfaces. When canceling the aiming of a Chicken, there is a 1/3rd chance it will run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as doing loop-de-loops.

It is also possible to bring Chickens to the next level doing a Chicken Baxter

Making Eggs FAST

In a new video recently uploaded by Trix, he explains how and why making eggs in the air without simultaneously holding left or right (Depending on your direction) is so important. If you're running to the right for example, continuing to hold right while you either tongue or press down to make an egg will cause Yoshi to lose a significant amount of speed. This video explains how to avoid the sudden loss of speed.

Egg Aiming and Egg Shots

Upward Angled Shots

Neutral Eggshot

When the egg controls are set to hasty, you can press and quickly release A to do an eggshot that will always have the lowest possible angle. You must release A within 9 frames to get the lowest possible angle. This is very useful because it allows certain difficult eggshots to be made consistent. This technique is used countless times in speedruns. By constrast, if egg controls are set to patient, there is a one frame window to press A to get the lowest possible angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.

Rising and Falling Neutral

Whether Yoshi is moving up or down influences egg trajectory, which can be seen in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.

Upwards Eggshot

There are 2 types of Upwards Eggshots.
Straight up-shot: To do a completely vertical up-shot you have to stand still and:

  • A) Tap A and hold up for less than 10 frames
  • B) Wait until your cursor is out before releasing A.

Angled up-shot: This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.




Egg Catching

Tonguing Eggs

Eggs can only be tongued after a certain amount of time has elapsed after throwing them, i.e. you cannot throw an egg and immediately tongue it. The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction. If Yoshi is standing still, the egg will move towards Yoshi. If Yoshi is running to the right and tongues an egg, the egg will move with Yoshi to the right. The faster Yoshi is going, the faster the eggs can go. However, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move.

  • If an egg is behind Yoshi when you tongue it, it will speed up to "try to catch up."
  • If an egg is in front of Yoshi when you tongue it, it will slow down to let you catch up.

Therefore, to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind Yoshi.

First, eggs tongued when standing simply move towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is still in front of them. This causes them to move forward, but slowly. Lastly, all of the eggs in the room are reset, and tongued again, this time while Yoshi has already passed them. They fly much much further. This is very relevant for achieving the Baxter Shot.

Juggling Eggs

Eggs can be tongued indefinitely, and since they follow Yoshi's movement more or less, they can be continuously juggled to follow Yoshi.






Bringing Special Eggs Into The Next Level

Under normal conditions, Chickens and Big Eggs cannot be taken out of the level they came from. However, they can be brought to other levels by performing a Baxter Shot.

Baxter Shot

Named after the TASer Baxter, who discovered them, the Baxter Shot (Baxter, for short), is performed when an egg is tongued over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg, and it will be useful in subsequent levels.

Doing a Baxter Shot you can bring pretty much anything into next level, for example:

  • Flashing Red Egg
  • Giant Eggs (See: 3-3 Glitch)
  • And even Keys! (Not RTA viable)

Baxter Cancel

There's a trick to let Baby Mario carry over chickens or big eggs to the next Yoshi. To do this, you have cancel egg-aiming on the same frame you hit the goal ring. Not recommended for new players. See: Chicken Baxter for more information on the Trick.

1-1 Warps

Main Article: 1-1 Warps
As a result of 1-1 Warping, both Big Eggs and Chickens can be brought to 1-1. Both will act normally but will have glitched sprites, since the Big Egg doesn't exist in the level tile-set. They act normally in every other aspect.

Note: Levels that have Fat Shy Guys do not have any 1-1 Warps, therefore Big Eggs must be Baxtered and taken to another level.