Difference between revisions of "Eggs"
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This is used in '''2-7''' to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes. See: [[Tricks#Sprite_Overload|2-7 Sprite Overload]] | This is used in '''2-7''' to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes. See: [[Tricks#Sprite_Overload|2-7 Sprite Overload]] | ||
− | Since giant eggs stay in the air a short amount of time, it is possible to "[[Egg_Juggling#Baxter_Shot|Baxter]]" the egg, and the other Yoshi will take it to whichever level the player selects next. The egg's sprite will glitch, but will otherwise act normally. This is an important technique to master for the Any% Warps, No Null Egg category in order to perform the [[ | + | Since giant eggs stay in the air a short amount of time, it is possible to "[[Egg_Juggling#Baxter_Shot|Baxter]]" the egg, and the other Yoshi will take it to whichever level the player selects next. The egg's sprite will glitch, but will otherwise act normally. This is an important technique to master for the Any% Warps, No Null Egg category in order to perform the [[3-3_Glitch|3-3 Glitch (Submarine Skip)]]. |
===Chicken=== | ===Chicken=== | ||
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Doing a Baxter Shot you can bring pretty much anything into next level, for example: | Doing a Baxter Shot you can bring pretty much anything into next level, for example: | ||
* Flashing Red Egg | * Flashing Red Egg | ||
− | * Giant Eggs (See:[[ | + | * Giant Eggs (See:[[3-3_Glitch| 3-3 Glitch]]) |
* And even Keys! (Not RTA viable) | * And even Keys! (Not RTA viable) | ||
Revision as of 10:39, 23 August 2016
Contents
Egg Types
Each type of egg will normally bounce off of walls up to 3 times. A lick will stop its flight, bobbing it downward in a predictable direction. On the last collision with a wall, or when the egg passes through an enemy such as a bat, the egg flies off the screen.
Green Eggs
The basic kind of egg made by Yoshi, or by green egg blocks. They don't have any contents. Upon bouncing off a wall, they become yellow.
Yellow Eggs
These eggs come from a green egg bouncing off a wall, and turn red on the next bounce. They just have a coin inside. Since coins only give you extra lives, they are essentially useless for speedrunning purposes.
Red Eggs
Red eggs come from yellow eggs, and have two little stars inside. They don't change color when hitting a wall. Red eggs are a quick way to get stars compared to clouds or rings, but take more planning to be useful.
Level Specific Projectiles
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.
Flashing Red Eggs
Flashing Red Eggs only appear in 3 levels: 1-6, 1-7, 4-E
These eggs have a red coin in them, and are part of the normal 20 red coins for that level. Therefore, they must be used to hit something, like a star cloud or enemy, or carried into the goal ring, in order to get all of the red coins on that particular level. They behave like normal eggs otherwise.
Big Eggs
Big Eggs only appear in 2 levels: 2-7 & 3-4 Boss Fight
Big Eggs come from eating a large shy guy. They do not fly like normal eggs, but fall down, turning all enemies on screen into little stars as it lands.
This is used in 2-7 to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes. See: 2-7 Sprite Overload
Since giant eggs stay in the air a short amount of time, it is possible to "Baxter" the egg, and the other Yoshi will take it to whichever level the player selects next. The egg's sprite will glitch, but will otherwise act normally. This is an important technique to master for the Any% Warps, No Null Egg category in order to perform the 3-3 Glitch (Submarine Skip).
Chicken
Chicken only appear in 2 levels: 4-7 & 5-6
Their official name is Huffin' Puffin, but everyone calls them chicken. These projectiles, resembling baby ducks/chickens, fly in a circle, and try to return to Yoshi. You have to steal them from their mom by assaulting her. If they hit a wall twice, they get scared off and run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as doing loop-de-loops.
It is also possible to bring chicken to the next level doing a Chicken Baxter
Egg Aiming and Egg Shots
Neutral Eggshot
When the egg controls are set to hasty, you can quickly tap and release A to do eggshots that will always have an identical angle every time. There is a 9 frame window, from pressing A to releasing it, for this to work. This is very useful because it allows certain difficult eggshots to be made consistent. By constrast, if egg controls are set to patient, there is a one frame window to do any eggshot with an identical angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.
Rising and Falling Neutral
Whether Yoshi is jumping or not influences egg trajectory, which can be see in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.
Upwards Eggshot
There are 2 types of Upwards Eggshots.
Straight up-shot: To do a completely vertical up-shot you have to stand still and:
- A) Tap A and hold up for less than 10 frames
- B) Wait until your cursor is out before releasing A.
Angled up-shot: This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.
Egg Catching
Tonguing Eggs
Eggs can only be tongued after a certain small of amount of time has elapsed after throwing them, i.e. you cannot throw an egg and immediately tongue it. The general direction an egg moves when tongued is dependent entirely on Yoshi's speed and direction. If Yoshi is standing still, the egg will move towards Yoshi. If Yoshi is running to the right and tongues an egg, the egg will move with Yoshi to the right. The faster Yoshi is going, the faster the eggs can go. However, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move.
- If an egg is behind Yoshi when you tongue it, it will speed up to "try to catch up."
- If an egg is in front of Yoshi when you tongue it, it will slow down to let you catch up.
Therefore, to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind Yoshi.
First, eggs tongued when standing simply move towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is still in front of them. This causes them to move forward, but slowly. Lastly, all of the eggs in the room are reset, and tongued again, this time while Yoshi has already passed them. They fly much much further. This is very relevant for achieving the Baxter Shot.
Juggling Eggs
Eggs can be tongued indefinitely, and since they follow Yoshi's movement more or less, they can be continuously juggled to follow Yoshi.
Bringing Special Eggs Into The Next Level
Under normal conditions, Chickens and Big Eggs cannot be taken out of the level they came from. However, they can be brought to other levels as a result of glitches.
Baxter Shot
Named after the TASer Baxter, who discovered them, the Baxter Shot (Baxter, for short), is performed when an egg is tongued over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg, and it will be useful in subsequent levels.
Doing a Baxter Shot you can bring pretty much anything into next level, for example:
- Flashing Red Egg
- Giant Eggs (See: 3-3 Glitch)
- And even Keys! (Not RTA viable)
Baxter Cancel
There's a trick to let Baby Mario carry over chickens or big eggs to the next Yoshi. To do this you have cancel egg-aiming the same frame as you hit the goal ring. You only have 1 frame to do this, making this a frame-perfect trick. See: Chicken Baxter for more information on the Trick.
1-1 Warps
Main Article: 1-1 Warps
As a result of 1-1 Warping, both big eggs and chicken can be brought to 1-1. Both will act normally but will have glitched sprites, since they were never intended to be in that level. They act normally in every other aspect.
Note: There is no default level with big eggs that also have a 1-1 Warp.