Difference between revisions of "Null Egg"
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=Introduction= | =Introduction= | ||
*The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until [https://www.youtube.com/user/Arnetehgreat ArneTheGreat] looked into it further and discovered that the crashes were caused by a rat carrying an egg. <br/> | *The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until [https://www.youtube.com/user/Arnetehgreat ArneTheGreat] looked into it further and discovered that the crashes were caused by a rat carrying an egg. <br/> | ||
− | *If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat's sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if its a non-egg sprite | + | *If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat's sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if its a non-egg sprite like an enemy or collectable <br/> |
*After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category [[Category_Overview#Any%_Magical_Journey|Magical Journey.]] <br/> | *After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category [[Category_Overview#Any%_Magical_Journey|Magical Journey.]] <br/> | ||
Revision as of 21:47, 28 May 2019
Contents
Individual Level Strats
|
3-1 |
4-1 |
5-1 |
6-1 |
Introduction
- The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until ArneTheGreat looked into it further and discovered that the crashes were caused by a rat carrying an egg.
- If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat's sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if its a non-egg sprite like an enemy or collectable
- After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category Magical Journey.
The following video explains how sprite ID slots work with regards to the Null Egg and also demonstrates the different uses of it.
Getting The Null Egg
- In 2-2, enter the final screen with 6 eggs and do not use any.
- Near the end of the level, grab the rat as it jumps out of it's hole and spit it into the green Shy Guy.
- Next, tongue the Skull Rat and then spit it into the Piranha Plant.
- Jump and grab the egg that the rat is carrying before it falls down.
- Then, go up the hill and tongue the first rat and spit it into the second.
- Go back down the hill and follow the rat carrying the egg to the left, up the other hill.
- Finally, scroll the screen up and jump, then complete the level as normal. Do not use any eggs or kill the final Piranha Plant.
- Keep in mind that the game can crash upon entering the goal ring if the Null Egg is not setup properly.
Getting The Boss Key Sprite
- After getting the Null Egg in 2-2, re-enter 1-8 and fight Salvo to get the Boss Key sprite into your egg inventory.
- You want to end the fight with 2 eggs + the Null egg if you're running the Beat Bowser category and 3 eggs if you're running Magical Journey. (Both categories are more or less the same except Beat Bowser uses the trick save corruption which makes the run even faster). Regardless, these eggs will be used for the upcoming levels.
- You can use your remaining eggs to throw at the fish in the second room, the red switch in the room after and one for the boss.
- Throw one egg at Salvo and then finish the fight by tonguing and spitting the small slimes into him.
- Do not tongue and catch the egg after you throw it, otherwise it will mess up the sprite ID slots and the trick won't work.
- Once you complete the boss fight, the Boss Key sprite will replace the Null Egg which will allow you to beat every level thereafter really quickly.
- In theory, it would be faster to use the boss explosion sprite rather than the Boss Key sprite but the game crashes in many levels when doing this because the level gets completed before being properly loaded.
Save File Corruption
This trick allows you to unlock 6-8 after 3-1 by corrupting your save data. The category Any% Beat Bowser (Any% No ACE) was created as a result to differentiate it from Magical Journey.
- You have to run on file 1 otherwise it won't work and up to this point, it's the same Magical Journey.
- When you enter 2-8, push against the pipe to ensure you enter 3-1 with the same sub-pixel position (.FF) every time.
- Upon entering 3-1, hold right before the intro transition starts and press B three times to ensure you get the same value for the "sun timer" every time.
- Fall into the first pit and hold left. You have 19 frames to turn left after falling before you would land on the second tree branch and each frame produces a different result. Some frames do nothing and some will unlock any given level from World 6, excluding 6-1. There are 2 frames which unlock 6-8 so it's basically random for real-time speedruns.
- After you complete 3-1, reset the console, select file 1 and hope that you got the right frame to unlock 6-8 to finish the run.
Further Information
The position of the Boss Key sprite affects how quickly a level gets completed. Compared to having 3 eggs in front of the key:
- Having 2 eggs loses 9 frames per level.
- 1 egg loses 47 frames.
- 0 eggs loses 49 frames.
The Boss Key also affects a few levels differently depending on the version. From fastest to slowest overall version it's:
- J1.0
- J1.2
- J1.1
- U1.1
- PAL
- U1.0
The Null Egg In Other Levels
3-6 Null Egg
The Null Egg can also be acquired in 3-6. A Screen Transition sprite can then replace the Null Egg to trigger a 1-1 Warp to complete the level. Unfortunately for the IL run of this level, the 1-1 Warp is slower than doing the level normally, however, the 3-6 Null Egg can be used in 100% No Restrictions to save multiple minutes.
6-4 Null Egg
The Null Egg can even acquired in 6-4! While it is harder to get than the Null Egg in 2-2, this one actually saves time in an IL run, unlike the one in 3-6, since it allows you to skip most of the room before the boss where you would normally do the Lava Skip (or take the log). A middle-ring replaces the Null Egg and upon dying and respawning, you're placed after the lava section. All you have to do after is fight Tap-Tap.
Extra Help
Head over to the DLC page to find useful tools like Lua with sprite slots and RAM watch that will help a lot to learn and better understand specific Null Egg things.