Difference between revisions of "Version Differences"

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==Which Version should I get?==
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__TOC__
NTSC-J (1.0) is the best version to get, if you want to play the fastest version for '''ALL''' categories. After that come the J1.1 and J1.2 version. Then U1.0>U1.1=U1.2.
 
  
You don't want to be playing on ''PAL'' cause Yoshi has a different speed in this version (besides it running in 50Hz) which essentially makes it a different game.
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==Differences==
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*The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [https://docs.google.com/spreadsheets/d/1UttHjiHS38W6TSdoLITMjTA230Yitw4e1aXXUrqoK2Y]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks.
  
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*Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
  
==So what is different anyway? (J vs. U)==
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*In J1.0 & U1.0, there is a glitch that you can do in [[Swag#Boo_Guy_Sniping|6-5]] where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag.
The Japanese Version of the game has fewer text boxes, which means that a little bit of time will be saved. If you are planning on playing Any% (ACE/Credits Warp), J1.0 is the only version the whole category works on. It's also the fastest version for the Null Egg categories.
 
  
In J1.0 & U1.0 there is a glitch that you can do in 6-5 where you tongue a Ghost Shy Guy before it comes out of the pipe. If you spit it out afterwards it will start flying in a straight line, unlike in 1.1/1.2 where it will take a 'natural' flying arc.
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*In 1-3, you can change the [[Controls#Patient_vs._Hasty|control scheme]] from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1.
  
In 6-E there is a room that says 'YOSSY' in the J Version and 'YOSHI' for the U Version.
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*In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. [https://www.twitch.tv/videos/124618270?t=01h38m49s US] [https://youtu.be/HnOY2wMhhoI?t=5708 Japanese]
  
Further changes include a different Pause Menu. In J1.0 it says "STAR" and "TOTAL POINT" whereas in J1.1/1.2 they added the 'S'. The U version also have that fix and on top of that a more bold font.
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*In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. [https://youtu.be/8ocURqMiTZg?t=8629 US] [https://youtu.be/eUu-XwheZs4?t=8361 Japanese]
  
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*Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font.
  
==But how do I recognize what version I have?==
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''You can see an extensive list of differences with images [https://tcrf.net/Super_Mario_World_2:_Yoshi%27s_Island/Version_Differences here]''.
[[File:Thx_dkc_wiki.jpg|thumb|360px|(Ripped from the DKC wiki)]]
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I am sure you can tell whether or not you have U/J/PAL, but here is how you find out the exact version that you have: You look at the back of your cart and search for a little imprint (Refer the picture, which has a '40A' imprint and is from a 1.1 game). The number appears to be random, so ignore whatever kind of number you have.
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==Which Version Should I Get?==
* Only Number = 1.0
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NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories.
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You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)
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==How To Tell Which Version You Have==
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[[File:Thx_dkc_wiki6.jpg|thumb|243px|'''Imprint. (Ripped from the DKC wiki)''']]
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You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.
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* Number only = 1.0
 
* Number + A = 1.1
 
* Number + A = 1.1
 
* Number + B = 1.2
 
* Number + B = 1.2
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''You can also just look at the pause menu to determine what version you have.''
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==SNES vs. GBA==
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to do <br/>
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http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences <br/>
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https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/>
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http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/>
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https://pastebin.com/raw/j4kty5z3

Latest revision as of 06:47, 31 January 2023

Differences

  • The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [1]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks.
  • Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
  • In J1.0 & U1.0, there is a glitch that you can do in 6-5 where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag.
  • In 1-3, you can change the control scheme from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1.
  • In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. US Japanese
  • In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. US Japanese
  • Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font.

You can see an extensive list of differences with images here.

Which Version Should I Get?

NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories.

You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)

How To Tell Which Version You Have

Imprint. (Ripped from the DKC wiki)

You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.

  • Number only = 1.0
  • Number + A = 1.1
  • Number + B = 1.2

You can also just look at the pause menu to determine what version you have.

SNES vs. GBA

to do
http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences
https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3
http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3
https://pastebin.com/raw/j4kty5z3