Difference between revisions of "Version Differences"

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(SNES vs. GBA)
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==Differences==
 
==Differences==
*The Japanese version of the game has fewer text boxes, which means that a little bit of time will be saved. If you are planning on playing Any% (ACE/Credits Warp), J1.0 is the only version the whole category works on. It's also the fastest version for the Null Egg categories.
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*The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [https://docs.google.com/spreadsheets/d/1UttHjiHS38W6TSdoLITMjTA230Yitw4e1aXXUrqoK2Y]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks.
  
*Text boxes work different between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
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*Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
  
*In J1.0 & U1.0, there is a glitch that you can do in [[Swag#Boo_Guy_Sniping|6-5]] where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc.
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*In J1.0 & U1.0, there is a glitch that you can do in [[Swag#Boo_Guy_Sniping|6-5]] where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag.
  
*In 1-3, you can change the [[Controls#Patient_vs._Hasty|control scheme]] from patient to hasty via Message Block. There is one less text box here on J vs U.
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*In 1-3, you can change the [[Controls#Patient_vs._Hasty|control scheme]] from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1.
  
*In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy. [https://www.twitch.tv/videos/124618270?t=01h38m49s US] [https://youtu.be/HnOY2wMhhoI?t=5708 Japanese]
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*In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. [https://www.twitch.tv/videos/124618270?t=01h38m49s US] [https://youtu.be/HnOY2wMhhoI?t=5708 Japanese]
  
 
*In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. [https://youtu.be/8ocURqMiTZg?t=8629 US] [https://youtu.be/eUu-XwheZs4?t=8361 Japanese]
 
*In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. [https://youtu.be/8ocURqMiTZg?t=8629 US] [https://youtu.be/eUu-XwheZs4?t=8361 Japanese]
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==Which Version Should I Get?==
 
==Which Version Should I Get?==
NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1.
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NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories.
  
 
You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)
 
You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)
  
 
==How To Tell Which Version You Have==
 
==How To Tell Which Version You Have==
[[File:Thx_dkc_wiki6.jpg|thumb|243px|'''(Ripped from the DKC wiki)''']]
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[[File:Thx_dkc_wiki6.jpg|thumb|243px|'''Imprint. (Ripped from the DKC wiki)''']]
 
You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.
 
You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.
 
* Number only = 1.0
 
* Number only = 1.0
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==SNES vs. GBA==
 
==SNES vs. GBA==
 
to do <br/>
 
to do <br/>
http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences
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http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences <br/>
https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3
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https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/>
http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3
+
http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/>
 
https://pastebin.com/raw/j4kty5z3
 
https://pastebin.com/raw/j4kty5z3

Latest revision as of 06:47, 31 January 2023

Differences

  • The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [1]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks.
  • Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
  • In J1.0 & U1.0, there is a glitch that you can do in 6-5 where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag.
  • In 1-3, you can change the control scheme from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1.
  • In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. US Japanese
  • In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. US Japanese
  • Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font.

You can see an extensive list of differences with images here.

Which Version Should I Get?

NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories.

You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)

How To Tell Which Version You Have

Imprint. (Ripped from the DKC wiki)

You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.

  • Number only = 1.0
  • Number + A = 1.1
  • Number + B = 1.2

You can also just look at the pause menu to determine what version you have.

SNES vs. GBA

to do
http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences
https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3
http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3
https://pastebin.com/raw/j4kty5z3