Difference between revisions of "Bonus Skips"

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<center><span style="font-size: 140%; font-weight: bold;">World 5</span>
 
<center><span style="font-size: 140%; font-weight: bold;">World 5</span>
 
'''5-1: [https://www.youtube.com/watch?v=Tdvhrqv1-xI] [https://www.youtube.com/watch?v=z5m8hpa4ymA]''' <br />
 
'''5-1: [https://www.youtube.com/watch?v=Tdvhrqv1-xI] [https://www.youtube.com/watch?v=z5m8hpa4ymA]''' <br />
'''5-2: [https://www.youtube.com/watch?v=066LXMkCPlw]''' <br />
+
'''5-2: [https://www.youtube.com/watch?v=066LXMkCPlw] [https://www.youtube.com/watch?v=Rw-3Cv_uZmg]''' <br />
 
'''5-3: [https://www.youtube.com/watch?v=W6Ku71M0BKE]''' <br />
 
'''5-3: [https://www.youtube.com/watch?v=W6Ku71M0BKE]''' <br />
 
'''5-5: [https://www.youtube.com/watch?v=RGVvRKXqaww] [https://www.youtube.com/watch?v=tWbUADfoVnA] [https://www.youtube.com/watch?v=LkYy81oL4x0]''' <br />
 
'''5-5: [https://www.youtube.com/watch?v=RGVvRKXqaww] [https://www.youtube.com/watch?v=tWbUADfoVnA] [https://www.youtube.com/watch?v=LkYy81oL4x0]''' <br />
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*Running full speed and jumping into the goal ring will cause the roulette to always land on the bottom left flower. This is because the goal loads in at the same time, every time.
 
*Running full speed and jumping into the goal ring will cause the roulette to always land on the bottom left flower. This is because the goal loads in at the same time, every time.
 
*If you slow down just a little bit before entering the goal ring, you can skip the bonus.
 
*If you slow down just a little bit before entering the goal ring, you can skip the bonus.
*Conversely, if you speed up via [[Movement#Speed_Oscillation|speed oscillation]], you can also skip the bonus.
+
*Conversely, if you speed up via [[Movement#Speed_Oscillation|speed oscillation]], you can also skip it.
  
 
==Skipping Bonus Games==
 
==Skipping Bonus Games==
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There are a few different methods used to skip bonuses:
 
There are a few different methods used to skip bonuses:
 
====Zewing====
 
====Zewing====
*Named after it's creator, the [https://www.speedrun.com/user/zewing Zewing] bonus skip is the most used and practical method. While running at full speed, hold forward and spit out an enemy as you jump into the goal ring. [https://youtu.be/tZtnNnhOQPY?t=2] This causes you to slow down just enough to skip the bonus game. Normally, you'd want to release the dpad when you spit out an enemy to avoid losing speed, but here, it works to your advantage. Keep in mind, you have a 9 frame window.
+
*Named after it's creator, the [https://www.speedrun.com/user/zewing Zewing] bonus skip is the most used and practical method. While running at full speed, hold forward and spit out an enemy as you jump into the goal ring. [https://youtu.be/tZtnNnhOQPY?t=2] This causes you to slow down just enough to skip the bonus game. Normally, you'd want to release the dpad when you spit out an enemy to avoid losing speed, but here, it works to your advantage. Keep in mind, it is a '''9 frame''' window.
*A good visual cue is when Yoshi's nose is just about to touch the bottom left flower. Using this method, the goal ring should always land on the dot after the bottom left flower.  
+
*A good visual cue is when Yoshi's nose is just about to touch the bottom left flower. Using this method, the goal ring should always land on the dot after this flower.  
 
*This also works with [https://youtu.be/4IcojCAvP1A?t=2 Koopa shells], [https://youtu.be/RGVvRKXqaww?t=15 pokey projectiles] and [https://youtu.be/jVH9-9ZKGPM?t=9 watermelon seeds].  
 
*This also works with [https://youtu.be/4IcojCAvP1A?t=2 Koopa shells], [https://youtu.be/RGVvRKXqaww?t=15 pokey projectiles] and [https://youtu.be/jVH9-9ZKGPM?t=9 watermelon seeds].  
*This is a variant of the Matt bonus skip where you would spit out an enemy then immediately tongue upwards while still on ground.
+
*This is a variant of the Matt bonus skip where you would spit out an enemy then immediately tongue upwards while still on ground, however, this was much less lenient.
*As a backup strat, you could try to do a Zewing without an enemy.  
+
*As a backup strat, you could try to do a Zewing without an enemy but it only has a '''3 frame''' window. Unless you only press Y for '''3 frames''' or less, in which case, you can extend this window by '''25 extra frames''' but then you don't really have a good visual cue plus it's pretty unlikely that you'll only press Y for '''3 frames''' or less.
 +
*[https://imgur.com/a/jSznPOk Here's] a few images showing this window and the extended one.  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! Gif
 
! Gif
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|}
 
|}
  
== Timing & Strats ==
+
== Bonus Game Timings ==
A rough timing of Bonus Games and how much time they lose.
+
[[File:Flipcards.png|thumb|232px]]
 +
[[File:Scratchcards.png|thumb|232px]]
 +
[[File:Drawinglots.png|thumb|232px]]
 +
[[File:Matchcards.png|thumb|232px]]
 +
[[File:Roulette.png|thumb|232px]]
 +
[[File:Slots.png|thumb|232px]]
 +
*All bonuses were timed on the Japanese version (J1.0) of the game.
 +
*On the English version (U1.1), Scratch and Match and Match Cards have more text during the intro and thus take an extra 0.55s (33f) to clear compared to Japanese. Aside from that, the text boxes are the same on both versions.
 +
*If you mash A and B (alternating) near the end of any given bonus, you can exit the game 2.11s (127 frames) faster. All timings include mashing.
 +
=== Flip Cards (W1 & W5) ===
 +
*'''0 Flips''' - 9.41s (565f) <br />
 +
*'''1 Flip - Lose''' - 8.51s (511f) <br />
 +
*'''1 Flip - Win'''  - 13.36s (802f) <br />
 +
*If you want try your luck to get a +20 star item, open 1 or 2 cards, otherwise, leave immediately.
 +
*If you flip 1 card and lose, mashing actually saves 3.18s (191f). This is the only exception to the aforementioned time save.  
  
=== Flip Cards (W1 & W5) ===
+
=== Scratch and Match (W1 & W4) ===
*0 Flips - 11.28 <br />
+
*'''0 Marios''' - 23.53s (1412f) <br />
*1 Flip - Lose - 14.61 <br />
+
*'''1 Mario'''  - 24.88s (1493f) <br />
*1 Flip - Win  - 17.37 <br />
+
*'''2 Marios''' - 25.70s (1542f) <br />
*'''Optimal strat:''' If you want try your luck to get a +20 star item open 1 or 2 cards, otherwise, leave immediately. <br />
+
*'''3 Marios''' - 28.15s (1689f) <br />
 +
*Depending on the scratching animations you get, the bonus may be slightly longer (or shorter). The above timings were calculated using the shortest animations.
 +
:• X pattern = 5.48s (329f)
 +
:• Diagonal = 5.43s (326f)
 +
:• Vertical/Horizontal = 5.08s (305f)
  
 
=== Drawing Lots (W2 & W4) ===
 
=== Drawing Lots (W2 & W4) ===
*Win - 13.30 <br />
+
*'''Win''' - 10.10s (606f). <br />
*Lose - 13.47 <br />
+
*'''Lose''' - 10.06s (604f).
*'''Optimal strat:''' Just open the first window and pray. <br />
 
  
 
=== Match Cards (W3 & W6) ===
 
=== Match Cards (W3 & W6) ===
*0 correct flips - optimal movement - 29.04 <br />
+
*'''0 Matches''' - 25.43s (1526f) <br />
*Getting +20 - roughly 36.47 (too many different combinations to test them all) <br />
+
*'''1 Correct match (+20 stars)''' - 31.36s (1882f). Since there are 91 possible combinations, only the fasted match is listed. <br/>
*'''Optimal strat:''' Unless you go for a +20, alternate between the top right and bottom right corner. Press left at the start to get to the bottom right corner. Press up/down to skip the cursor movement. <br />
+
*'''Optimal strat:''' Alternate between the top and bottom right corner cards. At the start, press left to get to the bottom right. Then press down to get to the top and vice versa. Moving the cursor off of the board like this skips having to wait for it to move.
 
+
{| class="mw-collapsible mw-collapsed wikitable"
=== Scratch and Match (W1 & W4) ===
+
! Egg Travel Time Diagram (in milliseconds)
*0 Marios - 27.09 <br />
+
|-
*1 Mario  - 29.20 <br />
+
| [[File:Matchcards2.png]]
*2 Marios - 30.24 <br />
+
|}
*3 Marios - Not tested but more than the others. <br />
+
{| class="mw-collapsible mw-collapsed wikitable"
*'''Optimal strat:''' Nothing, just avoid clicking on an already scratched card. <br />
+
! Diagram (in frames)
 +
|-
 +
| [[File:Matchcards1.png]]
 +
|}
  
 
=== Roulette (W3 & W5) ===
 
=== Roulette (W3 & W5) ===
*+1 - 18.92 <br />
+
*'''x0''' - 16s - 16.53s. (960f) - (992f). Image gallery for the sake of clarity: [https://imgur.com/a/D1pWzRs]
*'''Optimal strat:''' Mash hard on the front buttons. DO NOT mash on the D-Pad, you could accidentally increase your bet (pressing down will put ALL your lives on the line and getting a x3 would mean getting a nice chunk of lives... takes forever though). <br />
+
*'''+0''' - 16.81s - 17.35s. (1009f) - (1041f). [https://imgur.com/a/4mKeN5f]
 +
*'''x1''' - 16.88s - 17.41s. (1013f) - (1045f). [https://imgur.com/a/QmIQcHc]
 +
*'''+1''' - 17.76s - 17.90s. (1066f) - (1074f). [https://imgur.com/a/WrmMhpd]
 +
*'''x3''' - 18.65s (1119f). [https://imgur.com/a/8ulsyDW]
 +
*'''+2''' - 18.78s - 18.91s. (1127f) - (1135f). [https://imgur.com/a/iFQo5On] <br/>
 +
*'''Optimal strat:''' Mash A, B, or Y (it takes 1 input to start and stop the roulette). Don't mash on the dpad because you don't want to increase your bet and waste more time. <br/>
 +
There are way too many possible outcomes to warrant testing them all; these were just the first cycle of the left side roulette. (RTA times will usually be in this range anyway). <br/>[https://pastebin.com/Qi0Jsq36 Here] is a list of the outcomes in the order that they would happen.
  
 
=== Slot Machine (W2 & W6) ===
 
=== Slot Machine (W2 & W6) ===
*0 Match - 14.21 <br />
+
*'''0 Match''' - 10.48s (629f).
*3 Melons/other - 15.38 <br />
+
*'''Shy Guy/Star/Melon''' - 12s (720f).
*3 Cherries - 16.56 <br />
+
*'''Stars''' - 12.15s (729f).
*3 7's - 18.78 <br />
+
*'''Melons''' - 12.31s (739f).
*'''Optimal strat:''' Mash hard. <br />
+
*'''Shy Guys''' - 12.73s (764f).
*'''Swag - how to get triple 7 every time''' [https://www.youtube.com/watch?v=kSrePHOehKk#t=2m27s]
+
*'''Cherries''' - 13.38s (803f).
 
+
*'''Eggs''' - 14.18s (851f).
==+20 Stars Strats==
+
*'''7's''' - 15.61s (937f).
Bonus Games are almost always bad, but at least some damage can be minimized by being smart about bonus games/items
+
*'''Optimal Strat''' - Mash A, B or Y.
Getting a '''+20 Stars Item''' can actually be kinda OK, if you already got into a bonus game anyway:
+
*How to get triple 7: [https://www.youtube.com/watch?v=kSrePHOehKk#t=2m27s]
*It can save roughly 10 seconds on '''2-E'''
 
*Can be used as a '''back-up''' in whichever level you need it in to get 30 stars, looking at you 3-E... (does not work in boss fights however!)'''
 
*If you somehow have 2 of them you could even use the other one on 3-E, since that level also has a room dedicated to getting stars and nothing else (Don't go for this without practice though, it's not as easy as with 2-E and actually needs some looking into it to know how to do it properly)
 
  
It really only matters for the following bonus games...
+
==Item Strategies==
* '''Open 1 Window:''' Have a lucky day and get yourself a nice tasty +20. Nothing else to say here (random)
+
Bonus Games will always cost you time but some damage can be minimized by being smart with items, at least in 100% speedruns. <br/>
* '''Flip Cards:'''  If you get +20 on the first flip, you can minimize the time lost overall (semi-random since you can decide to not flip any cards)
+
Useful items can be won in [[Bonus_Skips#Flip_Cards_.28W1_.26_W5.29|Flip Cards]], [[Bonus_Skips#Drawing_Lots_.28W2_.26_W4.29|Drawing Lots]] and [[Bonus_Skips#Match_Cards_.28W3_.26_W6.29|Match Cards]] bonuses.
* '''Match Cards:''' Going for a +20 can be worthwhile here, since it '''can be faster''' to get +20 and use it on 2-E (sometimes there is no +20 to get)
 
  
 +
===+20 Stars===
 +
This item can be used as a backup in any given level if you get hit, except for boss fights (+10 star items too). <br/>
 +
*'''2-E:''' using a +20 in this level saves about 8s because you'd be able to skip the star gathering room. <br/>
 +
*'''3-E:''' this level also has a room dedicated solely to gathering stars, using a +20 here saves about 8.5s though it's not as easy as 2-E and requires a bit of prior knowledge - only go for this strat if you've practiced it before hand. <br/>
  
==3-4 crab room strat using an item==
+
===3-4 - Crab Room===
In the 3-4 crab room you have to normally shoot a total of 6 eggs and usually get to a star count of 20-22 doing that. Using an item like '''Melon, Fire, Ice, POW or the star cloud item''', you might be able to save a little bit of time in 3-4. POW & Star Cloud item are faster than the 3 melon items.
+
In the 3-4 crab room, you have to throw 6 eggs to destroy both of the crabs to get a flower. However, you can use almost any item to destroy the crabs quicker - any of the melons, a POW block or the cloud item. <br/>
  
'''Reminder:''' Since you have to get/play a bonus game for the item, you cant save time doing this, looking at the run as a whole. This is just to minimize damage if you already got a bonus and one of the mentioned items. So might as well use it at that point.
+
'''The downside:''' you miss out on the stars that you would normally get from throwing eggs at the crabs (10-12 stars), which means you'll have to get stars from the first mid-ring (this is normally skipped because there is another mid-ring that cannot be skipped at the end of the level). <br/>
  
Remember that doing this will skip the stars created from shooting the crabs (If you do the standard speedrun strats for this level anyway), which means you will have to get stars elsewhere, probably having to take the first save ring that is normally skipped. However, time is saved by not having to get new eggs.
+
'''The trade off:''' you save time from not by not having to throw 6 eggs or refill after leaving the room. <br/>
 +
<!--Time-saves (before grabbing the mid-ring) *POW: 4.53s
 +
*Cloud: 4.4s
 +
*Watermelon: 3.47s
 +
*Fire Melon: 3.1s
 +
*Ice Melon: 2.82s -->
  
This whole strat has not been time intensively, just very roughly, and probably only saves like 1-2 seconds at most, maybe even loses time but in that case: ~ S W A G ~
+
This whole strat has not been time intensively (yet), just very roughly, and probably only saves like 1-2 seconds at most, maybe even loses time.

Latest revision as of 23:35, 28 May 2019

Tri bonus.gif

Video Demonstrations

World 1

1-1: [1] [2]
1-2: [3] [4]
1-3: [5] [6]
1-5: [7]
1-6: [8] [9]
1-7: [10] [11] [12]


World 2

2-1: [13]
2-2: [14][15] [16]
2-3: [17] [18]
2-5: [19] [20]
2-6: [21] [22] [23]
2-7: [24] [25]
2-E: [26]

World 3

3-1: [27] [28] [29]
3-2: [30] [31]
3-3: [32] [33]
3-5: [34] [35] [36]
3-6: [37]
3-7: [38] [39]
3-E: [40] [41]

World 4

4-1: [42] [43]
4-2: [44] [45]
4-3: [46] [47] [48]
4-5: [49] [50] [51]
4-6: [52] [53] [54]
4-7: [55] [56]
4-E: [57] [58]

World 5

5-1: [59] [60]
5-2: [61] [62]
5-3: [63]
5-5: [64] [65] [66]
5-6: [67] [68]
5-7: [69]
5-E: [70]

World 6

6-1: [71] [72]
6-2: [73] [74]
6-3: [75] [76]
6-5: [77] [78]
6-6: [79] [80] [81]
6-7: [82] [83] [84]
6-E: [85] [86] [87]

Basic Information

1-E Forced Bonus
  • There are 42 levels in Yoshi's Island that have goal rings and in a 100% speedrun, there are 41 levels that can result in a bonus game, 1-E being the exception. If you were to get a bonus in 1-E, Poochy's sprite would become glitched due to memory limitations when displaying him and the bonus challenge sprite at the same time. To avoid this, the developers just made getting a bonus impossible.
  • Bonuses cost around 10-30 seconds depending on which one you get.
  • They're not random and can be reliably skipped in every level, drastically reducing the time of a 100% speedrun.
  • Running full speed and jumping into the goal ring will cause the roulette to always land on the bottom left flower. This is because the goal loads in at the same time, every time.
  • If you slow down just a little bit before entering the goal ring, you can skip the bonus.
  • Conversely, if you speed up via speed oscillation, you can also skip it.

Skipping Bonus Games

Hold > and press B+Y here or a few frames earlier.

There are a few different methods used to skip bonuses:

Zewing

  • Named after it's creator, the Zewing bonus skip is the most used and practical method. While running at full speed, hold forward and spit out an enemy as you jump into the goal ring. [88] This causes you to slow down just enough to skip the bonus game. Normally, you'd want to release the dpad when you spit out an enemy to avoid losing speed, but here, it works to your advantage. Keep in mind, it is a 9 frame window.
  • A good visual cue is when Yoshi's nose is just about to touch the bottom left flower. Using this method, the goal ring should always land on the dot after this flower.
  • This also works with Koopa shells, pokey projectiles and watermelon seeds.
  • This is a variant of the Matt bonus skip where you would spit out an enemy then immediately tongue upwards while still on ground, however, this was much less lenient.
  • As a backup strat, you could try to do a Zewing without an enemy but it only has a 3 frame window. Unless you only press Y for 3 frames or less, in which case, you can extend this window by 25 extra frames but then you don't really have a good visual cue plus it's pretty unlikely that you'll only press Y for 3 frames or less.
  • Here's a few images showing this window and the extended one.
Gif
Zewing.gif

Distance

  • If you stop at a specific distance from the goal ring, then run and jump into the goal without losing speed, you can skip the bonus. The reason being, you don't have enough time to reach full speed but rather, slightly slower. [89]
  • This also works with any distance that results in a bonus skip, the main thing is that you have a good visual cue so that it can be done consistently. [90]
Gif
Distance.gif

Terrain

  • You can use the terrain in a level like a slope, mud, snow or stairs to skip the bonus game. Running on slopes, mud, snow and down stairs slows you down.
  • You can also use a moving platform to speed up (speed oscillation) or to just set up a bonus skip. [91]
Gif
Terrain.gif

Pause Buffer

  • With Yoshi's nose touching the bottom left flower, you can repeatedly pause and unpause (pause buffering) until the goal ticker is on a dot or between a dot and a flower, then jump into the goal ring. [92]
Gif
Pausebuffer.gif

Bonus Game Timings

Flipcards.png
Scratchcards.png
Drawinglots.png
Matchcards.png
Roulette.png
Slots.png
  • All bonuses were timed on the Japanese version (J1.0) of the game.
  • On the English version (U1.1), Scratch and Match and Match Cards have more text during the intro and thus take an extra 0.55s (33f) to clear compared to Japanese. Aside from that, the text boxes are the same on both versions.
  • If you mash A and B (alternating) near the end of any given bonus, you can exit the game 2.11s (127 frames) faster. All timings include mashing.

Flip Cards (W1 & W5)

  • 0 Flips - 9.41s (565f)
  • 1 Flip - Lose - 8.51s (511f)
  • 1 Flip - Win - 13.36s (802f)
  • If you want try your luck to get a +20 star item, open 1 or 2 cards, otherwise, leave immediately.
  • If you flip 1 card and lose, mashing actually saves 3.18s (191f). This is the only exception to the aforementioned time save.

Scratch and Match (W1 & W4)

  • 0 Marios - 23.53s (1412f)
  • 1 Mario - 24.88s (1493f)
  • 2 Marios - 25.70s (1542f)
  • 3 Marios - 28.15s (1689f)
  • Depending on the scratching animations you get, the bonus may be slightly longer (or shorter). The above timings were calculated using the shortest animations.
• X pattern = 5.48s (329f)
• Diagonal = 5.43s (326f)
• Vertical/Horizontal = 5.08s (305f)

Drawing Lots (W2 & W4)

  • Win - 10.10s (606f).
  • Lose - 10.06s (604f).

Match Cards (W3 & W6)

  • 0 Matches - 25.43s (1526f)
  • 1 Correct match (+20 stars) - 31.36s (1882f). Since there are 91 possible combinations, only the fasted match is listed.
  • Optimal strat: Alternate between the top and bottom right corner cards. At the start, press left to get to the bottom right. Then press down to get to the top and vice versa. Moving the cursor off of the board like this skips having to wait for it to move.
Egg Travel Time Diagram (in milliseconds)
Matchcards2.png
Diagram (in frames)
Matchcards1.png

Roulette (W3 & W5)

  • x0 - 16s - 16.53s. (960f) - (992f). Image gallery for the sake of clarity: [93]
  • +0 - 16.81s - 17.35s. (1009f) - (1041f). [94]
  • x1 - 16.88s - 17.41s. (1013f) - (1045f). [95]
  • +1 - 17.76s - 17.90s. (1066f) - (1074f). [96]
  • x3 - 18.65s (1119f). [97]
  • +2 - 18.78s - 18.91s. (1127f) - (1135f). [98]
  • Optimal strat: Mash A, B, or Y (it takes 1 input to start and stop the roulette). Don't mash on the dpad because you don't want to increase your bet and waste more time.

There are way too many possible outcomes to warrant testing them all; these were just the first cycle of the left side roulette. (RTA times will usually be in this range anyway).
Here is a list of the outcomes in the order that they would happen.

Slot Machine (W2 & W6)

  • 0 Match - 10.48s (629f).
  • Shy Guy/Star/Melon - 12s (720f).
  • Stars - 12.15s (729f).
  • Melons - 12.31s (739f).
  • Shy Guys - 12.73s (764f).
  • Cherries - 13.38s (803f).
  • Eggs - 14.18s (851f).
  • 7's - 15.61s (937f).
  • Optimal Strat - Mash A, B or Y.
  • How to get triple 7: [99]

Item Strategies

Bonus Games will always cost you time but some damage can be minimized by being smart with items, at least in 100% speedruns.
Useful items can be won in Flip Cards, Drawing Lots and Match Cards bonuses.

+20 Stars

This item can be used as a backup in any given level if you get hit, except for boss fights (+10 star items too).

  • 2-E: using a +20 in this level saves about 8s because you'd be able to skip the star gathering room.
  • 3-E: this level also has a room dedicated solely to gathering stars, using a +20 here saves about 8.5s though it's not as easy as 2-E and requires a bit of prior knowledge - only go for this strat if you've practiced it before hand.

3-4 - Crab Room

In the 3-4 crab room, you have to throw 6 eggs to destroy both of the crabs to get a flower. However, you can use almost any item to destroy the crabs quicker - any of the melons, a POW block or the cloud item.

The downside: you miss out on the stars that you would normally get from throwing eggs at the crabs (10-12 stars), which means you'll have to get stars from the first mid-ring (this is normally skipped because there is another mid-ring that cannot be skipped at the end of the level).

The trade off: you save time from not by not having to throw 6 eggs or refill after leaving the room.

This whole strat has not been time intensively (yet), just very roughly, and probably only saves like 1-2 seconds at most, maybe even loses time.