Difference between revisions of "1-1 Any%"

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(Warpless)
(Warpless)
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==Warpless==
 
==Warpless==
{{#ev:youtube|ICAg6VxRvs0|350x294|right|1-1 Warpless: https://youtu.be/ICAg6VxRvs0|frame}}<br />
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{{#ev:youtube|ICAg6VxRvs0|350x294|right|1-1 Warpless: https://youtu.be/ICAg6VxRvs0|frame}}
A straightforward level that does not require any particular egg count. <br />
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<big>A straightforward level that does not require any particular egg count. <br />
 
An enemy can be used for an [[Fluttering | Extended Flutter]], which gets Yoshi high enough to make it over the middle of the level, removing the need to take the slow beanstalk. <br />
 
An enemy can be used for an [[Fluttering | Extended Flutter]], which gets Yoshi high enough to make it over the middle of the level, removing the need to take the slow beanstalk. <br />
 
Finally, an easy way to kill the pirahna plant at the end of the level is to fire a neutral eggshot (simply tapping A if your controls are set to [[Controls | Hasty]]) just before running into it. <br />  
 
Finally, an easy way to kill the pirahna plant at the end of the level is to fire a neutral eggshot (simply tapping A if your controls are set to [[Controls | Hasty]]) just before running into it. <br />  
In this level, collecting a flower and getting hit by an enemy will both trigger an information box, which will waste a little bit of time. <br />
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In this level, collecting a flower and getting hit by an enemy will both trigger an information box, which will waste a little bit of time. <br /></big>

Revision as of 18:28, 9 September 2016

Warpless

A straightforward level that does not require any particular egg count.
An enemy can be used for an Extended Flutter, which gets Yoshi high enough to make it over the middle of the level, removing the need to take the slow beanstalk.
Finally, an easy way to kill the pirahna plant at the end of the level is to fire a neutral eggshot (simply tapping A if your controls are set to Hasty) just before running into it.
In this level, collecting a flower and getting hit by an enemy will both trigger an information box, which will waste a little bit of time.