Difference between revisions of "100% No Restriction"
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THEY WILL BE ADDED OVER TIME<br /><br /> | THEY WILL BE ADDED OVER TIME<br /><br /> | ||
Levels with videos so far:<br /> | Levels with videos so far:<br /> | ||
− | 3-6 | 4-4 | 5-8 | 6-4 | 6-6</div> | + | 3-6 | 4-4 | 5-8 | 6-4 | 6-6 | 6-7 | 6-8 | 6-E | 4-E | 5-E</div> |
Revision as of 00:31, 17 January 2018
(Written by andy_kuma)
Introduction
So for a while now I have thought about making 100% No Restriction a thing. What this means for 100% in particular are these 2 "new" things:
- Using 1-1 Warps
- Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 OR playing 3-6 to get the right Null Egg.
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.
The way I will do this is by creating videos of 'optimized' playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.
Resources
These 3 videos are the initial resources I created a long time ago. They won't be super relevant since more updated stuff will be put together, but I want to list them anyway.
The idea/route of playing 2-2 to 3-4 with Null Egg |
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https://www.youtube.com/watch?v=C_6uin0xRrE |
Actually timing the whole thing (a good run) of 2-2 to 3-4 |
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https://www.youtube.com/watch?v=U-QeuKYNLDk |
3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE) |
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https://www.youtube.com/watch?v=yHkVhsFkhe4 |
Pastebin with some more Info: https://pastebin.com/KCDifbqs
(Note: This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven't really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)
Warps
I have already tried using all the 'regular' Warps (that I knew about at the time) in 100% to see which ones are faster and by how much.
The following table is a comparison (+ video) of the time of the warped ILs VS. the current regular IL World Records... (as of 15.01.2018)
For the combined time I will list 4 different versions for the following reasons:
- Case 1 - Only 1-4 & 2-1: In this case 2-4, 2-5 & 5-4 will have faster routes that involve using the Null Egg.
- Case 2 - Only 1-4, 2-1 & 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 & 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.
- Case 3 - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn't faster and there is a use for Null Egg in 5-4.
- All Levels: In case none of the Null Egg Routes are faster.
With Warps |
Without Warps |
Time saved
- Case 1 (1-4 & 2-1): Saves ~77s (~1m07s)
- Case 2 (1-4, 2-1 & 5-4): Saves ~228s (~3m48s)
- Case 3 (1-4, 2-1, 2-4 & 2-5): Saves ~146s (~2m26s)
- All levels: Saves ~297s (~4m57s)
Null Egg Stuff
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.
So this is how I will do it:
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to 'optimized' Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.
Note: The 3-6 play will be Any% since it is only replayed for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it's the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.
THEY WILL BE ADDED OVER TIME
Levels with videos so far:
3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)
https://www.youtube.com/watch?v=pi2r0PFsGFg
Note: I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw & spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing & spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.
(Btw. if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that's why you have to jump over the Screen Exit Sprite)
2-2 to 3-4 Null Egg Route
With Null Egg
|
Without Null Egg |
4-4 Null Egg route
With Null Egg
|
Without Null Egg
|
Time Save
---> ~94s (1m34s)
5-8 Null Egg route
With Null Egg
|
Without Null Egg
|
Time Save
---> ~11s
NOT WORTH IT! (since 3-6 Null Egg is hard)
6-4 Null Egg route
With Null Egg
|
Without Null Egg
|
Time Save
---> ~56s
6-6 to 5-E Null Egg route
With Null Egg
|
Without Null Egg |
Time Save
---> ~359s (5m59s)