Difference between revisions of "W6 (Null Egg)"

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(Created page with "==6-1== '''Strat 1:''' Do nothing. (U1.1; J1.0; J1.1; J1.2) <br /> '''Strat 2:''' Run right. as far as you can. (J1.0; J1.1; J1.2) <br /> '''Strat 3:''' If you have 2 eggs in...")
 
 
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'''Strat 2:''' Run right. as far as you can. (J1.0; J1.1; J1.2) <br />
 
'''Strat 2:''' Run right. as far as you can. (J1.0; J1.1; J1.2) <br />
 
'''Strat 3:''' If you have 2 eggs in front throw 1 at the start. Run into the walking skeleton  goonies and then jump over and eat the last soldier guy. Run left and jump into the enemy mass. Continue to run left. (J1.0; J1.2) <br />
 
'''Strat 3:''' If you have 2 eggs in front throw 1 at the start. Run into the walking skeleton  goonies and then jump over and eat the last soldier guy. Run left and jump into the enemy mass. Continue to run left. (J1.0; J1.2) <br />
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! 6-1
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Things that can end your run:
 
Things that can end your run:
 
*Not running left along the lowest part of the ground (taking too long or along a slope).
 
*Not running left along the lowest part of the ground (taking too long or along a slope).
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==6-2==
 
==6-2==
 
Kill the bandit and the ghost guy (not by stomping). Run back to the start and tongue while you're about to cross the middle of the screen just before you lose input.
 
Kill the bandit and the ghost guy (not by stomping). Run back to the start and tongue while you're about to cross the middle of the screen just before you lose input.
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! 6-2
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'''<nowiki>*</nowiki>Video Example<nowiki>*</nowiki>'''
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Things that can end your run:
 
Things that can end your run:
 
*Failing the strat and not having Baby Mario.
 
*Failing the strat and not having Baby Mario.
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==6-3==
 
==6-3==
 
Grab the second red coin and run left and flutter under the stage. If the middle of the spinning log meets the edge of the key hole GP to stay in place.
 
Grab the second red coin and run left and flutter under the stage. If the middle of the spinning log meets the edge of the key hole GP to stay in place.
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! 6-3
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'''<nowiki>*</nowiki>Video Example<nowiki>*</nowiki>'''
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Things that can end your run:
 
Things that can end your run:
 
*Getting hit and not recovering Baby Mario.
 
*Getting hit and not recovering Baby Mario.
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==6-4==
 
==6-4==
 
'''Strat 1:''' Run into the ghost guy. When the screen completely turns black fire an egg. Hold up for about a second and then kill the 2 ghost guys (not by stomping). Jump up and grab Baby Mario (the screen should scroll up at this point). Be on the right side of the screen.
 
'''Strat 1:''' Run into the ghost guy. When the screen completely turns black fire an egg. Hold up for about a second and then kill the 2 ghost guys (not by stomping). Jump up and grab Baby Mario (the screen should scroll up at this point). Be on the right side of the screen.
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! 6-4 (1)
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'''<nowiki>*</nowiki>Video Example<nowiki>*</nowiki>'''
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'''Strat 2:''' Run to the 2nd pair of shyguys. grab the first one and upspit it so that it collides with the 2nd lava bubble. Tongue the first lava bubble and flutter left against the wall.
 
'''Strat 2:''' Run to the 2nd pair of shyguys. grab the first one and upspit it so that it collides with the 2nd lava bubble. Tongue the first lava bubble and flutter left against the wall.
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! 6-4 (2)
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Things that can end your run:
 
Things that can end your run:
 
*Getting hit and not recovering baby Mario.
 
*Getting hit and not recovering baby Mario.
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==6-5==
 
==6-5==
 
DON'T MASH. Wait until you see the 10. Jump up and GP at the peak of your jump. Continue to hold the GP until you see the keyhole enlarge. Jump to the right.
 
DON'T MASH. Wait until you see the 10. Jump up and GP at the peak of your jump. Continue to hold the GP until you see the keyhole enlarge. Jump to the right.
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! 6-5
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'''<nowiki>*</nowiki>Video Example<nowiki>*</nowiki>'''
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==6-6: ==
 
==6-6: ==
 
Hold right and jump at the last moment.
 
Hold right and jump at the last moment.
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==6-7==
 
==6-7==
 
Hold B to buffer a flutter. When you start to flutter turn left hugging the wall. Flutter low.
 
Hold B to buffer a flutter. When you start to flutter turn left hugging the wall. Flutter low.
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'''Backups:'''
 
'''Backups:'''
 
*If you didn't get the screen scroll you can try fluttering under the stage.
 
*If you didn't get the screen scroll you can try fluttering under the stage.
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==6-8==
 
==6-8==
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Follow the path used in the video. Door 1 strat is aim at the first window and fire at the 2nd window.
 
Follow the path used in the video. Door 1 strat is aim at the first window and fire at the 2nd window.
 
'''Fastest doors are: 1 > 2 > 4 > 3'''
 
'''Fastest doors are: 1 > 2 > 4 > 3'''

Latest revision as of 12:00, 10 August 2021

6-1

Strat 1: Do nothing. (U1.1; J1.0; J1.1; J1.2)
Strat 2: Run right. as far as you can. (J1.0; J1.1; J1.2)
Strat 3: If you have 2 eggs in front throw 1 at the start. Run into the walking skeleton  goonies and then jump over and eat the last soldier guy. Run left and jump into the enemy mass. Continue to run left. (J1.0; J1.2)

*Video Example*

Things that can end your run:

  • Not running left along the lowest part of the ground (taking too long or along a slope).
  • Getting hit and not recovering Baby Mario (outside of completing strat 3)

Backups:

  • getting hit early or running into a wall or w/e means you have to resort to strat 2.


6-2

Kill the bandit and the ghost guy (not by stomping). Run back to the start and tongue while you're about to cross the middle of the screen just before you lose input.

*Video Example*

Things that can end your run:

  • Failing the strat and not having Baby Mario.

Backups:

  • if you stomp the ghost guy run to the right.


6-3

Grab the second red coin and run left and flutter under the stage. If the middle of the spinning log meets the edge of the key hole GP to stay in place.

*Video Example*

Things that can end your run:

  • Getting hit and not recovering Baby Mario.
  • Being too far right.

Backups:

  • If you mess up movement at all it's likely you wont make it in time. In that case travel right as much as possible.


6-4

Strat 1: Run into the ghost guy. When the screen completely turns black fire an egg. Hold up for about a second and then kill the 2 ghost guys (not by stomping). Jump up and grab Baby Mario (the screen should scroll up at this point). Be on the right side of the screen.

*Video Example*

Strat 2: Run to the 2nd pair of shyguys. grab the first one and upspit it so that it collides with the 2nd lava bubble. Tongue the first lava bubble and flutter left against the wall.

*Video Example*

Things that can end your run:

  • Getting hit and not recovering baby Mario.

Backups:

  • If you mess up the 2nd strat you can use and egg to give yourself more time.


6-5

DON'T MASH. Wait until you see the 10. Jump up and GP at the peak of your jump. Continue to hold the GP until you see the keyhole enlarge. Jump to the right.

*Video Example*


6-6:

Hold right and jump at the last moment.

*Video Example*


6-7

Hold B to buffer a flutter. When you start to flutter turn left hugging the wall. Flutter low.

*Video Example*

Backups:

  • If you didn't get the screen scroll you can try fluttering under the stage.
  • If you don't get the chomp repeat 6-7.


6-8

*Video Example*

Follow the path used in the video. Door 1 strat is aim at the first window and fire at the 2nd window. Fastest doors are: 1 > 2 > 4 > 3

  • Door 1: Run forward and spit the shyguy. Run into the lava.
  • Door 2: Hit one of the stilt guys.
  • Door 3: Enter the pipe and hold left.
  • Door 4: Run into a gusty.

If you have eggs behind the null egg throw them to check if you can dry pump. If you can't spit the mid ring and die to phase 1 of Baby Bowser to prevent the crash. Complete the game normally after this.