Difference between revisions of "6-8 Any%"
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Getting Door 4 consistently is the most important 'tech' in this level when you are starting out. Eventually you will get it everytime and focus on getting good bowser fights. | Getting Door 4 consistently is the most important 'tech' in this level when you are starting out. Eventually you will get it everytime and focus on getting good bowser fights. | ||
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There are two common ways of doing the shot. The version presented here is the faster one, which is also harder to mess up once its learned. It's a little bit harder to learn though, since the other Version requires nothing but a single timed shot at a certain spot. | There are two common ways of doing the shot. The version presented here is the faster one, which is also harder to mess up once its learned. It's a little bit harder to learn though, since the other Version requires nothing but a single timed shot at a certain spot. | ||
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The other strat is too run full speed right as soon as you enter the door and press A for a neutral egg at the right side of the 2nd window. You want to throw when Yoshi's body is underneath the line, not his head. The egg will miss door 4 if you throw too soon, and you'll mostly end up with door 3. | The other strat is too run full speed right as soon as you enter the door and press A for a neutral egg at the right side of the 2nd window. You want to throw when Yoshi's body is underneath the line, not his head. The egg will miss door 4 if you throw too soon, and you'll mostly end up with door 3. | ||
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====Bowser fight==== | ====Bowser fight==== |
Revision as of 00:27, 27 February 2018
Warpless
Getting Door 4 consistently is the most important 'tech' in this level when you are starting out. Eventually you will get it everytime and focus on getting good bowser fights.
File:Example.jpg There are two common ways of doing the shot. The version presented here is the faster one, which is also harder to mess up once its learned. It's a little bit harder to learn though, since the other Version requires nothing but a single timed shot at a certain spot.
- Start the jump between the 2 red lines (visual cue in the background should be obvious)
- Do a FULL jump (Read as: You hold jump until you reach the apex of your jump) -
- NOTE: Do NOT start a flutter or it won't work (This is probably the only tricky part about this - getting a high jump without going into a flutter
- Right as you release jump you will start falling
- This is where you will start a jump
The green line roughly represents the path Yoshi will take.
The other strat is too run full speed right as soon as you enter the door and press A for a neutral egg at the right side of the 2nd window. You want to throw when Yoshi's body is underneath the line, not his head. The egg will miss door 4 if you throw too soon, and you'll mostly end up with door 3.
Bowser fight
- Bowser takes 7 shots to be beaten.
- After the 3rd hit he will stop at how far away he is until you either hit him or he finishes his animation