Difference between revisions of "ACE"
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ACE stands for '''Arbitrary Code Execution''', which can be used to trigger the credits sequence to be played. <br /> | ACE stands for '''Arbitrary Code Execution''', which can be used to trigger the credits sequence to be played. <br /> | ||
− | To perform the credits warp, a glitch called [[Glitch_List#Tongue Glitch|Tongue Glitch]]" is used. This causes Yoshi's tongue to stretch infinitely, eating up the game's memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat. | + | To perform the credits warp, a glitch called "[[Glitch_List#Tongue Glitch|Tongue Glitch]]" is used. This causes Yoshi's tongue to stretch infinitely, eating up the game's memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat. |
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=DLC= | =DLC= | ||
Go here to download a useful folder with emulator tools and other information: http://a.pomf.cat/bkzhqt.rar | Go here to download a useful folder with emulator tools and other information: http://a.pomf.cat/bkzhqt.rar | ||
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+ | =Video Tutorial= | ||
+ | {{#ev:youtube|WrQPhqQVsJE|||Any% Tutorial: https://www.youtube.com/watch?v=WrQPhqQVsJE|frame}} |
Revision as of 11:16, 13 February 2017
Contents
Introduction
ACE stands for Arbitrary Code Execution, which can be used to trigger the credits sequence to be played.
To perform the credits warp, a glitch called "Tongue Glitch" is used. This causes Yoshi's tongue to stretch infinitely, eating up the game's memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat.
Explanation
Go here for a google doc with in-depth explanation: https://docs.google.com/document/d/1lAHhQQaJB5SqCFbg9U0optka4f2xF2Xo8jINmevbv-Y/edit
DLC
Go here to download a useful folder with emulator tools and other information: http://a.pomf.cat/bkzhqt.rar