Difference between revisions of "Version Differences"
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==Differences== | ==Differences== | ||
− | *The Japanese version of the game has fewer text boxes, which | + | *The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [https://docs.google.com/spreadsheets/d/1UttHjiHS38W6TSdoLITMjTA230Yitw4e1aXXUrqoK2Y]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks. |
− | *Text boxes work | + | *Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll". |
− | *In J1.0 & U1.0, there is a glitch that you can do in [[Swag#Boo_Guy_Sniping|6-5]] where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. | + | *In J1.0 & U1.0, there is a glitch that you can do in [[Swag#Boo_Guy_Sniping|6-5]] where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag. |
− | *In 1-3, you can change the [[Controls#Patient_vs._Hasty|control scheme]] from patient to hasty via Message Block. There is one less text box here on J vs U. | + | *In 1-3, you can change the [[Controls#Patient_vs._Hasty|control scheme]] from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1. |
− | *In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy. | + | *In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. [https://www.twitch.tv/videos/124618270?t=01h38m49s US] [https://youtu.be/HnOY2wMhhoI?t=5708 Japanese] |
− | *In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. | + | *In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. [https://youtu.be/8ocURqMiTZg?t=8629 US] [https://youtu.be/eUu-XwheZs4?t=8361 Japanese] |
*Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font. | *Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font. | ||
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==Which Version Should I Get?== | ==Which Version Should I Get?== | ||
− | NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. | + | NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories. |
You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;) | You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;) | ||
==How To Tell Which Version You Have== | ==How To Tell Which Version You Have== | ||
− | [[File: | + | [[File:Thx_dkc_wiki6.jpg|thumb|243px|'''Imprint. (Ripped from the DKC wiki)''']] |
You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important. | You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important. | ||
* Number only = 1.0 | * Number only = 1.0 | ||
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==SNES vs. GBA== | ==SNES vs. GBA== | ||
+ | to do <br/> | ||
+ | http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences <br/> | ||
+ | https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/> | ||
+ | http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3 <br/> | ||
+ | https://pastebin.com/raw/j4kty5z3 |
Latest revision as of 06:47, 31 January 2023
Contents
Differences
- The Japanese version of the game has fewer text boxes, which adds up to around 5 seconds saved [1]. J1.0 is the only version that save corruption works on for the No Ace category. It's also the fastest version for Magical Journey because of some J1.0 exclusive tricks.
- Text boxes work differently between J and U. On the J version, text boxes work like "pages" whereas with the U version of the game, they "scroll".
- In J1.0 & U1.0, there is a glitch that you can do in 6-5 where you tongue a Boo Guy before it comes out of the pipe and if you spit it out afterwards, it will start flying in a straight line, unlike in 1.1/1.2, where it will take the normal flying arc. This isn't useful in a speedrun, but it is top tier swag.
- In 1-3, you can change the control scheme from patient to hasty via Message Block. There is one less text box here on J vs U, meaning on U it is faster to change on the overworld before 1-1.
- In 6-7, in the room before the final room, there is an additional bandit and potted jumping cactus enemy on the Japanese version. US Japanese
- In 6-E, there is a room that spells out "YOSSY" with platform guides in the J Version and "YOSHI" in the U Version. US Japanese
- Other changes include a slightly different pause menu and score screen. On J1.0 it says, "STAR", "COIN", "FLOWER" and "TOTAL POINT", whereas in J1.1/1.2, they added the "S" to each of the words. The U version has this fix as well and on 1.1 a bolder font.
You can see an extensive list of differences with images here.
Which Version Should I Get?
NTSC-J (1.0) is the best version to get if you want to play on the fastest version for all categories. After that come the J1.1 and J1.2 versions. Then U1.0>U1.1. J1.1 and 1.2 are just as good as 1.0 for non-glitched categories.
You don't want to play on the PAL version. Even though Yoshi runs (in game) at a higher speed, the game itself runs at 50Hz which makes it slower overall, unless you play on a 60Hz modded console, which would invalidate your run anyway, so don't run on PAL, pal ;)
How To Tell Which Version You Have
You can tell very easily whether or not you have U/J/PAL but to find out the exact version, you want to look at the back of your cartridge and search for a little imprint. The number appears to be random, so that isn't important.
- Number only = 1.0
- Number + A = 1.1
- Number + B = 1.2
You can also just look at the pause menu to determine what version you have.
SNES vs. GBA
to do
http://yihacking.wikia.com/wiki/SNES-to-GBA_version_differences
https://www.mariowiki.com/Yoshi%27s_Island:_Super_Mario_Advance_3
http://yoshi.wikia.com/wiki/Yoshi%27s_Island:_Super_Mario_Advance_3
https://pastebin.com/raw/j4kty5z3