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No Null Egg

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Overview

All Main Stages No Null Egg (AMS NNE), also known as Warps, is a category in which every main stage in the game is beaten as fast as possible without the use of the Null Egg or Arbitrary Code Execution. It makes significant use of 1-1 Warps, many of which are set up using the Tongue Glitch.

Leaderboard:

https://www.speedrun.com/yi?h=Warpless-no-null-egg-snes&x=zd37zv2n-onvxxw58.qke5rjyq-yn2jx2e8.gq7pnvdq

Timing:

  • Start: On new file select.
  • End: On the first frame of the Bowser explosion.


Rules:


Advice for new runners:

New runners are recommended to learn tricks in the following order:

  1. Learn the basic eggless warps.
  2. ???


Eggless Warps

These warps are all possible without the use of big eggs. They can thus be attempted regardless of how many eggs you decide to take with you in a run.

Basic

These warps are relatively easy and are the foundational tricks of the category. They should be mastered first before attempting any others.

Advanced

These warps are more difficult, but save additional time. They should only be added to runs once you've mastered the recommended warps.

  • 1-6
    • This warp requires frame perfect jumps that can be difficult to execute. Although this warp is less critical than others, it can be attempted without any risk. If you fail, you can still beat 1-6 normally.
  • 5-3
    • This warp uses TGC, with mouth glitch achieved using the mid ring in the second room.
  • 5-8
    • This warp uses TGC, with mouth glitch achieved using the mid ring just after the bullet bill launchers.
  • 6-4
    • ???


Big Eggs

Many warps can be achieved using big eggs obtained in 2-7. These warps are all achieved with TGC, using a big egg to set up mouth glitch. Key levels are 2-8, 3-4, 3-8, 4-4, and 4-8.

Different routes are possible based on how many big eggs you take with you from 2-7.

Baxters

In order to be carried between stages, big eggs must be Baxtered at each goal ring.

how?

Routes

1 Egg

Get any big egg.

  • Route A (saves ???)
    1. TGC Warp in 2-8


2 Egg

Get the big egg at the start of 2-7 and one in the 2nd last room.

  • Route A (saves ???)
    1. TGC Warp in 2-8
    2. TGC Warp in 3-4
  • Route B (saves ???)
    1. TGC Warp in 2-8
    2. TG submarine skip in 3-3


3 Egg

Get the big egg at the start of 2-7 and two in the 2nd last room.

  • Route A (saves ???)
    1. ???


4 Egg

Theory TAS

5 Egg

???

POW Strats

  • Flip cards in World 1 to get a POW. Use in 1-8 or 6-7?
  • POW could also be gotten in World 6 in ??? bonus.
  • Add some information about odds once we know.