Talk:Main Page
to do
review/revise AI condensed beginner guide:
This guide is for new runners, especially people new to speedrunning.
Choosing a Category
Start with Any% Warpless if you are unsure what to run. It teaches the basics, has the most resources, and has the most active runners.
A good first goal is sub-2 hours.
If you want to run 100%, it is best to learn Warpless first and aim for around sub-1:50. This builds comfort with movement, tonguing, egg-making, and routing. Starting with 100% is possible, but harder.
Obscure categories have fewer guides and fewer people to help.
Join the Yoshi Discord to ask questions, learn strategies, and talk with other runners.
Learning the Game
Do not rely only on the wiki. Some pages are outdated.
The best way to learn is by combining PB videos, wiki info, IL WRs, and Discord advice.
Kolthor’s PB is a good beginner reference because the strategies are still approachable. IL WRs are useful too, but some strategies are too risky for full runs.
If a trick is not working, use a slower backup and return to it later. Watch different runners, especially around the 1:50 range, since they often use safer strategies than top runners. Comparing routes can help you find methods that fit your skill level.
Improving
Focus on movement first. Tricks save time, but clean movement matters more.
Avoid deaths and hits. Early on, most time loss comes from dying, getting hit, or losing Baby Mario. Staying alive will improve your times quickly.
Do not obsess over final time. Set small goals each run, like finishing cleaner levels or landing specific tricks.
Finish runs instead of constantly resetting. The game is long, and you need practice in later worlds too. Stamina matters.
Use fewer flutters over time. They are safe, but slow. Learn clean movement instead of relying on extra flutters.
Your main goals:
Move cleanly. Stay alive. Finish runs.
add
- should have a section about this backup save strat (3-2): https://www.twitch.tv/leonisrta/clip/PlacidEndearingHerdDansGame-gx49h34eBKu_eSS9
- fast 1-5 goal entry
- flutter techniques/handcams https://www.youtube.com/watch?v=ZT2znvYMhS8 https://www.youtube.com/watch?v=HAvZv4CQAkM https://www.twitch.tv/suus_/clip/FantasticAlluringSpaghettiDAESuppy-MOCpEt2TM1O4MD_W
- leonis baxter
clean up
https://yoshi.science/index.php/Fluttering#Flutter_Storage. add this https://www.twitch.tv/leonisrta/clip/SuccessfulBreakableJamBudBlast-2iqgVG-3VZKpHmWl
rewrite
https://yoshi.science/index.php/Controls#Any%_time_save
update
https://yoshi.science/index.php/DLC
under construction
Issues on specific pages are marked with the UnderConstruction template. For a list of all instances, go here. Check the code in each page for a description of what the specific problem is.
Templates
- https://yoshi.science/index.php/Template:GuideImage
- https://yoshi.science/index.php/Template:GuideVideo
- https://yoshi.science/index.php/Template:TutorialVideo
Generic problems
- Tutorial videos for advanced tricks like gatehacks, chicken baxter etc.
- re-add if/when it's public again Warps (1-1 to 2-8) (2014) Warps (Old)
- Full-game warpless tutorials. 1 video per level with commentary would be a good format. Include alternate strats, easier strats and optimal strats. Explain egg counts.
- Updated tutorial for all the 1-1 warps. (1 long video or short videos covering each warp individually)
- Full-game 100% tutorials.
- 5-4 skip tutorial. Make sure to mention half skip.
- Merge TAS guide and TAS tricks together
- Enemy list
- SNES vs GBA differences. (Not super important)
- Level pages. Update videos if needed. Included bullet point lists with text breakdowns. 1-1 is a good example but still needs some work. Make gifs to go along with the text breakdowns. 1-1 100% is a good example but again, still needs work.
- Visual aesthetics for all pages so they're not just plain white. Maybe we could use backgrounds from the game in a similar way to how the leaderboards are done http://www.speedrun.com/yi
Category Stuff
Universal Bans |
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Submission Notes
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Any%
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Credits Warp |
| Description: The fastest category in the game. This run uses the Tongue Glitch to trigger the credits through arbitrary code execution, bypassing the need to defeat Bowser to end the game.
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| Leaderboard: https://www.speedrun.com/yi?h=Any-credits-warp-snes&x=z27qx5k0-jlz0r082.jq6v2ro1-yn2jx2e8.gq7pnvdq
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Timing:
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| This category has no restrictions other than the universal bans.
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| Useful Pages: |
Beat Bowser |
| Description: This run beats the game as fast as possible under the constraint that Bowser must be defeated to reach the game's credits. Arbitrary code execution is allowed, but cannot be used to warp to the credits.
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| Leaderboard: https://www.speedrun.com/yi?h=Any-beat-bowser-snes&x=z27qx5k0-jlz0r082.jqz7g9gl-yn2jx2e8.gq7pnvdq; |
Timing:
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No ACE |
| Description: This category beats the game as quickly as possible without the use of arbitrary code execution. The null egg glitch is used to corrupt your save data, allowing you to unlock 6-8 from world 2.
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| Leaderboard: https://www.speedrun.com/yi?h=Any-no-ace-snes&x=z27qx5k0-jlz0r082.klr3ydwl-yn2jx2e8.gq7pnvdq
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Timing:
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All Main Stages
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Null Egg |
| (Known colloquially as Magical Journey)
Description: The fastest run in the game that beats every main stage. This run makes heavy use of the null egg glitch, acquired in 2-2, to significantly shorten stages 2-3 through 6-8. |
| Leaderboard: https://www.speedrun.com/yi?h=Warpless-magical-journey-snes&x=zd37zv2n-onvxxw58.1gn5jvnl-yn2jx2e8.gq7pnvdq
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Timing:
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No Null Egg |
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| (Formerly known as Warps)
Description: This run beats every main stage in the game without the use of the null egg glitch. It makes significant use of 1-1 Warps, many of which are set up using the Tongue Glitch to beat individual stages as quickly as possible. It also allows resetting the console during the run to skip the cutscene at the end of each world. The run was the original Any% category of the game before the Null Egg Glitch and credits warp were discovered. | |
| Leaderboard: https://www.speedrun.com/yi?h=Warpless-no-null-egg-snes&x=zd37zv2n-onvxxw58.qke5rjyq-yn2jx2e8.gq7pnvdq; | |
Timing:
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No Major Glitches |
| (Formerly known as Warpless)
Description: The main category of the Yoshi speedrunning community. This run bans all major glitches and thus most resembles standard gameplay. In the past, this was the main category for just the Japanese community, as they did not want to use 1-1 Warps, however, the rest of the world did and thus, the Any% Warps category was created. The Japanese also timed their runs to the last input, whereas the rest of the world timed up until the Bowser explosion. This is where the difference in timing methods between this category and Any% Warps came from. |
| Leaderboard: https://www.speedrun.com/yi?h=Warpless-snes&x=zd37zv2n-yn2jx2e8.gq7pnvdq |
Timing:
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| Useful Page: |
100%
100% |
| Description: The 100% category of the game. You must finish each level with 30 stars, 20 red coins and 5 flowers. Additionally, this run features the Extra level in each world, which normally does not appear in the Any% categories. 100% makes use of strategies from Any% Warpless, along with many egg shots and clever star routes to complete levels quicker. Red coins can be duplicated to skip slower ones and bonus games can also be reliably skipped at the end of every level. This is by far the longest and toughest run in the game and it is advised that you do not run it unless you have mastered the basics first. It is certainly a fan favorite though with how crazy and flashy the run is.
Hot take on Any% vs. 100% speedrunners. |
| Leaderboard: https://www.speedrun.com/yi?h=100-snes&x=9d8gzlkn-yn2jx2e8.gq7pnvdq |
Timing:
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Required:
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