Clicking on any of the following links will bring you to a page with an overview of each individual world with strats for all levels in that world. <br />
Moved to the top of this page for convenience --- if you are new to the null egg please just skip this and go to the [[Null_Egg#Introduction|Introduction]].
This is a glitch that was originally thought to be a random occurence at the end of 2-2, some people would experience a strange crash and be oblivious as to why. Until someone from #yoshi named ArneTheGreat discovered that it was something to do with the rat carrying an egg. He looked into it further and the first truely broken category in Yoshi's Island was born: [[Category_Overview#Any%_Magical_Journey|The Magical Journey]]
This is a glitch that was originally thought to be a random occurence at the end of 2-2, some people would experience a strange crash and be oblivious as to why. Until someone from #yoshi named ArneTheGreat discovered that it was something to do with the rat carrying an egg. He looked into it further and the first truely broken category in Yoshi's Island was born: [[Category_Overview#Any%_Magical_Journey|The Magical Journey]]
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'''See:''' [[Category_Overview#Any.25_No_Credits_Warp|Any% No Credits Warp]] for the category that was spawned by this new discovery.
'''See:''' [[Category_Overview#Any.25_No_Credits_Warp|Any% No Credits Warp]] for the category that was spawned by this new discovery.
=Individual Level Videos=
These videos consider the 2-2 Null Egg Route.
==World 2==
===2-3 (RNG)===
Move as far into the level as possible blindly. Do not let input end while you're on a slope.
'''Strat 1:''' Run past the egg spitter plant avoiding eggs as you go. Get to the peak point of the foam, when Yoshi makes his trademark sound throw
an egg up. Flutter to the right and take the Lakitu cloud and move above the left side of the foam platform shaped like a line where the yellow shyguy is. (The earlier you throw the egg the sooner the level ends. The point I described is about the latest you can throw it.)
'''Strat 2:''' GP the foam at the edge of the first platform. Move right and flutter left against the wall. Flutter again under the stage to the left. Here's the GP sweetspot:
[[File:2_5_null_egg.png|220x220px]]
You can also use the other strat as a backup if you don't get a good GP.
Go right and jump on the first Stilt Guy, then grab the shyguy and go back to where you started. Lose control while in the water, moving left, and staying on the right side of the screen.
*If you miss the shyguy run right while staying out of the water.
===3-8===
Check your egg count for how many eggs you have (not counting null egg). You must have 4 or less, if you have more throw some. Go into the pipe. Tongue the first Shyguy. wait a moment and then get hit by the second and damage boost past the 3rd. Now spit all 3 Shyguys into the sewer ghost. Stand in the lower area and face to the left.
Jump right to the closest pipe and move back to the left until all of Yoshi's eyes are visible in the key hole. Don't move to the left side of the screen.
Scroll the screen to the right and then back to the left. Hold down a couple seconds for safety. Run to the left and tongue while you're about to cross the middle of the screen just before you lose input.
'''Strat 2:''' Grab the penguin and flutter in the space between the snow platform and the ice platform. When the keyhole enlarges flutter left under the stage. When the hint block is no longer visible continue a little farther and GP to stall (no visual cue).
Wait on the slope and face left, then right as you hear the Yoshi noise, jump and hold left into the dangling ghost. Continue holding left. If you mess up you get a tallied score of 0.
*If the dazee spits bubbles and blocks your tongue (if that's possible) then you then travel right as much as you can. if the keyhole disappears before you reach the end the game is probably about to crash. (idk why)
===5-6===
Hold left and B. Sustain your flutters. When the keyhole appears move to the right side of the screen.
'''Strat 1:''' Do nothing. (U1.1; J1.0; J1.1; J1.2) <br />
'''Strat 2:''' Run right. as far as you can. (J1.0; J1.1; J1.2) <br />
'''Strat 3:''' If you have 2 eggs in front throw 1 at the start. Run into the walking skeleton goonies and then jump over and eat the last soldier guy. Run left and jump into the enemy mass. Continue to run left. (J1.0; J1.2) <br />
*Not running left along the lowest part of the ground (taking too long or along a slope).
*Getting hit and not recovering Baby Mario (outside of completing strat 3)
Backups:
*getting hit early or running into a wall or w/e means you have to resort to strat 2.
===6-2===
Kill the bandit and the ghost guy (not by stomping). Run back to the start and tongue while you're about to cross the middle of the screen just before you lose input.
Grab the second red coin and run left and flutter under the stage. If the middle of the spinning log meets the edge of the key hole GP to stay in place.
*If you mess up movement at all it's likely you wont make it in time. In that case travel right as much as possible.
===6-4===
'''Strat 1:''' Run into the ghost guy. When the screen completely turns black fire an egg. Hold up for about a second and then kill the 2 ghost guys (not by stomping). Jump up and grab Baby Mario (the screen should scroll up at this point). Be on the right side of the screen.
'''Strat 2:''' Run to the 2nd pair of shyguys. grab the first one and upspit it so that it collides with the 2nd lava bubble. Tongue the first lava bubble and flutter left against the wall.
*If you mess up the 2nd strat you can use and egg to give yourself more time.
===6-5===
DON'T MASH. Wait until you see the 10. Jump up and GP at the peak of your jump. Continue to hold the GP until you see the keyhole enlarge. Jump to the right.
Follow the path used in the video. Door 1 strat is aim at the first window and fire at the 2nd window.
'''Fastest doors are: 1 > 2 > 4 > 3'''
*Door 1: Run forward and spit the shyguy. Run into the lava.
*Door 2: Hit one of the stilt guys.
*Door 3: Enter the pipe and hold left.
*Door 4: Run into a gusty.
If you have eggs behind the null egg throw them to check if you can dry pump. If you can't spit the mid ring and die to phase 1 of Baby Bowser to prevent the crash. Complete the game normally after this.
Revision as of 01:11, 19 December 2016
Individual Null Egg Level Strats
Clicking on any of the following links will bring you to a page with an overview of each individual world with strats for all levels in that world.
Moved to the top of this page for convenience --- if you are new to the null egg please just skip this and go to the Introduction.
This is a glitch that was originally thought to be a random occurence at the end of 2-2, some people would experience a strange crash and be oblivious as to why. Until someone from #yoshi named ArneTheGreat discovered that it was something to do with the rat carrying an egg. He looked into it further and the first truely broken category in Yoshi's Island was born: The Magical Journey
How to Null Egg
The Null Egg glitch is usually aquired in 2-2 for all RTA relevant categories, but it is possible to get it in other levels! too, which could potentially save time in Individual Levels Runs.
Null Egg Glitch (2-2)
Null Egg Demonstration
The following video explains the important sprite ID infos regarding the null and also demonstrates different uses for the Null Egg Glitch.
In 2-2, enter the last screen with 6 eggs, do not use any eggs, and do exactly what is shown in the videos, this includes spitting the first rat into the shy guy (Since this will garuantee the correct sprite IDs for this trick to work)
Enter the boss fight with exactly 4 eggs + the null egg (which you can't see). Throw one egg at the boss, and kill him off by throwing the slimes into him. Do not catch the egg with your tongue when it is flying through the room, if you catch it sprite IDs will be messed up and this trick won't work.
Many sprites can crash the game upon entering the goal ring if the glitch setup is done incorrectly.
Null Egg Crashing The Game
The game will also crash on many stages when using the boss explosion sprite to complete levels. This is due to the stage being completed before it has been properly loaded. While in theory this would be faster than using the key sprite, it is much more unstable.
Further Information
Now that you know how to Null Egg, it is time to learn some more specifics about the Null Egg.
Key Position
The position the key is in affects how quickly it ends the level.
Compared to having 3 eggs in front:
Having 2 eggs in front loses 9 frames per level
Having 1 egg in front loses 47 frames per level
Having no eggs in front loses 49 frames per level
Version Differences
The Boss Key sprite affects a few levels differently between versions. The version that a strat works on is specified for each level that has differences. The strats are from slowest to fastest. Version tiers: J1.0 >>> J1.2 >>> J1.1 >>> U1.1 >>> PAL >>> U1.0
As said earlier, the Null Egg is not 2-2 exclusive. Here are 2 examples.
3-6 Null Egg
As shown in the next video, the Null Egg can also be aquired in 3-6. A screen transition sprite is then loaded into the null egg to trigger a 1-1 Warp. Unfortunately, this strat is slower then doing the level normally.
The next video shows how to get a null egg in 6-4. While harder than in 2-2 it is possible and unlike in 3-6 this might actually be faster an IL run, since it can skip a large portion of the room right before the boss where you normally do a Lava Skip or take the log.
Doing specific stuff in 3-1 can corrupt save data when having the boss key in your egg inventory - sometimes it can unlock arbitrary stages (usually w6).
Any% (No ACE) Tutorial - Ignore what happens after 2-7 and watch the next video