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	<title>Yoshi&#039;s Island Speedrunning Wiki - User contributions [en]</title>
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	<updated>2026-04-27T10:34:50Z</updated>
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	<entry>
		<id>https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=972</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=972"/>
		<updated>2018-01-17T02:49:31Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* The Beginning - Choosing Your Category */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This Guide is meant to help answer some common questions new runners have. It&#039;s especially (but not exclusively) targeted towards people who have never speedrun a game before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Beginning - Choosing Your Category ==&lt;br /&gt;
&lt;br /&gt;
:* If you are new and you don&#039;t know which category to play, it is advised to &#039;&#039;&#039;pick Warpless&#039;&#039;&#039; as it&#039;s the category that teaches you the basics of the game the best (+ it&#039;s the most active &amp;amp; optimized category)&lt;br /&gt;
&lt;br /&gt;
:* A good first goal is to get a sub 2 hour run (warpless). That isn&#039;t too hard and &#039;&#039;&#039;can&#039;&#039;&#039; be accomplished in less than a month of practice if you keep at it.&lt;br /&gt;
&lt;br /&gt;
:* If you want to start playing &#039;&#039;&#039;100%&#039;&#039;&#039; almost all runners would tell you that it&#039;s a good idea to start doing Warpless first and get a sub 1:50 run in that category before moving on to 100%. The transition will be smooth, and picking up 100% strats from there will be A LOT easier than if you jump straight into 100%. But a few people have started directly with 100%, so if you really wanna do it, feel free to do so, just keep in mind that learning 100% from nothing will require A LOT of effort.&lt;br /&gt;
&lt;br /&gt;
:* If you are planning on playing one of the more obscure categories keep in mind that resources are less and there will be less people to help you out...&lt;br /&gt;
&lt;br /&gt;
:* ... which brings me to our [https://discordapp.com/invite/0SlKcDn4zPM71sh8 Discord Server] that you should definitely join! We have channel where you can also ask questions and get help from runners.&lt;br /&gt;
&lt;br /&gt;
== The Next Step - Learning the Game==&lt;br /&gt;
&lt;br /&gt;
:* First off let me tell you that this wiki is rather new and is still lacking some information, there also is the [http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki] where you might find information that isn&#039;t here yet (Though most things have been transferred to here... just keep that in mind!)&lt;br /&gt;
&lt;br /&gt;
:* Now as far as resources are concerned let me tell you this right away: Most of the pages for the levels do have &#039;&#039;&#039;either&#039;&#039;&#039; outdated strats &#039;&#039;&#039;or&#039;&#039;&#039; are just missing the newest strats.&lt;br /&gt;
&lt;br /&gt;
:* The &#039;&#039;&#039;best way to learn this game&#039;&#039;&#039; is a &#039;&#039;&#039;combination&#039;&#039;&#039; of watching the Personal Bests of other runners &amp;amp; using the info on the wiki. Especially [https://www.youtube.com/watch?v=mG4iUS21SxI Kolthor&#039;s 1:42:57] is a very good starting point as during the time the strats he used where still *relatively* easy for the most part (After the 142 breakthrough the category started to become a lot harder strat-wise)&lt;br /&gt;
&lt;br /&gt;
:* There is this [https://www.youtube.com/watch?v=tpvJjwWN2KI World 1 Warpless/Warps Tutorial by andy_kuma] that explains how to go pretty fast in World 1 - it explains *everything* in great detail and is good starting point, though the audio quality is trash unfortunately. The strats are from late 2016 but since it&#039;s W1 not too much has changed (There are a few new and faster strats though)&lt;br /&gt;
&lt;br /&gt;
:* There are also 2 old tutorial video series by lee --- https://www.youtube.com/user/leewith4as/playlists --- &#039;&#039;&#039;note:&#039;&#039;&#039; these are &#039;&#039;very&#039;&#039; old so the strats used in these videos will most likely be outdated.&lt;br /&gt;
&lt;br /&gt;
:* Don&#039;t get discouraged when a trick is not working for you. Sometimes it&#039;s better to just go with a slower method for the time being and coming back to the strat later and trying it again. It&#039;s not uncommon that after taking a long break from a strat that when you go back to it, it&#039;s suddenly a lot easier.&lt;br /&gt;
&lt;br /&gt;
:* When you try a strat and it&#039;s not working for you, take a look at different runners and see if anyone of them uses a variation / different version of the strat - maybe you will someone who does things a little differently but in a way that actually works better for you --- &#039;&#039;&#039;EXPERIMENT!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* It&#039;s generally advised to watch a lot of other runners, that includes both: Watching livestreams on twitch AND watching PBs of other runners. The reason for that is diverse: For one -due to the lengthy nature of the game- knowing about every possible strat can be hard. It is good to watch other runners for that since there is a good chance that they do things differently from you. You can pick up on new strats that way. That includes faster strats (especially when watching top runners) but also potential ways of doing a safer strat that might not lose much time either. Yoshi is a game that allows for &#039;&#039;lots of&#039;&#039; different strats to be used that are almost equal in speed but just differ in execution. It&#039;s always good to know as much about the game as possible. That helps finding new strats too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Only for 100%: Use [https://www.youtube.com/watch?v=QLVtL6_Dtmk&amp;amp;list=PLNwzr3j2ErcYAfCpS2-j4_M0OxhEOJxRg Trix Tutorial Series] to learn the game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== On the general philosophy of improving at Yoshi Speedrunning ==&lt;br /&gt;
&lt;br /&gt;
:* Your #1 key focus should always be movement. While the tricks are cool and obviously save time too, the most important &amp;amp; satisfying part is movement. Yoshi is great speedgame when it comes to movement. So don&#039;t focus too much on the actual tricks.&lt;br /&gt;
&lt;br /&gt;
:* Your final time is &#039;&#039;&#039;not&#039;&#039;&#039; that important. Try to set yourself a small goal for each run (like landing a few tricks) so you will have accomplishments. This game can be brutal when it comes to losing time, as the death animation takes very long and most levels only have 1 save ring (some have none even - or we skip them), so a death can usually lead to losing 30-60 seconds. If that wasn&#039;t enough, due to the baby mechanic getting hit can also lose you &#039;&#039;a lot of time&#039;&#039;. Just don&#039;t focus on your final time too much and try to have fun instead.&lt;br /&gt;
&lt;br /&gt;
:* When you are starting out your main source of losing time will be deaths. Cutting out deaths saves &#039;&#039;&#039;SO MUCH&#039;&#039;&#039; time, it&#039;s actually unbelievable. So on top of focussing on movement as mentioned above, also focus on not dying and you will see your time go down very fast.&lt;br /&gt;
&lt;br /&gt;
:* This a long game, so building up stamina and having focus will definitely take you some time. Finish runs when you are starting out. Don&#039;t focus on getting PBs, PBs mean nothing for a while. If you wanna become a good players, it doesn&#039;t matter how well you know the first 3 worlds, if you just keep losing lots of time to the latter worlds.&lt;br /&gt;
&lt;br /&gt;
:* Going back to the first point of movement - You can use flutters to make certain section of the game &#039;&#039;&#039;very safe&#039;&#039;&#039;. But generally you do want to try learning to play the game using as few flutters as possible. Each time you flutter it loses you about a second compared to not fluttering. So really - If you learn a level try to learn it properly without the use of many flutters. If you watch any of the top runners you will see that they will almost never flutter unless needed for a skip or similar.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=971</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=971"/>
		<updated>2018-01-17T02:48:23Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* The very beginning (picking the right category) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This Guide is meant to help answer some common questions new runners have. It&#039;s especially (but not exclusively) targeted towards people who have never speedrun a game before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Beginning - Choosing Your Category ==&lt;br /&gt;
&lt;br /&gt;
:* If you are new and you don&#039;t know which category to play, it is advised to &#039;&#039;&#039;pick Warpless&#039;&#039;&#039; as it&#039;s the category that teaches you the basics of the game the best (+ it&#039;s the most active &amp;amp; optimized category)&lt;br /&gt;
&lt;br /&gt;
:* A good first goal is to get a sub 2 hour run (warpless). That isn&#039;t too hard and &#039;&#039;&#039;can&#039;&#039;&#039; be accomplished in less than a month of learning+playing (If you go in hard on the grind).&lt;br /&gt;
&lt;br /&gt;
:* If you want to start playing &#039;&#039;&#039;100%&#039;&#039;&#039; almost all runners would tell you that it&#039;s a good idea to start doing Warpless first and get a sub 1:50 run in that category before moving on to 100%. The transition will be smooth, and picking up 100% strats from there will be A LOT easier than if you jump straight into 100%. But a few people have started directly with 100%, so if you really wanna do it, feel free to do so, just keep in mind that learning 100% from nothing will require A LOT of effort.&lt;br /&gt;
&lt;br /&gt;
:* If you are planning on playing one of the more obscure categories keep in mind that resources are less and there will be less people to help you out...&lt;br /&gt;
&lt;br /&gt;
:* ... which brings me to our [https://discordapp.com/invite/0SlKcDn4zPM71sh8 Discord Server] that you should definitely join! We have channel where you can also ask questions and get help from runners.&lt;br /&gt;
&lt;br /&gt;
== The Next Step - Learning the Game==&lt;br /&gt;
&lt;br /&gt;
:* First off let me tell you that this wiki is rather new and is still lacking some information, there also is the [http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki] where you might find information that isn&#039;t here yet (Though most things have been transferred to here... just keep that in mind!)&lt;br /&gt;
&lt;br /&gt;
:* Now as far as resources are concerned let me tell you this right away: Most of the pages for the levels do have &#039;&#039;&#039;either&#039;&#039;&#039; outdated strats &#039;&#039;&#039;or&#039;&#039;&#039; are just missing the newest strats.&lt;br /&gt;
&lt;br /&gt;
:* The &#039;&#039;&#039;best way to learn this game&#039;&#039;&#039; is a &#039;&#039;&#039;combination&#039;&#039;&#039; of watching the Personal Bests of other runners &amp;amp; using the info on the wiki. Especially [https://www.youtube.com/watch?v=mG4iUS21SxI Kolthor&#039;s 1:42:57] is a very good starting point as during the time the strats he used where still *relatively* easy for the most part (After the 142 breakthrough the category started to become a lot harder strat-wise)&lt;br /&gt;
&lt;br /&gt;
:* There is this [https://www.youtube.com/watch?v=tpvJjwWN2KI World 1 Warpless/Warps Tutorial by andy_kuma] that explains how to go pretty fast in World 1 - it explains *everything* in great detail and is good starting point, though the audio quality is trash unfortunately. The strats are from late 2016 but since it&#039;s W1 not too much has changed (There are a few new and faster strats though)&lt;br /&gt;
&lt;br /&gt;
:* There are also 2 old tutorial video series by lee --- https://www.youtube.com/user/leewith4as/playlists --- &#039;&#039;&#039;note:&#039;&#039;&#039; these are &#039;&#039;very&#039;&#039; old so the strats used in these videos will most likely be outdated.&lt;br /&gt;
&lt;br /&gt;
:* Don&#039;t get discouraged when a trick is not working for you. Sometimes it&#039;s better to just go with a slower method for the time being and coming back to the strat later and trying it again. It&#039;s not uncommon that after taking a long break from a strat that when you go back to it, it&#039;s suddenly a lot easier.&lt;br /&gt;
&lt;br /&gt;
:* When you try a strat and it&#039;s not working for you, take a look at different runners and see if anyone of them uses a variation / different version of the strat - maybe you will someone who does things a little differently but in a way that actually works better for you --- &#039;&#039;&#039;EXPERIMENT!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* It&#039;s generally advised to watch a lot of other runners, that includes both: Watching livestreams on twitch AND watching PBs of other runners. The reason for that is diverse: For one -due to the lengthy nature of the game- knowing about every possible strat can be hard. It is good to watch other runners for that since there is a good chance that they do things differently from you. You can pick up on new strats that way. That includes faster strats (especially when watching top runners) but also potential ways of doing a safer strat that might not lose much time either. Yoshi is a game that allows for &#039;&#039;lots of&#039;&#039; different strats to be used that are almost equal in speed but just differ in execution. It&#039;s always good to know as much about the game as possible. That helps finding new strats too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Only for 100%: Use [https://www.youtube.com/watch?v=QLVtL6_Dtmk&amp;amp;list=PLNwzr3j2ErcYAfCpS2-j4_M0OxhEOJxRg Trix Tutorial Series] to learn the game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== On the general philosophy of improving at Yoshi Speedrunning ==&lt;br /&gt;
&lt;br /&gt;
:* Your #1 key focus should always be movement. While the tricks are cool and obviously save time too, the most important &amp;amp; satisfying part is movement. Yoshi is great speedgame when it comes to movement. So don&#039;t focus too much on the actual tricks.&lt;br /&gt;
&lt;br /&gt;
:* Your final time is &#039;&#039;&#039;not&#039;&#039;&#039; that important. Try to set yourself a small goal for each run (like landing a few tricks) so you will have accomplishments. This game can be brutal when it comes to losing time, as the death animation takes very long and most levels only have 1 save ring (some have none even - or we skip them), so a death can usually lead to losing 30-60 seconds. If that wasn&#039;t enough, due to the baby mechanic getting hit can also lose you &#039;&#039;a lot of time&#039;&#039;. Just don&#039;t focus on your final time too much and try to have fun instead.&lt;br /&gt;
&lt;br /&gt;
:* When you are starting out your main source of losing time will be deaths. Cutting out deaths saves &#039;&#039;&#039;SO MUCH&#039;&#039;&#039; time, it&#039;s actually unbelievable. So on top of focussing on movement as mentioned above, also focus on not dying and you will see your time go down very fast.&lt;br /&gt;
&lt;br /&gt;
:* This a long game, so building up stamina and having focus will definitely take you some time. Finish runs when you are starting out. Don&#039;t focus on getting PBs, PBs mean nothing for a while. If you wanna become a good players, it doesn&#039;t matter how well you know the first 3 worlds, if you just keep losing lots of time to the latter worlds.&lt;br /&gt;
&lt;br /&gt;
:* Going back to the first point of movement - You can use flutters to make certain section of the game &#039;&#039;&#039;very safe&#039;&#039;&#039;. But generally you do want to try learning to play the game using as few flutters as possible. Each time you flutter it loses you about a second compared to not fluttering. So really - If you learn a level try to learn it properly without the use of many flutters. If you watch any of the top runners you will see that they will almost never flutter unless needed for a skip or similar.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=970</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=970"/>
		<updated>2018-01-17T02:47:14Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* The next step (HOW to actually learn the game) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This Guide is meant to help answer some common questions new runners have. It&#039;s especially (but not exclusively) targeted towards people who have never speedrun a game before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The very beginning (picking the right category) ==&lt;br /&gt;
&lt;br /&gt;
:* If you are new and you don&#039;t know which category to play, it is advised to &#039;&#039;&#039;pick Warpless&#039;&#039;&#039; as it&#039;s the category that teaches you the basics of the game the best (+ it&#039;s the most active &amp;amp; optimized category)&lt;br /&gt;
&lt;br /&gt;
:* A good first goal is to get a sub 2 hour run (warpless). That isn&#039;t too hard and &#039;&#039;&#039;can&#039;&#039;&#039; be accomplished in less than a month of learning+playing (If you go in hard on the grind).&lt;br /&gt;
&lt;br /&gt;
:* If you want to start playing &#039;&#039;&#039;100%&#039;&#039;&#039; almost all runners would tell you that it&#039;s a good idea to start doing Warpless first and get a sub 1:50 run in that category before moving on to 100%. The transition will be smooth, and picking up 100% strats from there will be A LOT easier than if you jump straight into 100%. But a few people have started directly with 100%, so if you really wanna do it, feel free to do so, just keep in mind that learning 100% from nothing will require A LOT of effort.&lt;br /&gt;
&lt;br /&gt;
:* If you are planning on playing one of the more obscure categories keep in mind that resources are less and there will be less people to help you out...&lt;br /&gt;
&lt;br /&gt;
:* ... which brings me to our [https://discordapp.com/invite/0SlKcDn4zPM71sh8 Discord Server] that you should definitely join! We have channel where you can also ask questions and get help from runners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Next Step - Learning the Game==&lt;br /&gt;
&lt;br /&gt;
:* First off let me tell you that this wiki is rather new and is still lacking some information, there also is the [http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki] where you might find information that isn&#039;t here yet (Though most things have been transferred to here... just keep that in mind!)&lt;br /&gt;
&lt;br /&gt;
:* Now as far as resources are concerned let me tell you this right away: Most of the pages for the levels do have &#039;&#039;&#039;either&#039;&#039;&#039; outdated strats &#039;&#039;&#039;or&#039;&#039;&#039; are just missing the newest strats.&lt;br /&gt;
&lt;br /&gt;
:* The &#039;&#039;&#039;best way to learn this game&#039;&#039;&#039; is a &#039;&#039;&#039;combination&#039;&#039;&#039; of watching the Personal Bests of other runners &amp;amp; using the info on the wiki. Especially [https://www.youtube.com/watch?v=mG4iUS21SxI Kolthor&#039;s 1:42:57] is a very good starting point as during the time the strats he used where still *relatively* easy for the most part (After the 142 breakthrough the category started to become a lot harder strat-wise)&lt;br /&gt;
&lt;br /&gt;
:* There is this [https://www.youtube.com/watch?v=tpvJjwWN2KI World 1 Warpless/Warps Tutorial by andy_kuma] that explains how to go pretty fast in World 1 - it explains *everything* in great detail and is good starting point, though the audio quality is trash unfortunately. The strats are from late 2016 but since it&#039;s W1 not too much has changed (There are a few new and faster strats though)&lt;br /&gt;
&lt;br /&gt;
:* There are also 2 old tutorial video series by lee --- https://www.youtube.com/user/leewith4as/playlists --- &#039;&#039;&#039;note:&#039;&#039;&#039; these are &#039;&#039;very&#039;&#039; old so the strats used in these videos will most likely be outdated.&lt;br /&gt;
&lt;br /&gt;
:* Don&#039;t get discouraged when a trick is not working for you. Sometimes it&#039;s better to just go with a slower method for the time being and coming back to the strat later and trying it again. It&#039;s not uncommon that after taking a long break from a strat that when you go back to it, it&#039;s suddenly a lot easier.&lt;br /&gt;
&lt;br /&gt;
:* When you try a strat and it&#039;s not working for you, take a look at different runners and see if anyone of them uses a variation / different version of the strat - maybe you will someone who does things a little differently but in a way that actually works better for you --- &#039;&#039;&#039;EXPERIMENT!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:* It&#039;s generally advised to watch a lot of other runners, that includes both: Watching livestreams on twitch AND watching PBs of other runners. The reason for that is diverse: For one -due to the lengthy nature of the game- knowing about every possible strat can be hard. It is good to watch other runners for that since there is a good chance that they do things differently from you. You can pick up on new strats that way. That includes faster strats (especially when watching top runners) but also potential ways of doing a safer strat that might not lose much time either. Yoshi is a game that allows for &#039;&#039;lots of&#039;&#039; different strats to be used that are almost equal in speed but just differ in execution. It&#039;s always good to know as much about the game as possible. That helps finding new strats too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Only for 100%: Use [https://www.youtube.com/watch?v=QLVtL6_Dtmk&amp;amp;list=PLNwzr3j2ErcYAfCpS2-j4_M0OxhEOJxRg Trix Tutorial Series] to learn the game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== On the general philosophy of improving at Yoshi Speedrunning ==&lt;br /&gt;
&lt;br /&gt;
:* Your #1 key focus should always be movement. While the tricks are cool and obviously save time too, the most important &amp;amp; satisfying part is movement. Yoshi is great speedgame when it comes to movement. So don&#039;t focus too much on the actual tricks.&lt;br /&gt;
&lt;br /&gt;
:* Your final time is &#039;&#039;&#039;not&#039;&#039;&#039; that important. Try to set yourself a small goal for each run (like landing a few tricks) so you will have accomplishments. This game can be brutal when it comes to losing time, as the death animation takes very long and most levels only have 1 save ring (some have none even - or we skip them), so a death can usually lead to losing 30-60 seconds. If that wasn&#039;t enough, due to the baby mechanic getting hit can also lose you &#039;&#039;a lot of time&#039;&#039;. Just don&#039;t focus on your final time too much and try to have fun instead.&lt;br /&gt;
&lt;br /&gt;
:* When you are starting out your main source of losing time will be deaths. Cutting out deaths saves &#039;&#039;&#039;SO MUCH&#039;&#039;&#039; time, it&#039;s actually unbelievable. So on top of focussing on movement as mentioned above, also focus on not dying and you will see your time go down very fast.&lt;br /&gt;
&lt;br /&gt;
:* This a long game, so building up stamina and having focus will definitely take you some time. Finish runs when you are starting out. Don&#039;t focus on getting PBs, PBs mean nothing for a while. If you wanna become a good players, it doesn&#039;t matter how well you know the first 3 worlds, if you just keep losing lots of time to the latter worlds.&lt;br /&gt;
&lt;br /&gt;
:* Going back to the first point of movement - You can use flutters to make certain section of the game &#039;&#039;&#039;very safe&#039;&#039;&#039;. But generally you do want to try learning to play the game using as few flutters as possible. Each time you flutter it loses you about a second compared to not fluttering. So really - If you learn a level try to learn it properly without the use of many flutters. If you watch any of the top runners you will see that they will almost never flutter unless needed for a skip or similar.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=952</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=952"/>
		<updated>2018-01-16T01:04:06Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* How To Flutter in Yoshi&amp;#039;s Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==How To Flutter in Yoshi&#039;s Island==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|uuZCZO0fUj8|240x160|right|How To Flutter: https://youtu.be/uuZCZO0fUj8|frame}}&lt;br /&gt;
A new video recently uploaded by Trix demonstrates how to flutter optimally in Yoshi&#039;s Island. He also discusses how to use Yoshi&#039;s eyes as a visual cue to more easily learn the timing for perfect flutters, which are discussed below.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
{{#ev:youtube|K1qSJ23mQ7k|240x160|right|6-4 Key Skip: https://www.youtube.com/watch?v=K1qSJ23mQ7k|frame}}&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed when Yoshi bounces on an enemy, and is able to flutter much higher than normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
There are three ways to maximize the height gained from an extended flutter:&lt;br /&gt;
*Hold jump in advance before bouncing on the enemy (Not holding jump results in a much smaller bounce).&lt;br /&gt;
*Release jump and manually initiate the flutter around the apex of the jump, rather than just holding down jump and waiting for it to automatically flutter. Or in other words: Do the extended flutter like you would perform a [[Fluttering#Perfect Flutter|perfect flutter]]&lt;br /&gt;
*Follow the big flutter up with a second [[Fluttering#Perfect Flutter|perfect flutter]].&lt;br /&gt;
Extended flutters are used in many levels to reach otherwise unreachable locations. For example, in [[1-1: Make Eggs, Throw Eggs|1-1]] to skip the beanstalk, or 6-4 to travel over the stone column, skipping the need for a key. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The video demonstrates an extended flutter, followed by a [[Fluttering#Perfect Flutter|perfect flutter]] as part of the route in 6-4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
{{#ev:youtube|8ldUbaN9tvs|240x160|right|2-4 Perfect Flutter: https://www.youtube.com/watch?v=8ldUbaN9tvs|frame}}&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done simply by pushing jump and holding it down until a flutter begins. This produces a flutter which both comes out later, and does not give Yoshi optimal height. If jump is manually released right as Yoshi begins to fall, and then very quickly repressed (1-3 frames later), Yoshi will perform a flutter which travels a bit higher up.&lt;br /&gt;
&lt;br /&gt;
This Trick is used to access several locations otherwise too high for Yoshi to jump to naturally, such as:&lt;br /&gt;
*The area above the red switch in 2-4&lt;br /&gt;
*The last room of the right/down room in 4-4 after you shot the cloud containing the key&lt;br /&gt;
*Traveling over the stone column in 6-4&lt;br /&gt;
*After obtaining the key in 6-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sustained Flutter==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|240x160|left|6-4 Lava Skip: https://www.youtube.com/watch?v=XP2Sxh82sMw|frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|240x160|right|Optimized Lava Skip: https://www.youtube.com/watch?v=KOiRNhk_l4U|frame}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|240x160|left|5-4 Full Skip VS. platform Any%: https://www.youtube.com/watch?v=3CnmRBnr1gI|frame}}&lt;br /&gt;
{{#ev:youtube|lDNDGFJjWo0|240x160|right|5-4 Half VS. Full Skip 100%: https://www.youtube.com/watch?v=lDNDGFJjWo0|frame}}&lt;br /&gt;
&lt;br /&gt;
Flutters can be chained indefinitely so that Yoshi does not lose height throughout consecutive flutters, in fact, several pixels of height can actually be gained between flutters by doing [[Fluttering#Perfect flutter|perfect flutters]]. This is used to travel across areas where fluttering is faster, such as the long water section in &#039;&#039;&#039;3-4&#039;&#039;&#039;, the [[Fluttering#5-4 Skip|5-4 Platform Skip]] or the [[Fluttering#Lava Skip|6-4 Lava Skip]].&lt;br /&gt;
&lt;br /&gt;
===Lava Skip===&lt;br /&gt;
The Lava Skip is a flutter-based skip that &amp;quot;only&amp;quot; saves ~3s but gets you all the swag points! Doing multiple consecutive flutters over such a long period of time takes a lot of practice... but you know the saying: Practice makes perfect! [[File:Flutter.gif]]&lt;br /&gt;
&lt;br /&gt;
===5-4 Skip===&lt;br /&gt;
The notorious 5-4 Skip is by far the hardest Trick in the whole game, way harder than the already hard [[Fluttering#Lava_Skip|Lava Skip]]. It can take a very long time to land it even once, but the time it saves is very huge, making it totally worth learning. There are 4 different ways to do the skip. All of them are hard (Half Skip is a lot easier though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A timing comparison for the skip in Any%: &amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
- No Skip (Use platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half Skip (w/ Shy Guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half Skip (No Shy Guy): 1:24 (-63s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full Skip (w/ Shy Guy): 1:10 (-77s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full Skip (No Shy Guy): 1:03 (-84s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full Skip saves ~60s in 100%, whereas Half Skip would save ~40s. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=951</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=951"/>
		<updated>2018-01-16T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen, plus an extra life. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the Goal Roulette.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
A longstanding feature of the Mario franchise is the Red Coin. In Yoshi&#039;s Island, Red Coins are disguised as normal, yellow ones. However, Red Coins, while disguised, have a slightly red tint. Red Coins are also slightly larger than the yellow counterpart, allowing for easy collection. There are 20 Red Coins in each level of the game. In 100% Format, all must be collected, gaining 20 points toward the total score of 100. In Any% Format, it is best to avoid these, as their listing in the Score Screen takes a few frames.&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
Stars are a collectible that increase the Countdown Timer, preventing Baby Mario from being taken from Yoshi if hit. Stars can be found in Winged Clouds (Five Stars), Tulips (Eight Stars), and two Stars can be spawned if Yoshi hits an enemy with a Red Egg. Stars are collected on contact, and can also be eaten by Yoshi. There is theoretically no limit to the amount of Stars available in a level. In 100% Format, one must collect thirty Stars in total, netting 30 points. Within Any% Format, Stars are available as a &amp;quot;safety net&amp;quot;, but are usually ignored.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=950</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=950"/>
		<updated>2018-01-16T01:01:15Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Stars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen, plus an extra life. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the Goal Roulette.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
A longstanding feature of the Mario franchise is the Red Coin. In Yoshi&#039;s Island, Red Coins are disguised as normal, yellow ones. However, Red Coins, while disguised, have a slightly red tint. Red Coins are also slightly larger than the yellow counterpart, allowing for easy collection. There are 20 Red Coins in each level of the game. In 100% Format, all must be collected, gaining 20 points toward the total score of 100. In Any% Format, it is best to avoid these, as their listing in the Score Screen takes a few frames.&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
Stars are a collectible that increase the Countdown Timer, preventing Baby Mario from being taken from Yoshi if hit. Stars can be found in Winged Clouds (Five Stars), Tulips (Eight Stars), and two Stars can be spawned if Yoshi hits an enemy with a Red Egg. Stars are collected on contact, and can also be eaten by Yoshi. There is theoretically no limit to the amount of Stars available in a level. In 100% Format, one must collect thirty Stars in total, netting 30 points. Within Any% Format, Stars are available as a &amp;quot;safety net&amp;quot; but are usually ignored.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=949</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=949"/>
		<updated>2018-01-16T00:43:49Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Red Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen, plus an extra life. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the Goal Roulette.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
A longstanding feature of the Mario franchise is the Red Coin. In Yoshi&#039;s Island, Red Coins are disguised as normal, yellow ones. However, Red Coins, while disguised, have a slightly red tint. Red Coins are also slightly larger than the yellow counterpart, allowing for easy collection. There are 20 Red Coins in each level of the game. In 100% Format, all must be collected, gaining 20 points toward the total score of 100. In Any% Format, it is best to avoid these, as their listing in the Score Screen takes a few frames.&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
do we even need stars?&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=948</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=948"/>
		<updated>2018-01-16T00:29:12Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Flowers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen, plus an extra life. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the Goal Roulette.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
red coin stuff&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
do we even need stars?&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=947</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=947"/>
		<updated>2018-01-16T00:28:16Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Flowers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen, plus an extra life. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the final ring that ends the level.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
red coin stuff&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
do we even need stars?&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Collectibles&amp;diff=946</id>
		<title>Collectibles</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Collectibles&amp;diff=946"/>
		<updated>2018-01-16T00:26:44Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Flowers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Flowers ==&lt;br /&gt;
The Flowers are a collectible within Yoshi&#039;s Island, there being five within each level. They can be collected by touch or by contact with a thrown egg or spat enemy. In 100% Format, all five Flowers must be collected, netting a player 50 total points on the end of level &amp;quot;Score&amp;quot; screen. In Any% Format however, one should avoid Flowers due to them being able to trigger a somewhat lengthy Bonus Challenge via the final ring that ends the level.&lt;br /&gt;
&lt;br /&gt;
== Red Coins ==&lt;br /&gt;
red coin stuff&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
do we even need stars?&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Eggs&amp;diff=945</id>
		<title>Eggs</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Eggs&amp;diff=945"/>
		<updated>2018-01-15T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Survivor: /* Making Eggs FAST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Egg Types ==&lt;br /&gt;
Each type of egg will normally bounce off of walls up to 3 times. Bouncing an egg off of any surface (wall, ground, or ceiling) will upgrade it to the next stage, in the progression of Green -&amp;gt; Yellow -&amp;gt; Red.&lt;br /&gt;
Tonguing an egg will stop its flight, bobbing it downward in a predictable direction.&lt;br /&gt;
An egg will break after making contact with standard enemies or interactive sprites (flowers, winged clouds, etc).&lt;br /&gt;
On the last collision with a wall, the egg will become inactive and fall off-screen. Eggs can destroy certain enemies without breaking (e.g. bats), but will become inactive upon hitting the next surface.&lt;br /&gt;
&lt;br /&gt;
===Green Eggs===&lt;br /&gt;
[[File:GreenEgg.png|20px]] The basic type of egg: can be made by swallowing enemies or obtainable from standard green egg blocks.&lt;br /&gt;
&lt;br /&gt;
===Yellow Eggs===&lt;br /&gt;
[[File:YellowEgg.png|20px]] Spawns a single coin after breaking. Coins are only useful for obtaining extra lives, so they are essentially useless for speedrunning purposes.&lt;br /&gt;
&lt;br /&gt;
===Red Eggs===&lt;br /&gt;
[[File:RedEgg.png|20px]] Spawns 2 stars after breaking. Red eggs are a quick way to get stars compared to clouds or rings, but require very specific planning or egg shots to collect stars without losing time. Commonly used in 100% to skip save rings and recover lost stars after getting hit.&lt;br /&gt;
&lt;br /&gt;
== Egg Blocks ==&lt;br /&gt;
&lt;br /&gt;
tldr put egg block stuff here idk enough about it&lt;br /&gt;
&lt;br /&gt;
== Level Specific Projectiles ==&lt;br /&gt;
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.&lt;br /&gt;
&lt;br /&gt;
===Flashing Red Eggs===&lt;br /&gt;
Flashing Red Eggs only appear in 3 levels: &#039;&#039;&#039;1-6, 1-7, 4-E&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
These eggs contain a red coin and are a part of the standard 20 red coins in each level. &#039;&#039;&#039;Read: THESE ARE NOT OPTIONAL.&#039;&#039;&#039;The red coin can be obtained by either breaking the egg on an enemy/interactive sprite or carried into the goal ring. They behave like normal eggs otherwise.&lt;br /&gt;
&lt;br /&gt;
===Big Eggs===&lt;br /&gt;
[[File:FatGuy.gif|20px]] Big Eggs only appear in 2 levels: &#039;&#039;&#039;2-7 &amp;amp; 3-4 Boss Fight&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Big Eggs can be made by swallowing a fat shy guy. These eggs travel on a downward curve, instead of a linear path like normal eggs. When a Big Egg hits the ground, it will turn all enemies on screen into stars. &lt;br /&gt;
&lt;br /&gt;
This is used in &#039;&#039;&#039;2-7&#039;&#039;&#039; to fill up all the available sprite slots, preventing the Bullet Bill Launchers from spawning. They can also be used to create additional stars for 100% routes. See: [[Tricks#Sprite_Overload|2-7 Sprite Overload]]&lt;br /&gt;
&lt;br /&gt;
Since giant eggs fall downward after being thrown, it is possible to &amp;quot;[[Eggs#Baxter_Shot|Baxter]]&amp;quot; the egg, and the Yoshi after the goal ring will collect it, adding to the egg inventory for the next level. The egg&#039;s sprite be glitched, but will otherwise act normally. This is an important technique to master for the Any% Warps category in order to perform the [[3-3_Glitch|3-3 Glitch (Submarine Skip)]].&lt;br /&gt;
&lt;br /&gt;
===Chickens===&lt;br /&gt;
[[File:Huffin_puffin.png|20px]] Chickens only appear in 3 levels: &#039;&#039;&#039;3-3, 4-7 &amp;amp; 5-6&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The official name is Huffin&#039; Puffin, but everyone calls them Chickens. These projectiles resemble baby ducks/chickens and act as boomerangs, returning to Yoshi after being thrown. Obtained by touching them after shooting or jumping on the &amp;quot;mother&amp;quot; Chicken. Unlike normal eggs, Chickens will become inactive after touching 2 surfaces. When canceling the aiming of a Chicken, there is a 1/3rd chance it will run away. It&#039;s possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as doing loop-de-loops.&lt;br /&gt;
&lt;br /&gt;
It is also possible to bring Chickens to the next level doing a [[Tricks#Chicken_Baxter|Chicken Baxter]]&lt;br /&gt;
&lt;br /&gt;
== Making Eggs FAST ==&lt;br /&gt;
{{#ev:youtube|QLVtL6_Dtmk|240x160|right|Making Eggs FAST: https://youtu.be/QLVtL6_Dtmk|frame}}&lt;br /&gt;
&lt;br /&gt;
In a new video recently uploaded by Trix, he explains how and why making eggs in the air without simultaneously holding left or right (Depending on your direction) is so important. If you&#039;re running to the right for example, continuing to hold right while you either tongue or press down to make an egg will cause Yoshi to lose a significant amount of speed. This video explains how to avoid the sudden loss of speed.&lt;br /&gt;
&lt;br /&gt;
== Egg Aiming and Egg Shots ==&lt;br /&gt;
{{#ev:youtube|cq-kYZo0JtU|240x160|right|2-3 neutral egg example: https://www.youtube.com/watch?v=cq-kYZo0JtU|frame}}&lt;br /&gt;
[[File: Eggshots_jumping.gif|right|thumb|120px|Eggshot Example]]&lt;br /&gt;
[[File: Upwards_eggshots.gif|right|thumb|120px|Upward Angled Shots]]&lt;br /&gt;
&lt;br /&gt;
===Neutral Eggshot===&lt;br /&gt;
When the egg controls are set to hasty, you can press and quickly release A to do an eggshot that will always have the lowest possible angle.&lt;br /&gt;
You must release A within 9 frames to get the lowest possible angle.&lt;br /&gt;
This is very useful because it allows certain difficult eggshots to be made consistent.  This technique is used countless times in speedruns.&lt;br /&gt;
By constrast, if egg controls are set to patient, there is a one frame window to press A to get the lowest possible angle.&lt;br /&gt;
Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.&lt;br /&gt;
&lt;br /&gt;
===Rising and Falling Neutral===&lt;br /&gt;
Whether Yoshi is moving up or down influences egg trajectory, which can be seen in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.&lt;br /&gt;
&lt;br /&gt;
===Upwards Eggshot===&lt;br /&gt;
There are 2 types of Upwards Eggshots. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Straight up-shot:&#039;&#039;&#039; To do a completely vertical up-shot you have to stand still and:&lt;br /&gt;
*A) Tap A and hold up for less than 10 frames&lt;br /&gt;
*B) Wait until your cursor is out before releasing A.&lt;br /&gt;
&#039;&#039;&#039;Angled up-shot:&#039;&#039;&#039; This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it&#039;s inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Egg Catching ==&lt;br /&gt;
&lt;br /&gt;
===Tonguing Eggs===&lt;br /&gt;
{{#ev:youtube|X80MKOlPeWI|240x160|right|Egg Tonguing Demo: https://www.youtube.com/watch?v=X80MKOlPeWI|frame}}&lt;br /&gt;
{{#ev:youtube|cL_lfKkSbnM|240x160|right|Egg Juggling Video: https://www.youtube.com/watch?v=cL_lfKkSbnM|frame}}&lt;br /&gt;
&lt;br /&gt;
Eggs can only be tongued after a certain amount of time has elapsed after throwing them, i.e. you cannot throw an egg and immediately tongue it. The general direction an egg moves when tongued is dependent entirely on Yoshi&#039;s speed and direction. If Yoshi is standing still, the egg will move towards Yoshi. If Yoshi is running to the right and tongues an egg, the egg will move with Yoshi to the right. The faster Yoshi is going, the faster the eggs can go. However, the position of Yoshi when the egg is tongued changes exactly how fast the egg will move.&lt;br /&gt;
*If an egg is behind Yoshi when you tongue it, it will speed up to &amp;quot;try to catch up.&amp;quot;&lt;br /&gt;
*If an egg is in front of Yoshi when you tongue it, it will slow down to let you catch up.&lt;br /&gt;
Therefore, to produce the fastest moving eggs, you want to tongue an egg while moving as fast as possible when the egg is behind Yoshi.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, eggs tongued when standing simply move towards Yoshi. Then, all the eggs in the room are tongued while Yoshi is still in front of them. This causes them to move forward, but slowly. Lastly, all of the eggs in the room are reset, and tongued again, this time while Yoshi has already passed them. They fly much much further. This is very relevant for achieving the [[Eggs#Baxter Shot|Baxter Shot]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Juggling Eggs===&lt;br /&gt;
Eggs can be tongued indefinitely, and since they follow Yoshi&#039;s movement more or less, they can be continuously juggled to follow Yoshi. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bringing Special Eggs Into The Next Level ==&lt;br /&gt;
&lt;br /&gt;
Under normal conditions, Chickens and Big Eggs cannot be taken out of the level they came from. However, they can be brought to other levels by performing a Baxter Shot.&lt;br /&gt;
&lt;br /&gt;
===Baxter Shot===&lt;br /&gt;
{{#ev:youtube|t59AznaXVTo|240x160|right|Double Baxter Video: https://www.youtube.com/watch?v=t59AznaXVTo|frame}}&lt;br /&gt;
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Named after the TASer Baxter, who discovered them, the Baxter Shot (Baxter, for short), is performed when an egg is tongued over the goal ring at the end of the level. If the egg flies far enough, the next Yoshi will pick up the egg, and it will be useful in subsequent levels.&lt;br /&gt;
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Doing a Baxter Shot you can bring pretty much anything into next level, for example:&lt;br /&gt;
* Flashing Red Egg&lt;br /&gt;
* Giant Eggs (See:[[3-3_Glitch| 3-3 Glitch]])&lt;br /&gt;
* And even Keys! (Not RTA viable)&lt;br /&gt;
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===Baxter Cancel===&lt;br /&gt;
There&#039;s a trick to let Baby Mario carry over chickens or big eggs to the next Yoshi. To do this, you have cancel egg-aiming on the same frame you hit the goal ring. Not recommended for new players.&lt;br /&gt;
See: [[Tricks#Chicken Baxter|Chicken Baxter]] for more information on the Trick.&lt;br /&gt;
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===1-1 Warps===&lt;br /&gt;
&#039;&#039;&#039;Main Article:&#039;&#039;&#039; [[Warps#1-1_Warps|1-1 Warps]] &amp;lt;br /&amp;gt;&lt;br /&gt;
As a result of 1-1 Warping, both Big Eggs and Chickens can be brought to 1-1. Both will act normally but will have glitched sprites, since the Big Egg doesn&#039;t exist in the level tile-set. They act normally in every other aspect.&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Levels that have Fat Shy Guys do not have any 1-1 Warps, therefore Big Eggs must be Baxtered and taken to another level.&lt;/div&gt;</summary>
		<author><name>Survivor</name></author>
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