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	<id>https://yoshi.science/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nxcy</id>
	<title>Yoshi&#039;s Island Speedrunning Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://yoshi.science/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nxcy"/>
	<link rel="alternate" type="text/html" href="https://yoshi.science/index.php/Special:Contributions/Nxcy"/>
	<updated>2026-05-15T02:08:08Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=6511</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=6511"/>
		<updated>2026-05-15T00:11:32Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: added link to maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:test2.png|center|600px]] [[File:yoshiTongueL.png|right]] [[File:yoshiTongueR.png|left]] &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; 🏆 Leaderboards: [http://www.speedrun.com/yi International], [http://niconamarta.sakura.ne.jp/index.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japan]&amp;lt;br/&amp;gt; 💬 Discord: [https://discordapp.com/invite/cdUzR3Z International], [https://discord.gg/VttSgCQ Japan]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
* &#039;&#039;&#039;[[Beginners_Guide | Beginner&#039;s Guide]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Practice_Hack | Practice Tools Romhack]]&#039;&#039;&#039;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Version_Differences| Version Differences]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Controls | Controls]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Movement | Movement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fluttering | Fluttering (5-4 Skip)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Eggs | Eggs]]&#039;&#039;&#039; [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
* &#039;&#039;&#039;[[Swag |Swag]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How_To_Get_Lives | Getting Lives]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Collectibles | Collectibles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Items | Items]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.mariouniverse.com/maps-snes-yi/ Level Maps]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://yoshi.fandom.com/wiki/Category:Enemies_in_Super_Mario_World_2:_Yoshi%27s_Island Enemy Info]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any.25_Warpless | Warpless]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any.25_Warps | Warps]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#100.25 | 100%]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any%_Credits_Warp | Any%]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Legacy_Categories | Misc.]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Tutorials &lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u Basics (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=tpvJjwWN2KI Warpless/Warps (1-1 to 1-8) (2016)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg Warpless (2-1 to 3-1) (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLFJ-l_xb7NUNdvpFT00jlHl3Yu2BX9L9R Warpless (French - Full Game) (2023)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp Warps (1-1 to 2-8) (2014)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 Warps (Full game) (2013)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS 100% (1-1 to 3-4) (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://docs.google.com/document/d/1EbO7-CfophQFAHBsn2hDod6KXKfie5uh_cybcS1JZhA Credits Warp (text/images) (2020 )]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=s6s9FHktc4M Credits Warp (2016)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #1155CC; background:#CCEAFF; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
* &#039;&#039;&#039;[[Strat_list | Fast Strat List (Warps/Warpless)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tricks | Tricks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Warps | Warps]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tongue Glitch | Tongue Glitch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bonus_Skips | Bonus Skips]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Null_Egg | Null Egg]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ACE | ACE (Credits Warp)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch_List | Glitch List]] &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Frame_Data | Frame Data]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1: [[1-1_Any%25 | Any%]] ⦁ [[1-1_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2: [[1-2_Any%25 | Any%]] ⦁ [[1-2_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3: [[1-3_Any%25 | Any%]] ⦁ [[1-3_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4: [[1-4_Any%25 | Any%]] ⦁ [[1-4_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5: [[1-5_Any%25 | Any%]] ⦁ [[1-5_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6: [[1-6_Any%25 | Any%]] ⦁ [[1-6_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7: [[1-7_Any%25 | Any%]] ⦁ [[1-7_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8: [[1-8_Any%25 | Any%]] ⦁ [[1-8_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E: [[1-E_Any%25 | Any%]] • [[1-E_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Marathons==&lt;br /&gt;
* [https://youtu.be/LvB3ATm9UP8?si=vO3CNbkO8RYToKaK&amp;amp;t=14303 &#039;&#039;&#039;GDQ Hotfix 2025 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cNfTATVzj9g &#039;&#039;&#039;SpeeDons 2024 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=R5hkDxRq13g &#039;&#039;&#039;AGDQ 2021 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Credits Warp Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/qmPsPKxsCJ4?t=120 &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kFzYWRTPBSc &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=69AJC8JbpF8 &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
* [https://www.youtube.com/watch?v=1bVGOaicASo &#039;&#039;&#039;Warpless: 1:40:38 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-9aqTXHPyk4 &#039;&#039;&#039;100%: 2:20:52 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CQ10Y6l83cQ &#039;&#039;&#039;Warps: 1:34:31 - Applesaucefiona]&lt;br /&gt;
* [https://www.youtube.com/watch?v=eAlsDMVMksw &#039;&#039;&#039;Any%: 2:07.433 - Poahr]&lt;br /&gt;
&lt;br /&gt;
==IL WR Compilations==&lt;br /&gt;
* [https://www.youtube.com/watch?v=VaebB8qwuV8 &#039;&#039;&#039;Warpless (2022): 1:38:34]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless (2019): 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless (2017): 1:41:04]&lt;br /&gt;
&lt;br /&gt;
==Romhack World Records==&lt;br /&gt;
;SMW2+2&lt;br /&gt;
* [https://www.youtube.com/watch?v=js4Bh7PpAnc &#039;&#039;&#039;Warpless: 1:51:47 - markyard44]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100%: 3:57:06 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1025721103?t=0h0m26s &#039;&#039;&#039;Warps: 1:32:56 - icterus440]&lt;br /&gt;
;Golden Yoshi&#039;s Island&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4kQ6aPDjx4&#039;&#039;&#039;Warpless: 1:13:21 - icterus440]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100%: 2:25:32 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1013666740 &#039;&#039;&#039;Warps: 1:09:57 - kerzy-Q]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #1155CC; background:#CCEAFF; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Tool Assisted Speedruns==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=6HCdPsfoXmU 100% (2013): 1:59:35]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=oWF59BZEksY Warps (2011): 1:33:40]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=70wd-9cnVTE Any% (2014): 1:17.54]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Theory TASes&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (2014): 1:41:15]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=XVEQSH2gcwE Magical Journey (2015): 38:11]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Misc.==&lt;br /&gt;
* &#039;&#039;&#039;[[Enemies | Enemy Info]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Romhacks | Romhacks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Level Order Randomizer | Randomizer]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Raidenthequick/yoshisisland-disassembly/wiki Disassembly]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://speeddemosarchive.com/YoshisIsland.html SDA Game Page]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www34.atwiki.jp/y_island/ Japanese Wiki]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[TODO | Wiki To-Do]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
; [[Beginners_Guide|★ Beginner&#039;s Guide (start here if you are new) ★]] &lt;br /&gt;
; [[Practice_Hack|★ Practice Tools Romhack ★]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Tutorials &lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u &#039;&#039;&#039;Basics - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tpvJjwWN2KI &#039;&#039;&#039;Warpless/Warps (1-1 to 1-8) - 2016]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg &#039;&#039;&#039;Warpless (2-1 to 3-1) - 2019]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLFJ-l_xb7NUNdvpFT00jlHl3Yu2BX9L9R &#039;&#039;&#039;Warpless (French - Full Game) - 2023]&lt;br /&gt;
* [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp &#039;&#039;&#039;Warps (1-1 to 2-8) - 2014]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 &#039;&#039;&#039;Warps (Full game) - 2013]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS &#039;&#039;&#039;100% (1-1 to 3-4) - 2019]&lt;br /&gt;
* [https://docs.google.com/document/d/1EbO7-CfophQFAHBsn2hDod6KXKfie5uh_cybcS1JZhA &#039;&#039;&#039;Credits Warp - 2020 (text/images)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=s6s9FHktc4M &#039;&#039;&#039;Credits Warp - 2016]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Basics&lt;br /&gt;
* [[Version_Differences|&#039;&#039;&#039;Version Differences]]&lt;br /&gt;
* [[Controls | &#039;&#039;&#039;Controls]] &lt;br /&gt;
* [[Movement | &#039;&#039;&#039;Movement]] &lt;br /&gt;
* [[Fluttering | &#039;&#039;&#039;Fluttering (5-4 Skip)]] &lt;br /&gt;
* [[Eggs | &#039;&#039;&#039;Eggs]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Advanced&lt;br /&gt;
* [[Tricks | &#039;&#039;&#039;Tricks]]&lt;br /&gt;
* [[Warps | &#039;&#039;&#039;Warps]]&lt;br /&gt;
* [[Tongue Glitch | &#039;&#039;&#039;Tongue Glitch]]&lt;br /&gt;
* [[Bonus_Skips | &#039;&#039;&#039;Bonus Skips]] &lt;br /&gt;
* [[Null_Egg |&#039;&#039;&#039; Null Egg]] &lt;br /&gt;
* [[ACE | &#039;&#039;&#039;ACE (Credits Warp)]]  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Miscellaneous&lt;br /&gt;
&lt;br /&gt;
* [[GBA_Info | &#039;&#039;&#039;GBA Info]]&lt;br /&gt;
* [[Frame_Data | &#039;&#039;&#039;Frame Data]]&lt;br /&gt;
* [[Strat_list | &#039;&#039;&#039;Fast Strat List (Warps/Warpless)]]&lt;br /&gt;
* [[100%_No_Restriction | &#039;&#039;&#039;100% No Restrictions]]&lt;br /&gt;
* [[Swag | &#039;&#039;&#039;Swag]]&lt;br /&gt;
* [[How_To_Get_Lives | &#039;&#039;&#039;Getting Lives]]&lt;br /&gt;
* [[Glitch_List | &#039;&#039;&#039;Glitch List]] &lt;br /&gt;
* [[Collectibles| &#039;&#039;&#039;Collectibles]] &lt;br /&gt;
* [[Items|&#039;&#039;&#039;Items]] &lt;br /&gt;
* [[Enemies | &#039;&#039;&#039;Enemy Info]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Speedruns=&lt;br /&gt;
;World Records&lt;br /&gt;
* [https://www.youtube.com/watch?v=1bVGOaicASo &#039;&#039;&#039;Warpless: 1:40:38 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-9aqTXHPyk4 &#039;&#039;&#039;100%: 2:20:52 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=T-ftpVOvevo &#039;&#039;&#039;Warps: 1:35:22 - Applesaucefiona]&lt;br /&gt;
* [https://www.youtube.com/watch?v=eAlsDMVMksw &#039;&#039;&#039;Any%: 2:07.433 - Poahr]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;TASes (Tool Assisted Speedruns)&lt;br /&gt;
* [https://www.youtube.com/watch?v=wVwJKFEJl3M &#039;&#039;&#039;Warpless (Theory TAS): 1:41:15] &lt;br /&gt;
* [https://www.youtube.com/watch?v=6HCdPsfoXmU &#039;&#039;&#039;100%: 1:59:35] &lt;br /&gt;
* [https://www.youtube.com/watch?v=7-obEgZ9Zvc &#039;&#039;&#039;100% (Theory TAS): 2:23:26]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2AADM1Zr_U &#039;&#039;&#039;100% (Old Theory TAS): 2:28:22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=oWF59BZEksY &#039;&#039;&#039;Warps: 1:33:40] &lt;br /&gt;
* [https://www.youtube.com/watch?v=70wd-9cnVTE &#039;&#039;&#039;Any%: 1:17.54]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XVEQSH2gcwE &#039;&#039;&#039;Magical Journey (Theory TAS): 38:11]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Marathons&lt;br /&gt;
* [https://youtu.be/LvB3ATm9UP8?si=vO3CNbkO8RYToKaK&amp;amp;t=14303 &#039;&#039;&#039;GDQ Hotfix Speedruns 2025 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cNfTATVzj9g &#039;&#039;&#039;SpeeDons 2024 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=R5hkDxRq13g &#039;&#039;&#039;AGDQ 2021 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/qmPsPKxsCJ4?t=120 &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kFzYWRTPBSc &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=69AJC8JbpF8 &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
* [https://www.youtube.com/watch?v=VaebB8qwuV8 &#039;&#039;&#039;Warpless IL Compilation (2022): 1:38:34]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless IL Compilation (2019): 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless IL Compilation (2017): 1:41:04]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Romhacks===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
;SMW2+2&lt;br /&gt;
* [https://www.youtube.com/watch?v=js4Bh7PpAnc &#039;&#039;&#039;Warpless: 1:51:47 - markyard44]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100%: 3:57:06 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1025721103?t=0h0m26s &#039;&#039;&#039;Warps: 1:32:56 - icterus440]&lt;br /&gt;
;Golden Yoshi&#039;s Island&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4kQ6aPDjx4&#039;&#039;&#039;Warpless: 1:13:21 - icterus440]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100%: 2:25:32 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1013666740 &#039;&#039;&#039;Warps: 1:09:57 - kerzy-Q]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[1-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[1-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[1-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[1-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[1-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[1-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[1-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[1-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[1-E_Any%25|&#039;&#039;&#039;Any%]] • [[1-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the last input when the last text box is advanced after Bowser is defeated. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US version of the game has 2 text boxes here, while the Japanese version only has 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal bans]]&lt;br /&gt;
*[[Controls#Resetting_To_Save_Time|Resetting]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Strat_list|Fast strat list]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the first frame of the Bowser explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the last completed level card flips over.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of &amp;quot;100&amp;quot;, though it is not required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*&#039;&#039;The Japanese community also bans [[Controls#Resetting_To_Save_Time|resetting the console]], except after beating Bowser&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*A score of &#039;&#039;&#039;100&#039;&#039;&#039; on all levels (including Extras).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Tricks#Red_Coin_Duplication|Red Coin Duplication]]&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any%_Credits_Warp|Any% Credits Warp]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the screen completely fades to black (before the credits start).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #7F7400; background:#FFF59B; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc.==&lt;br /&gt;
===Romhacks===&lt;br /&gt;
* [[Romhacks|&#039;&#039;&#039;SMW2+2, Kamek&#039;s Revenge, etc.]]&lt;br /&gt;
===Randomizer===&lt;br /&gt;
* [[Level Order Randomizer | &#039;&#039;&#039;Randomizer]]&lt;br /&gt;
===Disassembly===&lt;br /&gt;
* [https://github.com/Raidenthequick/yoshisisland-disassembly/wiki &#039;&#039;&#039;By Raidenthequick and Arnethegreat]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
* [http://speeddemosarchive.com/YoshisIsland.html &#039;&#039;&#039;SDA Game Page]&lt;br /&gt;
* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html &#039;&#039;&#039;SDA Forum Thread]&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
*&#039;&#039;&#039;https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source of information, adapted for this wiki)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=6510</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=6510"/>
		<updated>2026-05-14T23:54:53Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: Links under banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:test2.png|center|600px]] [[File:yoshiTongueL.png|right]] [[File:yoshiTongueR.png|left]] &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; 🏆 Leaderboards: [http://www.speedrun.com/yi International], [http://niconamarta.sakura.ne.jp/index.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japan]&amp;lt;br/&amp;gt; 💬 Discord: [https://discordapp.com/invite/cdUzR3Z International], [https://discord.gg/VttSgCQ Japan]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
* &#039;&#039;&#039;[[Beginners_Guide | Beginner&#039;s Guide]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Practice_Hack | Practice Tools Romhack]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Version_Differences| Version Differences]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Controls | Controls]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Movement | Movement]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Fluttering | Fluttering (5-4 Skip)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Eggs | Eggs]]&#039;&#039;&#039; [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
* &#039;&#039;&#039;[[Swag |Swag]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How_To_Get_Lives | Getting Lives]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Collectibles | Collectibles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Items | Items]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://yoshi.fandom.com/wiki/Category:Enemies_in_Super_Mario_World_2:_Yoshi%27s_Island Enemy Info]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any.25_Warpless | Warpless]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any.25_Warps | Warps]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#100.25 | 100%]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Any%_Credits_Warp | Any%]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;[[Category_Overview#Legacy_Categories | Misc.]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Tutorials &lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u Basics (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=tpvJjwWN2KI Warpless/Warps (1-1 to 1-8) (2016)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg Warpless (2-1 to 3-1) (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLFJ-l_xb7NUNdvpFT00jlHl3Yu2BX9L9R Warpless (French - Full Game) (2023)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp Warps (1-1 to 2-8) (2014)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 Warps (Full game) (2013)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS 100% (1-1 to 3-4) (2019)]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://docs.google.com/document/d/1EbO7-CfophQFAHBsn2hDod6KXKfie5uh_cybcS1JZhA Credits Warp (text/images) (2020 )]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039; [https://www.youtube.com/watch?v=s6s9FHktc4M Credits Warp (2016)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #1155CC; background:#CCEAFF; width: 25%; padding: 6px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Advanced==&lt;br /&gt;
* &#039;&#039;&#039;[[Strat_list | Fast Strat List (Warps/Warpless)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tricks | Tricks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Warps | Warps]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Tongue Glitch | Tongue Glitch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Bonus_Skips | Bonus Skips]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Null_Egg | Null Egg]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[ACE | ACE (Credits Warp)]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch_List | Glitch List]] &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Frame_Data | Frame Data]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 6px 3px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1: [[1-1_Any%25 | Any%]] ⦁ [[1-1_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2: [[1-2_Any%25 | Any%]] ⦁ [[1-2_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3: [[1-3_Any%25 | Any%]] ⦁ [[1-3_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4: [[1-4_Any%25 | Any%]] ⦁ [[1-4_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5: [[1-5_Any%25 | Any%]] ⦁ [[1-5_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6: [[1-6_Any%25 | Any%]] ⦁ [[1-6_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7: [[1-7_Any%25 | Any%]] ⦁ [[1-7_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8: [[1-8_Any%25 | Any%]] ⦁ [[1-8_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E: [[1-E_Any%25 | Any%]] • [[1-E_100%25 | 100%]]&#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Marathons==&lt;br /&gt;
* [https://youtu.be/LvB3ATm9UP8?si=vO3CNbkO8RYToKaK&amp;amp;t=14303 &#039;&#039;&#039;GDQ Hotfix 2025 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cNfTATVzj9g &#039;&#039;&#039;SpeeDons 2024 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=R5hkDxRq13g &#039;&#039;&#039;AGDQ 2021 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Credits Warp Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/qmPsPKxsCJ4?t=120 &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kFzYWRTPBSc &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=69AJC8JbpF8 &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==World Records==&lt;br /&gt;
* [https://www.youtube.com/watch?v=1bVGOaicASo &#039;&#039;&#039;Warpless: 1:40:38 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-9aqTXHPyk4 &#039;&#039;&#039;100%: 2:20:52 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CQ10Y6l83cQ &#039;&#039;&#039;Warps: 1:34:31 - Applesaucefiona]&lt;br /&gt;
* [https://www.youtube.com/watch?v=eAlsDMVMksw &#039;&#039;&#039;Any%: 2:07.433 - Poahr]&lt;br /&gt;
&lt;br /&gt;
==IL WR Compilations==&lt;br /&gt;
* [https://www.youtube.com/watch?v=VaebB8qwuV8 &#039;&#039;&#039;Warpless (2022): 1:38:34]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless (2019): 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless (2017): 1:41:04]&lt;br /&gt;
&lt;br /&gt;
==Romhack World Records==&lt;br /&gt;
;SMW2+2&lt;br /&gt;
* [https://www.youtube.com/watch?v=js4Bh7PpAnc &#039;&#039;&#039;Warpless: 1:51:47 - markyard44]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100%: 3:57:06 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1025721103?t=0h0m26s &#039;&#039;&#039;Warps: 1:32:56 - icterus440]&lt;br /&gt;
;Golden Yoshi&#039;s Island&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4kQ6aPDjx4&#039;&#039;&#039;Warpless: 1:13:21 - icterus440]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100%: 2:25:32 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1013666740 &#039;&#039;&#039;Warps: 1:09:57 - kerzy-Q]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #1155CC; background:#CCEAFF; width: 25%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Tool Assisted Speedruns==&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=6HCdPsfoXmU 100% (2013): 1:59:35]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=oWF59BZEksY Warps (2011): 1:33:40]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=70wd-9cnVTE Any% (2014): 1:17.54]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Theory TASes&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (2014): 1:41:15]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://www.youtube.com/watch?v=XVEQSH2gcwE Magical Journey (2015): 38:11]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Misc.==&lt;br /&gt;
* &#039;&#039;&#039;[[Enemies | Enemy Info]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Romhacks | Romhacks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Level Order Randomizer | Randomizer]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/Raidenthequick/yoshisisland-disassembly/wiki Disassembly]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[http://speeddemosarchive.com/YoshisIsland.html SDA Game Page]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www34.atwiki.jp/y_island/ Japanese Wiki]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[TODO | Wiki To-Do]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
; [[Beginners_Guide|★ Beginner&#039;s Guide (start here if you are new) ★]] &lt;br /&gt;
; [[Practice_Hack|★ Practice Tools Romhack ★]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Tutorials &lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u &#039;&#039;&#039;Basics - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tpvJjwWN2KI &#039;&#039;&#039;Warpless/Warps (1-1 to 1-8) - 2016]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg &#039;&#039;&#039;Warpless (2-1 to 3-1) - 2019]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLFJ-l_xb7NUNdvpFT00jlHl3Yu2BX9L9R &#039;&#039;&#039;Warpless (French - Full Game) - 2023]&lt;br /&gt;
* [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp &#039;&#039;&#039;Warps (1-1 to 2-8) - 2014]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 &#039;&#039;&#039;Warps (Full game) - 2013]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS &#039;&#039;&#039;100% (1-1 to 3-4) - 2019]&lt;br /&gt;
* [https://docs.google.com/document/d/1EbO7-CfophQFAHBsn2hDod6KXKfie5uh_cybcS1JZhA &#039;&#039;&#039;Credits Warp - 2020 (text/images)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=s6s9FHktc4M &#039;&#039;&#039;Credits Warp - 2016]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Basics&lt;br /&gt;
* [[Version_Differences|&#039;&#039;&#039;Version Differences]]&lt;br /&gt;
* [[Controls | &#039;&#039;&#039;Controls]] &lt;br /&gt;
* [[Movement | &#039;&#039;&#039;Movement]] &lt;br /&gt;
* [[Fluttering | &#039;&#039;&#039;Fluttering (5-4 Skip)]] &lt;br /&gt;
* [[Eggs | &#039;&#039;&#039;Eggs]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Advanced&lt;br /&gt;
* [[Tricks | &#039;&#039;&#039;Tricks]]&lt;br /&gt;
* [[Warps | &#039;&#039;&#039;Warps]]&lt;br /&gt;
* [[Tongue Glitch | &#039;&#039;&#039;Tongue Glitch]]&lt;br /&gt;
* [[Bonus_Skips | &#039;&#039;&#039;Bonus Skips]] &lt;br /&gt;
* [[Null_Egg |&#039;&#039;&#039; Null Egg]] &lt;br /&gt;
* [[ACE | &#039;&#039;&#039;ACE (Credits Warp)]]  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Miscellaneous&lt;br /&gt;
&lt;br /&gt;
* [[GBA_Info | &#039;&#039;&#039;GBA Info]]&lt;br /&gt;
* [[Frame_Data | &#039;&#039;&#039;Frame Data]]&lt;br /&gt;
* [[Strat_list | &#039;&#039;&#039;Fast Strat List (Warps/Warpless)]]&lt;br /&gt;
* [[100%_No_Restriction | &#039;&#039;&#039;100% No Restrictions]]&lt;br /&gt;
* [[Swag | &#039;&#039;&#039;Swag]]&lt;br /&gt;
* [[How_To_Get_Lives | &#039;&#039;&#039;Getting Lives]]&lt;br /&gt;
* [[Glitch_List | &#039;&#039;&#039;Glitch List]] &lt;br /&gt;
* [[Collectibles| &#039;&#039;&#039;Collectibles]] &lt;br /&gt;
* [[Items|&#039;&#039;&#039;Items]] &lt;br /&gt;
* [[Enemies | &#039;&#039;&#039;Enemy Info]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Speedruns=&lt;br /&gt;
;World Records&lt;br /&gt;
* [https://www.youtube.com/watch?v=1bVGOaicASo &#039;&#039;&#039;Warpless: 1:40:38 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-9aqTXHPyk4 &#039;&#039;&#039;100%: 2:20:52 - Calco2]&lt;br /&gt;
* [https://www.youtube.com/watch?v=T-ftpVOvevo &#039;&#039;&#039;Warps: 1:35:22 - Applesaucefiona]&lt;br /&gt;
* [https://www.youtube.com/watch?v=eAlsDMVMksw &#039;&#039;&#039;Any%: 2:07.433 - Poahr]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;TASes (Tool Assisted Speedruns)&lt;br /&gt;
* [https://www.youtube.com/watch?v=wVwJKFEJl3M &#039;&#039;&#039;Warpless (Theory TAS): 1:41:15] &lt;br /&gt;
* [https://www.youtube.com/watch?v=6HCdPsfoXmU &#039;&#039;&#039;100%: 1:59:35] &lt;br /&gt;
* [https://www.youtube.com/watch?v=7-obEgZ9Zvc &#039;&#039;&#039;100% (Theory TAS): 2:23:26]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2AADM1Zr_U &#039;&#039;&#039;100% (Old Theory TAS): 2:28:22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=oWF59BZEksY &#039;&#039;&#039;Warps: 1:33:40] &lt;br /&gt;
* [https://www.youtube.com/watch?v=70wd-9cnVTE &#039;&#039;&#039;Any%: 1:17.54]&lt;br /&gt;
* [https://www.youtube.com/watch?v=XVEQSH2gcwE &#039;&#039;&#039;Magical Journey (Theory TAS): 38:11]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Marathons&lt;br /&gt;
* [https://youtu.be/LvB3ATm9UP8?si=vO3CNbkO8RYToKaK&amp;amp;t=14303 &#039;&#039;&#039;GDQ Hotfix Speedruns 2025 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=cNfTATVzj9g &#039;&#039;&#039;SpeeDons 2024 - Warpless]&lt;br /&gt;
* [https://www.youtube.com/watch?v=R5hkDxRq13g &#039;&#039;&#039;AGDQ 2021 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/qmPsPKxsCJ4?t=120 &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kFzYWRTPBSc &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=69AJC8JbpF8 &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
* [https://www.youtube.com/watch?v=VaebB8qwuV8 &#039;&#039;&#039;Warpless IL Compilation (2022): 1:38:34]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless IL Compilation (2019): 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless IL Compilation (2017): 1:41:04]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Romhacks===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
;SMW2+2&lt;br /&gt;
* [https://www.youtube.com/watch?v=js4Bh7PpAnc &#039;&#039;&#039;Warpless: 1:51:47 - markyard44]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100%: 3:57:06 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1025721103?t=0h0m26s &#039;&#039;&#039;Warps: 1:32:56 - icterus440]&lt;br /&gt;
;Golden Yoshi&#039;s Island&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4kQ6aPDjx4&#039;&#039;&#039;Warpless: 1:13:21 - icterus440]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100%: 2:25:32 - trihex]&lt;br /&gt;
* [https://www.twitch.tv/videos/1013666740 &#039;&#039;&#039;Warps: 1:09:57 - kerzy-Q]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[1-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[1-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[1-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[1-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[1-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[1-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[1-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[1-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[1-E_Any%25|&#039;&#039;&#039;Any%]] • [[1-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the last input when the last text box is advanced after Bowser is defeated. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US version of the game has 2 text boxes here, while the Japanese version only has 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal bans]]&lt;br /&gt;
*[[Controls#Resetting_To_Save_Time|Resetting]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Strat_list|Fast strat list]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the first frame of the Bowser explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the last completed level card flips over.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of &amp;quot;100&amp;quot;, though it is not required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*&#039;&#039;The Japanese community also bans [[Controls#Resetting_To_Save_Time|resetting the console]], except after beating Bowser&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*A score of &#039;&#039;&#039;100&#039;&#039;&#039; on all levels (including Extras).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Tricks#Red_Coin_Duplication|Red Coin Duplication]]&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any%_Credits_Warp|Any% Credits Warp]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the screen completely fades to black (before the credits start).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #7F7400; background:#FFF59B; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc.==&lt;br /&gt;
===Romhacks===&lt;br /&gt;
* [[Romhacks|&#039;&#039;&#039;SMW2+2, Kamek&#039;s Revenge, etc.]]&lt;br /&gt;
===Randomizer===&lt;br /&gt;
* [[Level Order Randomizer | &#039;&#039;&#039;Randomizer]]&lt;br /&gt;
===Disassembly===&lt;br /&gt;
* [https://github.com/Raidenthequick/yoshisisland-disassembly/wiki &#039;&#039;&#039;By Raidenthequick and Arnethegreat]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
* [http://speeddemosarchive.com/YoshisIsland.html &#039;&#039;&#039;SDA Game Page]&lt;br /&gt;
* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html &#039;&#039;&#039;SDA Forum Thread]&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
*&#039;&#039;&#039;https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source of information, adapted for this wiki)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=TAS_Tricks&amp;diff=6381</id>
		<title>TAS Tricks</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=TAS_Tricks&amp;diff=6381"/>
		<updated>2026-05-13T02:28:44Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: Copied wall jump guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
This page is for TAS (Tool-Assisted Speedrun) tricks. Check out the [http://tasvideos.org/WelcomeToTASVideos.html introduction page] on TASVideos.org or this [https://www.youtube.com/watch?v=R3-ohYvi_fc Youtube video] for more information on what a TAS is.&lt;br /&gt;
&lt;br /&gt;
If you want to start TASing, you&#039;ll want to download this [http://www.mediafire.com/?z86e48e798bwhj8 .wch file] and open it with RAM watch in your emulator. This will allow you to see a bunch of important values like velocity and position, which will be used a lot while TASing. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also check out the [[TAS_Guide|TAS guide]] and the [http://tasvideos.org/GameResources/SNES/YoshisIsland.html YI page] on TASVideos for more info. specific to Yoshi! &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the sake of clarity:&#039;&#039;&#039;&lt;br /&gt;
*Let &amp;lt; and &amp;gt; denote left and right directional input.&lt;br /&gt;
*Let ^ and v denote up and down directional input.&lt;br /&gt;
*Let _ denote no directional input.&lt;br /&gt;
&lt;br /&gt;
One pixel contains 256 sub-pixels (0-255). This number is used within the RAM to achieve more precise positioning. One frame means 1/60th of a second or one click on frame advance. Keep in mind every input has a delay of 3-4 frames before Yoshi responds to it.&lt;br /&gt;
&lt;br /&gt;
=Movement=&lt;br /&gt;
===Speed===&lt;br /&gt;
Yoshi&#039;s speed (x-velocity) when running varies between 3 different values. Without slope oscillation these values should be either &amp;quot;736, 752 and 768&amp;quot; or... &amp;quot;744, 760 and 776&amp;quot;. These numbers are sub-pixels per frame. Yoshi&#039;s speed cuts off once you travel faster than 3 pixels per frame, which is 768 sub-pixels.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that velocity doesn&#039;t guarantee that you travel that particular distance, it&#039;s only there for calculations in the RAM.&lt;br /&gt;
&lt;br /&gt;
Most of the times you want to see the number 760-767, to achieve the 760 speed when you are at 752 just throw in one &amp;lt; somewhere among the inputs(this should be done as early as possible).&lt;br /&gt;
&lt;br /&gt;
To maintain your speed while facing backwards use the following input:&lt;br /&gt;
&lt;br /&gt;
&amp;lt; &amp;gt; &amp;gt; &amp;lt; &lt;br /&gt;
&lt;br /&gt;
This will reduce your speed by 56 for one frame and then add 56 speed two frames later for one frame. If you want to tounge backwards the Y button should be pressed after the last directional input to avoid speed-loss.&lt;br /&gt;
===Slope Speed Oscillation===&lt;br /&gt;
&lt;br /&gt;
Running on slopes aren&#039;t always a disadvantage, as slopes can reduce your speed so it doesn&#039;t multiply by 8. This means speeds above 760 are achievable by running on slopes for a brief amount of time. Running at an average speed of 767 compared to 760 saves about 1 frame every 100 frames.&lt;br /&gt;
&lt;br /&gt;
===1/1 Running===&lt;br /&gt;
The TASers at TASvideos decided to ban this trick for some TAS projects, keeping entertainment value in mind. This trick involves pressing &amp;lt; &amp;gt; every 2 frames after reaching the optimal speed oscillation, varying the speed between 2 numbers rather than 3, going 56 sub-pixels faster every 2 frames compared to just holding &amp;gt;...&lt;br /&gt;
&lt;br /&gt;
Doing this trick at 767 x-velocity would save about 3.5 frames every 100 frames.&lt;br /&gt;
&lt;br /&gt;
Here are the comments regarding this trick in the 100% TAS:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(0,0,0);font-family:serif;font-size:14px;line-height:normal;&amp;quot;&amp;gt;&amp;quot;The final restriction we made is on the 1/1 running trick, named after 1/1 swimming in SMW. This trick basically makes Yoshi run slightly faster than normal at the cost of alternating between pressing &amp;lt; and &amp;gt; every frame. The problem with this is that whenever you lick eggs you must release &amp;lt; and &amp;gt; on the dpad or you will lose speed. Only licks that occur for 1 frame are possible without any speed loss. This severely limits the entertainment possibilities, as modern Yoshi’s Island has become all about cool egg shots and juggling things. The constant wobbling may also be irksome for some. Rather than arbitrarily losing time on cool egg shots, we decided to simply ban this trick outright. Note that this also applies to other input sequences that can be repeated constantly to obtain a higher average speed than 767 sub-pixels per frame (1/1&#039;ing is just the prime example). As before, we disallowed this with entertainment in mind, and the frames lost from not using this trick are hardly visible anyway. This is the only time speed was sacrificed for entertainment.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acceleration===&lt;br /&gt;
The optimal acceleration input when Yoshi is at a complete stop, also with jumping arrows is:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;gt;&#039;&#039;&#039; &amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
After the last &amp;gt; continue holding &amp;gt; until Yoshi&#039;s speed is at max. This acceleration method gets to 760 velocity speed in 29 frames. While regular acceleration (just holding &amp;gt;) gets to 752 velocity in 49 frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coming out of a flutter the optimal acceleration method is the following input 8 frames before ascending sprite appears:&lt;br /&gt;
&#039;&#039;&#039;&amp;lt; &amp;gt; &amp;gt; &#039;&#039;&#039;&amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt; &amp;gt; &amp;lt; &amp;gt; &amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the last &amp;gt; continue holding &amp;gt; until Yoshi&#039;s speed is at max. This acceleration method gets 8.064 pixels further than just holding &amp;gt; in a lap of 40 frames. &lt;br /&gt;
&lt;br /&gt;
Or use this macro for multiple flutters: &lt;br /&gt;
 +B..................................................&amp;lt;&amp;gt;&amp;gt;&amp;lt;&amp;gt;&amp;gt;&amp;gt;&amp;lt;&amp;gt;&amp;gt;&amp;gt;&amp;lt;&amp;gt;&amp;gt;&amp;gt;&amp;lt;-B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However you have to adjust the flutter x-velocity yourself since it cannot loop, do this by adding more &amp;gt; after -B, using the overwrite option (for Snes9x).&lt;br /&gt;
&lt;br /&gt;
===Stopping/Turning Around===&lt;br /&gt;
Tonguing a wall or roof is the fastest method for turning around and stopping. The x-velocity instantly drops to 0 and you can start the acceleration inputs 3 frames before you see the 0 value.&lt;br /&gt;
&lt;br /&gt;
When running at full speed and you want to turn around, use the following input:&lt;br /&gt;
v v v &amp;gt; &amp;gt; &amp;gt; &amp;gt; ... and start the acceleration method.&lt;br /&gt;
&lt;br /&gt;
When falling off a ledge and you want to turn around, use the following input 7 frames before the falling sprite appears:&lt;br /&gt;
_ v v v+&amp;gt; &amp;gt; ...&lt;br /&gt;
&lt;br /&gt;
After the last &amp;gt; continue holding &amp;gt; until Yoshi&#039;s speed is at max. This will show a ducking sprite while falling and it is recommended to jump 4 frames before landing to prevent slowdown from the ducking. However you cannot ground pound while performing this trick.&lt;br /&gt;
&lt;br /&gt;
When landing and you want to turn around, use the following input 4 frames before landing sprite appears:&lt;br /&gt;
v v v &amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; &amp;gt; ... and start the acceleration method.&lt;br /&gt;
&lt;br /&gt;
===Wall-Jumping===&lt;br /&gt;
Basically you have to go at least 768 sub-pixels or 3 pixels into a wall on a tile boundary(every 16 y-pixels).&lt;br /&gt;
&lt;br /&gt;
To do this you have to make sure the frame before you hit the wall you are at for example .213 pixels travelling at 808 sub-pixels per frame by using the &amp;lt; &amp;gt; &amp;gt; input, that example will get you 3.001 pixels into the wall, and if you are at a tile boundary Yoshi will show a standing sprite for 1 frame, press B 3 or 4 frames before that to get the jump.&lt;br /&gt;
&lt;br /&gt;
To get the right Y-position just vary releasing B from the flutter or jump for different frames.&lt;br /&gt;
&lt;br /&gt;
[[File:TAS_walljump_example.png|400px|Wall-Jump Demonstration]]&lt;br /&gt;
&lt;br /&gt;
In this there is a demonstration of a wall-jump. Take a close look at the numbers and it should be clearer, the wall is at 1984 x-position. I know that because I tested it by bumping into the wall and stopped at 1984.255. Keep in mind this guy did the &amp;lt; &amp;gt; &amp;gt; input 1 frame earlier than he&#039;s supposed to, that means he doesn&#039;t benefit from the greatest velocity. However he still made it 3 pixels into the wall. Let&#039;s do the math!&lt;br /&gt;
Already at frame 6716 we can do the math to find out we will go 3 pixels into the wall. Look at &amp;quot;X Position 2&amp;quot; and &amp;quot;X Sub-Pos 2&amp;quot;, it means the next frame you will be at 1984.247 which is right before the wall. Look at the &amp;quot;next speed&amp;quot; which is 791. How far is 3 pixels? 768 sub-pixels right? So we subtract 791 by 768... 23! And how far away were we from the wall at that frame? We subtract 256 by 247 to find out.. Which is 9! &lt;br /&gt;
&lt;br /&gt;
So now we just subtract 23 by 9 to find out just how far into the 3rd pixel of the wall we will go. And that is 14 sub-pixels. So if we just press frame advance once we can see now that the &amp;quot;X Position 2&amp;quot; and &amp;quot;X Sub-Pos 2&amp;quot; becomes... 1987.014! Just like we predicted!&lt;br /&gt;
&lt;br /&gt;
Getting the right sub-pixels can be tricky sometimes, and you will have to try different combinations of &amp;lt;, _ and &amp;gt; to get the right number. Always make sure you&#039;re doing the &amp;lt; &amp;gt; &amp;gt; input at the right frame while testing this. If you don&#039;t have enough space on the re-record to fully accelerate before the wall when doing the inputs to slow down then you have to go back further in the movie and do the inputs there. It is also recommended to release all directional inputs, freezing at a good velocity a lot of frames before the wall, leaving space for slowdown inputs.&lt;br /&gt;
&lt;br /&gt;
Good input sequence loop for multiple wall-jumps in one wall, basically replace the &amp;quot;&amp;gt;&amp;quot; in the &amp;quot;Strike Through&amp;quot; part to adjust 16 pixels or carefully edit the &amp;quot;9 _&#039;s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;+B) &amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;gt; &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; _ _ _ &amp;gt;&amp;gt;(&amp;gt;-B)&amp;gt;(&amp;gt;+B)&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (its 17 &amp;gt;&#039;s) &amp;lt; &amp;gt;&amp;gt;&amp;gt; &amp;lt; &amp;gt;&amp;gt; &amp;lt; _ _ _ _ _ _ _ _ _  (9 _&#039;s) &amp;lt; &amp;gt;&amp;gt; &amp;lt;strike&amp;gt;_ _ _ _ &amp;gt; _ _ _&amp;lt;/strike&amp;gt; &amp;lt; &amp;gt;&amp;gt; &amp;lt; &amp;gt;&amp;gt;&amp;gt; &amp;lt; &amp;gt;&amp;gt;&amp;gt;&amp;gt; &amp;lt; &amp;gt;&amp;gt;(&amp;gt;-B) (&amp;lt;+B the beginning again)&lt;br /&gt;
&lt;br /&gt;
Note that this might not always be the optimal way, its just a consistent way to save rerecords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practical wall jump guide&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
* “speed” refers to horizontal speed, measured in sub-pixels per frame and presented here in decimal. Sorry for those who prefer hexademical, but I learnt how to TAS before I knew what a hexadecimal was.&lt;br /&gt;
* Most of the numbers here assume that Yoshi is moving to the right with an average speed of 760. The principles all apply to other speeds though (e.g. 767).&lt;br /&gt;
* If Yoshi is moving to the left, then just mirror everything.&lt;br /&gt;
&lt;br /&gt;
To perform a wall jump (WJ), Yoshi must move 3 pixels (256*3 = 768 sub-pixels) into a wall. This causes Yoshi to enter a “standing on the ground” state for one frame, during which it is possible to jump. Yoshi therefore needs to attain a high speed (&amp;gt;768) on a frame where he is very close to the wall. More precisely, if Yoshi has speed V while at a distance D away from the wall, then we need V &amp;gt; 768 + D. Wall jumps can also only be performed at vertical tile boundaries, which occur every 16 pixels. The conditions on Yoshi’s vertical position, however, are much more relaxed. As long as Yoshi is reasonably close to a tile boundary, he will “snap” to the correct position, provided that the horizontal condition is met. &lt;br /&gt;
&lt;br /&gt;
Achieving a large speed for a single frame is easy. If Yoshi is running at 760, then the input sequence &amp;lt;&amp;gt;&amp;gt;&amp;gt; produces a frame with a speed of 816, which is more than enough for a wall jump. More generally, this large speed will be 56 higher than Yoshi’s average running speed. The challenge is making D small enough, which requires precise control of Yoshi’s speed as he approaches the wall.&lt;br /&gt;
&lt;br /&gt;
The simplest and most common scenario is when Yoshi approaches a wall at full running speed from far away. This case is the easiest as there is a lot of time to adjust Yoshi’s speed before he hits the wall in order to minimize D.&lt;br /&gt;
&lt;br /&gt;
First, run into the wall and note what horizontal position (pixel, not sub-pixel) Yoshi is at when he stops. We will call this X. Whatever it is, we need Yoshi to reach X+3. For example, if Yoshi stops at 1430, then our goal is to get to 1433.&lt;br /&gt;
&lt;br /&gt;
Now approach the wall for real. I recommend jumping early and releasing &amp;gt; so that Yoshi’s speed is fixed at 760. If you’re aiming to wall jump high on the wall, time the jump so that Yoshi hits the wall at roughly the apex of the jump. The exact height of the jump can always be altered later.&lt;br /&gt;
&lt;br /&gt;
Find the last possible frame (we will call this frame N) on which the sequence &amp;lt;&amp;gt;&amp;gt;&amp;gt; achieves the speed of 816 (we will refer to 816 as V now). N is correct if doing &amp;lt;&amp;gt;&amp;gt;&amp;gt; on frame N+1 doesn’t attain V. If you are very lucky, executing &amp;lt;&amp;gt;&amp;gt;&amp;gt; on frame N will reach X+3. In this case you already have a WJ and don’t need to do anything else. You should see Yoshi enter the standing animation for one frame. If you don’t see this, it means your vertical positioning is off and you should adjust your jump. The simplest way to do this is just to try releasing B on different frames.&lt;br /&gt;
&lt;br /&gt;
In the majority of cases, doing &amp;lt;&amp;gt;&amp;gt;&amp;gt; on frame N will not reach X+3. Instead, it will usually reach X+1 or X+2. In any case, it means that D was too large. Since you can’t move any faster (if you could have, why didn’t you already?) the only option is to slow down. The goal now is to slow Yoshi down by as little as possible so that the sequence &amp;lt;&amp;gt;&amp;gt;&amp;gt; achieves V when executed on frame N+1. &lt;br /&gt;
&lt;br /&gt;
Go back to the start of the jumping approach with &amp;gt; released and Yoshi’s speed locked at 760. The goal now is to try slowing Yoshi down by different amounts and checking if executing &amp;lt;&amp;gt;&amp;gt;&amp;gt;  on frame N+1 achieves V. Note that achieving V doesn’t guarantee the WJ, as it is possible to slow down too much so that D is now too large again. You&#039;ll know if this is the case or not by monitoring Yoshi&#039;s position: remember we&#039;re aiming for X+3. It is required that we slow down by as little as possible, so that achieving V from &amp;lt;&amp;gt;&amp;gt;&amp;gt; on N+1 only JUST occurs and would not have occurred if Yoshi had slowed down even a little bit less. In reality there is a bit of leeway, but this is the mindset you should have.&lt;br /&gt;
&lt;br /&gt;
There are two simple ways to slow Yoshi down. For very fine adjustments, press &amp;gt; for a single frame during Yoshi’s approach. After a few frames, his speed will settle on the lower of the 3 usual oscillating values (744 if his average speed is 760). You can then coast at 744 for as long as needed, effectively losing 16 sub-pixels each frame relative to coasting at 760. To get back to full speed, simply press &amp;gt; again.&lt;br /&gt;
&lt;br /&gt;
If you need to slow down by a larger amount, you can instead use any of the following input sequences (the number of the right shows how many sub-pixels they lose relative to coasting at 760): &lt;br /&gt;
&lt;br /&gt;
&amp;lt;&amp;gt; = -56&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;_&amp;gt; = -112&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;_ _&amp;gt; = -168&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;&amp;gt;&amp;gt; = -224&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;_&amp;gt;&amp;gt; = -336&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;&amp;lt;&amp;lt;&amp;gt;&amp;gt;&amp;gt; = -504&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An underscore _ denotes a frame with no directional input. These sequences have the property of bringing Yoshi back to speed 760 at the end. Other similar sequences probably exist, but I find these to be sufficient. They can be inserted during Yoshi’s jumping approach to the wall at any time and in any combination. You don&#039;t necessarily need to remember the numbers. Just remember the order of the list.&lt;br /&gt;
&lt;br /&gt;
A simple trial and error strategy might look like this: do sequence (6) enough times so that once more would slow Yoshi down too much. Then move to (5) and do that enough times so that once more would slow Yoshi down too much… and so on, working up the list, gradually getting closer and closer to the WJ condition. In practice it’s rare that you’ll need to use all of these. If you find that even (1) slows Yoshi down by too much, then you should instead use the 744 coasting strategy.&lt;br /&gt;
&lt;br /&gt;
Consider the following example in 2-2. I would like to WJ on the pole to the right.&lt;br /&gt;
&lt;br /&gt;
[[File:2-2.png|400px|2-2_wall_jump]]&lt;br /&gt;
&lt;br /&gt;
I first ran into the pole and found that X = 2256. My aim is thus 2259. I found from simple trial and error that executing &amp;lt;&amp;gt;&amp;gt;&amp;gt; on frame 158 in my movie was the last frame that achieved a speed of 816. My goal is thus to execute &amp;lt;&amp;gt;&amp;gt;&amp;gt; on frame 159 and slow down so that I can still achieve 816. My final set of inputs looked like this&lt;br /&gt;
&lt;br /&gt;
[[File:2-2 inputs.png|300px|2-2_wall_jump_inputs]]&lt;br /&gt;
&lt;br /&gt;
Frame 125 is where I began my jump and released &amp;gt;, locking my speed at 760. Frames 159-162 is the &amp;lt;&amp;gt;&amp;gt;&amp;gt; that achieves 816 to get the WJ. Note that I release B on frame 161. This is so that Yoshi actually jumps! Frames 134-143 are the inputs I added to slow Yoshi down. While they may look random at first, they are nothing more than instances of the fixed sequences discussed earlier. In particular, frames 134-139 are (6) from the earlier list, i.e. &amp;lt;&amp;lt;&amp;lt;&amp;gt;&amp;gt;&amp;gt;, and frames 140-143 are (5) from the list, i.e. &amp;lt;&amp;lt;&amp;gt;&amp;gt;. I found this particular combination of inputs as follows:&lt;br /&gt;
&lt;br /&gt;
First I tried using (6) once and found that this did not slow Yoshi down enough (I did not get 816).&lt;br /&gt;
Then I tried using (6) twice and found that it slowed Yoshi down too much (I got 816, but I did not get a position of 2259)&lt;br /&gt;
Then I tried adding (5) after one (6) and found that it worked.&lt;br /&gt;
&lt;br /&gt;
If this set of inputs did not slow Yoshi down enough, I would have tried adding a (2) after the (6)(5). Note that there’s no point adding a (4) or (3), as this would end up being at least as much slowdown as (6)(6), which I already know is too much.&lt;br /&gt;
&lt;br /&gt;
If (6)(5) slowed Yoshi down too much, I would have tried (6)(4), and then maybe (6)(3) etc.&lt;br /&gt;
&lt;br /&gt;
===Ceiling Clip Walljumps===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Altering Inputs===&lt;br /&gt;
Using these while accelerating will &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; work.&lt;br /&gt;
&lt;br /&gt;
Adding _ will freeze your velocity in most cases, but not always.&lt;br /&gt;
&lt;br /&gt;
This table is meant to make it easier for TAS&#039;ers to perform a wall-jump, by doing the math&#039;s instead of guessing different inputs all the time.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table article-table-selected&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
Input&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
Pixels&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt; &amp;gt; &amp;gt;&#039;&#039;&#039; &amp;lt; &amp;gt; (&amp;lt; to end)&lt;br /&gt;
| +.056(+.056 per &amp;lt; &amp;gt;&#039;s (1/1 running method))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;gt; _ _&#039;&#039;&#039; &amp;gt;&lt;br /&gt;
|&lt;br /&gt;
-.016(-.016 per _&#039;s )&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;gt; &amp;lt; &amp;gt; _ _&#039;&#039;&#039; &amp;gt;&lt;br /&gt;
| -.040(-.016 per _&#039;s )&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; &amp;gt;&lt;br /&gt;
| -.056&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; &amp;lt; &amp;gt; &amp;gt;&lt;br /&gt;
| -.244&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt; &amp;lt; &amp;lt; &amp;gt; &amp;gt; &amp;gt;&lt;br /&gt;
| -1.248&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Object Physics===&lt;br /&gt;
&lt;br /&gt;
====Pixel Porting/Auto Correction Of Movement====&lt;br /&gt;
&lt;br /&gt;
[[File:1_3_pixelport.gif|frame|right|Pixelporting on a slope in 1-3]]&lt;br /&gt;
&lt;br /&gt;
This game has something called pixel porting and movement auto correction like many other games, for example [[Fluttering#Perfect Flutter|Perfect Flutter]] abuses this mechanic.&lt;br /&gt;
&lt;br /&gt;
This is the reason you don&#039;t really have to care so much about Y-positioning when it comes to wall-jumping (its only frame perfect when to release B, not Y-sub-pixel/pixel perfect).&lt;br /&gt;
&lt;br /&gt;
When trying to bonk your head into the roof with 0 or opposite velocity, you can auto correct you up to 5 pixels by 1 pixel per frame(to the nearest wall), this means you can jump earlier when doing a U-turn upwards.&lt;br /&gt;
&lt;br /&gt;
You can fall off a ledge 3 pixels before the wall ends. Getting 0 or opposite X-velocity will push you out of the wall by 1 pixel per frame. Ledges can increase chances of clipping into walls or wall-jumping by delaying the auto correction and collision by 1 frame.&lt;br /&gt;
&lt;br /&gt;
Having 0 or positive(falling) Y-velocity while traveling towards ledges can pixel port you up to 8 pixels. Releasing B earlier can make you land faster.&lt;br /&gt;
&lt;br /&gt;
Slopes are basically stairs with less than 8 pixel high ledges (that&#039;s why your Y Sub-Pos is always 255 when running up slopes). Slopes pixel ports you as long as you have negative y-velocity (moving upwards).&lt;br /&gt;
&lt;br /&gt;
Generally walls will try to push you out of them to the left, when more than 3 pixels inside a wall you can stand every 16 pixels. To clip through a wall with the push mechanic from right to left you have to find a way to travel at least 10 pixels into the wall to avoid auto correction to the right.&lt;br /&gt;
&lt;br /&gt;
Certain objects can pixel port you even further, enemies can also pixel port you.&lt;br /&gt;
&lt;br /&gt;
===Eggs===&lt;br /&gt;
&lt;br /&gt;
====Shooting Through Walls====&lt;br /&gt;
&lt;br /&gt;
[[File:4_5_eggclip.gif|frame|right|Egg Clip in 4-5]]&lt;br /&gt;
&lt;br /&gt;
It is possible to shoot eggs through one block thick walls when standing more than 3 pixels inside it. Only works to the left, however in the [http://tasvideos.org/3865S.html 100% TAS] they managed to do it to the right on a flower in 3-7 because the flower hitbox was inside the wall. &lt;br /&gt;
&lt;br /&gt;
This basically uses the same method as [[TAS Tricks#Walljumping|Wall-jumping]] except that you don&#039;t need to jump. &lt;br /&gt;
&lt;br /&gt;
====Egg physics====&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
====Huffin&#039; Puffins====&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
====Egg RNG(?)====&lt;br /&gt;
Eggs even with the same color can act differently with the same positioning/conditions. This can make movie editing unsynchronized. This definitely needs some research.&lt;br /&gt;
&lt;br /&gt;
A theory is that it depends on the velocity of the eggs when you pick them up.&lt;br /&gt;
&lt;br /&gt;
===Flatbed Ferry&#039;s (Platforms)===&lt;br /&gt;
These handles Yoshi as if he was standing on the ground when standing on them, so Yoshi&#039;s velocity will be 0. When jumping off them Yoshi&#039;s speed will instantly increase with the platforms velocity. So jumping multiple times on them can be abused to achieve 2048 X-velocity.&lt;br /&gt;
&lt;br /&gt;
Run on these for as long as possible whenever you see one moving horizontally the way you&#039;re heading, this will move you further forward, however your velocity wont increase. Of course the opposite for platforms moving the opposite direction.&lt;br /&gt;
&lt;br /&gt;
Sometimes it&#039;s possible to gain a boost off them in Y-velocity by doing a [[Advanced Tricks#Perfect Jump|Perfect Jump]], this is due to them moving upwards for a very small amount of time before going down, an example would be the 3 platforms in 2-8.&lt;br /&gt;
&lt;br /&gt;
Performing a [[Advanced Tricks#Perfect Jump|Perfect Jump]] on a Flatbed Ferry will not eat your flutter.&lt;br /&gt;
&lt;br /&gt;
===Stairs===&lt;br /&gt;
Stairs kills Yoshi&#039;s momentum upon landing on them, sets Yoshi&#039;s x/y velocity to +/-256(1 pixel per frame) when pressing left or right and pixelports.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to clip through stairs by:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height:20px;&amp;quot;&amp;gt;Travelling over 10 x-pixels, losing under 8 y-pixels between the steps. (Unconfirmed)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height:20px;&amp;quot;&amp;gt;Having negative y-velocity to avoid sticking onto the stair, for example fluttering.&amp;lt;/span&amp;gt;&lt;br /&gt;
*Multiple frame perfect Tounguing while holding forward.&lt;br /&gt;
*Pixel perfect jumping onto another ledge connected to the stair, like in 2-4.&lt;br /&gt;
&lt;br /&gt;
===Koopa Shells===&lt;br /&gt;
[[File:4_8_koopa_shell_ride.gif|frame|right|Koopa shell abuse in the 100% TAS to achieve pixelport off Spike Ball.]]&lt;br /&gt;
&lt;br /&gt;
Koopa shells can be used as portable platforms, because you can bounce on them and tounge them back at the same time (frame perfect).&lt;br /&gt;
&lt;br /&gt;
When bouncing on the shell of a Koopa, you become invulnerable for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
===Arrow Lifts===&lt;br /&gt;
See [[Glitch_List#Arrow Teleporting|arrow_teleporting]] for an important glitch.&lt;br /&gt;
&lt;br /&gt;
Arrow Lifts spins in a pattern of 4-4-4-6-4-4-4-6 and repeats from 512 to 0 (512 is 0). They do not appear to affect yoshi&#039;s velocity in any way.&lt;br /&gt;
Performing a [Tricks#Perfect_Jump|Perfect Jump] on an Arrow Lift will not eat your flutter.&lt;br /&gt;
&lt;br /&gt;
===Balloons===&lt;br /&gt;
You can manipulate where they go depending on where you jump on them. Scrolling your screen upwards will also spawn them higher. They don&#039;t appear to affect Yoshi&#039;s movement except just carrying you upwards.&lt;br /&gt;
&lt;br /&gt;
===Seesaw Bridges===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Chomp Rocks===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Snow Balls===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Dr. Freezegoods===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Spring Balls===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Spinning Platforms===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Falling Rocks===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Crates===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Clouds===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Bullet Bills===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Bubbles===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Buckets===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Fuzzies===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Penguins===&lt;br /&gt;
Colliding with a penguin instantly sets your X-velocity to 768. Colliding with it from underneath bounces you down to 1151 Y-velocity. Penguins also cancels your ground pound.&lt;br /&gt;
&lt;br /&gt;
===Spray Fish===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Big Egg Aiming===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Melon Bugs===&lt;br /&gt;
When colliding with a melon bug while having 0 or the same negative/positive side of velocity(possible with opposite velocity in the air with some angles), it carries over its momentum to Yoshi. This is can be abused to achieve incredibly high speeds by spitting it out and ricocheting it over and over. This was used in the [http://tasvideos.org/3865S.html 100% TAS] to clip through walls at 4-5.&lt;br /&gt;
&lt;br /&gt;
If you collide with it with opposite velocity in the air you can freeze in X-position but still keep your velocity, so upon eating the Melon Bug or fluttering to get it out of your way, you will carry on travelling at that velocity.&lt;br /&gt;
&lt;br /&gt;
Tapping &amp;lt; for 1 frame when trying to push a Melon Bug to the left will instantly set your velocity to -576.&lt;br /&gt;
&lt;br /&gt;
==Terrain==&lt;br /&gt;
&lt;br /&gt;
===Mud===&lt;br /&gt;
Yoshi&#039;s speed varies between 248-260 when running at full speed on mud. It goes in loops like this 248-254-260-252-258-250-256, giving an average of 254 sub-pixels per frame. &lt;br /&gt;
&lt;br /&gt;
Since it doesn&#039;t multiply by 8 this means it&#039;s possible to get ~766 speed from this while accelerating without the use of slope oscillation. But generally you wanna keep yourself off mud to avoid speed loss.&lt;br /&gt;
&lt;br /&gt;
Fun fact: Holding the opposite direction to turn around on mud slows you down by 6 velocity per frame while not holding any direction slows you down by 8 velocity per frame. So it&#039;s kind of counter-intuitive that holding the opposite direction actually makes you turn around slower.&lt;br /&gt;
&lt;br /&gt;
[[Tricks#Perfect Jump|Perfect Jumping]] can be used to avoid slowdown.&lt;br /&gt;
&lt;br /&gt;
===Snow===&lt;br /&gt;
Snow makes Yoshi accelerate 8 velocity per frame (2 times slower than normally).&lt;br /&gt;
&lt;br /&gt;
The max speed goes in loops of 608-656 making the average max velocity 640 sub-pixels per frame.&lt;br /&gt;
&lt;br /&gt;
Another fun fact: Same here, holding the opposite direction to turn around slows you down by 8 velocity per frame rather than 48 velocity per frame.&lt;br /&gt;
&lt;br /&gt;
[[Tricks#Perfect Jump|Perfect Jumping]] will slow you down by 48 velocity, however if you combine it with certain inputs you can avoid loosing speed: &amp;quot;&amp;lt; &amp;gt; &amp;gt; &amp;lt;+B&amp;quot; &amp;quot;&amp;lt; &amp;gt; &amp;gt; B&amp;quot; &amp;quot;&amp;lt;+B &amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Ice===&lt;br /&gt;
Ice physics causes Yoshi to accelerate 4 velocity per frame (4 times slower than normally) and stopping takes 8 times longer, holding the other direction doesn&#039;t make stopping faster, however ducking does.&lt;br /&gt;
&lt;br /&gt;
The max speed varies between 764 and 768 every frame, granting an average of 766 sub-pixels per frame, which is faster than regular running without slope oscillation.&lt;br /&gt;
&lt;br /&gt;
It should be pretty obvious now that you shouldn&#039;t be on ice unless you&#039;re travelling at full speed without access of slope oscillation to achieve ~767.&lt;br /&gt;
&lt;br /&gt;
To face backwards without loosing speed just tap &amp;lt; once between the &amp;gt;&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
Water acceleration is 6 velocity per frame (3 times slower than normally).&lt;br /&gt;
&lt;br /&gt;
Landing in water kills all your momentum.&lt;br /&gt;
&lt;br /&gt;
The max speed goes in loops of 381-387 or 382-388 if you jumped into shallow water and started accelerating before it, making the average velocity 384/385. This can be abused to achieve ~766 velocity without slope oscillation.&lt;br /&gt;
&lt;br /&gt;
Holding the other direction to turn around slows you down by 10 velocity per frame while not holding any direction slows you down by 3 velocity per frame.&lt;br /&gt;
&lt;br /&gt;
Usually it&#039;s fastest to just flutter over big water pools.&lt;br /&gt;
&lt;br /&gt;
===Waterfalls===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
&lt;br /&gt;
===Baby Mario===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Helicopter===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Car===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Submarine===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Mole Tank===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Train===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Ski===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
===Snowball===&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
==RNG==&lt;br /&gt;
TO-DO&lt;br /&gt;
&lt;br /&gt;
==Lag==&lt;br /&gt;
Lag appears when there are too many calculations for the console to handle, the SNES handles this by slowing down the game (producing lag frames) to let the CPU catch up. Notice how the music doesn&#039;t slow down during lag, this is due to it running on a separate core.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re noticing lag but the lag counter doesn&#039;t increase, it&#039;s your own computer lagging and not the game. This does not affect recording uncompressed .avis because it captures frame per frame.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot of lag in this game however due to the differences between emulator and console, this may be hard to research about.&lt;br /&gt;
&lt;br /&gt;
Reducing amount of sprites on the screen or the movement of them can reduce lag.&lt;br /&gt;
&lt;br /&gt;
Stars are a major creator of lag. Any action that creates them (Red egg collision, star cloud, POW block) can result in a couple frames of lag, depending on total sprites on screen. As with manipulating star spawns by doing different button combinations on the frame of star creation, the lag frames can be minimized as well using the same method. Letting go of all inputs on that frame is one way to reduce lag. NOTE: Not all lag frames can be removed. If you still have one or two after a long time spent trying to remove them, it might be worth moving on. Keep in mind that stars doesn&#039;t despawn when scrolling them off-screen, so they can still cause lag.&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:2-2_inputs.png&amp;diff=6380</id>
		<title>File:2-2 inputs.png</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:2-2_inputs.png&amp;diff=6380"/>
		<updated>2026-05-13T02:25:52Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-2 inputs&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:2-2.png&amp;diff=6379</id>
		<title>File:2-2.png</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:2-2.png&amp;diff=6379"/>
		<updated>2026-05-13T02:24:30Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2-2 Pole&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6373</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6373"/>
		<updated>2026-05-07T03:00:26Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: /* 3-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a trick that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Activate tongue glitch near the large spring just after the middle ring in the first room. After the room beings to corrupt, get hit by an enemy to prevent a crash. While still in the glitched state, climb up to the transition region to the 2nd room and enter it from above.&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* &#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Use a POW to do Tongue Glitch and then make your way to the screen exit sprite [https://yoshi.science/index.php/File:1-6_screen_exit.png] on the right (the one that normally takes you back to the cave. [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-7 and make big eggs. Do tongue glitch. Step on the gray blocks (see video), scroll the screen up, tongue UP and get hit while the tongue is retracting. Yoshi HAS to be on top of the blocks and facing LEFT. Grab baby Mario and go left. Be careful not to get hit by Lakitu&#039;s projectiles. Keep holding left (never right). Scroll the screen like in the video. Stop and don&#039;t hold anything. The very moment the screen starts to corrupt, hold DOWN. You should be free of the tongue glitch state. Follow the path on the video and enter that door to 1-1 warp. [https://www.youtube.com/watch?v=G-jzxZ_p2Lo]&lt;br /&gt;
&lt;br /&gt;
===2-8===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-8 with a baxtered big egg from 2-7. Enter the pipe to the key pot area. Tongue a shyguy from the pipe and make sure to run on the pipe after you do it. This is to prevent the screen from scrolling up. Do tongue glitch and keep going left. Once you reach the platform above the entrapped flower, drop down and immediately hold right. Wait while the camera pans until you can only see 1 or 2 ghost guys on the left, then tap left to lock the camera. Tongue UP while facing RIGHT, and get hit by the last ghost guy&#039;s bomb while the tongue is retracting. Right after you get hit, go right, reclaim Baby Mario, and stop around the center of the platform above the flower, letting the camera pan all the way to the right and then to the left. Once the ghost guy destroys the rightmost tile of the platform, drop down and hold left into the wall, you&#039;ll get the TG cancel. &#039;scroll&#039; the screen down after it cancels then run right, you&#039;ll teleport up top. Flutter to the right, enter the pipe, and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=4-E55Nj6Nqs]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 3-4 with a baxtered big egg, and enter the 2nd door on the 2nd screen. Go to the left and eat a monkey. Get tongue glitch making sure you don&#039;t kill the right fish. This can be done either by standing next to the left or right wall of the screen. Tongue while facing RIGHT and get hit by the fish while the tongue is retracting. Reclaim baby Mario, and flutter left until you can see the winged cloud onscreen. Then, stop holding jump, hold right and keep swimming. Stop once you&#039;re around the right area (see video). You can tell where you are by the splashes Yoshi makes while swimming. The area where this works is quite large, so you should get it every time. The very moment you see the screen scroll down (it&#039;s very subtle), hold DOWN. You&#039;ll get the TG cancellation 100% of the time. Flutter left making sure to spawn the door, enter it and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=jxWvkyRb43Y]&lt;br /&gt;
&lt;br /&gt;
===3-6===&lt;br /&gt;
Push the chomp rock to the left and then down into the lower section. Gett in front of it and let it push you into the screen exit, to 1-1 warp. This is slower for any% but would save time in 100. [https://youtu.be/RmcpOxztnQc?si=j96lhIN6feQMYnA2&amp;amp;t=25]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can also warp using the null egg (faster than rock method) [https://youtu.be/2jkXXeH8s9g?si=E2I9NC3b-NUl9tdo&amp;amp;t=11]&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
* In the submarine room [https://youtu.be/ZjoH0UjoUqk?si=iJY9HsD5dbEeAquV&amp;amp;t=22], do a bunch of perfect flutters upon entry to get high enough to reach the screen exit above you. Should save around 1 second.&lt;br /&gt;
* There&#039;s another warp in the coin arrow monkey room. It&#039;s slower for any% but would save around 14 seconds in 100.[https://www.youtube.com/watch?v=SZgXx1uxN1A]&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 4-4 with a baxtered big egg and, ideally in a full run, 1 normal egg. Let one (and not two or zero) of the incoming chomps eat the ground. Get tongue glitch. Get to the end of the shark chomp area, tongue UP while facing LEFT and get hit while the tongue is retracting. Hold right to hug the wall, then tap left until when you hit the egg block until it spawns eggs to the right and not to the left; then, tap left 1 pixel more. That&#039;s BC. You&#039;ll get TGC. Hit the cloud, hold right to despawn the left wall, climb the stariway to heaven and enter the pipe to 1-1 warp. [https://www.youtube.com/watch?v=HHBulevwYgg]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===4-8===&lt;br /&gt;
Not a 1-1 warp but a warp to another room nonetheless. At the end of the first room in the lower section, shoot the winged cloud, do an arrow teleport and enter the door while the winged cloud is opening to warp to the room above. This skips having to grab the key. [https://youtu.be/zn52dKJCyxA]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&lt;br /&gt;
Enter 5-3 second screen.&lt;br /&gt;
Grab the fire melon and melt the 2 ice blocks.&lt;br /&gt;
Eat a penguin and get tongue glitch via the midring.&lt;br /&gt;
Go right and stand below the balloon with the bomb, while facing RIGHT (you can grounp pound to stop your momentum). Tongue, and get hit while the tongue is retracting.&lt;br /&gt;
Reclaim baby Mario and hold left. You&#039;ll automatically grab the superstar.&lt;br /&gt;
As Super Baby Mario, go all the way to the start of the sublevel. Before the timer runs out, you want to stand at the left of the tree while facing right (be sure you&#039;re left enough so Mario doesn&#039;t spawn snow from it). Then, gently and repeatedly tap the right button until you can see snow falling from the tree. That&#039;s the right pixel and requires no visual cues, so you don&#039;t have to get it while in Super Baby form necesarly, you can get it a bit later if needed.&lt;br /&gt;
NOTE: if you get a really low subpixel, you might not spawn snow when the screen starts to corrupt, which is needed for the trick to work. So when you&#039;re tapping, don&#039;t make the shortest tap imaginable, to ensure you get a medium/high subpixel.&lt;br /&gt;
After you transform back into Yoshi, the music from the Overworld Theme will start from the beginning. You have to wait until it repeats and then press and hold LEFT exactly 1 frame before the last 8th note of the main melody in that bar, see the sheet music: [https://yoshi.science/index.php/File:5-3_sheet_music_2.jpg].&lt;br /&gt;
Once you get the TGC (0F00, 0F04 and 0F05 should be BC, 10 and 20 respectively), just drop to the right, enter the pipe and you&#039;ll 1-1 warp. &lt;br /&gt;
[https://www.youtube.com/watch?v=pSZaX-Su0-Q]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;old strat&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Enter 5-3 second screen. Grab the fire melon and melt the 2 ice blocks. Eat a penguin and get tongue glitch via the midring. Go right and stand below the balloon with the bomb, while facing RIGHT (you can ground pound to stop your momentum). Tongue UP, and get hit while the tongue is retracting. Reclaim baby Mario and hold left. You&#039;ll automatically grab the superstar. As Super Baby Mario, go all the way to the start of the screen. Before the timer runs out, you want to stand &#039;&#039;exactly&#039;&#039; in this position facing right (it&#039;s pixel perfect). [https://yoshi.science/index.php/File:5-3_warp_lineup.jpg] Use Mario&#039;s right eye and nose and the egg dispenser as visual cues. If you don&#039;t get the right pixel before before Mario transforms, you can adjust it afterwards as well. After you transform back into Yoshi, the music from the Overworld Theme will start from the beginning. You have to wait until it repeats and then press and hold LEFT and press and hold JUMP, timing it with beats 2 and 3 of the music, coinciding with the notes in the counter-melody. See the sheet music [https://yoshi.science/index.php/File:Overworld_sheet_music.jpeg] to see exactly when to press. Both of these are frame perfect. Once you get the tongue glitch cancel, (0F00 and 0F04 should be A2 and 10 respectively), jump right, flutter 2 times, then run along those blocks and do a full jump+flutter on the edge. You&#039;ll reach the part with the coins and a pipe offscreen. Be careful to flutter close to the ceiling until you have reached the pipe, otherwise you might die. (You can alternatively go over the top and then drop and turn left to enter the pipe, but that&#039;s slower). Enter the pipe offscreen and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=ox-nWnPfVOU]&lt;br /&gt;
&lt;br /&gt;
old alternative strat [https://www.youtube.com/watch?v=HQhxK_fXX80]&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-1===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&lt;br /&gt;
Enter 6-1 with a big egg and enter the !Switch bonus subarea&lt;br /&gt;
Hold left as you&#039;re entering the subarea, and run along the slope until you get to the yellow platform (this is to later make the timing on the last part more consistent)&lt;br /&gt;
Ride the yellow platform, eat a shy guy, and get TG.&lt;br /&gt;
Step on the second yellow platform but keep riding the first one; also, the first one has to be ahead of the other.&lt;br /&gt;
Position yoshi on the right edge of the yellow platform while facing left; when you collect the coin immediately below the shy guys at the top, jump, tongue up, and get hit by them while the tongue is retracting; if your timing is right, you should get hit while still being able to flutter and reclaim Mario.&lt;br /&gt;
Step on the right edge of the yellow platform again. Scroll down the screen and then gently tap left exactly until Yoshi is not collecting the vertical line of coins.&lt;br /&gt;
When the yellow platform exactly aligns with the center of the last coin, hold left. You should get A2 (it&#039;s frame perfect).&lt;br /&gt;
Jump on the platform and over the warp, and enter it from the wrong side to 1-1 warp. If you miss the jump on the yellow platform, you can back it up by scrolling the screen up to make the floor dissapear and enter the warp from the bottom. This would save less than 10 seconds probably. [https://www.youtube.com/watch?v=U6Mbeg9koQQ]&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
null egg to get midring -&amp;gt; death warp to after lava log ride section [https://youtu.be/aqIYAm7CP90?si=K-CLZs6wI6o0CmMX&amp;amp;t=82]&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition. [https://www.youtube.com/watch?v=ul13hebSxBo]&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
1. You need at least 13 stars before the second screen, so you gotta go through the middle ring on the first screen.&lt;br /&gt;
2. Activate the green platform, eat the first cloud drop and get TG like shown in the video.&lt;br /&gt;
3. Stand on the edge of the platform while facing left. Tongue up and get hit by the cloud drop while tongue is retracting.&lt;br /&gt;
4. Immediately after you get hit, hold DOWN so you don&#039;t fall off the platform. When you&#039;re safe, release down.&lt;br /&gt;
5. When the green platform is about to fall (and the camera is panning to the right), go right for a little, then tap left to lock the camera. You&#039;re looking to have a gap between the right side of the screen and the rock.&lt;br /&gt;
6. Hold nothing. You&#039;ll get hit by the cloud drop, resetting the TG.&lt;br /&gt;
7. AS SOON as you see the wall on the right despawn, flutter to the right. Take the middle ring, then flutter left to die on the spikes. [https://www.youtube.com/watch?v=3wjKpBPwyA4]&lt;br /&gt;
&lt;br /&gt;
other warp:&amp;lt;br&amp;gt;&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
===4-E===&lt;br /&gt;
In the hub room, push the crate from the upper section to the bottom right sewer entrance. Jump, ground pound, and use a melon item before you break the crate to interrupt your ground pound. Then press up to enter the sewer. You&#039;ll be at a higher position than if you had stood on the crate normally which will cause you to warp to where the sewer entrance above would take you [https://www.youtube.com/watch?v=A9hA5f0ov-Q]&lt;br /&gt;
&lt;br /&gt;
===6-E===&lt;br /&gt;
In room 4, get hit then reclaim Baby Mario while under the screen exit [https://www.youtube.com/watch?v=vFUgW-QPO8c]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;needs updating&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6372</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6372"/>
		<updated>2026-05-07T02:59:07Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: /* 1-6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a trick that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Activate tongue glitch near the large spring just after the middle ring in the first room. After the room beings to corrupt, get hit by an enemy to prevent a crash. While still in the glitched state, climb up to the transition region to the 2nd room and enter it from above.&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* &#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Use a POW to do Tongue Glitch and then make your way to the screen exit sprite [https://yoshi.science/index.php/File:1-6_screen_exit.png] on the right (the one that normally takes you back to the cave. [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-7 and make big eggs. Do tongue glitch. Step on the gray blocks (see video), scroll the screen up, tongue UP and get hit while the tongue is retracting. Yoshi HAS to be on top of the blocks and facing LEFT. Grab baby Mario and go left. Be careful not to get hit by Lakitu&#039;s projectiles. Keep holding left (never right). Scroll the screen like in the video. Stop and don&#039;t hold anything. The very moment the screen starts to corrupt, hold DOWN. You should be free of the tongue glitch state. Follow the path on the video and enter that door to 1-1 warp. [https://www.youtube.com/watch?v=G-jzxZ_p2Lo]&lt;br /&gt;
&lt;br /&gt;
===2-8===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-8 with a baxtered big egg from 2-7. Enter the pipe to the key pot area. Tongue a shyguy from the pipe and make sure to run on the pipe after you do it. This is to prevent the screen from scrolling up. Do tongue glitch and keep going left. Once you reach the platform above the entrapped flower, drop down and immediately hold right. Wait while the camera pans until you can only see 1 or 2 ghost guys on the left, then tap left to lock the camera. Tongue UP while facing RIGHT, and get hit by the last ghost guy&#039;s bomb while the tongue is retracting. Right after you get hit, go right, reclaim Baby Mario, and stop around the center of the platform above the flower, letting the camera pan all the way to the right and then to the left. Once the ghost guy destroys the rightmost tile of the platform, drop down and hold left into the wall, you&#039;ll get the TG cancel. &#039;scroll&#039; the screen down after it cancels then run right, you&#039;ll teleport up top. Flutter to the right, enter the pipe, and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=4-E55Nj6Nqs]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 3-4 with a baxtered big egg, and enter the 2nd door on the 2nd screen. Go to the left and eat a monkey. Get tongue glitch making sure you don&#039;t kill the right fish. This can be done either by standing next to the left or right wall of the screen. Tongue while facing RIGHT and get hit by the fish while the tongue is retracting. Reclaim baby Mario, and flutter left until you can see the winged cloud onscreen. Then, stop holding jump, hold right and keep swimming. Stop once you&#039;re around the right area (see video). You can tell where you are by the splashes Yoshi makes while swimming. The area where this works is quite large, so you should get it every time. The very moment you see the screen scroll down (it&#039;s very subtle), hold DOWN. You&#039;ll get the TG cancellation 100% of the time. Flutter left making sure to spawn the door, enter it and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=jxWvkyRb43Y]&lt;br /&gt;
&lt;br /&gt;
===3-6===&lt;br /&gt;
Push the chomp rock to the left and then down into the lower section. Gett in front of it and let it push you into the screen exit, to 1-1 warp. This is slower for any% but would save time in 100. [https://youtu.be/RmcpOxztnQc?si=j96lhIN6feQMYnA2&amp;amp;t=25]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can also warp using the null egg (faster than rock method) [https://youtu.be/2jkXXeH8s9g?si=E2I9NC3b-NUl9tdo&amp;amp;t=11]&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
In the submarine room [https://youtu.be/ZjoH0UjoUqk?si=iJY9HsD5dbEeAquV&amp;amp;t=22], do a bunch of perfect flutters upon entry to get high enough to reach the screen exit above you. Should save around 1 second. &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s another warp in the coin arrow monkey room. It&#039;s slower for any% but would save around 14 seconds in 100.[https://www.youtube.com/watch?v=SZgXx1uxN1A]&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 4-4 with a baxtered big egg and, ideally in a full run, 1 normal egg. Let one (and not two or zero) of the incoming chomps eat the ground. Get tongue glitch. Get to the end of the shark chomp area, tongue UP while facing LEFT and get hit while the tongue is retracting. Hold right to hug the wall, then tap left until when you hit the egg block until it spawns eggs to the right and not to the left; then, tap left 1 pixel more. That&#039;s BC. You&#039;ll get TGC. Hit the cloud, hold right to despawn the left wall, climb the stariway to heaven and enter the pipe to 1-1 warp. [https://www.youtube.com/watch?v=HHBulevwYgg]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===4-8===&lt;br /&gt;
Not a 1-1 warp but a warp to another room nonetheless. At the end of the first room in the lower section, shoot the winged cloud, do an arrow teleport and enter the door while the winged cloud is opening to warp to the room above. This skips having to grab the key. [https://youtu.be/zn52dKJCyxA]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&lt;br /&gt;
Enter 5-3 second screen.&lt;br /&gt;
Grab the fire melon and melt the 2 ice blocks.&lt;br /&gt;
Eat a penguin and get tongue glitch via the midring.&lt;br /&gt;
Go right and stand below the balloon with the bomb, while facing RIGHT (you can grounp pound to stop your momentum). Tongue, and get hit while the tongue is retracting.&lt;br /&gt;
Reclaim baby Mario and hold left. You&#039;ll automatically grab the superstar.&lt;br /&gt;
As Super Baby Mario, go all the way to the start of the sublevel. Before the timer runs out, you want to stand at the left of the tree while facing right (be sure you&#039;re left enough so Mario doesn&#039;t spawn snow from it). Then, gently and repeatedly tap the right button until you can see snow falling from the tree. That&#039;s the right pixel and requires no visual cues, so you don&#039;t have to get it while in Super Baby form necesarly, you can get it a bit later if needed.&lt;br /&gt;
NOTE: if you get a really low subpixel, you might not spawn snow when the screen starts to corrupt, which is needed for the trick to work. So when you&#039;re tapping, don&#039;t make the shortest tap imaginable, to ensure you get a medium/high subpixel.&lt;br /&gt;
After you transform back into Yoshi, the music from the Overworld Theme will start from the beginning. You have to wait until it repeats and then press and hold LEFT exactly 1 frame before the last 8th note of the main melody in that bar, see the sheet music: [https://yoshi.science/index.php/File:5-3_sheet_music_2.jpg].&lt;br /&gt;
Once you get the TGC (0F00, 0F04 and 0F05 should be BC, 10 and 20 respectively), just drop to the right, enter the pipe and you&#039;ll 1-1 warp. &lt;br /&gt;
[https://www.youtube.com/watch?v=pSZaX-Su0-Q]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;old strat&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
Enter 5-3 second screen. Grab the fire melon and melt the 2 ice blocks. Eat a penguin and get tongue glitch via the midring. Go right and stand below the balloon with the bomb, while facing RIGHT (you can ground pound to stop your momentum). Tongue UP, and get hit while the tongue is retracting. Reclaim baby Mario and hold left. You&#039;ll automatically grab the superstar. As Super Baby Mario, go all the way to the start of the screen. Before the timer runs out, you want to stand &#039;&#039;exactly&#039;&#039; in this position facing right (it&#039;s pixel perfect). [https://yoshi.science/index.php/File:5-3_warp_lineup.jpg] Use Mario&#039;s right eye and nose and the egg dispenser as visual cues. If you don&#039;t get the right pixel before before Mario transforms, you can adjust it afterwards as well. After you transform back into Yoshi, the music from the Overworld Theme will start from the beginning. You have to wait until it repeats and then press and hold LEFT and press and hold JUMP, timing it with beats 2 and 3 of the music, coinciding with the notes in the counter-melody. See the sheet music [https://yoshi.science/index.php/File:Overworld_sheet_music.jpeg] to see exactly when to press. Both of these are frame perfect. Once you get the tongue glitch cancel, (0F00 and 0F04 should be A2 and 10 respectively), jump right, flutter 2 times, then run along those blocks and do a full jump+flutter on the edge. You&#039;ll reach the part with the coins and a pipe offscreen. Be careful to flutter close to the ceiling until you have reached the pipe, otherwise you might die. (You can alternatively go over the top and then drop and turn left to enter the pipe, but that&#039;s slower). Enter the pipe offscreen and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=ox-nWnPfVOU]&lt;br /&gt;
&lt;br /&gt;
old alternative strat [https://www.youtube.com/watch?v=HQhxK_fXX80]&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-1===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&lt;br /&gt;
Enter 6-1 with a big egg and enter the !Switch bonus subarea&lt;br /&gt;
Hold left as you&#039;re entering the subarea, and run along the slope until you get to the yellow platform (this is to later make the timing on the last part more consistent)&lt;br /&gt;
Ride the yellow platform, eat a shy guy, and get TG.&lt;br /&gt;
Step on the second yellow platform but keep riding the first one; also, the first one has to be ahead of the other.&lt;br /&gt;
Position yoshi on the right edge of the yellow platform while facing left; when you collect the coin immediately below the shy guys at the top, jump, tongue up, and get hit by them while the tongue is retracting; if your timing is right, you should get hit while still being able to flutter and reclaim Mario.&lt;br /&gt;
Step on the right edge of the yellow platform again. Scroll down the screen and then gently tap left exactly until Yoshi is not collecting the vertical line of coins.&lt;br /&gt;
When the yellow platform exactly aligns with the center of the last coin, hold left. You should get A2 (it&#039;s frame perfect).&lt;br /&gt;
Jump on the platform and over the warp, and enter it from the wrong side to 1-1 warp. If you miss the jump on the yellow platform, you can back it up by scrolling the screen up to make the floor dissapear and enter the warp from the bottom. This would save less than 10 seconds probably. [https://www.youtube.com/watch?v=U6Mbeg9koQQ]&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
null egg to get midring -&amp;gt; death warp to after lava log ride section [https://youtu.be/aqIYAm7CP90?si=K-CLZs6wI6o0CmMX&amp;amp;t=82]&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition. [https://www.youtube.com/watch?v=ul13hebSxBo]&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
1. You need at least 13 stars before the second screen, so you gotta go through the middle ring on the first screen.&lt;br /&gt;
2. Activate the green platform, eat the first cloud drop and get TG like shown in the video.&lt;br /&gt;
3. Stand on the edge of the platform while facing left. Tongue up and get hit by the cloud drop while tongue is retracting.&lt;br /&gt;
4. Immediately after you get hit, hold DOWN so you don&#039;t fall off the platform. When you&#039;re safe, release down.&lt;br /&gt;
5. When the green platform is about to fall (and the camera is panning to the right), go right for a little, then tap left to lock the camera. You&#039;re looking to have a gap between the right side of the screen and the rock.&lt;br /&gt;
6. Hold nothing. You&#039;ll get hit by the cloud drop, resetting the TG.&lt;br /&gt;
7. AS SOON as you see the wall on the right despawn, flutter to the right. Take the middle ring, then flutter left to die on the spikes. [https://www.youtube.com/watch?v=3wjKpBPwyA4]&lt;br /&gt;
&lt;br /&gt;
other warp:&amp;lt;br&amp;gt;&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
===4-E===&lt;br /&gt;
In the hub room, push the crate from the upper section to the bottom right sewer entrance. Jump, ground pound, and use a melon item before you break the crate to interrupt your ground pound. Then press up to enter the sewer. You&#039;ll be at a higher position than if you had stood on the crate normally which will cause you to warp to where the sewer entrance above would take you [https://www.youtube.com/watch?v=A9hA5f0ov-Q]&lt;br /&gt;
&lt;br /&gt;
===6-E===&lt;br /&gt;
In room 4, get hit then reclaim Baby Mario while under the screen exit [https://www.youtube.com/watch?v=vFUgW-QPO8c]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;needs updating&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6349</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6349"/>
		<updated>2026-05-03T12:09:49Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: Added 4-4 warp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a trick that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Activate tongue glitch near the large spring just after the middle ring in the first room. After the room beings to corrupt, get hit by an enemy to prevent a crash. While still in the glitched state, climb up to the transition region to the 2nd room and enter it from above.&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-7 and make big eggs. Do tongue glitch. Step on the gray blocks (see video), scroll the screen up, tongue UP and get hit while the tongue is retracting. Yoshi HAS to be on top of the blocks and facing LEFT. Grab baby Mario and go left. Be careful not to get hit by Lakitu&#039;s projectiles. Keep holding left (never right). Scroll the screen like in the video. Stop and don&#039;t hold anything. The very moment the screen starts to corrupt, hold DOWN. You should be free of the tongue glitch state. Follow the path on the video and enter that door to 1-1 warp. [https://www.youtube.com/watch?v=G-jzxZ_p2Lo]&lt;br /&gt;
&lt;br /&gt;
===2-8===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 2-8 with a baxtered big egg from 2-7. Enter the pipe to the key pot area. Tongue a shyguy from the pipe and make sure to run on the pipe after you do it. This is to prevent the screen from scrolling up. Do tongue glitch and keep going left. Once you reach the platform above the entrapped flower, drop down and immediately hold right. Wait while the camera pans until you can only see 1 or 2 ghost guys on the left, then tap left to lock the camera. Tongue UP while facing RIGHT, and get hit by the last ghost guy&#039;s bomb while the tongue is retracting. Right after you get hit, go right, reclaim Baby Mario, and stop around the center of the platform above the flower, letting the camera pan all the way to the right and then to the left. Once the ghost guy destroys the rightmost tile of the platform, drop down and hold left into the wall, you&#039;ll get the TG cancel. &#039;scroll&#039; the screen down after it cancels then run right, you&#039;ll teleport up top. Flutter to the right, enter the pipe, and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=4-E55Nj6Nqs]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 3-4 with a baxtered big egg, and enter the 2nd door on the 2nd screen. Go to the left and eat a monkey. Get tongue glitch making sure you don&#039;t kill the right fish. This can be done either by standing next to the left or right wall of the screen. Tongue while facing RIGHT and get hit by the fish while the tongue is retracting. Reclaim baby Mario, and flutter left until you can see the winged cloud onscreen. Then, stop holding jump, hold right and keep swimming. Stop once you&#039;re around the right area (see video). You can tell where you are by the splashes Yoshi makes while swimming. The area where this works is quite large, so you should get it every time. The very moment you see the screen scroll down (it&#039;s very subtle), hold DOWN. You&#039;ll get the TG cancellation 100% of the time. Flutter left making sure to spawn the door, enter it and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=jxWvkyRb43Y]&lt;br /&gt;
&lt;br /&gt;
===3-6===&lt;br /&gt;
Push the chomp rock to the left and then down into the lower section. Gett in front of it and let it push you into the screen exit, to 1-1 warp. This is slower for any% but would save time in 100. [https://youtu.be/RmcpOxztnQc?si=j96lhIN6feQMYnA2&amp;amp;t=25]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
You can also warp using the null egg (faster than rock method) [https://youtu.be/2jkXXeH8s9g?si=E2I9NC3b-NUl9tdo&amp;amp;t=11]&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
In the submarine room [https://youtu.be/ZjoH0UjoUqk?si=iJY9HsD5dbEeAquV&amp;amp;t=22], do a bunch of perfect flutters upon entry to get high enough to reach the screen exit above you. Should save around 1 second. &amp;lt;br/&amp;gt;&lt;br /&gt;
There&#039;s another warp in the coin arrow monkey room. It&#039;s slower for any% but would save around 14 seconds in 100.[https://www.youtube.com/watch?v=SZgXx1uxN1A]&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-4===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 4-4 with a baxtered big egg and, ideally in a full run, 1 normal egg. Let one (and not two or zero) of the incoming chomps eat the ground. Get tongue glitch. Get to the end of the shark chomp area, tongue UP while facing LEFT and get hit while the tongue is retracting. Hold right to hug the wall, then tap left until when you hit the egg block until it spawns eggs to the right and not to the left; then, tap left 1 pixel more. That&#039;s BC. You&#039;ll get TGC. Hit the cloud, hold right to despawn the left wall, climb the stariway to heaven and enter the pipe to 1-1 warp. [https://www.youtube.com/watch?v=HHBulevwYgg]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===4-8===&lt;br /&gt;
Not a 1-1 warp but a warp to another room nonetheless. At the end of the first room in the lower section, shoot the winged cloud, do an arrow teleport and enter the door while the winged cloud is opening to warp to the room above. This skips having to grab the key. [https://youtu.be/zn52dKJCyxA]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Tongue Glitch&#039;&#039;&#039;: Enter 5-3 second screen. Grab the fire melon and melt the 2 ice blocks. Eat a penguin and get tongue glitch via the midring. Go right and stand below the balloon with the bomb, while facing RIGHT (you can ground pound to stop your momentum). Tongue UP, and get hit while the tongue is retracting. Reclaim baby Mario and hold left. You&#039;ll automatically grab the superstar. As Super Baby Mario, go all the way to the start of the screen. Before the timer runs out, you want to stand &#039;&#039;exactly&#039;&#039; in this position facing right (it&#039;s pixel perfect). [https://yoshi.science/index.php/File:5-3_warp_lineup.jpg] Use Mario&#039;s right eye and nose and the egg dispenser as visual cues. If you don&#039;t get the right pixel before before Mario transforms, you can adjust it afterwards as well. After you transform back into Yoshi, the music from the Overworld Theme will start from the beginning. You have to wait until it repeats and then press and hold LEFT and press and hold JUMP, timing it with beats 2 and 3 of the music, coinciding with the notes in the counter-melody. See the sheet music [https://yoshi.science/index.php/File:Overworld_sheet_music.jpeg] to see exactly when to press. Both of these are frame perfect. Once you get the tongue glitch cancel, (0F00 and 0F04 should be A2 and 10 respectively), jump right, flutter 2 times, then run along those blocks and do a full jump+flutter on the edge. You&#039;ll reach the part with the coins and a pipe offscreen. Be careful to flutter close to the ceiling until you have reached the pipe, otherwise you might die. (You can alternatively go over the top and then drop and turn left to enter the pipe, but that&#039;s slower). Enter the pipe offscreen and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=ox-nWnPfVOU]&lt;br /&gt;
&lt;br /&gt;
old alternative strat [https://www.youtube.com/watch?v=HQhxK_fXX80]&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
null egg to get midring -&amp;gt; death warp to after lava log ride section [https://youtu.be/aqIYAm7CP90?si=K-CLZs6wI6o0CmMX&amp;amp;t=82]&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition. [https://www.youtube.com/watch?v=ul13hebSxBo]&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
===4-E===&lt;br /&gt;
In the hub room, push the crate from the upper section to the bottom right sewer entrance. Jump, ground pound, and use a melon item before you break the crate to interrupt your ground pound. Then press up to enter the sewer. You&#039;ll be at a higher position than if you had stood on the crate normally which will cause you to warp to where the sewer entrance above would take you [https://www.youtube.com/watch?v=A9hA5f0ov-Q]&lt;br /&gt;
&lt;br /&gt;
===6-E===&lt;br /&gt;
In room 4, get hit then reclaim Baby Mario while under the screen exit [https://www.youtube.com/watch?v=vFUgW-QPO8c]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;needs updating&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6310</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6310"/>
		<updated>2026-04-29T14:09:58Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: 1-2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a trick that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
Activate tongue glitch near the large spring just after the middle ring in the first room. After the room beings to corrupt, get hit by an enemy to prevent a crash. While still in the glitched state, climb up to the transition region to the 2nd room and enter it from above.&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
Enter 2-7 and make big eggs. Do tongue glitch. Step on the gray blocks (see video), scroll the screen up, tongue UP and get hit while the tongue is retracting. Yoshi HAS to be on top of the blocks and facing LEFT. Grab baby Mario and go left. Be careful not to get hit by Lakitu&#039;s projectiles. Keep holding left (never right). Scroll the screen like in the video. Stop and don&#039;t hold anything. The very moment the screen starts to corrupt, hold DOWN. You should be free of the tongue glitch state. Follow the path on the video and enter that door to 1-1 warp. [https://www.youtube.com/watch?v=G-jzxZ_p2Lo]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
Enter 3-4 with a baxtered big egg, and enter the 2nd door on the 2nd screen. Go to the left and eat a monkey. Get tongue glitch making sure you don&#039;t kill the right fish. This can be done either by standing next to the left or right wall of the screen. Tongue while facing RIGHT and get hit by the fish while the tongue is retracting. Reclaim baby Mario, and flutter left until you can see the winged cloud onscreen. Then, stop holding jump, hold right and keep swimming. Stop once you&#039;re around the right area (see video). You can tell where you are by the splashes Yoshi makes while swimming. The area where this works is quite large, so you should get it every time. The very moment you see the screen scroll down (it&#039;s very subtle), hold DOWN. You&#039;ll get the TG cancellation 100% of the time. Flutter left making sure to spawn the door, enter it and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=jxWvkyRb43Y]&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
Information and video coming soon.&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (tongue glitch)&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information and video coming soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition.&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6309</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6309"/>
		<updated>2026-04-29T14:06:18Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: Added Pablo&amp;#039;s recent discoveries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a trick that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
Information and video coming soon (tongue glitch).&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
Enter 2-7 and make big eggs. Do tongue glitch. Step on the gray blocks (see video), scroll the screen up, tongue UP and get hit while the tongue is retracting. Yoshi HAS to be on top of the blocks and facing LEFT. Grab baby Mario and go left. Be careful not to get hit by Lakitu&#039;s projectiles. Keep holding left (never right). Scroll the screen like in the video. Stop and don&#039;t hold anything. The very moment the screen starts to corrupt, hold DOWN. You should be free of the tongue glitch state. Follow the path on the video and enter that door to 1-1 warp. [https://www.youtube.com/watch?v=G-jzxZ_p2Lo]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
Enter 3-4 with a baxtered big egg, and enter the 2nd door on the 2nd screen. Go to the left and eat a monkey. Get tongue glitch making sure you don&#039;t kill the right fish. This can be done either by standing next to the left or right wall of the screen. Tongue while facing RIGHT and get hit by the fish while the tongue is retracting. Reclaim baby Mario, and flutter left until you can see the winged cloud onscreen. Then, stop holding jump, hold right and keep swimming. Stop once you&#039;re around the right area (see video). You can tell where you are by the splashes Yoshi makes while swimming. The area where this works is quite large, so you should get it every time. The very moment you see the screen scroll down (it&#039;s very subtle), hold DOWN. You&#039;ll get the TG cancellation 100% of the time. Flutter left making sure to spawn the door, enter it and you&#039;ll 1-1 warp. [https://www.youtube.com/watch?v=jxWvkyRb43Y]&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
Information and video coming soon.&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (tongue glitch)&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information and video coming soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition.&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6308</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6308"/>
		<updated>2026-04-29T06:25:40Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: /* How To Do Each Warp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a glitch that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
Information and video coming soon (tongue glitch).&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
Information and video coming soon (tongue glitch).&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
Information and video coming soon.&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (tongue glitch)&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information and video coming soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition.&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6307</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6307"/>
		<updated>2026-04-29T06:15:11Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: Small rewrites and added some new warps + placeholders for future edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
A 1-1 warp is a glitch that sends Yoshi to the top left corner of the level 1-1. Yoshi spawns high above the normal play area and will die if he falls too low. To survive, Yoshi must flutter 9 times while holding right, after which he may safely enter the final part of the level. If 1-1 is subsequently completed, the game will continue on as though you had just beaten the level in which the warp was activated. &lt;br /&gt;
&lt;br /&gt;
1-1 warps exist in many levels in the game. Although each warp is performed differently, they all follow the same general principle. The area that Yoshi is sent to when he enters a screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which screen transition he has entered. 1-1 warps are thus generally achieved by activating screen transitions in unexpected ways. For an image explanation, see [https://i.imgur.com/svyXfJh.jpg].&lt;br /&gt;
&lt;br /&gt;
1-1 warps are useful in speedruns as it can be faster to complete 1-1 than to complete the level in which the warp was activated. In total, 1-1 warps can save 4-5 minutes in a speedrun.&lt;br /&gt;
&lt;br /&gt;
In the video demonstration, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
Information and video coming soon (tongue glitch).&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
* At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
&lt;br /&gt;
* Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
Information and video coming soon (tongue glitch).&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
Information and video coming soon.&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (double sided pipe in the pipe room).&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
&#039;&#039;&#039;Theoretical&#039;&#039;&#039;: Information coming soon (transition below floor in the second room).&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
(Better information and video coming soon). At the end of the first room, push the chomp rock to the edge of the screen so that it comes to rest just before falling. Gently nudge the rock so that it begins falling off-screen. As it falls, jump on top of it and enter the screen transition.&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-2&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-6&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-8&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-4&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;6-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;2-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Warps&amp;diff=6306</id>
		<title>Warps</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Warps&amp;diff=6306"/>
		<updated>2026-04-29T05:29:52Z</updated>

		<summary type="html">&lt;p&gt;Nxcy: /* 1-3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=1-1 Warps=&lt;br /&gt;
{{#ev:youtube|ES66FGpYWXE|240x160|right|&#039;&#039;&#039;1-1 Warp Demonstration|frame}}&lt;br /&gt;
&lt;br /&gt;
Several situations can result in warping to level 1-1. When the warp is activated, you&#039;ll be dropped from the sky and must flutter 9 times while holding right to survive. If 1-1 is completed, the game will continue on as though you had just beaten the level in which the warp was activated. 1-1 Warps can save 4-5 minutes in total in a speedrun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each warp is performed differently depending on the level but they all follow the same general format. The area that Yoshi is sent to when he enters a pipe or screen transition is dependent on where Yoshi actually is and &#039;&#039;&#039;not&#039;&#039;&#039; which pipe/screen transition he has entered. Thus, entering a pipe from a different position than normal can result in Yoshi being sent to the coordinates 0,0, the top left corner of the first level, 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
Image explanation: [https://i.imgur.com/svyXfJh.jpg] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the video, a [[Tricks#Pipe_Jump|pipe jump]] is used to activate the 1-1 Warp, followed by 9 consecutive flutters to survive the fall and complete the level.&lt;br /&gt;
&lt;br /&gt;
===== Out-Of-Bounds Warping =====&lt;br /&gt;
&lt;br /&gt;
Sublevels are limited to screens 0x00-0x7F - if you warp above (1-6 for example) or below these, the game starts reading into the MAP16 tile data. This leads to 1-1 warps on SNES and varying results on GBA. Check out the [[GBA Info|GBA page]] for more information.&lt;br /&gt;
&lt;br /&gt;
==How To Do Each Warp==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=c5nQpY1-v4k|480x320|right|&#039;&#039;&#039;1-1 Warp Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
The tutorial video will teach you how to do all the relevant warps for speedrunning.&lt;br /&gt;
===1-1===&lt;br /&gt;
Go to the first pipe in the level and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://www.youtube.com/watch?v=ES66FGpYWXE]&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
*Push the chomp rock near the end of the cave up the hill towards the exit. Once the rock has enough speed to reach the exit, jump on top of it and hold down to duck. Exit the cave from on top of the rock to activate the 1-1 Warp.&lt;br /&gt;
&lt;br /&gt;
*Enter the secret bonus room near the end of the level. Hold B upon entering the room to begin fluttering. With enough [[Fluttering#Perfect_Flutter|perfect flutters]] and height gained you can go across the top to either the left or right side to activate the 1-1 Warp. [https://www.youtube.com/watch?v=2hjkrlRxRSU]&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
Enter the pipe that&#039;s next to the locked door (screen 2). Hug and face the wall on the right and begin aiming an egg. Shortly after the Piro Dangle enemy flames up, jump to the left and run into it to get hit. Then, quickly move back to the right. Wait for Baby Mario to touch the wall and then jump up (where you came in from). If you are high enough when you reclaim Baby Mario, the 1-1 Warp will activate. [https://youtu.be/qSDsenGO8qE?t=1]&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
At the end of the first cave, do a series of [[Movement#Perfect_Jump|perfect jumps]] on the yellow moving platform to keep the screen from scrolling up. This will allow you to enter the screen transition from higher than normal to activate the 1-1 Warp. [https://youtu.be/gNft0w9BFQA]&lt;br /&gt;
This saves an estimated 1.65 seconds over the IL WR and around 2 seconds over standard full run strategy.&lt;br /&gt;
&lt;br /&gt;
Alternate warp: [https://www.youtube.com/watch?v=TRvckWrd28U]&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
This level has 2 different ways of activating the 1-1 Warp! &amp;lt;br/&amp;gt;&lt;br /&gt;
*Go to the first pipe (the one that leads to the room with Poochy) and do a [[Tricks#Pipe_Jump|pipe jump]] to activate the 1-1 Warp. [https://youtu.be/3XrF_2cBOQ4] &amp;lt;br/&amp;gt;&lt;br /&gt;
*Jump on the bouncy arrow next to the midring and hold left. After you avoid the wall, hold right to enter the screen transition from above to activate the 1-1 Warp. [https://www.youtube.com/watch?v=amhaG11H6kE] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The second method is way harder and should be used only as a backup if you fail the first method.&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
On the second screen just before the horizontal pipe, lure the Boo Blah as close to the pipe as possible. You can use eggs or jump on its head to skip the animation where it raises its hands up. When it&#039;s right next to the pipe, jump on it and enter the pipe. Entering the pipe this way puts you at a higher position than normal, which activates the 1-1 Warp. [https://youtu.be/FRGBWPK_J2s?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is possible that you won&#039;t have enough height, even though you were standing on the Boo Blah when entering the pipe.&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
On the last screen of the level, enter the secret room via beanstalk and hidden !switch. Immediately start fluttering once you enter the room. Hold up to re-enter the pipe and activate the 1-1 Warp. [https://www.youtube.com/watch?v=7ibGjp0-okc] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You have a 2 frame window to flutter and enter the pipe first try. You can also do [[Fluttering#Perfect_Flutter|perfect flutters]] to gain height if you don&#039;t make it with the first one.&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
In cave section there is a theoretical warp by entering the door (from cloud in foam) as it is falling.&lt;br /&gt;
This is speculated to be possible with either walljump or, more practical, clipping in from corner below.&lt;br /&gt;
(time save unknown) [https://www.youtube.com/watch?v=sAamJ38-7wI]&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
On the second screen, tongue the first monkey then do a small jump off of the post and up-spit the monkey. Jump at the 2nd hanging vine and hold jump to bounce on the monkey after it jumps onto the vine, then do an [[Fluttering#Extended_Flutter|extended flutter]]. Keep holding right until you enter the screen transition to activate the 1-1 Warp. [https://youtu.be/9YwsGngSE58?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Make sure to not lose speed when you do the up-spit and avoid the mud, otherwise the monkey may not cooperate with you.&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
-Information and video coming soon-&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
Under normal circumstances, this 1-1 Warp cannot be activated, but it exists nonetheless. At the beginning of the last screen of the level, use the free movement feature on the [[Practice_Hack|Practice Hack]] and go just above the bouncy arrow to do the warp. [https://youtu.be/0ok-G8IqdAw]&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
Hold left after jumping on the bouncy arrow. If you are far enough to the left, the 1-1 Warp activate. This is by far the easiest warp to execute. [https://youtu.be/6weakeP7bRU?t=1]&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
At the start, grab a shy guy from the pipe but do not eat it, then proceed as normal. You want to have 3 eggs for the warp. Go past the 2nd pipe and stand underneath the stair cloud. Push against the wall and face left, then do 2 [[Eggs#Neutral_Egg_Shot|neutral egg shots]] to clear out the spikes. Then, stand on the left side of the pipe, on the first line on the floor, do a small jump and up-spit the shy guy. Begin an [[Eggs#Upward_Egg_Shot|up-shot]], lock the egg-aiming cursor at the very top, bounce on the shy guy and fall where you cleared out the spikes. Push against the left wall as you fall and do an [[Fluttering#Extended_Flutter|extended flutter]] just before the cursor goes off-screen. Keep holding left and aim for the underside of the pipe. Hold up to enter the pipe to activate the 1-1 Warp. [https://youtu.be/q4SXfWcLILM?t=1] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; It is a 2 frame window to do the extended flutter to get into the pipe. If you go too soon, you won&#039;t be able to travel far enough left to reach the pipe before bonking your head. If you go too late, you&#039;ll either fall to your death or won&#039;t have enough height to reach the pipe. This is easily the hardest warp to execute.&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
In the second to last screen of the level, go to the bonus room. Get hit and then reclaim Baby Mario near the bottom of the screen to activate the 1-1 Warp. This one can be very tricky because you can either enter the bonus room or fall to your death. [https://youtu.be/CCuDQbNvct4]&lt;br /&gt;
&lt;br /&gt;
==Time Saves==&lt;br /&gt;
===Any%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4&#039;&#039;&#039;: ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: ~2s&lt;br /&gt;
* &#039;&#039;&#039;2-1&#039;&#039;&#039;: ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4&#039;&#039;&#039;: ~27s&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-5&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;&#039;3-1&#039;&#039;&#039;: ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7&#039;&#039;&#039;: ~1s&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~132s or 2m12s (Optimal 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4&#039;&#039;&#039;: ~216s or 3m36s  (No 5-4 Skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~249s or 4m07s (Optimal 5-4 Skip) &lt;br /&gt;
*~333s or 5m31s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
===100%===&lt;br /&gt;
* &#039;&#039;&#039;1-1&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-3&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;1-4:&#039;&#039;&#039; ~29s&lt;br /&gt;
* &#039;&#039;&#039;1-6&#039;&#039;&#039;: None&lt;br /&gt;
* &#039;&#039;&#039;2-1:&#039;&#039;&#039; ~48s&lt;br /&gt;
* &#039;&#039;&#039;2-4:&#039;&#039;&#039; ~54s&lt;br /&gt;
* &#039;&#039;&#039;2-5:&#039;&#039;&#039; ~10s&lt;br /&gt;
* &#039;&#039;&#039;3-1:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;3-7&#039;&#039;&#039;: -coming soon-&lt;br /&gt;
* &#039;&#039;&#039;4-7:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~141s or 2m21s (Optimal 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;5-4:&#039;&#039;&#039; ~201s or 3m21s (No 5-4 skip)&lt;br /&gt;
* &#039;&#039;&#039;6-7&#039;&#039;&#039;: None&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Warps are only allowed in [[100%25_No_Restriction|100% No Restrictions]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Total Possible Time Save:====&lt;br /&gt;
*~282s or 4m42s (Optimal 5-4 skip)&lt;br /&gt;
*~342s or 5m42s (No 5-4 skip)&lt;br /&gt;
&lt;br /&gt;
==Tongue Glitch Wrong Warps (theoretical)==&lt;br /&gt;
Using [[Glitch_List#Tongue_Glitch|Tongue Glitch]] you can in theory 1-1 warp by corrupting the level terrain data and enter either a pipe or any other exit object (not sprite) on another screen. The issue is that 99.9% of the time Tongue Glitch crashes the game but there are certain value corruption that can cancel it but it would require the [[God Setup]]&lt;br /&gt;
&lt;br /&gt;
=Left+Right Warping=&lt;br /&gt;
[[File:Corrupt_Menu.png|thumb|left|x161px|Corrupt File Menu]]&lt;br /&gt;
[[File:Silly_level_order.png|thumb|right|x161px|Silly Level Order]]&lt;br /&gt;
&lt;br /&gt;
These warps require an emulator that allows left+right inputs on the same frame or a modded/broken dpad. Left+right warps can cause several interesting effects such as softlocks, glitched levels, severe lag and save file corruption. Different emulators (and different versions/ROMs) may produce different outcomes. Where you&#039;re sent to when you do a left+right warp depends on your coin count. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*RAM address for coin count: 7E037B &lt;br /&gt;
*RAM addresses for levels: 7E021A and 7E021B &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are based on 2-bytes and the outcomes are believed to be at an amount of ~56k.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-depth Explanation==&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #000000; background:#EEEEEE;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
The Warp Glitch is the glitch that makes this possible. It works by pressing &amp;lt; and &amp;gt; at the same time in the overworld. When you then start the level, it is determined by the amount of coins you have. The reason why this happens is because the game doesn&#039;t expect you to press both directions at once.&lt;br /&gt;
&lt;br /&gt;
So what happens when you press &amp;lt; + &amp;gt;. Well, to start things, there is an address ($36) which is input data. That means if you press &amp;gt; bit 0 and if you press &amp;lt; bit 1 of $36 is set. The game checks every frame if it should move the cursor. It does this by checking if one of the two bits in $36 is set. Since we pressed both at once, both bits will be set and the game will think it has to move the cursor.&lt;br /&gt;
&lt;br /&gt;
Next step is that the game checks where to move the cursor. The overworld data is at $030F for level 1-1, $0310 for level 1-2 to $0319 which is the &amp;quot;SCORE&amp;quot; button and $031A which is the button configuration. It goes on like that (so 2-1 is $031B). If a level is not unlocked the value for its address is 0, if it is however unlocked then the value will be its level number (so 1 for 1-1, 5 for 2-5, 9 for Extra and 12 for button config). Of course 11 and 12 will be always unlocked. So the game takes the current position and adds it with $(17E182+x). Where x is what you pressed (so it&#039;s 1 if you pressed &amp;gt;, 2 if you pressed &amp;lt; and 3 if you pressed both at the same time). The game only expects x to be 1 or 2, which is why $(17E182+1) = 0x01 (so + 1 to get the level after the current one), and $(17E182+2) = 0xFF (which will act as -1 to get the level before the current level).&lt;br /&gt;
&lt;br /&gt;
So the game checks if the next level is unlocked (it does this by bitwise ANDing the value with 0x0F), if not it will add another value until it found a level which is unlocked (which is why the cursor goes directly to the &amp;quot;SCORE&amp;quot; button when pressed right and only 1-1 is unlocked). Since we pressed both directions at the same time x is 3 which results in $(17E182+3) = 0x06, which means it will go 6 levels forward every check (which is why the cursor goes to 1-7 when it is unlocked and you try the glitch). So now it checks addresses like: $0315, $031B, $0321 ... until it reaches $037B which happens to be the current coin value and it stops there because coin amount % 0x0F is not 0 (that is the reason something different happens if you try to do the glitch with 0, 16, 32, 48, etc. coins).&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Masterjun describing the left+right warp in-depth in his TASvideos submission: [http://tasvideos.org/3881S.html Super Mario World 2: Yoshi&#039;s Island &amp;quot;glitched&amp;quot; in 06:09.03] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Test Results For Left+Right Warping By Hyperzoot===&lt;br /&gt;
&lt;br /&gt;
All testing was done from a new file and all of the coins were collected in 1-1 unless otherwise stated. Levels on the over-world map glitch out after performing the warp, after completing the level that was warped to and some are just blank and inaccessible. This trick is a good way to bypass levels or go straight to 6-8 in glitched Any% speedruns.&lt;br /&gt;
&lt;br /&gt;
====Coin Counts====&lt;br /&gt;
&lt;br /&gt;
00 - 1-E. Dying here and trying it again results in warping to 1-1 if done again. If 1-E is completed, Yoshi does the animation of taking Baby Mario to 1-2 on the over-world map but 1-1 is not completed. 1-Bonus is unlocked and the 1-E square is glitched. Completing 1-Bonus fixes the over-world map. &amp;lt;br /&amp;gt;&lt;br /&gt;
01 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
02 - 1-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
03 - 1-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
04 - 1-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
05 - 1-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
06 - 1-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
07 - 1-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
08 - 1-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
09 - 1-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
10 - 1-Bonus. &amp;lt;br /&amp;gt;&lt;br /&gt;
11 - The level intro is glitched and the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
12 - Tutorial level. &amp;lt;br /&amp;gt;&lt;br /&gt;
13 - 2-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
14 - 2-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
15 - 2-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
16 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
17 - 2-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
18 - 2-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
19 - 2-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
20 - 2-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
21 - 2-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
22 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
23 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
24 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
25 - 3-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
26 - 3-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
27 - 3-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
28 - 3-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
29 - 3-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
30 - 3-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
31 - 3-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
32 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
33 - 3-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
34 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
35 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
36 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
37 - 4-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
38 - 4-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
39 - 4-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
40 - 4-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
41 - 4-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
42 - 4-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
43 - 4-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
44 - 4-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
45 - 4-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
46 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
47 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
48 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
49 - 5-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
50 - 5-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
51 - 5-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
52 - 5-4. &amp;lt;br /&amp;gt;&lt;br /&gt;
53 - 5-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
54 - 5-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
55 - 5-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
56 - 5-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
57 - 5-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
58 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
59 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
60 - 1-1. The intro is glitched but the level appears normal. &amp;lt;br /&amp;gt;&lt;br /&gt;
61 - 6-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
62 - 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
63 - 6-3. &amp;lt;br /&amp;gt;&lt;br /&gt;
64 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
65 - 6-5. &amp;lt;br /&amp;gt;&lt;br /&gt;
66 - 6-6. &amp;lt;br /&amp;gt;&lt;br /&gt;
67 - 6-7. &amp;lt;br /&amp;gt;&lt;br /&gt;
68 - 6-8. &amp;lt;br /&amp;gt;&lt;br /&gt;
69 - 6-E. &amp;lt;br /&amp;gt;&lt;br /&gt;
70 - The level intro is glitched and Yoshi spawns in the sky. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
71 - Yoshi spawns at the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
72 - The level intro is glitched and Yoshi spawns in a dark house with light around him. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
73 - The level intro is very glitchy and Yoshi spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. Yoshi&#039;s colors are an inverted type of green. &amp;lt;br /&amp;gt;&lt;br /&gt;
74 - The level intro is blank and Yoshi spawns below the middle-ring in 6-2. &amp;lt;br /&amp;gt;&lt;br /&gt;
75 - The level intro is blank and Yoshi spawns in the sky of a boss room background with Kamek music playing. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
76 - The level intro is blank and Yoshi spawns in the sky of a waterfall background similar to 4-2. There does not appear to be a floor. Yoshi&#039;s colors are a metallic blue. &amp;lt;br /&amp;gt;&lt;br /&gt;
77 - The level intro is blank and Yoshi spawns in the sky of a jungle background. There is a very short drop to death and there does not appear to be a floor. Yoshi&#039;s colors are a mix green, blue and gray and Baby Mario is purple and orange. &amp;lt;br /&amp;gt;&lt;br /&gt;
78 - The level intro is glitchy with no text and a small Raphael is visible. The level looks like the Raphael boss fight on the moon but incredibly glitched and sideways. A text box appears slowly and Raphael rotates slowly as well. A few random sprites come from the side of the screen and then the game softlocks. &amp;lt;br /&amp;gt;&lt;br /&gt;
79 - This one is similar to 77 coins except with a brown/green/blue color palette. &amp;lt;br /&amp;gt;&lt;br /&gt;
80 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
81 - Yoshi is metallic blue and spawns in a locked section of 4-4. You can go back and play 4-4 like normally but Yoshi retains the wrong colors. &amp;lt;br /&amp;gt;&lt;br /&gt;
82 - The level intro is similar to 78 coins but the game softlocks after the level music starts to play. &amp;lt;br /&amp;gt;&lt;br /&gt;
83 - Yoshi is yellowish and spawns in the middle of some foam in 3-5. The foam pushes you left to your death. &amp;lt;br /&amp;gt;&lt;br /&gt;
84 - Yoshi is monochromatic and spawns in the sky. There does not appear to be a floor and fluttering to the right results in the screen changing. &amp;lt;br /&amp;gt;&lt;br /&gt;
85 - Yoshi is ketchup colored and spawns in the top left of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
86 - This one is similar to 78 coins. Raphael slowly rotates all the way around the moon, looks around and pounds the ground. You have control over Yoshi and if you flutter, the moon will rotate. This will spawn a bunch of random sprites and will likely softlock the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
87 - This one is very similar to 86 coins except it may spawn different sprites. &amp;lt;br /&amp;gt;&lt;br /&gt;
88 - Yoshi is glitchy colored and spawns in the sky of a jungle background. At least one invisible platform is located at the bottom of the far right of the screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
89 - Yoshi is yellow/green colored and spawns in the middle of 4-6. The level appears to be normal otherwise. &amp;lt;br /&amp;gt;&lt;br /&gt;
90 - Yoshi is glitchy colored and spawns in the sky of a snow level while the bonus music plays. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
91 - Yoshi is the regular light blue color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
92 - The level intro is glitched. Yoshi is strangely colored and spawns in the &amp;quot;air&amp;quot; of an underwater background. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
93 - The level intro is blank. Yoshi is the regular purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
94 - This one is similar to 78 coins. A glitched Bullet Bill Cannon sprite appears in place of Raphael, which wanders in a circle around the moon (or whatever it could be) forever. Yoshi spawns on top of the level and is able to move once the glitched Raphael sprite does. Going to the left causes very bright colored lines to flood the screen. Going to the right spawns a very glitched GOAL! sprite to appear. Both directions will cause a softlock. Yoshi can get hit by the glitched Raphael sprite and can also fall to his death. Upon death, the game asks if you want to restart at the middle-ring. A glitched, orange colored Yoshi then spawns on a red coin in level 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
95 - Yoshi is a glitched purple color and spawns in the sky of 1-1, similar to having done a [[Tricks#Pipe_Jump|pipe jump]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
96 - 1-1. &amp;lt;br /&amp;gt;&lt;br /&gt;
97 - Yoshi is glitched colored and spawns in the sky with a background of happy little mountains. Horizontal speed is low but vertical speed is very high. The screen appears to wrap vertically a few times. There does not appear to be a floor. &amp;lt;br /&amp;gt;&lt;br /&gt;
98 - The level intro is, similar to 92 coins. Yoshi is the regular light blue color and spawns in the sky. &amp;lt;br /&amp;gt;&lt;br /&gt;
99 - Similar to 97 coin. &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nxcy</name></author>
	</entry>
</feed>