<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://yoshi.science/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nathan+eel</id>
	<title>Yoshi&#039;s Island Speedrunning Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://yoshi.science/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nathan+eel"/>
	<link rel="alternate" type="text/html" href="https://yoshi.science/index.php/Special:Contributions/Nathan_eel"/>
	<updated>2026-04-27T12:01:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://yoshi.science/index.php?title=Glitch_List&amp;diff=1020</id>
		<title>Glitch List</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Glitch_List&amp;diff=1020"/>
		<updated>2018-06-03T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Nathan eel: /* Dr. Freezegood Teleporting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;What exactly is a glitch?&#039;&#039; Two common opinions are:&lt;br /&gt;
:*If it&#039;s unintentional it&#039;s a glitch, such as &amp;quot;Cannonless&amp;quot; in Super Mario 64.&lt;br /&gt;
:*The game has to load nonexistent or wrong data for it to be a glitch, for example &amp;quot;MissingNo.&amp;quot; in Pokémon. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This list MOSTLY contains Glitches that are &#039;&#039;not used&#039;&#039; in any Yoshi Speedruns (yet).&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Exceptions:&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Glitch_List#Item_Clipping|Item Clipping (6-6 Key Clip)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Semi-Useful Glitches==&lt;br /&gt;
These are the sort of Glitches that might eventually find their way into speedruns or have already on a small scale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tongue Glitch===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Tongue glitch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tongue_glitch.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yoshi needs to spit out an enemy at the same time as entering a save ring. The enemy turns into a star as usual. However, the game thinks Yoshi has both the enemy and the star held in his mouth, which leads to a glitched state. Yoshi&#039;s cheeks are bulged, but pressing Y results in the tonguing action. Using the tongue is pointless, as nothing new can be eaten. Getting hit and reclaiming Baby Mario fast may softlock the game.&lt;br /&gt;
&lt;br /&gt;
The glitch can be resolved in one of two ways:&lt;br /&gt;
*If the enemy could normally be swallowed, pressing down will &amp;quot;eat&amp;quot; it, but will not give an egg. (Note: Does not work on uneatable things like koopa shells).&lt;br /&gt;
*Leaving the room or entering the goal ring will return Yoshi&#039;s mouth to a normal state.&lt;br /&gt;
&lt;br /&gt;
This glitched is used in 2 different ways for Yoshi Speedrunning:&lt;br /&gt;
*Can be used to rearrange the map and skip obstacles, see [[3-3_Glitch|3-3 Glitch (submarine skip)]] used in [[Category_Overview#Any%_Warps,_No_Null_Egg|Any% Warps, No Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]] in [[Category_Overview#Any%|Any% (Credits Warp)]]&lt;br /&gt;
&lt;br /&gt;
====Tongue Glitch Softlock====&lt;br /&gt;
A combination of the Tongue Glitch and getting hit. The tongue glitch seems to rearrange important memory addresses, and getting hit makes it worse. If you accidentally perform the tongue glitch, just avoid getting hit since you can&#039;t eat anything in the current room anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Walljumping===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Corner Walljump&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner_walljump.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only corner walljumps are possible for real-time. Wall-jumping is performed by just barely missing an edge to delay [[TAS Tricks#Pixel Porting.2FAuto Correction Of Movement|Pixel Porting]], going at least ~3.068 pixels into the wall, getting velocity like you&#039;re travelling out of the wall to avoid [[TAS Tricks#Pixel Porting.2FAuto Correction Of Movement|Pixel Porting]], and then jumping on the tile below (16 pixels lower).&lt;br /&gt;
&lt;br /&gt;
Technically clipping through a wall and jumping from it or jumping from a Flatbed Ferry to achieve high speed to go more than 3 pixels into a wall and then jumping are also walljumps. &lt;br /&gt;
&lt;br /&gt;
For more information, visit the [[TAS_Tricks#Walljumping|TAS tricks page regarding walljumps.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clipping===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 1-1 Piranha Clip&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1 1 piranha clip.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Wall Clipping====&lt;br /&gt;
The game has many variations of clipping or travelling through walls. Keep in mind that the game pushes you to the left while standing inside walls. Pressing right/left will only make Yoshi push against the tiles. If you travel beyond the level width, the game kills you instantly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 1-5 Clipping Swag&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1_5_swag_clip.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some objects that are known to cause clipping are: Arrow Lifts, Chomp Rocks, Melon Bugs, Crates, Piranha Plants and Spinning/Moving Platforms. Salvo the Slime and Poochy are unconfirmed. Combinations of those may also increase chance of clipping. One of the more useful clips is performed in &#039;&#039;&#039;3-E&#039;&#039;&#039;, and is used in pretty much every 100% run. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-E Wall Clip&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3_E_wall_clip.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shortly into the level, there is a rotating pinwheel directly below a wall. Yoshi can pass through the wall by simply standing on one of the pinwheel&#039;s platforms, and when he collides with the wall, the player can tap left a couple of times. Tapping left makes Yoshi walk on the platform, and the game tries to keep him there while disregarding the wall. When done properly, Yoshi will not be hit by the watermelon seeds spit from the right. Once the wall has been clipped through, Yoshi can jump up into the secret area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Item Clipping====&lt;br /&gt;
Many levels have eggs that are completely walled off, and appear to be unable to grab. However, Yoshi&#039;s tongue can pass through walls. If the egg is directly above Yoshi, the player must hold up, press Y, and then jump shortly after. The trick can initially take a bit of practice.  A major skip can be done in &#039;&#039;&#039;6-6&#039;&#039;&#039; using this, resulting in getting the level&#039;s first key early. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 6-6 Key Clip&lt;br /&gt;
|-&lt;br /&gt;
| [[File:6_6_key_clip.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rock needs to mostly obscure the keyhole. Yoshi must then get below it and stand slightly on the incline. The player must then hold right, hold Y, and then jump in roughly the same manner as the egg-grabbing section. The key should now be much closer, possibly inside the wall, or have come all the way back to Yoshi. If it is stuck in the wall, simply push the rock to the left and tongue at the key again. It should now be able to pick up, thus saving a lot of time. There are several methods to getting the key with and without the rock, with varying degrees of difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Stair Clipping====&lt;br /&gt;
&lt;br /&gt;
Holding a direction (towards stairs) and tapping tongue very quickly multiple times can clip you through stairs. The tongue animation allows up to a couple pixels of movement before &amp;quot;remembering&amp;quot; that Yoshi is on stairs. See [[TAS_Tricks#Stairs]] for more information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Stair Clip (Tongue)&lt;br /&gt;
|-&lt;br /&gt;
| [[File: 1_1_stair_clip_tongue.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Stairs can also be clipped through by fluttering at the right time, similar to cape flying through stairs in SMW.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Stair Clip (Flutter)&lt;br /&gt;
|-&lt;br /&gt;
| [[File: 5_4_stair_clip_flutter.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arrow Teleporting===&lt;br /&gt;
Stand on the far right side of a spinning arrow, and tongue it while stopped standing on it. If the arrow is pointing the right way, you will eat the arrow while standing on it. Up spit the arrow and stand below it, and you will teleport on top of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Arrow Teleporting&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|njeRPrd3NFw|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=njeRPrd3NF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This Trick is has not found its way into speedruning since it is seen as too hard to be consistent at. But who knows, maybe this will change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dr. Freezegood Teleporting===&lt;br /&gt;
Pushing a snowman in &#039;&#039;&#039;5-2&#039;&#039;&#039; while it&#039;s sliding towards you can sometimes teleport Yoshi to the far right side of the map, similar to the glitches in Sonic 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Dr. Freezegood Teleporting&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|N1BrkcCMPvY|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=N1BrkcCMPvY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This has no practical use (yet), because the screen scrolls slower than it would take for you to finish the level normally, and the goal ring would not have spawned yet (camera position).&lt;br /&gt;
&lt;br /&gt;
==More Glitches==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Zombie Yoshi===&lt;br /&gt;
Zombie Yoshi is a glitch that can be used to avoid death and max out lives. The player must be in [[6-8:_King_Bowser&#039;s_Castle|6-8]] and have entered door 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Zombie Yoshi&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zombie_yoshi.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yoshi must touch the lava while against the wall. The game allows Yoshi to press the button during the death animation, which revives him and returns control to the player. After performing the glitch, the level music stops, and the life counter in the pause menu is subtracted by one. The glitch can be repeated by going offscreen to the left to respawn the button. Lives can be maxed out by doing the glitch while the amount of lives is zero, rolling it back to 999 lives. While this has no practical use in a speedrun, it is useful for practice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fuzzy Menu===&lt;br /&gt;
This glitch is caused by exiting a level using start+select while getting hit by a Fuzzy. The effect can be fixed by entering a level and either completing it or start+selecting out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Fuzzy Menu&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fuzzy_menu.png|thumb|left|205px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Drunken Mode (Fuzzyless)===&lt;br /&gt;
Normally, Yoshi must touch a Fuzzy to become dizzy/drunk. However, it is possible for Yoshi to behave like that in levels with Big Shy Guys ([[2-7: Lakitu&#039;s Wall|2-7]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Drunken Mode (Fuzzyless)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drunk_fuzzyless.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When Yoshi is preparing to throw a big egg, he stumbles around as if he touched a Fuzzy. (Note: It can be annoying to aim a big egg for any length of time, as Yoshi wants to constantly run forward due to inebriation. Either use fluttering to minimize that, or cancel the egg.) As demonstrated, Yoshi must be aiming a big egg and run into something that pops it. In this case, a falling stone block is used. This destroys the egg, even though the aiming reticle is still visible. Pressing either A or Y will cancel aiming. Yoshi will remain &amp;quot;drunk&amp;quot; until exiting the current room.&lt;br /&gt;
&lt;br /&gt;
Drunk mode is useful for getting a little extra level optimization. Yoshi runs slightly faster at full speed, but acceleration seems to decrease. Try aiming a giant egg while running to save precious frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eating Baby Mario===&lt;br /&gt;
In any room with enemies and a transformation bubble, Baby Mario can become glitched and eaten. Yoshi cannot leave the current room, transform again, or enter the goal ring without Mario. In preparation, the player should have a +10 or +20 stars item from a bonus game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Glitched Baby Mario&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|nNxBg63cR70|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=nNxBg63cR70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yoshi must be hit by an enemy, which starts the timer. Wait for the timer to zero, and retrieve Baby Mario. While the timer is still zero, enter the transformation bubble. When the Toadies grab Mario and pop the bubble, pause the game and use the additional stars item. This will cause them to drop Mario, and Yoshi can retreive him while still in transformation. Baby Mario will then be in a glitched state, and the player must wait until the transformation ends.&lt;br /&gt;
&lt;br /&gt;
Once the transformation is over, Yoshi can do a couple different things.&lt;br /&gt;
*Baby Mario can be eaten and turned into a regular egg.&lt;br /&gt;
*If Baby Mario is in Yoshi&#039;s mouth and a help box is hit, it will return Mario to Yoshi&#039;s back, although with very glitchy graphics. Running into an enemy in this state will result in the timer not appearing, and Baby Mario will be in the bubble forever until grabbed by Yoshi.&lt;br /&gt;
&lt;br /&gt;
The glitch can be undone by one of three ways while carrying the glitched Mario sprite.&lt;br /&gt;
*Yoshi can simply leave the room or enter the goal ring.&lt;br /&gt;
*Yoshi can get hit, triggering the timerless Mario bubble, and re-grab Mario.&lt;br /&gt;
*Yoshi can enter the transformation bubble again.&lt;br /&gt;
All of these will return the sprite to normal and the level can be completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piranha Slide===&lt;br /&gt;
&lt;br /&gt;
The piranha slide is only known to occur in &#039;&#039;&#039;2-2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Piranha Slide&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Piranha_slide.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Performing the glitch is believed to be a combination of the 2-2 Null Egg and 3-8 Softlock. However, this does not appear to freeze the game, only providing entertainment value. It appears to be caused by the null egg glitch, followed by a frame-perfect hit on the piranha plant right before the goal ring. Yoshi must be eaten by it at the same time an egg hits it. Doing so causes the piranha&#039;s sprite to glitch out, spit out Baby Mario and Yoshi, then slide away. This glitch has only happened to Hyperzoot and has not been reproduced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Super Bounce===&lt;br /&gt;
The stretched, taller shy guy in &#039;&#039;&#039;3-3&#039;&#039;&#039; can cause Yoshi to jump very high.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Super Bounce&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Superbounce.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When Yoshi is on top of him, he compresses down and shoots melon seeds. A normal jump/flutter will act as if Yoshi had been on the ground (i.e. not an extended flutter). Holding A will make Yoshi jump, even if there are no eggs to throw. After a jump due to aiming or dry firing, pressing B will make Yoshi do an [[Basic_Tricks#Extended_Flutter|extended flutter]]. The glitch is done by pressing (and holding) A and B in quick succession. It is not believed to be frame perfect, but likely a couple frame window. Yoshi will then launch high into the air.&lt;br /&gt;
&lt;br /&gt;
Note: This trick also works on the &amp;quot;Boo Blahs&amp;quot; in [[2-4: Bigger Boo&#039;s Fort|2-4]], although there is not enough room in the level for it to be useful. Some romhacks provide enough room to do this effectively (sometimes on purpose).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Infinite Shy Guy Rolling===&lt;br /&gt;
Caused by hitting a rolling shy guy with another sprite on the same frame as his roll stops.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! &amp;quot;Hikkup&amp;quot; - Infinite Sprite Rolling Glitch&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Infinite_shy_guy_rolling.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shy Guy Spit Despawn===&lt;br /&gt;
Most notably seen in 1-2. Spitting a Shyguy makes the goal ring not spawn until going offscreen and returning.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Shy Guy Spit Despawn&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|DOkR9Xj3dSA|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=DOkR9Xj3dSA&lt;br /&gt;
|}&lt;br /&gt;
This glitch needs more testing. One theory is that spitting either Shyguy (rolls after being spit), in addition to the Chomp about to spawn up close (sprite scaling from background), results in a sprite overload. The idea is supported by the Chomp and rolling Shyguy both using Mode 7 for their animations (maybe also the goal ring?). You can also despawn the info box above the chomp rock in 1-1 using this glitch. This glitch is also said to occur in 6-3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upside-down/Floating Shy Guy===&lt;br /&gt;
The cause appears to be spitting or shooting a shy guy as a moving object is spawning. May be related to Mode 7 issues, as seen with the [[List of_Known_Glitches#Shy_Guy_Spit_Despawn|shy guy spit despawn]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Upside Down Shy Guy in 1-2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Upsidedown_shy_guy.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Upside-down Bowser===&lt;br /&gt;
Let Giant Bowser get to you and keep fluttering to survive. After a while, he will start walking backwards and upside-down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glitchy Artificial Intelligence===&lt;br /&gt;
Scrolling the screen up (by holding up) and jumping for even more screen scroll during 6-4 Slime fight, may cause the Slime to appear glitchy and &amp;quot;teleport&amp;quot; around the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bad Sprite Load===&lt;br /&gt;
Some seem random; some don&#039;t. Below is a list of bad sprite loads seen so far:&lt;br /&gt;
*Lava bubble in 4-4 to a Door when being tounged&lt;br /&gt;
*Riding a cloud into 5-1 goal ring&lt;br /&gt;
*BG1-Slime part in 6-4 not completely gone after starting Slime fight&lt;br /&gt;
*Exclamation Mark Switch in 6-8 to a Spike Ball&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 1-2 Bad Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1_2_bad_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 2-5 Bad Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2_5_bad_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 5-1 Bad Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:5_1_bad_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 6-2 Bad Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:6_2_bad_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 6-4 Bad Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:6_4_bad_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Softlocks/Crashes==&lt;br /&gt;
The game can be &amp;quot;softlocked&amp;quot; in a few different ways. This means that the player permanently loses control of Yoshi, and must reset the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goal Ring Softlock===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Goal Ring Softlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goal_ring_softlock.gif]]&lt;br /&gt;
|}&lt;br /&gt;
Entering a goal ring simultaneously as taking a hit causes the game to softlock. Upon jumping into the goal ring, the game transfers control to the other Yoshi, so initially the game is fine with losing Baby Mario and continues the GOAL! animation. The problem is that Mario&#039;s bubble tries to return (similar to getting hit while beating a boss), and tends to miss the second Yoshi. It may be possible to do a &amp;quot;Baby Mario Baxter&amp;quot; and transfer Mario to the other Yoshi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Message Box Softlock===&lt;br /&gt;
Triggering the same textbox twice on the same frame(eggshot and head bonk) softlocks the game. Triggering the flower textbox and hint textbox in 1-1 on the same frame causes different results almost every time. Throwing either a big egg or a chicken into a message box can result in the help text becoming glitched and &amp;quot;stuck&amp;quot; on the screen. The text box will repeat itself over the course of the level, causing the level to be much harder to complete. The glitch also has the potential to render all sprites invisible.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Message Box Glitch (Chicken)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Message_box_chicken.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1-4 ===&lt;br /&gt;
This glitch is more of a crash than a softlock, but entertaining nonetheless. At the beginning of the level, there are a couple walls in the background that will fall when Yoshi runs past them. If you somehow get hit and then tongue Baby Mario at about the same time as being crushed by a falling wall, the game will crash, with varying glitchy results.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 1-4 Softlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:1_4_softlock.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2-2 ===&lt;br /&gt;
This level was infamous for ending runs before anyone knew what was causing it.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 2-2 Softlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:2_2_null_egg.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The player must steal the egg from the rat near the end of the level without killing the rat. It is believed that the rat falls offscreen thinking it is still holding the egg, causing Yoshi to receive an invisible egg. If the player is unaware of collecting the egg and proceeds normally, it is very likely that the game will crash when entering the goal ring. It is possible to avoid the crash by &amp;quot;throwing&amp;quot; the invisible egg, though this may waste time.&lt;br /&gt;
See [[Null Egg Information]] page for more details on how this invented a new category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3-7 ===&lt;br /&gt;
The cause for this glitch is still being researched. So far this has only happened to Trihex who has experienced other odd glitches on that particular cartridge. It could be a glitch specific to a corrupt cartridge. As shown in the gif, the next level&#039;s Yoshi spawns below the ground and is unable to catch Baby Mario.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-7 Softlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3_7_softlock.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3-8 ===&lt;br /&gt;
This level can end the run of people not expecting a fish to appear. This commonly happens to new players/blind runners.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-8 Softlock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:3_8_softlock.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The player must run into the fish at approximately the same time an egg hits it. Control is removed from the player due to being &amp;quot;eaten&amp;quot;, and Yoshi becomes stuck. The fish is known to do several different, and very strange, actions as a result of the glitch.&lt;br /&gt;
&lt;br /&gt;
It is also possible to softlock at the 3-8 boss (Naval Piranha). Needs more testing, but the theories are:&lt;br /&gt;
*Scrolling the screen to the left at the same frame as starting the boss fight.&lt;br /&gt;
*Having the screen scrolled to certain x-positions while starting the boss fight.&lt;br /&gt;
NOTE: regarding the 3-8 Piranha softlock, if this is the softlock wherein the [http://www.twitch.tv/jyochem94/c/4739723 Kamek music plays yet he never comes on screen], he will in about 25-30 minutes. Of course, this isn&#039;t at all useful for a speedrun, but is technically not a softlock as the game will resume eventually ([http://www.twitch.tv/jyochem94/c/4739776 albeit with a glitched boss room]). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4-4 ===&lt;br /&gt;
During the 4-4 boss fight, some runners fire eggs at the bigger Milde forms to bunch them up so they can be ground pounded faster. In some cases, the Milde can fall through the floor when hit by the egg. It appears to be impossible to complete the level because the enemy does not die, although some runners have reported that it may eventually die. It seems to happen as a result of pixel-perfect positioning and the egg causing a speed that makes walljumps (clipping into solid objects) possible.&lt;br /&gt;
&lt;br /&gt;
=== 4-8 ===&lt;br /&gt;
This glitch is only a softlock if you&#039;re crazy enough to do it during a run. After the save ring before the boss fight, you can fall through the hole and flutter until the fight spawns. Since Yoshi is not at the correct Y position, nothing will happen &#039;&#039;for a while&#039;&#039;. The screen very slowly scrolls to the left until eventually Kamek appears, says his message, and casts magic on nothing. Yoshi will die shortly after. It is possible to start+select while waiting for Kamek, which you wouldn&#039;t be able to do in a run so if you find yourself below the floor for some reason, it is much faster to just die.&lt;br /&gt;
&lt;br /&gt;
=== 5-4 ===&lt;br /&gt;
It is possible to flutter below the floor of the boss fight, similar to 4-8. It appears to have the same result and same options to avoid wasting a lot of time.&lt;/div&gt;</summary>
		<author><name>Nathan eel</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Swag&amp;diff=1013</id>
		<title>Swag</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Swag&amp;diff=1013"/>
		<updated>2018-04-08T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Nathan eel: /* Boo Guy Sniping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: T_i_a.png|right|frame|x300px|T.i.A.]]&lt;br /&gt;
[[File: Tri_bonus.gif|right|frame|x300px|BONUS!]]&lt;br /&gt;
&lt;br /&gt;
==Opinions Regarding Swag==&lt;br /&gt;
Different statements to define swag.&lt;br /&gt;
*It cannot save time if it&#039;s swag.&lt;br /&gt;
*It has to look cool to be swag.&lt;br /&gt;
*People have to go nuts in the chat: TriHard FrankerZ TriHard YOLO.&lt;br /&gt;
*IT ONLY SAVES 3 SECONDS... -Carl &amp;quot;Granny&amp;quot; Sagan&lt;br /&gt;
*&amp;quot;Secretly We Are Gay&amp;quot; -People who get annoyed on silly things.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:12px;line-height:16px;&amp;quot;&amp;gt;RESET! NO ASS TOUNGE!&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-size:12px;line-height:16px;&amp;quot;&amp;gt;-bonus ..... TriiHarder: &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simple Swag Techniques==&lt;br /&gt;
&lt;br /&gt;
===Dry pumping===&lt;br /&gt;
Pressing A without having any eggs will result in a false throwing animation. This increases the all-important APM until you have eggs to throw and juggle. Can also be used to keep facing backwards by dry pumping as you land, holding forward during animation while on the ground to avoid speed loss, releasing forward and jumping again.&lt;br /&gt;
&lt;br /&gt;
===Running backwards===&lt;br /&gt;
[[File: 4_4_swag.gif|right|frame|x300px|Swag Demonstration]]&lt;br /&gt;
&lt;br /&gt;
Yoshi can run forward while facing backwards if he&#039;s aiming an egg. To perform this swag, jump, very quickly tap left, start an eggshot, then go back to holding right. Add more swag by hitting the L and R buttons to stop the egg aiming cursor at various points. This can actually save frames by setting your velocity to ~760 rather than ~752 if you&#039;re doing it really quickly.&lt;br /&gt;
&lt;br /&gt;
For even more swag try to jump, release forward, cancel egg aiming and resume egg aiming backwards again right before landing.&lt;br /&gt;
&lt;br /&gt;
===Tounguing===&lt;br /&gt;
Since releasing forward while tonguing mid-air doesn&#039;t slow you down, this can be abused to increase APM. Tonguing in different directions increases swag levels significantly.&lt;br /&gt;
&lt;br /&gt;
===Music synchronizing===&lt;br /&gt;
Tounguing, jumping or egg-aiming with the rythm of a melody may often result in a slightly higher swag level. Most common in autoscrollers but still do-able at other events aswell.&lt;br /&gt;
&lt;br /&gt;
===Boo Guy Sniping===   &lt;br /&gt;
[[File: 6-5-swag.gif|right|frame|x300px|Version 1.0 Exclusive Swag]]&lt;br /&gt;
&lt;br /&gt;
You need a pipe that spawns Boo Guys to do this, so you can really only do this in 2-4 and 6-5, mainly the latter. If you tongue a Boo Guy while it&#039;s still in the pipe, if you spit it forward it flies away at a slight upward angle instead of travelling downward like most enemies. This lets you add some sweet xXxMLG 360 NoScOpExXx shots to your otherwise boring autoscroller.&lt;br /&gt;
&lt;br /&gt;
==Advanced Swag==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:16px;&amp;quot;&amp;gt;Room transitions&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Tricks#Pipe_Glitch|pipe glitch]]. When entering a horizontal pipe or room transition, pressing down, Y, B, or A on the exact frame will make Yoshi do the first frame of the button&#039;s animation while in the transition. Unlike the pipe glitch, this does not save time. If done too early, time will be lost waiting for the animation to finish before being able to continue (Does not apply to A. Pressing A early makes Yoshi lose the egg being aimed).&lt;br /&gt;
&lt;br /&gt;
===Ground pounding===&lt;br /&gt;
[[File:6_5_swag_stomp.gif|right|frame|x300px|Stompception]]&lt;br /&gt;
&lt;br /&gt;
====Sex stomp====&lt;br /&gt;
Entering doors during the ground pound animation (early stomp) not only saves frames, but looks cool as hell.&lt;br /&gt;
&lt;br /&gt;
====Stompception====&lt;br /&gt;
Stompception appears when you ground pound on moving objects such as chomp rocks, edges of moving platforms or early stomp on beanstalks.&lt;br /&gt;
&lt;br /&gt;
====Off-screen ground pound====&lt;br /&gt;
After killing Roger The Potted Ghost in 2-8 you have to quickly run to the left and ground pound off the screen. If you&#039;re lucky you will even get an off-screen key and the chat will spam Kreygasm. You can achieve even higher levels of swag by ground pounding early enough for Yoshi to clip through the bottom of the keyhole at the end of the animation. Also possible after killing Giant Baby Bowser.&lt;br /&gt;
&lt;br /&gt;
====Blast-Off====&lt;br /&gt;
This is a glitch with Hookbill the Koopa where you ground pound him in the air on the final hit, the game thinks you&#039;re the Koopa and launches you up in the air instead of him. This can save ~1-2 seconds or loose up to ~1 minute depending on the Blast-Off variation.&lt;br /&gt;
&lt;br /&gt;
See [[Glitch_List#Blast-Off|Blast-Off]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Egg Swag===&lt;br /&gt;
&lt;br /&gt;
Go to the [[Eggs#Egg_Catching|Eggs Info Page]] for more swag!&lt;/div&gt;</summary>
		<author><name>Nathan eel</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:6-5-swag.gif&amp;diff=1012</id>
		<title>File:6-5-swag.gif</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:6-5-swag.gif&amp;diff=1012"/>
		<updated>2018-04-08T20:16:11Z</updated>

		<summary type="html">&lt;p&gt;Nathan eel: floating boo guy glitch in 6-5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;floating boo guy glitch in 6-5&lt;/div&gt;</summary>
		<author><name>Nathan eel</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=User:Nathan_eel&amp;diff=1003</id>
		<title>User:Nathan eel</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=User:Nathan_eel&amp;diff=1003"/>
		<updated>2018-03-20T14:05:18Z</updated>

		<summary type="html">&lt;p&gt;Nathan eel: Created page with &amp;quot;hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Nathan eel</name></author>
	</entry>
</feed>