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	<title>Yoshi&#039;s Island Speedrunning Wiki - User contributions [en]</title>
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	<updated>2026-04-27T10:35:07Z</updated>
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	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=6253</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=6253"/>
		<updated>2024-05-23T04:08:57Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* 5-4 Skip File: 5-4skip4.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|&#039;&#039;&#039;Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the peak of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a 3 frame window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[2-4_Any%25|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[4-4_Any%25|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[6-4_Any%25|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[6-6_Any%25|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|250px|&#039;&#039;&#039;Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
1. Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce. &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
*Extended flutters are used in many levels to reach otherwise unreachable areas like in [[1-1_Any%25|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[6-4_Any%25|6-4]] to travel over the stone column, skipping the need for a key.&lt;br /&gt;
*Extended flutters can also be stored via a [[Movement#Perfect_Jumps|perfect jump]] [https://youtu.be/7H8h1W9dZAk?t=9] or by bouncing on a !switch to allow for extra height [https://youtu.be/HnOY2wMhhoI?t=4164]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Fluttering==&lt;br /&gt;
{{#ev:youtube|OiOUKrAizpA|250x170|right|&#039;&#039;&#039;6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|250x170|right|&#039;&#039;&#039;Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[3-4_Any%25|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[5-4_Any%25|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[6-4_Any%25|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a 9 frame window to maintain height but you also need to release and repress B within 1 frame to maintain height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip [[File: lavaskip4.png]]===&lt;br /&gt;
Lava skip saves about 3 seconds over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in multiple minutes lost. Even if you get the mid-ring just before this room you&#039;ll still lose 20-40s depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]] &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===5-4 Skip [[File: 5-4skip4.png]]=== &lt;br /&gt;
{{#ev:youtube|YEImW1ndWdI|250x170|right|&#039;&#039;&#039;Full Skip without Shy Guy|frame}}&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|250x170|right|&#039;&#039;&#039;5-4 Any% Full Skip vs. Platform|frame}}&lt;br /&gt;
{{#ev:youtube|r3ELCOBGafU|250x170|right|&#039;&#039;&#039;5-4 Half Skip|frame}}&lt;br /&gt;
{{#ev:youtube|uXnmaSMWEMk|250x170|right|&#039;&#039;&#039;100% 5-4 Skip Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around 25-70s depending on where you fall. The time lost is even greater in 100% due to collectibles (30-90s). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Any% Time Save:====&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/o shy guy): 1:24 (-1:03s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-1:17s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/o shy guy): 1:03 (-1:24s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some runners find using the shy guy (shown in the comparison video to the right) easier, but it loses about 7 seconds compared to just using the bats. Although it requires more total flutters, the hardest part of 5-4 skip for many people is the first long stretch of flutters, and going up to the shy guy platform allows you to end this stretch of flutters a bit earlier. &lt;br /&gt;
&lt;br /&gt;
Getting the bats to come down low enough for you to bounce on requires lining up your flutters in a particular way. Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do it consistently. &amp;lt;br/&amp;gt;&lt;br /&gt;
Backup strat if the first bat does its circle early: [https://www.twitch.tv/videos/317799140] &amp;lt;br/&amp;gt; Note that this is actually 1-2 seconds faster than the standard strat but it is a bit risky.&lt;br /&gt;
Optimization for the start of the skip: [https://youtu.be/eb3NR9uY1aI] &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
andy_kuma, Brooklyn9d5 &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testing. The results can be found in this [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw speadsheet!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing via [[DLC|Lua and an emulator]]. The results are as follows:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter From A Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;• Delta/frame&#039;&#039;&#039;: the length of time that the button was not pressed.&lt;br /&gt;
 &#039;&#039;&#039;• Green values&#039;&#039;&#039;: an increase in height (in pixels).&lt;br /&gt;
 &#039;&#039;&#039;• Dark green values&#039;&#039;&#039;: enough height for the perfect flutter in &#039;&#039;&#039;2-4&#039;&#039;&#039; if you were against the wall (doing a left-&amp;gt;right will improve your chances at getting it).&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;• Blue values&#039;&#039;&#039;: no height lost or gained.&lt;br /&gt;
 &#039;&#039;&#039;• Red values&#039;&#039;&#039;: loss of height.&lt;br /&gt;
&lt;br /&gt;
===Refluttering===&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
* You need a 1 frame repress to not lose height during reflutters!&lt;br /&gt;
* There are 6 frames where you can gain height.&lt;br /&gt;
* And  frames where you can keep your height.&lt;br /&gt;
* For the first and last 2 working frames, the height loss is greater if you miss the 1 frame repress.&lt;br /&gt;
* It&#039;s better to aim for the middle of the working frames because 2 frame repress reflutters wont lose as much height.&lt;br /&gt;
* DROP means that no reflutter will be initiated.&lt;br /&gt;
&lt;br /&gt;
===Extended Flutter===&lt;br /&gt;
[[File: Extended_flutter_chart.png|||1000px|Extended Flutter]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6233</id>
		<title>2-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6233"/>
		<updated>2023-06-18T21:42:00Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-Xw0XJ_gGX0|360x240|right|ANY% WR: https://youtu.be/-Xw0XJ_gGX0|frame}}&lt;br /&gt;
In a run, the first save ring should be skipped either by fluttering under, or by performing a first-frame jump on the yellow platform, which launches Yoshi over the save ring. This can also mess around with your timing so be careful when jumping on these 3 platforms, run on them for a brief amount of time before jumping to avoid this problem.&lt;br /&gt;
&lt;br /&gt;
After going up the first pipe, a [[Tricks#Pipe_Glitch|pipe glitch]] can be performed, warping Yoshi into the adjacent room. This is faster than taking the arrow lift.&lt;br /&gt;
[[File:2-8_warp.gif|left|2-8 Pipe Glitch]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{#ev:youtube|01pjP7lOdE8|360x240|right|Tutorial Video: https://youtu.be/01pjP7lOdE8|frame}}&lt;br /&gt;
In a single segment run, this level should be entered with as many eggs as possible, as egging the key pot is twice as fast as pushing it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast cloud door shot: [https://www.youtube.com/watch?v=GvK1b71_7XA]&lt;br /&gt;
&lt;br /&gt;
Scrolling the screen up after pushing the boss off of the platform saves 15 frames. [https://www.youtube.com/watch?v=XSi9475Yr-M] It is even faster (by about 30 frames) to hit Yoshi&#039;s head on the ceiling below the level on the same frame the explosion starts, as this causes Yoshi to not jump into the keyhole for some reason. [https://youtu.be/4MCSQW_QIws] The easiest way to do this is shown [https://youtu.be/zZM2qMAA8sY?t=1672 here]. When you jump into Roger during the fight, press B just before landing and hold it for the rest of the fight. As Roger is falling off the ledge, hold down and then press and hold left just a bit before the pot goes offscreen. (The exact timing can depend on your TV since some TVs have some pixels cut off at the bottom). When you walk off the ledge Yoshi will automatically flutter. If you pressed left on the correct frame, Yoshi will bonk the ceiling at the right time. Note that there are a few frames of the bonk animation, so it can look like you hit on the right frame but it may still be a bit off and the fast keyhole won&#039;t work. &amp;lt;br/&amp;gt;&lt;br /&gt;
Boss push fast strat comparison: [https://www.youtube.com/watch?v=e6ytPyiRBAM]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6232</id>
		<title>2-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6232"/>
		<updated>2023-06-18T21:40:19Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-Xw0XJ_gGX0|360x240|right|ANY% WR: https://youtu.be/-Xw0XJ_gGX0|frame}}&lt;br /&gt;
In a run, the first save ring should be skipped either by fluttering under, or by performing a first-frame jump on the yellow platform, which launches Yoshi over the save ring. This can also mess around with your timing so be careful when jumping on these 3 platforms, run on them for a brief amount of time before jumping to avoid this problem.&lt;br /&gt;
&lt;br /&gt;
After going up the first pipe, a [[Tricks#Pipe_Glitch|pipe glitch]] can be performed, warping Yoshi into the adjacent room. This is faster than taking the arrow lift.&lt;br /&gt;
[[File:2-8_warp.gif|left|2-8 Pipe Glitch]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{#ev:youtube|01pjP7lOdE8|360x240|right|Tutorial Video: https://youtu.be/01pjP7lOdE8|frame}}&lt;br /&gt;
In a single segment run, this level should be entered with as many eggs as possible, as egging the key pot is twice as fast as pushing it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast cloud door shot: [https://www.youtube.com/watch?v=GvK1b71_7XA]&lt;br /&gt;
&lt;br /&gt;
Scrolling the screen up after pushing the boss off of the platform saves 15 frames. [https://www.youtube.com/watch?v=XSi9475Yr-M] It is even faster (by about 30 frames) to hit Yoshi&#039;s head on the ceiling below the level on the same frame the explosion starts, as this causes Yoshi to not jump into the keyhole for some reason. [https://youtu.be/4MCSQW_QIws] The easiest way to do this is shown [https://youtu.be/zZM2qMAA8sY?t=1672 here]. When you jump into Roger during the fight, press B just before landing and hold it for the rest of the fight. As Roger is falling off the ledge, hold down and then press and hold left just as the pot goes offscreen. When you walk off the ledge Yoshi will automatically flutter. If you pressed left on the correct frame, Yoshi will bonk the ceiling at the right time. Note that there are a few frames of the bonk animation, so it can look like you hit on the right frame but it may still be a bit off and the fast keyhole won&#039;t work. &amp;lt;br/&amp;gt;&lt;br /&gt;
Boss push fast strat comparison: [https://www.youtube.com/watch?v=e6ytPyiRBAM]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6231</id>
		<title>2-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6231"/>
		<updated>2023-06-18T21:36:36Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-Xw0XJ_gGX0|360x240|right|ANY% WR: https://youtu.be/-Xw0XJ_gGX0|frame}}&lt;br /&gt;
In a run, the first save ring should be skipped either by fluttering under, or by performing a first-frame jump on the yellow platform, which launches Yoshi over the save ring. This can also mess around with your timing so be careful when jumping on these 3 platforms, run on them for a brief amount of time before jumping to avoid this problem.&lt;br /&gt;
&lt;br /&gt;
After going up the first pipe, a [[Tricks#Pipe_Glitch|pipe glitch]] can be performed, warping Yoshi into the adjacent room. This is faster than taking the arrow lift.&lt;br /&gt;
[[File:2-8_warp.gif|left|2-8 Pipe Glitch]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{#ev:youtube|01pjP7lOdE8|360x240|right|Tutorial Video: https://youtu.be/01pjP7lOdE8|frame}}&lt;br /&gt;
In a single segment run, this level should be entered with as many eggs as possible, as egging the key pot is twice as fast as pushing it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast cloud door shot: [https://www.youtube.com/watch?v=GvK1b71_7XA]&lt;br /&gt;
&lt;br /&gt;
Scrolling the screen up after pushing the boss off of the platform saves 15 frames. [https://www.youtube.com/watch?v=XSi9475Yr-M] It is even faster (by about 30 frames) to hit Yoshi&#039;s head on the ceiling below the level on the same frame the explosion starts, but this is hard to time. [https://youtu.be/4MCSQW_QIws] The easiest way to do this is shown here. [https://youtu.be/zZM2qMAA8sY?t=1672] When you jump into Roger during the fight, press B just before landing and hold it for the rest of the fight. As Roger is falling off the ledge, hold down and then press and hold left just as the pot goes offscreen. When you walk off the ledge Yoshi will automatically flutter. If you pressed left on the correct frame, Yoshi will bonk the ceiling at the right time. Note that there are a few frames of the bonk animation, so it can look like you hit on the right frame but it may still be a bit off and the fast keyhole won&#039;t work. &amp;lt;br/&amp;gt;&lt;br /&gt;
Boss push fast strat comparison: [https://www.youtube.com/watch?v=e6ytPyiRBAM]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6230</id>
		<title>2-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-8_Any%25&amp;diff=6230"/>
		<updated>2023-06-18T21:35:46Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-Xw0XJ_gGX0|360x240|right|ANY% WR: https://youtu.be/-Xw0XJ_gGX0|frame}}&lt;br /&gt;
In a run, the first save ring should be skipped either by fluttering under, or by performing a first-frame jump on the yellow platform, which launches Yoshi over the save ring. This can also mess around with your timing so be careful when jumping on these 3 platforms, run on them for a brief amount of time before jumping to avoid this problem.&lt;br /&gt;
&lt;br /&gt;
After going up the first pipe, a [[Tricks#Pipe_Glitch|pipe glitch]] can be performed, warping Yoshi into the adjacent room. This is faster than taking the arrow lift.&lt;br /&gt;
[[File:2-8_warp.gif|left|2-8 Pipe Glitch]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{#ev:youtube|01pjP7lOdE8|360x240|right|Tutorial Video: https://youtu.be/01pjP7lOdE8|frame}}&lt;br /&gt;
In a single segment run, this level should be entered with as many eggs as possible, as egging the key pot is twice as fast as pushing it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast cloud door shot: [https://www.youtube.com/watch?v=GvK1b71_7XA]&lt;br /&gt;
&lt;br /&gt;
Scrolling the screen up after pushing the boss off of the platform saves 15 frames. [https://www.youtube.com/watch?v=XSi9475Yr-M] It is even faster (by about 30 frames) to hit Yoshi&#039;s head on the ceiling below the level on the same frame the explosion starts, but this is hard to time. [https://youtu.be/4MCSQW_QIws] The easiest way to do this is shown here. [https://youtu.be/zZM2qMAA8sY?t=1672] When you jump into Roger during the fight, press B just before landing and hold it for the rest of the fight. As Roger is falling off the ledge, hold down and then press and hold left just as the pot goes offscreen. When you walk off the ledge Yoshi will automatically flutter. If you pressed left on the right frame, Yoshi will bonk the ceiling at the right time. Note that there are a few frames of the bonk animation, so it can look like you hit on the right frame but it may still be a bit off and the fast keyhole won&#039;t work. &amp;lt;br/&amp;gt;&lt;br /&gt;
Boss push fast strat comparison: [https://www.youtube.com/watch?v=e6ytPyiRBAM]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Null_Egg&amp;diff=6228</id>
		<title>Null Egg</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Null_Egg&amp;diff=6228"/>
		<updated>2023-05-17T20:26:27Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* Advanced Strats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Individual Level Strats=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-3_(RNG)|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
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=Introduction=&lt;br /&gt;
*The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until [https://www.youtube.com/user/Arnetehgreat ArneTheGreat] looked into it further and discovered that the crashes were caused by a rat carrying an egg. &amp;lt;br/&amp;gt;&lt;br /&gt;
*If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat&#039;s sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if it&#039;s a non-egg sprite like an enemy or collectible. Since sprites being loaded into the egg inventory in this way is not supported by the game, it usually results in a crash. &amp;lt;br/&amp;gt;&lt;br /&gt;
*After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category [[Category_Overview#Any%_Magical_Journey|Magical Journey.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
The following video explains how sprite ID slots work with regards to the Null Egg and also demonstrates the different uses of it. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File: Magicaljourney2.gif|right|&#039;&#039;&#039;Magical Journey&#039;&#039;&#039;|frame]]&lt;br /&gt;
[[File: Nulleggcrash2.gif|left|&#039;&#039;&#039;Game Crash&#039;&#039;&#039;|frame]]&lt;br /&gt;
{{#ev:youtube|XH8ZFEoAoOo|265x173|center|&#039;&#039;&#039;Null Egg Demonstration|frame}}&lt;br /&gt;
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=Getting The Null Egg=&lt;br /&gt;
The null egg speedrun categories currently get 2 null eggs in 2-2. If you&#039;re interested in the older 1 null egg route you can find videos on it near the bottom of the page. &lt;br /&gt;
&lt;br /&gt;
This text tutorial corresponds to the video down on the left. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Enter the final screen with 6 eggs and do not use any.&lt;br /&gt;
*At the top of the hill near the end, tongue the Skull Rat and then spit it into the Piranha Plant. Walk down the entire hill rather than jumping.&lt;br /&gt;
*Jump and grab the egg that the rat is carrying before it falls down. When the rat despawns, you will have the null egg.&lt;br /&gt;
*Go part way up the hill, turn left, scroll the screen up and then jump while the screen is scrolling up. After you jump, tongue the first rat and spit it into the second.&lt;br /&gt;
*Go back down the hill, turn back to the right just long enough to despawn the rat, and then climb to the left up the hill. If you are doing [[Category_Overview#Any.25_Magical_Journey|Magical Journey]] or the 2-6 corruption in [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], you will want to swap 2 eggs here. &lt;br /&gt;
*Walk to the right down the hill again and grab a second null egg as before.&lt;br /&gt;
*Go part way up the hill again and turn left, scroll up and jump as before.&lt;br /&gt;
*Continue to the right and finish the level. &lt;br /&gt;
Keep in mind that the game can crash upon entering the goal ring if the setup is not done properly. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|XOch-THvwkE|265x178|left|&#039;&#039;&#039;Easy Setup|frame}}&lt;br /&gt;
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=Getting The Boss Key Sprite=&lt;br /&gt;
*After getting the Null Eggs in 2-2, re-enter 1-8 to fight Salvo to get the boss key sprite into your egg inventory.&lt;br /&gt;
*You want to end the fight with 2 eggs if you&#039;re running [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. These eggs will be used for upcoming levels. You can use your remaining eggs to throw at the water spitting fish in the second room, the red switch in the room after and one for the boss.&lt;br /&gt;
*If you&#039;re running [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], see the egg routes below. &lt;br /&gt;
*Right after you enter the door to the boss fight when you get hit, collect Baby Mario and bounce on the Mouser.&lt;br /&gt;
*Flutter or wait for a bit until the Mouser jumps, and then tongue it.&lt;br /&gt;
*In the boss fight, run a little bit to the right and spit the Mouser up into Salvo.&lt;br /&gt;
*Run a little to the left so you don&#039;t get hit by the slimes, tongue one, and then jump onto a slime, so Salvo jumps with you. (Refer to the video for the exact timing.)&lt;br /&gt;
*Spit the slime into Salvo. If this doesn&#039;t kill Salvo keep spitting slimes into him, being careful not to run out of slimes.&lt;br /&gt;
*You will now have a Boss Explosion in your first Null Egg, and a Boss Key in the 2nd Null Egg.&lt;br /&gt;
{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels (Old)|frame}}&lt;br /&gt;
{{#ev:youtube|vvqfOYkkR6o|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
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=Save File Corruption=&lt;br /&gt;
This trick allows you to unlock 6-8 after beating 2-6 or 3-1 by corrupting your save data. The [[Category_Overview#Any.25_No_Credits_Warp|No ACE]] category was created as a result to differentiate it from [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. This run is only possible on the SNES, using version J1.0 &amp;lt;br /&amp;gt;&lt;br /&gt;
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=== 2-6 Route ===&lt;br /&gt;
{{#ev:youtube|yQzt9UkVYOk|265x176|right|&#039;&#039;&#039;2-6 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly harder. Only use this route if you want to compete for top times.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Use file 3 for this route.&#039;&#039;&#039;&lt;br /&gt;
*In 2-2, you need to collect 2 Null Eggs.&lt;br /&gt;
*Grab two null eggs in 2-2 as shown above, making sure to swap eggs twice before grabbing the second null egg.&lt;br /&gt;
*In 1-8, shoot the fish in the 2nd room and the platform switch, but do not shoot the pot.&lt;br /&gt;
*The Boss Explosions will finish 2-3, 2-4 and 2-5 instantly. Only mash one button in the intro to 2-3 to prevent a random gusty spawn from overwriting the explosion.&lt;br /&gt;
*After 2-5, the Boss Explosion will be replaced with the Seesaw Log from 2-5. This is good. &lt;br /&gt;
*At the start of 2-6, run to the right, swap or shoot one egg before the keyhole opens all the way. This will delay the Boss Key enough that you can enter the door.&lt;br /&gt;
*In the 2nd room, ground pound where the enemy is, wait until the keyhole starts opening up (NOT BEFORE), shoot your egg up, and make your way into the door.&lt;br /&gt;
*In the 4th room, run right and make your way over the platforms. Shoot another egg to delay the Boss Key once again.&lt;br /&gt;
*Once you are in the last room, flutter out of the water and bonk the wall on the right to delay running right.&lt;br /&gt;
*Jump up the slope until the edge, land on the first and 2nd numbered platform, fall into the water, hold right until you are in the water, and then hold left and jump until the level finishes. (This pretty much just has a 50% chance of working, because the pixel you need to get a 6-8 save corruption is very precise)&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
&lt;br /&gt;
=== 3-1 Route ===&lt;br /&gt;
{{#ev:youtube|qJdKNLXDlrQ|265x176|right|&#039;&#039;&#039;3-1 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly easier but loses ~40 seconds compared to the 2-6 route. It&#039;s recommended for beginners or for marathon runs, because the 3-1 Save Corruption is 100% consistent, if done right.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;For this route you have to use File 2, instead of 3.&#039;&#039;&#039;&lt;br /&gt;
*For the double Null Egg, you don&#039;t want to swap eggs. This allows us to use more eggs in 1-8.&lt;br /&gt;
*Once in 1-8 again, you can shoot the fish, the switch and the pot.&lt;br /&gt;
*Do the same fight as in the 2-6 route.&lt;br /&gt;
*In this route, you just want to end 2-6 normally. Run to the very right, and then scroll up, to end the level faster.&lt;br /&gt;
*In 2-8, you want to throw 2 eggs. The normal egg and the 1st Null Egg. Keep the last one which has the Boss Key.&lt;br /&gt;
*In the 3-1 intro, only hold right and mash one button.&lt;br /&gt;
*Jump up the foam, over the red coin, run up the branch.&lt;br /&gt;
*Once you start falling, turn left without slowing down.&lt;br /&gt;
*When you hit the wall below the 2nd branch, flutter until the level finishes.&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
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=== Advanced Strats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Double Null Egg:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|VOlM9aG3nro|265x176|right|&#039;&#039;&#039;Fast Double Null Egg|frame}}&lt;br /&gt;
For a faster version of the double Null Egg, collect both of the Null Eggs before jumping over the gap and spawning the 2 mousers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Here it&#039;s important that you land on the very bottom of the slope and run up, and give the screen enough time to scroll up before jumping.&lt;br /&gt;
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&#039;&#039;&#039;Fast 2-6 Room 2:&#039;&#039;&#039;&lt;br /&gt;
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{{#ev:youtube|GY2Vo488OyE|265x176|right|&#039;&#039;&#039;Fast 2-6 Room 2|frame}}&lt;br /&gt;
For the 2nd room in 2-6, you don&#039;t actually have to wait for the keyhole to appear. If you want to save a few seconds, you can shoot the egg right away.&amp;lt;br/&amp;gt;&lt;br /&gt;
The only drawback is that you have to do the room completely blind, which is risky. Probably the easiest way of getting up the bouncy balls is by hugging the left wall and landing next to the ball and then doing a short hop onto the ball while holding right. You have to do this room fairly quickly or you will lose control of Yoshi.&lt;br /&gt;
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=Old Null Egg Route=&lt;br /&gt;
You can also just get one null egg in 2-2 and just get the boss key from the Salvo fight. This might be slightly easier to get, but isn&#039;t worth doing in runs since it makes 2-3 thru 2-5 much slower, more difficult, and prone to randomly failing. Below are a couple videos in case you are interested in the old route.&lt;br /&gt;
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{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels|frame}}&lt;br /&gt;
{{#ev:youtube|xRNHdhAV_RE|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|t8rQAhJv_0c|265x178|center|&#039;&#039;&#039;Faster Setup|frame}}&lt;br /&gt;
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=Further Information=&lt;br /&gt;
The position of the boss key sprite affects how quickly a level gets completed. Compared to having 3 eggs in front of the key:&lt;br /&gt;
*Having 2 eggs loses 9 frames per level.&lt;br /&gt;
*1 egg loses 47 frames.&lt;br /&gt;
*0 eggs loses 49 frames.&lt;br /&gt;
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The Boss Key also affects a few levels differently depending on the version. From fastest to slowest overall version it&#039;s:&lt;br /&gt;
*J1.0 &amp;gt; J1.2 &amp;gt; J1.1 &amp;gt; U1.1 &amp;gt; PAL &amp;gt; U1.0&lt;br /&gt;
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=The Null Egg In Other Levels=&lt;br /&gt;
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===3-6 Null Egg===&lt;br /&gt;
The Null Egg can also be acquired in 3-6. A Screen Transition sprite can then replace the Null Egg to trigger a [[Warps#1-1_Warps|1-1 Warp]] to complete the level. Unfortunately for the [https://www.reddit.com/r/speedrun/comments/1ru4ic/what_does_il_mean IL] run of this level, the 1-1 Warp is slower than doing the level normally, however, the 3-6 Null Egg can be used in [[100%25_No_Restriction|100% No Restrictions]] to save multiple minutes.&lt;br /&gt;
{{#ev:youtube|2jkXXeH8s9g|275x178|left|&#039;&#039;&#039;3-6 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
{{#ev:youtube|yHkVhsFkhe4|275x178|right|&#039;&#039;&#039;How The 3-6 Null Egg Can Save Time In 100%|frame}}&lt;br /&gt;
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===6-4 Null Egg===&lt;br /&gt;
The Null Egg can even acquired in 6-4! While it is harder to get than the Null Egg in [[Null_Egg#3-6_Null_Egg|2-2]], this one actually saves time in an IL run, unlike the one in [[Null_Egg#3-6_Null_Egg|3-6]], since it allows you to skip most of the room before the boss where you would normally do the [[Fluttering#Lava_Skip|Lava Skip]] (or take the log). A middle-ring replaces the Null Egg and upon dying and respawning, you&#039;re placed after the lava section. All you have to do after is fight Tap-Tap.&lt;br /&gt;
{{#ev:youtube|GAVquE4jNwI|275x178|left|&#039;&#039;&#039;6-4 Null Egg Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|mzaYuIm2jKQ|275x178|right|&#039;&#039;&#039;6-4 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
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=Extra Help=&lt;br /&gt;
Head over to the [[DLC|DLC page]] to find useful tools like Lua with sprite slots and RAM watch that will help a lot to learn and better understand specific Null Egg things.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Null_Egg&amp;diff=6227</id>
		<title>Null Egg</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Null_Egg&amp;diff=6227"/>
		<updated>2023-05-17T20:25:13Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* Advanced Strats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Individual Level Strats=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-3_(RNG)|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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=Introduction=&lt;br /&gt;
*The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until [https://www.youtube.com/user/Arnetehgreat ArneTheGreat] looked into it further and discovered that the crashes were caused by a rat carrying an egg. &amp;lt;br/&amp;gt;&lt;br /&gt;
*If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat&#039;s sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if it&#039;s a non-egg sprite like an enemy or collectible. Since sprites being loaded into the egg inventory in this way is not supported by the game, it usually results in a crash. &amp;lt;br/&amp;gt;&lt;br /&gt;
*After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category [[Category_Overview#Any%_Magical_Journey|Magical Journey.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
The following video explains how sprite ID slots work with regards to the Null Egg and also demonstrates the different uses of it. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File: Magicaljourney2.gif|right|&#039;&#039;&#039;Magical Journey&#039;&#039;&#039;|frame]]&lt;br /&gt;
[[File: Nulleggcrash2.gif|left|&#039;&#039;&#039;Game Crash&#039;&#039;&#039;|frame]]&lt;br /&gt;
{{#ev:youtube|XH8ZFEoAoOo|265x173|center|&#039;&#039;&#039;Null Egg Demonstration|frame}}&lt;br /&gt;
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=Getting The Null Egg=&lt;br /&gt;
The null egg speedrun categories currently get 2 null eggs in 2-2. If you&#039;re interested in the older 1 null egg route you can find videos on it near the bottom of the page. &lt;br /&gt;
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This text tutorial corresponds to the video down on the left. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Enter the final screen with 6 eggs and do not use any.&lt;br /&gt;
*At the top of the hill near the end, tongue the Skull Rat and then spit it into the Piranha Plant. Walk down the entire hill rather than jumping.&lt;br /&gt;
*Jump and grab the egg that the rat is carrying before it falls down. When the rat despawns, you will have the null egg.&lt;br /&gt;
*Go part way up the hill, turn left, scroll the screen up and then jump while the screen is scrolling up. After you jump, tongue the first rat and spit it into the second.&lt;br /&gt;
*Go back down the hill, turn back to the right just long enough to despawn the rat, and then climb to the left up the hill. If you are doing [[Category_Overview#Any.25_Magical_Journey|Magical Journey]] or the 2-6 corruption in [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], you will want to swap 2 eggs here. &lt;br /&gt;
*Walk to the right down the hill again and grab a second null egg as before.&lt;br /&gt;
*Go part way up the hill again and turn left, scroll up and jump as before.&lt;br /&gt;
*Continue to the right and finish the level. &lt;br /&gt;
Keep in mind that the game can crash upon entering the goal ring if the setup is not done properly. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|XOch-THvwkE|265x178|left|&#039;&#039;&#039;Easy Setup|frame}}&lt;br /&gt;
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=Getting The Boss Key Sprite=&lt;br /&gt;
*After getting the Null Eggs in 2-2, re-enter 1-8 to fight Salvo to get the boss key sprite into your egg inventory.&lt;br /&gt;
*You want to end the fight with 2 eggs if you&#039;re running [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. These eggs will be used for upcoming levels. You can use your remaining eggs to throw at the water spitting fish in the second room, the red switch in the room after and one for the boss.&lt;br /&gt;
*If you&#039;re running [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], see the egg routes below. &lt;br /&gt;
*Right after you enter the door to the boss fight when you get hit, collect Baby Mario and bounce on the Mouser.&lt;br /&gt;
*Flutter or wait for a bit until the Mouser jumps, and then tongue it.&lt;br /&gt;
*In the boss fight, run a little bit to the right and spit the Mouser up into Salvo.&lt;br /&gt;
*Run a little to the left so you don&#039;t get hit by the slimes, tongue one, and then jump onto a slime, so Salvo jumps with you. (Refer to the video for the exact timing.)&lt;br /&gt;
*Spit the slime into Salvo. If this doesn&#039;t kill Salvo keep spitting slimes into him, being careful not to run out of slimes.&lt;br /&gt;
*You will now have a Boss Explosion in your first Null Egg, and a Boss Key in the 2nd Null Egg.&lt;br /&gt;
{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels (Old)|frame}}&lt;br /&gt;
{{#ev:youtube|vvqfOYkkR6o|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
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=Save File Corruption=&lt;br /&gt;
This trick allows you to unlock 6-8 after beating 2-6 or 3-1 by corrupting your save data. The [[Category_Overview#Any.25_No_Credits_Warp|No ACE]] category was created as a result to differentiate it from [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. This run is only possible on the SNES, using version J1.0 &amp;lt;br /&amp;gt;&lt;br /&gt;
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=== 2-6 Route ===&lt;br /&gt;
{{#ev:youtube|yQzt9UkVYOk|265x176|right|&#039;&#039;&#039;2-6 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly harder. Only use this route if you want to compete for top times.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Use file 3 for this route.&#039;&#039;&#039;&lt;br /&gt;
*In 2-2, you need to collect 2 Null Eggs.&lt;br /&gt;
*Grab two null eggs in 2-2 as shown above, making sure to swap eggs twice before grabbing the second null egg.&lt;br /&gt;
*In 1-8, shoot the fish in the 2nd room and the platform switch, but do not shoot the pot.&lt;br /&gt;
*The Boss Explosions will finish 2-3, 2-4 and 2-5 instantly. Only mash one button in the intro to 2-3 to prevent a random gusty spawn from overwriting the explosion.&lt;br /&gt;
*After 2-5, the Boss Explosion will be replaced with the Seesaw Log from 2-5. This is good. &lt;br /&gt;
*At the start of 2-6, run to the right, swap or shoot one egg before the keyhole opens all the way. This will delay the Boss Key enough that you can enter the door.&lt;br /&gt;
*In the 2nd room, ground pound where the enemy is, wait until the keyhole starts opening up (NOT BEFORE), shoot your egg up, and make your way into the door.&lt;br /&gt;
*In the 4th room, run right and make your way over the platforms. Shoot another egg to delay the Boss Key once again.&lt;br /&gt;
*Once you are in the last room, flutter out of the water and bonk the wall on the right to delay running right.&lt;br /&gt;
*Jump up the slope until the edge, land on the first and 2nd numbered platform, fall into the water, hold right until you are in the water, and then hold left and jump until the level finishes. (This pretty much just has a 50% chance of working, because the pixel you need to get a 6-8 save corruption is very precise)&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
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=== 3-1 Route ===&lt;br /&gt;
{{#ev:youtube|qJdKNLXDlrQ|265x176|right|&#039;&#039;&#039;3-1 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly easier but loses ~40 seconds compared to the 2-6 route. It&#039;s recommended for beginners or for marathon runs, because the 3-1 Save Corruption is 100% consistent, if done right.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;For this route you have to use File 2, instead of 3.&#039;&#039;&#039;&lt;br /&gt;
*For the double Null Egg, you don&#039;t want to swap eggs. This allows us to use more eggs in 1-8.&lt;br /&gt;
*Once in 1-8 again, you can shoot the fish, the switch and the pot.&lt;br /&gt;
*Do the same fight as in the 2-6 route.&lt;br /&gt;
*In this route, you just want to end 2-6 normally. Run to the very right, and then scroll up, to end the level faster.&lt;br /&gt;
*In 2-8, you want to throw 2 eggs. The normal egg and the 1st Null Egg. Keep the last one which has the Boss Key.&lt;br /&gt;
*In the 3-1 intro, only hold right and mash one button.&lt;br /&gt;
*Jump up the foam, over the red coin, run up the branch.&lt;br /&gt;
*Once you start falling, turn left without slowing down.&lt;br /&gt;
*When you hit the wall below the 2nd branch, flutter until the level finishes.&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
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=== Advanced Strats ===&lt;br /&gt;
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&#039;&#039;&#039;Fast Double Null Egg:&#039;&#039;&#039;&lt;br /&gt;
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For a faster version of the double Null Egg, collect both of the Null Eggs before jumping over the gap and spawning the 2 mousers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Here it&#039;s important that you land on the very bottom of the slope and run up, and give the screen enough time to scroll up before jumping.&lt;br /&gt;
{{#ev:youtube|VOlM9aG3nro|265x176|right|&#039;&#039;&#039;Fast Double Null Egg|frame}}&lt;br /&gt;
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For the 2nd room in 2-6, you don&#039;t actually have to wait for the keyhole to appear. If you want to save a few seconds, you can shoot the egg right away.&amp;lt;br/&amp;gt;&lt;br /&gt;
The only drawback is that you have to do the room completely blind, which is risky. Probably the easiest way of getting up the bouncy balls is by hugging the left wall and landing next to the ball and then doing a short hop onto the ball while holding right. You have to do this room fairly quickly or you will lose control of Yoshi.&lt;br /&gt;
{{#ev:youtube|GY2Vo488OyE|265x176|right|&#039;&#039;&#039;Fast 2-6 Room 2|frame}}&lt;br /&gt;
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=Old Null Egg Route=&lt;br /&gt;
You can also just get one null egg in 2-2 and just get the boss key from the Salvo fight. This might be slightly easier to get, but isn&#039;t worth doing in runs since it makes 2-3 thru 2-5 much slower, more difficult, and prone to randomly failing. Below are a couple videos in case you are interested in the old route.&lt;br /&gt;
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{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels|frame}}&lt;br /&gt;
{{#ev:youtube|xRNHdhAV_RE|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|t8rQAhJv_0c|265x178|center|&#039;&#039;&#039;Faster Setup|frame}}&lt;br /&gt;
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=Further Information=&lt;br /&gt;
The position of the boss key sprite affects how quickly a level gets completed. Compared to having 3 eggs in front of the key:&lt;br /&gt;
*Having 2 eggs loses 9 frames per level.&lt;br /&gt;
*1 egg loses 47 frames.&lt;br /&gt;
*0 eggs loses 49 frames.&lt;br /&gt;
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The Boss Key also affects a few levels differently depending on the version. From fastest to slowest overall version it&#039;s:&lt;br /&gt;
*J1.0 &amp;gt; J1.2 &amp;gt; J1.1 &amp;gt; U1.1 &amp;gt; PAL &amp;gt; U1.0&lt;br /&gt;
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=The Null Egg In Other Levels=&lt;br /&gt;
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===3-6 Null Egg===&lt;br /&gt;
The Null Egg can also be acquired in 3-6. A Screen Transition sprite can then replace the Null Egg to trigger a [[Warps#1-1_Warps|1-1 Warp]] to complete the level. Unfortunately for the [https://www.reddit.com/r/speedrun/comments/1ru4ic/what_does_il_mean IL] run of this level, the 1-1 Warp is slower than doing the level normally, however, the 3-6 Null Egg can be used in [[100%25_No_Restriction|100% No Restrictions]] to save multiple minutes.&lt;br /&gt;
{{#ev:youtube|2jkXXeH8s9g|275x178|left|&#039;&#039;&#039;3-6 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
{{#ev:youtube|yHkVhsFkhe4|275x178|right|&#039;&#039;&#039;How The 3-6 Null Egg Can Save Time In 100%|frame}}&lt;br /&gt;
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===6-4 Null Egg===&lt;br /&gt;
The Null Egg can even acquired in 6-4! While it is harder to get than the Null Egg in [[Null_Egg#3-6_Null_Egg|2-2]], this one actually saves time in an IL run, unlike the one in [[Null_Egg#3-6_Null_Egg|3-6]], since it allows you to skip most of the room before the boss where you would normally do the [[Fluttering#Lava_Skip|Lava Skip]] (or take the log). A middle-ring replaces the Null Egg and upon dying and respawning, you&#039;re placed after the lava section. All you have to do after is fight Tap-Tap.&lt;br /&gt;
{{#ev:youtube|GAVquE4jNwI|275x178|left|&#039;&#039;&#039;6-4 Null Egg Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|mzaYuIm2jKQ|275x178|right|&#039;&#039;&#039;6-4 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
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=Extra Help=&lt;br /&gt;
Head over to the [[DLC|DLC page]] to find useful tools like Lua with sprite slots and RAM watch that will help a lot to learn and better understand specific Null Egg things.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Null_Egg&amp;diff=6226</id>
		<title>Null Egg</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Null_Egg&amp;diff=6226"/>
		<updated>2023-05-17T01:23:56Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Individual Level Strats=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-3_(RNG)|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W2_(Null_Egg)#2-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;2-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W3_(Null_Egg)#3-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;3-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W4_(Null_Egg)#4-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;4-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W5_(Null_Egg)#5-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;5-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-1|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-1&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-2|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-2&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-3|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-3&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-4|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-4&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-5|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-5&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-6|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-6&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-7|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-7&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[W6_(Null_Egg)#6-8|&#039;&#039;&#039;&amp;lt;big&amp;gt;6-8&amp;lt;/big&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
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=Introduction=&lt;br /&gt;
*The Null Egg was originally thought to be a random occurrence at the end of 2-2 that would cause the game to crash. That was until [https://www.youtube.com/user/Arnetehgreat ArneTheGreat] looked into it further and discovered that the crashes were caused by a rat carrying an egg. &amp;lt;br/&amp;gt;&lt;br /&gt;
*If you grab the egg from the rat (without destroying him) and he despawns, the egg will also despawn because it is tied to the rat&#039;s sprite. When this happens, it creates an open sprite slot in your egg inventory - a null egg. This slot is subsequently filled by the next sprite that loads in, even if it&#039;s a non-egg sprite like an enemy or collectible. Since sprites being loaded into the egg inventory in this way is not supported by the game, it usually results in a crash. &amp;lt;br/&amp;gt;&lt;br /&gt;
*After some experimentation, it was figured out that the boss key sprite could be obtained and then used to beat levels soon after they begin. This created the first truly broken/glitched speedrun category [[Category_Overview#Any%_Magical_Journey|Magical Journey.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
The following video explains how sprite ID slots work with regards to the Null Egg and also demonstrates the different uses of it. &amp;lt;br/&amp;gt;&lt;br /&gt;
[[File: Magicaljourney2.gif|right|&#039;&#039;&#039;Magical Journey&#039;&#039;&#039;|frame]]&lt;br /&gt;
[[File: Nulleggcrash2.gif|left|&#039;&#039;&#039;Game Crash&#039;&#039;&#039;|frame]]&lt;br /&gt;
{{#ev:youtube|XH8ZFEoAoOo|265x173|center|&#039;&#039;&#039;Null Egg Demonstration|frame}}&lt;br /&gt;
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=Getting The Null Egg=&lt;br /&gt;
The null egg speedrun categories currently get 2 null eggs in 2-2. If you&#039;re interested in the older 1 null egg route you can find videos on it near the bottom of the page. &lt;br /&gt;
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This text tutorial corresponds to the video down on the left. &amp;lt;br/&amp;gt;&lt;br /&gt;
*Enter the final screen with 6 eggs and do not use any.&lt;br /&gt;
*At the top of the hill near the end, tongue the Skull Rat and then spit it into the Piranha Plant. Walk down the entire hill rather than jumping.&lt;br /&gt;
*Jump and grab the egg that the rat is carrying before it falls down. When the rat despawns, you will have the null egg.&lt;br /&gt;
*Go part way up the hill, turn left, scroll the screen up and then jump while the screen is scrolling up. After you jump, tongue the first rat and spit it into the second.&lt;br /&gt;
*Go back down the hill, turn back to the right just long enough to despawn the rat, and then climb to the left up the hill. If you are doing [[Category_Overview#Any.25_Magical_Journey|Magical Journey]] or the 2-6 corruption in [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], you will want to swap 2 eggs here. &lt;br /&gt;
*Walk to the right down the hill again and grab a second null egg as before.&lt;br /&gt;
*Go part way up the hill again and turn left, scroll up and jump as before.&lt;br /&gt;
*Continue to the right and finish the level. &lt;br /&gt;
Keep in mind that the game can crash upon entering the goal ring if the setup is not done properly. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{#ev:youtube|XOch-THvwkE|265x178|left|&#039;&#039;&#039;Easy Setup|frame}}&lt;br /&gt;
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=Getting The Boss Key Sprite=&lt;br /&gt;
*After getting the Null Eggs in 2-2, re-enter 1-8 to fight Salvo to get the boss key sprite into your egg inventory.&lt;br /&gt;
*You want to end the fight with 2 eggs if you&#039;re running [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. These eggs will be used for upcoming levels. You can use your remaining eggs to throw at the water spitting fish in the second room, the red switch in the room after and one for the boss.&lt;br /&gt;
*If you&#039;re running [[Category_Overview#Any.25_No_Credits_Warp|No ACE]], see the egg routes below. &lt;br /&gt;
*Right after you enter the door to the boss fight when you get hit, collect Baby Mario and bounce on the Mouser.&lt;br /&gt;
*Flutter or wait for a bit until the Mouser jumps, and then tongue it.&lt;br /&gt;
*In the boss fight, run a little bit to the right and spit the Mouser up into Salvo.&lt;br /&gt;
*Run a little to the left so you don&#039;t get hit by the slimes, tongue one, and then jump onto a slime, so Salvo jumps with you. (Refer to the video for the exact timing.)&lt;br /&gt;
*Spit the slime into Salvo. If this doesn&#039;t kill Salvo keep spitting slimes into him, being careful not to run out of slimes.&lt;br /&gt;
*You will now have a Boss Explosion in your first Null Egg, and a Boss Key in the 2nd Null Egg.&lt;br /&gt;
{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels (Old)|frame}}&lt;br /&gt;
{{#ev:youtube|vvqfOYkkR6o|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
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=Save File Corruption=&lt;br /&gt;
This trick allows you to unlock 6-8 after beating 2-6 or 3-1 by corrupting your save data. The [[Category_Overview#Any.25_No_Credits_Warp|No ACE]] category was created as a result to differentiate it from [[Category_Overview#Any.25_Magical_Journey|Magical Journey]]. This run is only possible on the SNES, using version J1.0 &amp;lt;br /&amp;gt;&lt;br /&gt;
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=== 2-6 Route ===&lt;br /&gt;
{{#ev:youtube|yQzt9UkVYOk|265x176|right|&#039;&#039;&#039;2-6 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly harder. Only use this route if you want to compete for top times.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Use file 3 for this route.&#039;&#039;&#039;&lt;br /&gt;
*In 2-2, you need to collect 2 Null Eggs.&lt;br /&gt;
*Grab two null eggs in 2-2 as shown above, making sure to swap eggs twice before grabbing the second null egg.&lt;br /&gt;
*In 1-8, shoot the fish in the 2nd room and the platform switch, but do not shoot the pot.&lt;br /&gt;
*The Boss Explosions will finish 2-3, 2-4 and 2-5 instantly. Only mash one button in the intro to 2-3 to prevent a random gusty spawn from overwriting the explosion.&lt;br /&gt;
*After 2-5, the Boss Explosion will be replaced with the Seesaw Log from 2-5. This is good. &lt;br /&gt;
*At the start of 2-6, run to the right, swap or shoot one egg before the keyhole opens all the way. This will delay the Boss Key enough that you can enter the door.&lt;br /&gt;
*In the 2nd room, ground pound where the enemy is, wait until the keyhole starts opening up (NOT BEFORE), shoot your egg up, and make your way into the door.&lt;br /&gt;
*In the 4th room, run right and make your way over the platforms. Shoot another egg to delay the Boss Key once again.&lt;br /&gt;
*Once you are in the last room, flutter out of the water and bonk the wall on the right to delay running right.&lt;br /&gt;
*Jump up the slope until the edge, land on the first and 2nd numbered platform, fall into the water, hold right until you are in the water, and then hold left and jump until the level finishes. (This pretty much just has a 50% chance of working, because the pixel you need to get a 6-8 save corruption is very precise)&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
&lt;br /&gt;
=== 3-1 Route ===&lt;br /&gt;
{{#ev:youtube|qJdKNLXDlrQ|265x176|right|&#039;&#039;&#039;3-1 Save Corruption|frame}}&lt;br /&gt;
&#039;&#039;&#039;This route is significantly easier but loses ~40 seconds compared to the 2-6 route. It&#039;s recommended for beginners or for marathon runs, because the 3-1 Save Corruption is 100% consistent, if done right.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For this route you have to use File 2, instead of 3.&#039;&#039;&#039;&lt;br /&gt;
*For the double Null Egg, you don&#039;t want to swap eggs. This allows us to use more eggs in 1-8.&lt;br /&gt;
*Once in 1-8 again, you can shoot the fish, the switch and the pot.&lt;br /&gt;
*Do the same fight as in the 2-6 route.&lt;br /&gt;
*In this route, you just want to end 2-6 normally. Run to the very right, and then scroll up, to end the level faster.&lt;br /&gt;
*In 2-8, you want to throw 2 eggs. The normal egg and the 1st Null Egg. Keep the last one which has the Boss Key.&lt;br /&gt;
*In the 3-1 intro, only hold right and mash one button.&lt;br /&gt;
*Jump up the foam, over the red coin, run up the branch.&lt;br /&gt;
*Once you start falling, turn left without slowing down.&lt;br /&gt;
*When you hit the wall below the 2nd branch, flutter until the level finishes.&lt;br /&gt;
*Once you are back on the overworld, reset the console, and if you have done it right, you can now enter 6-8 and finish the run.&lt;br /&gt;
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=== Advanced Strats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Double Null Egg:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
For a faster version of the double Null Egg, collect both of the Null Eggs before jumping over the gap and spawning the 2 mousers.&amp;lt;br/&amp;gt;&lt;br /&gt;
Here it&#039;s important that you land on the very bottom of the slope and run up, and give the screen enough time to scroll up before jumping.&lt;br /&gt;
{{#ev:youtube|VOlM9aG3nro|265x176|right|&#039;&#039;&#039;Fast Double Null Egg|frame}}&lt;br /&gt;
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&#039;&#039;&#039;Fast 2-6 Room 2:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
For the 2nd room in 2-6, you don&#039;t actually have to wait for the keyhole to appear. If you want to save a few seconds, you can shoot the egg right away.&amp;lt;br/&amp;gt;&lt;br /&gt;
The only drawback is that you have to do the room completely blind, which is risky.&lt;br /&gt;
{{#ev:youtube|GY2Vo488OyE|265x176|right|&#039;&#039;&#039;Fast 2-6 Room 2|frame}}&lt;br /&gt;
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=Old Null Egg Route=&lt;br /&gt;
You can also just get one null egg in 2-2 and just get the boss key from the Salvo fight. This might be slightly easier to get, but isn&#039;t worth doing in runs since it makes 2-3 thru 2-5 much slower, more difficult, and prone to randomly failing. Below are a couple videos in case you are interested in the old route.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|UHycyivJHYA|265x178|right|&#039;&#039;&#039;Null Egg Tutorial For All Levels|frame}}&lt;br /&gt;
{{#ev:youtube|xRNHdhAV_RE|265x178|left|&#039;&#039;&#039;1-8 Salvo Re-fight Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|t8rQAhJv_0c|265x178|center|&#039;&#039;&#039;Faster Setup|frame}}&lt;br /&gt;
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=Further Information=&lt;br /&gt;
The position of the boss key sprite affects how quickly a level gets completed. Compared to having 3 eggs in front of the key:&lt;br /&gt;
*Having 2 eggs loses 9 frames per level.&lt;br /&gt;
*1 egg loses 47 frames.&lt;br /&gt;
*0 eggs loses 49 frames.&lt;br /&gt;
&lt;br /&gt;
The Boss Key also affects a few levels differently depending on the version. From fastest to slowest overall version it&#039;s:&lt;br /&gt;
*J1.0 &amp;gt; J1.2 &amp;gt; J1.1 &amp;gt; U1.1 &amp;gt; PAL &amp;gt; U1.0&lt;br /&gt;
&lt;br /&gt;
=The Null Egg In Other Levels=&lt;br /&gt;
&lt;br /&gt;
===3-6 Null Egg===&lt;br /&gt;
The Null Egg can also be acquired in 3-6. A Screen Transition sprite can then replace the Null Egg to trigger a [[Warps#1-1_Warps|1-1 Warp]] to complete the level. Unfortunately for the [https://www.reddit.com/r/speedrun/comments/1ru4ic/what_does_il_mean IL] run of this level, the 1-1 Warp is slower than doing the level normally, however, the 3-6 Null Egg can be used in [[100%25_No_Restriction|100% No Restrictions]] to save multiple minutes.&lt;br /&gt;
{{#ev:youtube|2jkXXeH8s9g|275x178|left|&#039;&#039;&#039;3-6 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
{{#ev:youtube|yHkVhsFkhe4|275x178|right|&#039;&#039;&#039;How The 3-6 Null Egg Can Save Time In 100%|frame}}&lt;br /&gt;
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===6-4 Null Egg===&lt;br /&gt;
The Null Egg can even acquired in 6-4! While it is harder to get than the Null Egg in [[Null_Egg#3-6_Null_Egg|2-2]], this one actually saves time in an IL run, unlike the one in [[Null_Egg#3-6_Null_Egg|3-6]], since it allows you to skip most of the room before the boss where you would normally do the [[Fluttering#Lava_Skip|Lava Skip]] (or take the log). A middle-ring replaces the Null Egg and upon dying and respawning, you&#039;re placed after the lava section. All you have to do after is fight Tap-Tap.&lt;br /&gt;
{{#ev:youtube|GAVquE4jNwI|275x178|left|&#039;&#039;&#039;6-4 Null Egg Demonstration|frame}}&lt;br /&gt;
{{#ev:youtube|mzaYuIm2jKQ|275x178|right|&#039;&#039;&#039;6-4 Any% Speedrun Using The Null Egg|frame}}&lt;br /&gt;
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=Extra Help=&lt;br /&gt;
Head over to the [[DLC|DLC page]] to find useful tools like Lua with sprite slots and RAM watch that will help a lot to learn and better understand specific Null Egg things.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-4_Any%25&amp;diff=6209</id>
		<title>5-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-4_Any%25&amp;diff=6209"/>
		<updated>2023-02-14T03:34:06Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* Autoscroller Skip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|LBjPnYz26m0|360x240|right|ANY% Warpless WR: https://youtu.be/LBjPnYz26m0|frame}}&lt;br /&gt;
There are two major keys to this level. One is the elusive 5-4 skip, and the second is killing Sluggy in only 4 shots. Both are explained in detail below. Besides that, this level has a lot of stairs and you want to be fast with them. The fastest way to move up stairs is to continuously jump, however you want to run for a few frames between each jump as the stairs give you a little bit of speed in the beginning, but then don&#039;t let you exceed that speed. &lt;br /&gt;
&lt;br /&gt;
Minor time-save at the last stair section: [https://clips.twitch.tv/ScarySuspiciousHabaneroDoubleRainbow]&lt;br /&gt;
&lt;br /&gt;
===== Autoscroller Skip =====&lt;br /&gt;
This trick is the most saught after and prestigious trick, since it saves over a minute in a run if done.&lt;br /&gt;
&lt;br /&gt;
The trick uses a long series of perfect flutters and then bats to regain height with extended flutters to skip the autoscroller, it gains its difficulty in being able to perfect flutter consistentently and manipulating the bats which don&#039;t do the same thing everytime.  &lt;br /&gt;
&lt;br /&gt;
The current warpless and 100% world records use this trick.&lt;br /&gt;
&lt;br /&gt;
You can find an image based step-by-step guide, for help on learning the skip, [http://imgur.com/a/UdwUQ here]. There is more information on this trick on the [[Fluttering#5-4_Skip_File:_5-4skip4.png | 5-4 skip page]].&lt;br /&gt;
&lt;br /&gt;
===== Sluggy 1 Shots =====&lt;br /&gt;
There is a way to kill sluggy in only 4 shots. This strat is very fast, and is very reliable with enough practice. &lt;br /&gt;
&lt;br /&gt;
Turn around and do neutrals here:&lt;br /&gt;
[[File:Better sluggy.png|||5-4 Sluggy shots visual cues]]&lt;br /&gt;
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{{#ev:youtube|R8dUXABlaBY|480x360|center}}&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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== Warps ==&lt;br /&gt;
{{#ev:youtube|-Eqh3lA-1fA|360x240|right|ANY% Warps WR: https://youtu.be/-Eqh3lA-1fA|frame}}&lt;br /&gt;
There is a [[Warps#warp|1-1 warp]] at the beginning of 5-4 that saves quite a bit of time. This video demonstrates the warp in real time and includes a description for a consistent setup (courtesy of Blkyoshi) for the warp. (skip to ~9:45)&lt;br /&gt;
{{#ev:youtube|c5nQpY1-v4k|360x240|left}}&lt;br /&gt;
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Faster setup that isn&#039;t really any harder: [https://youtu.be/Z3DvhJrd0u0?t=3881] &amp;lt;br/&amp;gt;&lt;br /&gt;
There is also a harder strat developed by Poahr for the 5-4 warp. None of the Warps runs have this yet do to it being incredibly difficult RTA. &lt;br /&gt;
[https://twitter.com/Poahr348722/status/861134043227668480] &amp;lt;br/&amp;gt;&lt;br /&gt;
Warp recovery: [https://clips.twitch.tv/OpenCharmingKeyboardVoteYea] (slower than dying but it looks cool)&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=6208</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=6208"/>
		<updated>2023-02-14T03:30:54Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* 5-4 Skip File: 5-4skip4.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|&#039;&#039;&#039;Perfect Flutter]]&lt;br /&gt;
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Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the peak of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a 3 frame window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[2-4_Any%25|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[4-4_Any%25|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[6-4_Any%25|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[6-6_Any%25|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
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The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|250px|&#039;&#039;&#039;Extended Flutter]]&lt;br /&gt;
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An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
1. Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce. &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
*Extended flutters are used in many levels to reach otherwise unreachable areas like in [[1-1_Any%25|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[6-4_Any%25|6-4]] to travel over the stone column, skipping the need for a key.&lt;br /&gt;
*Extended flutters can also be stored via a [[Movement#Perfect_Jumps|perfect jump]] [https://youtu.be/7H8h1W9dZAk?t=9] or by bouncing on a !switch to allow for extra height [https://youtu.be/HnOY2wMhhoI?t=4164]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Fluttering==&lt;br /&gt;
{{#ev:youtube|OiOUKrAizpA|250x170|right|&#039;&#039;&#039;6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|250x170|right|&#039;&#039;&#039;Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[3-4_Any%25|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[5-4_Any%25|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[6-4_Any%25|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a 9 frame window to maintain height but you also need to release and repress B within 1 frame to maintain height.&lt;br /&gt;
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===Lava Skip [[File: lavaskip4.png]]===&lt;br /&gt;
Lava skip saves about 3 seconds over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in multiple minutes lost. Even if you get the mid-ring just before this room you&#039;ll still lose 20-40s depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
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Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]] &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===5-4 Skip [[File: 5-4skip4.png]]=== &lt;br /&gt;
{{#ev:youtube|YEImW1ndWdI|250x170|right|&#039;&#039;&#039;Full Skip without Shy Guy|frame}}&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|250x170|right|&#039;&#039;&#039;5-4 Any% Full Skip vs. Platform|frame}}&lt;br /&gt;
{{#ev:youtube|r3ELCOBGafU|250x170|right|&#039;&#039;&#039;5-4 Half Skip|frame}}&lt;br /&gt;
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The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around 25-70s depending on where you fall. The time lost is even greater in 100% due to collectibles (30-90s). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Any% Time Save:====&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/o shy guy): 1:24 (-1:03s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-1:17s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/o shy guy): 1:03 (-1:24s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some runners find using the shy guy (shown in the comparison video to the right) easier, but it loses about 7 seconds compared to just using the bats. Although it requires more total flutters, the hardest part of 5-4 skip for many people is the first long stretch of flutters, and going up to the shy guy platform allows you to end this stretch of flutters a bit earlier. &lt;br /&gt;
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Getting the bats to come down low enough for you to bounce on requires lining up your flutters in a particular way. Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do it consistently. &amp;lt;br/&amp;gt;&lt;br /&gt;
Backup strat if the first bat does its circle early: [https://www.twitch.tv/videos/317799140] &amp;lt;br/&amp;gt; Note that this is actually 1-2 seconds faster than the standard strat but it is a bit risky.&lt;br /&gt;
Optimization for the start of the skip: [https://youtu.be/eb3NR9uY1aI] &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
andy_kuma, Brooklyn9d5 &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testing. The results can be found in this [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw speadsheet!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing via [[DLC|Lua and an emulator]]. The results are as follows:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter From A Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;• Delta/frame&#039;&#039;&#039;: the length of time that the button was not pressed.&lt;br /&gt;
 &#039;&#039;&#039;• Green values&#039;&#039;&#039;: an increase in height (in pixels).&lt;br /&gt;
 &#039;&#039;&#039;• Dark green values&#039;&#039;&#039;: enough height for the perfect flutter in &#039;&#039;&#039;2-4&#039;&#039;&#039; if you were against the wall (doing a left-&amp;gt;right will improve your chances at getting it).&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;• Blue values&#039;&#039;&#039;: no height lost or gained.&lt;br /&gt;
 &#039;&#039;&#039;• Red values&#039;&#039;&#039;: loss of height.&lt;br /&gt;
&lt;br /&gt;
===Refluttering===&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
* You need a 1 frame repress to not lose height during reflutters!&lt;br /&gt;
* There are 6 frames where you can gain height.&lt;br /&gt;
* And  frames where you can keep your height.&lt;br /&gt;
* For the first and last 2 working frames, the height loss is greater if you miss the 1 frame repress.&lt;br /&gt;
* It&#039;s better to aim for the middle of the working frames because 2 frame repress reflutters wont lose as much height.&lt;br /&gt;
* DROP means that no reflutter will be initiated.&lt;br /&gt;
&lt;br /&gt;
===Extended Flutter===&lt;br /&gt;
[[File: Extended_flutter_chart.png|||1000px|Extended Flutter]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=6207</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=6207"/>
		<updated>2023-02-14T03:28:35Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|&#039;&#039;&#039;Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the peak of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a 3 frame window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[2-4_Any%25|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[4-4_Any%25|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[6-4_Any%25|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[6-6_Any%25|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|250px|&#039;&#039;&#039;Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
1. Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce. &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
*Extended flutters are used in many levels to reach otherwise unreachable areas like in [[1-1_Any%25|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[6-4_Any%25|6-4]] to travel over the stone column, skipping the need for a key.&lt;br /&gt;
*Extended flutters can also be stored via a [[Movement#Perfect_Jumps|perfect jump]] [https://youtu.be/7H8h1W9dZAk?t=9] or by bouncing on a !switch to allow for extra height [https://youtu.be/HnOY2wMhhoI?t=4164]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Fluttering==&lt;br /&gt;
{{#ev:youtube|OiOUKrAizpA|250x170|right|&#039;&#039;&#039;6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|250x170|right|&#039;&#039;&#039;Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[3-4_Any%25|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[5-4_Any%25|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[6-4_Any%25|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a 9 frame window to maintain height but you also need to release and repress B within 1 frame to maintain height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip [[File: lavaskip4.png]]===&lt;br /&gt;
Lava skip saves about 3 seconds over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in multiple minutes lost. Even if you get the mid-ring just before this room you&#039;ll still lose 20-40s depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]] &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===5-4 Skip [[File: 5-4skip4.png]]=== &lt;br /&gt;
{{#ev:youtube|YEImW1ndWdI|250x170|right|&#039;&#039;&#039;Full Skip without Shy Guy|frame}}&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|250x170|right|&#039;&#039;&#039;5-4 Any% Full Skip vs. Platform|frame}}&lt;br /&gt;
{{#ev:youtube|r3ELCOBGafU|250x170|right|&#039;&#039;&#039;5-4 Half Skip|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around 25-70s depending on where you fall. The time lost is even greater in 100% due to collectibles (30-90s). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Any% Time Save:====&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/o shy guy): 1:24 (-1:03s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-1:17s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/o shy guy): 1:03 (-1:24s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some runners find using the shy guy (shown in the comparison video to the right) easier, but it loses about 7 seconds compared to just using the bats. Although it requires more total flutters, the hardest part of 5-4 skip for many people is the first long stretch of flutters, and going up to the shy guy platform allows you to end this stretch of flutters a bit earlier. &lt;br /&gt;
&lt;br /&gt;
Getting the bats to come down low enough for you to bounce on requires lining up your flutters in a particular way. Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do it consistently. &amp;lt;br/&amp;gt;&lt;br /&gt;
Backup strat if the first bat does its circle early: [https://www.twitch.tv/videos/317799140] &amp;lt;br/&amp;gt;&lt;br /&gt;
Optimization for the start of the skip: [https://youtu.be/eb3NR9uY1aI]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
andy_kuma, Brooklyn9d5 &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testing. The results can be found in this [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw speadsheet!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing via [[DLC|Lua and an emulator]]. The results are as follows:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter From A Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;• Delta/frame&#039;&#039;&#039;: the length of time that the button was not pressed.&lt;br /&gt;
 &#039;&#039;&#039;• Green values&#039;&#039;&#039;: an increase in height (in pixels).&lt;br /&gt;
 &#039;&#039;&#039;• Dark green values&#039;&#039;&#039;: enough height for the perfect flutter in &#039;&#039;&#039;2-4&#039;&#039;&#039; if you were against the wall (doing a left-&amp;gt;right will improve your chances at getting it).&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;• Blue values&#039;&#039;&#039;: no height lost or gained.&lt;br /&gt;
 &#039;&#039;&#039;• Red values&#039;&#039;&#039;: loss of height.&lt;br /&gt;
&lt;br /&gt;
===Refluttering===&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
* You need a 1 frame repress to not lose height during reflutters!&lt;br /&gt;
* There are 6 frames where you can gain height.&lt;br /&gt;
* And  frames where you can keep your height.&lt;br /&gt;
* For the first and last 2 working frames, the height loss is greater if you miss the 1 frame repress.&lt;br /&gt;
* It&#039;s better to aim for the middle of the working frames because 2 frame repress reflutters wont lose as much height.&lt;br /&gt;
* DROP means that no reflutter will be initiated.&lt;br /&gt;
&lt;br /&gt;
===Extended Flutter===&lt;br /&gt;
[[File: Extended_flutter_chart.png|||1000px|Extended Flutter]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=6206</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=6206"/>
		<updated>2023-02-14T02:47:38Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* Sustained Fluttering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|&#039;&#039;&#039;Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the peak of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a 3 frame window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[2-4_Any%25|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[4-4_Any%25|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[6-4_Any%25|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[6-6_Any%25|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|250px|&#039;&#039;&#039;Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
1. Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce. &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]] &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
*Extended flutters are used in many levels to reach otherwise unreachable areas like in [[1-1_Any%25|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[6-4_Any%25|6-4]] to travel over the stone column, skipping the need for a key.&lt;br /&gt;
*Extended flutters can also be stored via a [[Movement#Perfect_Jumps|perfect jump]] [https://youtu.be/7H8h1W9dZAk?t=9] or by bouncing on a !switch to allow for extra height [https://youtu.be/HnOY2wMhhoI?t=4164]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Fluttering==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|250x170|right|&#039;&#039;&#039;6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|250x170|right|&#039;&#039;&#039;Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[3-4_Any%25|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[5-4_Any%25|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[6-4_Any%25|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a 9 frame window to maintain height but you also need to release and repress B within 1 frame to maintain height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip [[File: lavaskip4.png]]===&lt;br /&gt;
Lava skip saves about 3 seconds over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in multiple minutes lost. Even if you get the mid-ring just before this room you&#039;ll still lose 20-40s depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]] &amp;lt;br/&amp;gt;&lt;br /&gt;
===5-4 Skip [[File: 5-4skip4.png]]=== &lt;br /&gt;
{{#ev:youtube|YEImW1ndWdI|250x170|right|&#039;&#039;&#039;Full Skip without Shy Guy|frame}}&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|250x170|right|&#039;&#039;&#039;5-4 Any% Full Skip vs. Platform|frame}}&lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around 25-70s depending on where you fall. The time lost is even greater in 100% due to collectibles (30-90s). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Any% Time Save:====&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/o shy guy): 1:24 (-1:03s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-1:17s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/o shy guy): 1:03 (-1:24s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do 5-4 skip. &amp;lt;br/&amp;gt;&lt;br /&gt;
Backup strat if the first bat does its circle early: [https://www.twitch.tv/videos/317799140] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
andy_kuma, Brooklyn9d5 &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testing. The results can be found in this [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw speadsheet!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing via [[DLC|Lua and an emulator]]. The results are as follows:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter From A Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;• Delta/frame&#039;&#039;&#039;: the length of time that the button was not pressed.&lt;br /&gt;
 &#039;&#039;&#039;• Green values&#039;&#039;&#039;: an increase in height (in pixels).&lt;br /&gt;
 &#039;&#039;&#039;• Dark green values&#039;&#039;&#039;: enough height for the perfect flutter in &#039;&#039;&#039;2-4&#039;&#039;&#039; if you were against the wall (doing a left-&amp;gt;right will improve your chances at getting it).&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;• Blue values&#039;&#039;&#039;: no height lost or gained.&lt;br /&gt;
 &#039;&#039;&#039;• Red values&#039;&#039;&#039;: loss of height.&lt;br /&gt;
&lt;br /&gt;
===Refluttering===&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
* You need a 1 frame repress to not lose height during reflutters!&lt;br /&gt;
* There are 6 frames where you can gain height.&lt;br /&gt;
* And  frames where you can keep your height.&lt;br /&gt;
* For the first and last 2 working frames, the height loss is greater if you miss the 1 frame repress.&lt;br /&gt;
* It&#039;s better to aim for the middle of the working frames because 2 frame repress reflutters wont lose as much height.&lt;br /&gt;
* DROP means that no reflutter will be initiated.&lt;br /&gt;
&lt;br /&gt;
===Extended Flutter===&lt;br /&gt;
[[File: Extended_flutter_chart.png|||1000px|Extended Flutter]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6183</id>
		<title>6-5 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6183"/>
		<updated>2023-01-12T17:04:47Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warpless =&lt;br /&gt;
{{#ev:youtube|7rl11gPbpuQ|360x240|right|2nd room: https://youtu.be/7rl11gPbpuQ|frame}}&lt;br /&gt;
{{#ev:youtube|UOM2Fi3l1oI|360x240|right|ANY% WR: https://youtu.be/UOM2Fi3l1oI|frame}}&lt;br /&gt;
Ugh, the last autoscroll level (minus the Kamek autoscroll in 6-8). Luckily, the second half of the autoscroller can be skipped by using a [[Movement#Perfect_Jump|perfect jump]]. A first-frame jump after landing on the ledge above the pink block will keep the camera scrolled down. This is useful because when landing normally the camera would scroll up and moving to the right load in the trigger for the autoscroller to start. But instead Yoshi can then just flutter past the flower and land on the downwards slope, avoiding the trigger that starts the autoscroller entirely. If you hold right the whole time you only have to flutter twice (make sure you&#039;re holding B as you fall to the ground) but if you hesitate at all you will need to flutter a third time. This skip saves ~25 seconds. Just watch the video if you have trouble understanding this explanation - it will be very obvious.&lt;br /&gt;
&lt;br /&gt;
The chomp rocks in the last room can be unpredictable since they spawn at different times depending on how high the camera is scrolled. It&#039;s possible to make it through without slowing down at all but you may want to take it safe as it&#039;s very easy to die here. &lt;br /&gt;
&lt;br /&gt;
The top video jumps over the final red coin which saves time on the score screen if you avoid all the red coins in room 1. You shouldn&#039;t get a bonus from collecting the flower unless you grabbed a flower in room 1. &lt;br /&gt;
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== SUPER COOL ROCK BOOST ==&lt;br /&gt;
&lt;br /&gt;
This saves about 1.5 seconds. You can also bring a shyguy to bounce on to get up rather than perfect fluttering. Hold right and then let go after you hear the rock roll 3 times. Start holding right again when the wall to the left goes completely off screen. Once the rock falls down jump to the right to get down.&lt;br /&gt;
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{{#ev:youtube|r9kyxRu4nco|480x360|left|correct : https://youtu.be/r9kyxRu4nco|frame}}&lt;br /&gt;
{{#ev:youtube|wnfKWP_6UZE|480x360|right|too early : https://youtu.be/wnfKWP_6UZE|frame}}&lt;br /&gt;
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== SWAG (Important) == &lt;br /&gt;
&lt;br /&gt;
You can do the following to swag up your 6-5 for &#039;&#039;&#039;infinite swag points&#039;&#039;&#039;... and it&#039;s actually really easy to do as well! &amp;lt;br /&amp;gt;&lt;br /&gt;
---&amp;gt; https://www.youtube.com/watch?v=KHTomIEkGX0#t=1h25m38s &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:6_5_swag.png|||6-5 Swag in one picture]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRUST THE SETUP!!!&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) You stand to the right side of the flame &amp;lt;br /&amp;gt;&lt;br /&gt;
2) You wait and jump at the right moment (Keep holding jump until your flutter is over) - DO NOT MOVE YET! (Do not touch your Dpad at all) &amp;lt;br /&amp;gt;&lt;br /&gt;
3) You wait until the pipe appears - That&#039;s the moment where you want to press JUMP and then LEFT and you keep holding both. You will do a flutter because of it, then headbonk, and do an automatic second flutter because of it (You want this to happen). You can just keep holding left until you are 100% sure to be safe. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
bye&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6182</id>
		<title>6-5 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6182"/>
		<updated>2023-01-12T17:01:45Z</updated>

		<summary type="html">&lt;p&gt;Icterus: /* SUPER COOL ROCK BOOST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warpless =&lt;br /&gt;
{{#ev:youtube|7rl11gPbpuQ|360x240|right|2nd room: https://youtu.be/7rl11gPbpuQ|frame}}&lt;br /&gt;
{{#ev:youtube|UOM2Fi3l1oI|360x240|right|ANY% WR: https://youtu.be/UOM2Fi3l1oI|frame}}&lt;br /&gt;
Ugh, the last autoscroll level (minus the Kamek autoscroll in 6-8). Luckily, the second half of the autoscroller can be skipped by using a [[Movement#Perfect_Jump|perfect jump]]. A first-frame jump after landing on the ledge above the pink block will keep the camera scrolled down. This is useful because when landing normally the camera would scroll up and moving to the right load in the trigger for the autoscroller to start. But instead Yoshi can then just flutter past the flower and land on the downwards slope, avoiding the trigger that starts the autoscroller entirely. If you hold right the whole time you only have to flutter twice (make sure you&#039;re holding B as you fall to the ground) but if you hesitate at all you will need to flutter a third time. This skip saves ~25 seconds. Just watch the video if you have trouble understanding this explanation - it will be very obvious.&lt;br /&gt;
&lt;br /&gt;
The chomp rocks in the last room can be unpredictable since they spawn at different times depending on how high the camera is scrolled. It&#039;s possible to make it through without slowing down at all but you may want to take it safe as it&#039;s very easy to die here. &lt;br /&gt;
&lt;br /&gt;
The top video jumps over the final red coin which saves time on the score screen if you avoid all the red coins in room 1. You shouldn&#039;t get a bonus from collecting the flower unless you grabbed a flower in room 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SUPER COOL ROCK BOOST ==&lt;br /&gt;
&lt;br /&gt;
This saves about 1.5 seconds. You can also bring a shyguy to bounce on to get up rather than perfect fluttering. Hold right and then let go after you hear the rock roll 3 times. Start holding right again when the wall to the left goes completely off screen. Once the rock falls down jump to the right to get down.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|r9kyxRu4nco|480x360|left|correct : https://youtu.be/r9kyxRu4nco|frame}}&lt;br /&gt;
{{#ev:youtube|wnfKWP_6UZE|480x360|right|too early : https://youtu.be/wnfKWP_6UZE|frame}}&lt;br /&gt;
&lt;br /&gt;
== SWAG (Important) == &lt;br /&gt;
&lt;br /&gt;
You can do the following to swag up your 6-5 for &#039;&#039;&#039;infinite swag points&#039;&#039;&#039;... and it&#039;s actually really easy to do as well! &amp;lt;br /&amp;gt;&lt;br /&gt;
---&amp;gt; https://www.youtube.com/watch?v=KHTomIEkGX0#t=1h25m38s &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:6_5_swag.png|||6-5 Swag in one picture]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRUST THE SETUP!!!&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) You stand to the right side of the flame &amp;lt;br /&amp;gt;&lt;br /&gt;
2) You wait and jump at the right moment (Keep holding jump until your flutter is over) - DO NOT MOVE YET! (Do not touch your Dpad at all) &amp;lt;br /&amp;gt;&lt;br /&gt;
3) You wait until the pipe appears - That&#039;s the moment where you want to press JUMP and then LEFT and you keep holding both. You will do a flutter because of it, then headbonk, and do an automatic second flutter because of it (You want this to happen). You can just keep holding left until you are 100% sure to be safe. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
bye&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6109</id>
		<title>6-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6109"/>
		<updated>2022-03-15T07:46:29Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|t-pcmkw-aZo|360x240|right|&#039;&#039;&#039;Warpless Route|frame}}&lt;br /&gt;
{{#ev:youtube|WRt2n9rxUuI|360x240|right|&#039;&#039;&#039;Any% WR|frame}}&lt;br /&gt;
Two tricks in this level are right at the start. The first is a trick that will move the camera up and will keep it there. This is done with a very precise movement: https://imgur.com/a/XYniz&lt;br /&gt;
&lt;br /&gt;
Platform boost comparison: [https://youtu.be/GBJFsJ0bYG8]&lt;br /&gt;
&lt;br /&gt;
Holding up before and during the spinning green platforms causes the next one to spawn faster, saving time. There is a good video here: https://www.youtube.com/watch?v=-HS4x6kOqtM&lt;br /&gt;
&lt;br /&gt;
Chomp section backup strat: [https://clips.twitch.tv/HyperFurryFoxBleedPurple]&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a [[Tricks#Gate-hack|gate-hack]] using a forward spit enemy can be done to open the gate to the exit pipe. In order for it to work, you must tongue one of the green spikey guys or its pot, give it a negative (left) x speed, such as by spitting it against the gate and having it bounce backwards, then respitting it into the gate. This is shown in the gif below. A faster way of getting this leftward momentum is shown in the videos to the right. &lt;br /&gt;
&lt;br /&gt;
However this [[Tricks#Gate-hack|gate-hack]] requires the gate to be spawned with a correct camera position. An easy method to do this is to run down the last couple of edges rather than jumping down them.&lt;br /&gt;
[[File:6-7_enemygatehack.gif|left]] {{#ev:youtube|nq_RaoTOhII|360x240|right|&#039;&#039;&#039;6-7 Autoscroller Skip Comparison|frame}}&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6108</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6108"/>
		<updated>2022-03-15T07:42:05Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vHzA-QdA_mo|360x240|right|Warpless route with rock strat: https://youtu.be/vHzA-QdA_mo|frame}}&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are press y, then b a few frames later and hold both down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
When clearing out the foam, it&#039;s possible to shoot past the flower cloud and hit the piece of foam above the screen guarding the key, as seen in the IL. This saves you the time of jumping into the piece of foam to clear it, saves a half second from avoiding collecting the flower, and eliminates the risk of a bonus game. This shot requires the flower cloud to be further to the left in its oscillation when you shoot, which depends on exactly how you pound through the big column of foam previously. Try to pound through the left part of the foam to get a good cloud spawn. &lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/kQ3qEVFcL3s Faster rock setup tutorial]&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. If the key is barely too far away to get this way, try tonguing from the left edge of the platform with a bit of rightward momentum. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7cP4hRQdTFQ Rockless in action]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6107</id>
		<title>6-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6107"/>
		<updated>2022-03-15T07:31:58Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|t-pcmkw-aZo|360x240|right|&#039;&#039;&#039;Warpless Route|frame}}&lt;br /&gt;
{{#ev:youtube|WRt2n9rxUuI|360x240|right|&#039;&#039;&#039;Any% WR|frame}}&lt;br /&gt;
Two tricks in this level are right at the start. The first is a trick that will move the camera up and will keep it there. This is done with a very precise movement: https://imgur.com/a/XYniz&lt;br /&gt;
&lt;br /&gt;
Platform boost comparison: [https://youtu.be/GBJFsJ0bYG8]&lt;br /&gt;
&lt;br /&gt;
Holding up before and during the spinning green platforms causes the next one to spawn faster, saving time. There is a good video here: https://www.youtube.com/watch?v=-HS4x6kOqtM&lt;br /&gt;
&lt;br /&gt;
Chomp section backup strat: [https://clips.twitch.tv/HyperFurryFoxBleedPurple]&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a [[Tricks#Gate-hack|gate-hack]] using a forward spit enemy can be done to open the gate to the exit pipe. In order for it to work, you must tongue one of the green spikey guys or its pot, give it a negative (left) x speed, such as by spitting it against the gate and having it bounce backwards, then respitting it into the gate. This is shown in the gif below.&lt;br /&gt;
&lt;br /&gt;
However this [[Tricks#Gate-hack|gate-hack]] requires the gate to be spawned with a correct camera position. An easy method to do this is to run down the last couple of edges rather than jumping down them.&lt;br /&gt;
[[File:6-7_enemygatehack.gif|left]] {{#ev:youtube|nq_RaoTOhII|360x240|right|&#039;&#039;&#039;6-7 Autoscroller Skip Comparison|frame}}&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6106</id>
		<title>6-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=6106"/>
		<updated>2022-03-15T07:31:44Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|t-pcmkw-aZo|360x240|right|&#039;&#039;&#039;Warless Route|frame}}&lt;br /&gt;
{{#ev:youtube|WRt2n9rxUuI|360x240|right|&#039;&#039;&#039;Any% WR|frame}}&lt;br /&gt;
Two tricks in this level are right at the start. The first is a trick that will move the camera up and will keep it there. This is done with a very precise movement: https://imgur.com/a/XYniz&lt;br /&gt;
&lt;br /&gt;
Platform boost comparison: [https://youtu.be/GBJFsJ0bYG8]&lt;br /&gt;
&lt;br /&gt;
Holding up before and during the spinning green platforms causes the next one to spawn faster, saving time. There is a good video here: https://www.youtube.com/watch?v=-HS4x6kOqtM&lt;br /&gt;
&lt;br /&gt;
Chomp section backup strat: [https://clips.twitch.tv/HyperFurryFoxBleedPurple]&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a [[Tricks#Gate-hack|gate-hack]] using a forward spit enemy can be done to open the gate to the exit pipe. In order for it to work, you must tongue one of the green spikey guys or its pot, give it a negative (left) x speed, such as by spitting it against the gate and having it bounce backwards, then respitting it into the gate. This is shown in the gif below.&lt;br /&gt;
&lt;br /&gt;
However this [[Tricks#Gate-hack|gate-hack]] requires the gate to be spawned with a correct camera position. An easy method to do this is to run down the last couple of edges rather than jumping down them.&lt;br /&gt;
[[File:6-7_enemygatehack.gif|left]] {{#ev:youtube|nq_RaoTOhII|360x240|right|&#039;&#039;&#039;6-7 Autoscroller Skip Comparison|frame}}&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6105</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6105"/>
		<updated>2022-03-15T07:30:13Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vHzA-QdA_mo|360x240|right|Warpless route with rock strat: https://youtu.be/vHzA-QdA_mo|frame}}&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are to tongue + jump and hold them down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/kQ3qEVFcL3s Faster rock setup tutorial]&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7cP4hRQdTFQ Rockless in action]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6104</id>
		<title>6-5 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-5_Any%25&amp;diff=6104"/>
		<updated>2022-03-11T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Warpless =&lt;br /&gt;
{{#ev:youtube|7rl11gPbpuQ|360x240|right|2nd room: https://youtu.be/7rl11gPbpuQ|frame}}&lt;br /&gt;
{{#ev:youtube|UOM2Fi3l1oI|360x240|right|ANY% WR: https://youtu.be/UOM2Fi3l1oI|frame}}&lt;br /&gt;
Ugh, the last autoscroll level (minus the Kamek autoscroll in 6-8). Luckily, the second half of the autoscroller can be skipped by using a [[Movement#Perfect_Jump|perfect jump]]. A first-frame jump after landing on the ledge above the pink block will keep the camera scrolled down. This is useful because when landing normally the camera would scroll up and moving to the right load in the trigger for the autoscroller to start. But instead Yoshi can then just flutter past the flower and land on the downwards slope, avoiding the trigger that starts the autoscroller entirely. If you hold right the whole time you only have to flutter twice (make sure you&#039;re holding B as you fall to the ground) but if you hesitate at all you will need to flutter a third time. This skip saves ~25 seconds. Just watch the video if you have trouble understanding this explanation - it will be very obvious.&lt;br /&gt;
&lt;br /&gt;
The chomp rocks in the last room can be unpredictable since they spawn at different times depending on how high the camera is scrolled. It&#039;s possible to make it through without slowing down at all but you may want to take it safe as it&#039;s very easy to die here. &lt;br /&gt;
&lt;br /&gt;
The top video jumps over the final red coin which saves time on the score screen if you avoid all the red coins in room 1. You shouldn&#039;t get a bonus from collecting the flower unless you grabbed a flower in room 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SUPER COOL ROCK BOOST ==&lt;br /&gt;
&lt;br /&gt;
This saves about 1.5 seconds. You can also bring a shyguy to bounce on to get up rather than perfect fluttering. Hold right and then let go after you hear the rock roll 3 times. Start holding right again when the wall to the left goes completely off screen. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|r9kyxRu4nco|480x360|left|correct : https://youtu.be/r9kyxRu4nco|frame}}&lt;br /&gt;
{{#ev:youtube|wnfKWP_6UZE|480x360|right|too early : https://youtu.be/wnfKWP_6UZE|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SWAG (Important) == &lt;br /&gt;
&lt;br /&gt;
You can do the following to swag up your 6-5 for &#039;&#039;&#039;infinite swag points&#039;&#039;&#039;... and it&#039;s actually really easy to do as well! &amp;lt;br /&amp;gt;&lt;br /&gt;
---&amp;gt; https://www.youtube.com/watch?v=KHTomIEkGX0#t=1h25m38s &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:6_5_swag.png|||6-5 Swag in one picture]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRUST THE SETUP!!!&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) You stand to the right side of the flame &amp;lt;br /&amp;gt;&lt;br /&gt;
2) You wait and jump at the right moment (Keep holding jump until your flutter is over) - DO NOT MOVE YET! (Do not touch your Dpad at all) &amp;lt;br /&amp;gt;&lt;br /&gt;
3) You wait until the pipe appears - That&#039;s the moment where you want to press JUMP and then LEFT and you keep holding both. You will do a flutter because of it, then headbonk, and do an automatic second flutter because of it (You want this to happen). You can just keep holding left until you are 100% sure to be safe. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
bye&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6103</id>
		<title>6-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6103"/>
		<updated>2022-03-11T19:34:33Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vq0gpST8Vf4|360x240|right|Basic route: https://youtu.be/vq0gpST8Vf4|frame}}&lt;br /&gt;
{{#ev:youtube|-r2By1pC09Y|360x240|right|ANY% WR: https://youtu.be/-r2By1pC09Y|frame}}&lt;br /&gt;
A very hard level to do optimally. The ghost blocking the path at the beginning can be a bit tricky. Yoshi must be facing away from him like any mario ghost; however, if you turn around while still in the air he might fly up and towards Yoshi, which can make shyguys roll under him instead of killing him. Also the shyguys walk back and forth randomly, which can make it annoying.&lt;br /&gt;
&lt;br /&gt;
You can do a [[Tricks#Pipe_Jump|pipe jump]] on the downward pipe at :33 even though you don&#039;t press down to enter the pipe. Just press B on the same frame you enter the pipe. &lt;br /&gt;
&lt;br /&gt;
The setup for the Salvo fight in the top video manipulates Salvo so he doesn&#039;t go into his invulnerability state and you can kill him quickly. Shoot the star cloud so that it&#039;s out of the way and doesn&#039;t block your eggs later. Run all the way to the right wall and then turn around. Try to shoot your upshots at the left side of Salvo so they go through him multiple times as he moves to the left. &lt;br /&gt;
&lt;br /&gt;
The second key/blob can be skipped using a [[Fluttering#Perfect_Flutter|perfect flutter]]. Check out the video on that page. It may help to do two perfect flutters (one before the extended flutter and one after) to get extra height, although only the second one is necessary. &lt;br /&gt;
&lt;br /&gt;
Fluttering low over the first lava pit avoids the flower and red coins, saving time on the score screen. If the podaboos jump high you will need to throw eggs at them or tongue them. Make sure you still have four eggs for the boss fight. &lt;br /&gt;
&lt;br /&gt;
The lava skip is very risky for a real run. Riding the log is only 3 seconds slower. To get a fast log, stand on the middle of the log (or flutter above it) and wait for the second wave to approach the log. When the peak of the wave is almost to the log move to the left edge of the log. You should get enough momentum to ride over the waves to the right as seen in the top video. &lt;br /&gt;
&lt;br /&gt;
Tap-tap can be killed by firing ~5 quick &amp;quot;neutral&amp;quot; egg shots (just spam shoot egg) without moving. Therefore, getting to him with sufficient eggs is important.&lt;br /&gt;
&lt;br /&gt;
There is a faster, if harder Tap-tap quick-kill strat with 4 eggs (see top video). The strat is:&lt;br /&gt;
 &lt;br /&gt;
1. Neutral egg from where you initially land &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Move to the left and throw another neutral &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Hug the right wall and throw another neutral &amp;lt;br/&amp;gt;&lt;br /&gt;
4. Back up and hug the left wall then throw a neutral right&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/nX-GK5lSxsg Tap-Tap 4 shot comparison] &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=N5ULZpG3GVM&amp;amp;feature=youtu.be&amp;amp;t=1h27m25s Slightly faster 4 shot]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6102</id>
		<title>6-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6102"/>
		<updated>2022-03-11T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vq0gpST8Vf4|360x240|right|Basic route: https://youtu.be/vq0gpST8Vf4|frame}}&lt;br /&gt;
{{#ev:youtube|-r2By1pC09Y|360x240|right|ANY% WR: https://youtu.be/-r2By1pC09Y|frame}}&lt;br /&gt;
A very hard level to do optimally. The ghost blocking the path at the beginning can be a bit tricky. Yoshi must be facing away from him like any mario ghost; however, if you turn around while still in the air he might fly up and towards Yoshi, which can make shyguys roll under him instead of killing him. Also the shyguys walk back and forth randomly, which can make it annoying.&lt;br /&gt;
&lt;br /&gt;
You can do a [[Tricks#Pipe_Jump|Pipe jump]] on the downward pipe at :33 even though you don&#039;t press down to enter the pipe. Just press B on the same frame you enter the pipe. &lt;br /&gt;
&lt;br /&gt;
The setup for the Salvo fight in the top video manipulates Salvo so he doesn&#039;t go into his invulnerability state and you can kill him quickly. Shoot the star cloud so that it&#039;s out of the way and doesn&#039;t block your eggs later. Run all the way to the right wall and then turn around. Try to shoot your upshots at the left side of Salvo so they go through him multiple times as he moves to the left. &lt;br /&gt;
&lt;br /&gt;
The second key/blob can be skipped using a [[Fluttering#Perfect_Flutter|perfect flutter]]. Check out the video on that page. It may help to do two perfect flutters (one before the extended flutter and one after) to get extra height, although only the second one is necessary. &lt;br /&gt;
&lt;br /&gt;
Fluttering low over the first lava pit avoids the flower and red coins, saving time on the score screen. If the podaboos jump high you will need to throw eggs at them or tongue them. Make sure you still have four eggs for the boss fight. &lt;br /&gt;
&lt;br /&gt;
The lava skip is very risky for a real run. Riding the log is only 3 seconds slower. To get a fast log, stand on the middle of the log (or flutter above it) and wait for the second wave to approach the log. When the peak of the wave is almost to the log move to the left edge of the log. You should get enough momentum to ride over the waves to the right as seen in the top video. &lt;br /&gt;
&lt;br /&gt;
Tap-tap can be killed by firing ~5 quick &amp;quot;neutral&amp;quot; egg shots (just spam shoot egg) without moving. Therefore, getting to him with sufficient eggs is important.&lt;br /&gt;
&lt;br /&gt;
There is a faster, if harder Tap-tap quick-kill strat with 4 eggs (see top video). The strat is:&lt;br /&gt;
 &lt;br /&gt;
1. Neutral egg from where you initially land &amp;lt;br/&amp;gt;&lt;br /&gt;
2. Move to the left and throw another neutral &amp;lt;br/&amp;gt;&lt;br /&gt;
3. Hug the right wall and throw another neutral &amp;lt;br/&amp;gt;&lt;br /&gt;
4. Back up and hug the left wall then throw a neutral right&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/nX-GK5lSxsg Tap-Tap 4 shot comparison] &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=N5ULZpG3GVM&amp;amp;feature=youtu.be&amp;amp;t=1h27m25s Slightly faster 4 shot]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6101</id>
		<title>6-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6101"/>
		<updated>2022-03-11T19:31:56Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vq0gpST8Vf4|360x240|right|Basic route: https://youtu.be/vq0gpST8Vf4|frame}}&lt;br /&gt;
{{#ev:youtube|-r2By1pC09Y|360x240|right|ANY% WR: https://youtu.be/-r2By1pC09Y|frame}}&lt;br /&gt;
A very hard level to do optimally. The ghost blocking the path at the beginning can be a bit tricky. Yoshi must be facing away from him like any mario ghost; however, if you turn around while still in the air he might fly up and towards Yoshi, which can make shyguys roll under him instead of killing him. Also the shyguys walk back and forth randomly, which can make it annoying.&lt;br /&gt;
&lt;br /&gt;
You can do a [[Tricks#Pipe_Jump|Pipe jump]] on the downward pipe at :33 even though you don&#039;t press down to enter the pipe. Just press B on the same frame you enter the pipe. &lt;br /&gt;
&lt;br /&gt;
The setup for the Salvo fight in the top video manipulates Salvo so he doesn&#039;t go into his invulnerability state and you can kill him quickly. Shoot the star cloud so that it&#039;s out of the way and doesn&#039;t block your eggs later. Run all the way to the right wall and then turn around. Try to shoot your upshots at the left side of Salvo so they go through him multiple times as he moves to the left. &lt;br /&gt;
&lt;br /&gt;
The second key/blob can be skipped using a [[Fluttering#Perfect_Flutter|perfect flutter]]. Check out the video on that page. It may help to do two perfect flutters (one before the extended flutter and one after) to get extra height, although only the second one is necessary. &lt;br /&gt;
&lt;br /&gt;
Fluttering low over the first lava pit avoids the flower and red coins, saving time on the score screen. If the podaboos jump high you will need to throw eggs at them or tongue them. Make sure you still have four eggs for the boss fight. &lt;br /&gt;
&lt;br /&gt;
The lava skip is very risky for a real run. Riding the log is only 3 seconds slower. To get a fast log, stand on the middle of the log (or flutter above it) and wait for the second wave to approach the log. When the peak of the wave is almost to the log move to the left edge of the log. You should get enough momentum to ride over the waves to the right as seen in the top video. &lt;br /&gt;
&lt;br /&gt;
Tap-tap can be killed by firing ~5 quick &amp;quot;neutral&amp;quot; egg shots (just spam shoot egg) without moving. Therefore, getting to him with sufficient eggs is important.&lt;br /&gt;
&lt;br /&gt;
There is a faster, if harder Tap-tap quick-kill strat with 4 eggs (see top video). The strat is:&lt;br /&gt;
 &lt;br /&gt;
1. Neutral egg from where you initially land&lt;br /&gt;
2. Move to the left and throw another neutral&lt;br /&gt;
3. Hug the right wall and throw another neutral&lt;br /&gt;
4. Back up and hug the left wall then throw a neutral right&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/nX-GK5lSxsg Tap-Tap 4 shot comparison] &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=N5ULZpG3GVM&amp;amp;feature=youtu.be&amp;amp;t=1h27m25s Slightly faster 4 shot]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6100</id>
		<title>6-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6100"/>
		<updated>2022-03-11T19:31:41Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|vq0gpST8Vf4|360x240|right|Basic route: https://youtu.be/vq0gpST8Vf4|frame}}&lt;br /&gt;
{{#ev:youtube|-r2By1pC09Y|360x240|right|ANY% WR: https://youtu.be/-r2By1pC09Y|frame}}&lt;br /&gt;
A very hard level to do optimally. The ghost blocking the path at the beginning can be a bit tricky. Yoshi must be facing away from him like any mario ghost; however, if you turn around while still in the air he might fly up and towards Yoshi, which can make shyguys roll under him instead of killing him. Also the shyguys walk back and forth randomly, which can make it annoying.&lt;br /&gt;
&lt;br /&gt;
You can do a [[Tricks#Pipe_Jump|Pipe jump] on the downward pipe at :33 even though you don&#039;t press down to enter the pipe. Just press B on the same frame you enter the pipe. &lt;br /&gt;
&lt;br /&gt;
The setup for the Salvo fight in the top video manipulates Salvo so he doesn&#039;t go into his invulnerability state and you can kill him quickly. Shoot the star cloud so that it&#039;s out of the way and doesn&#039;t block your eggs later. Run all the way to the right wall and then turn around. Try to shoot your upshots at the left side of Salvo so they go through him multiple times as he moves to the left. &lt;br /&gt;
&lt;br /&gt;
The second key/blob can be skipped using a [[Fluttering#Perfect_Flutter|perfect flutter]]. Check out the video on that page. It may help to do two perfect flutters (one before the extended flutter and one after) to get extra height, although only the second one is necessary. &lt;br /&gt;
&lt;br /&gt;
Fluttering low over the first lava pit avoids the flower and red coins, saving time on the score screen. If the podaboos jump high you will need to throw eggs at them or tongue them. Make sure you still have four eggs for the boss fight. &lt;br /&gt;
&lt;br /&gt;
The lava skip is very risky for a real run. Riding the log is only 3 seconds slower. To get a fast log, stand on the middle of the log (or flutter above it) and wait for the second wave to approach the log. When the peak of the wave is almost to the log move to the left edge of the log. You should get enough momentum to ride over the waves to the right as seen in the top video. &lt;br /&gt;
&lt;br /&gt;
Tap-tap can be killed by firing ~5 quick &amp;quot;neutral&amp;quot; egg shots (just spam shoot egg) without moving. Therefore, getting to him with sufficient eggs is important.&lt;br /&gt;
&lt;br /&gt;
There is a faster, if harder Tap-tap quick-kill strat with 4 eggs (see top video). The strat is:&lt;br /&gt;
 &lt;br /&gt;
1. Neutral egg from where you initially land&lt;br /&gt;
2. Move to the left and throw another neutral&lt;br /&gt;
3. Hug the right wall and throw another neutral&lt;br /&gt;
4. Back up and hug the left wall then throw a neutral right&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/nX-GK5lSxsg Tap-Tap 4 shot comparison] &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=N5ULZpG3GVM&amp;amp;feature=youtu.be&amp;amp;t=1h27m25s Slightly faster 4 shot]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-3_Any%25&amp;diff=6099</id>
		<title>6-3 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-3_Any%25&amp;diff=6099"/>
		<updated>2022-03-11T19:06:00Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|udgESAgofGI|360x240|right|Basic Route: https://youtu.be/udgESAgofGI|frame}}&lt;br /&gt;
{{#ev:youtube|tZqwNjxqMY8|360x240|right|ANY% WR: https://youtu.be/tZqwNjxqMY8|frame}}&lt;br /&gt;
Minor time-save - skip the log at the start of room 2: [https://clips.twitch.tv/ApatheticReliableRaisinJKanStyle]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6098</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6098"/>
		<updated>2022-03-10T17:48:02Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are to tongue + jump and hold them down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/kQ3qEVFcL3s Faster rock setup tutorial]&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=7cP4hRQdTFQ Rockless in action]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6097</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6097"/>
		<updated>2022-03-10T17:44:51Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are to tongue + jump and hold them down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/kQ3qEVFcL3s &#039;&#039;&#039;Faster rock setup tutorial]&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
Rockless in action: [https://www.youtube.com/watch?v=7cP4hRQdTFQ]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6096</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6096"/>
		<updated>2022-03-10T17:42:57Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are to tongue + jump and hold them down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
Faster rock setup tutorial: [https://youtu.be/kQ3qEVFcL3s]&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
Rockless in action: [https://www.youtube.com/watch?v=7cP4hRQdTFQ]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6095</id>
		<title>6-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6095"/>
		<updated>2022-03-10T17:39:07Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|oJoXPrZ8oxg|360x240|right|Basic route: https://youtu.be/oJoXPrZ8oxg|frame}}&lt;br /&gt;
{{#ev:youtube|ekU5b6CzdZ0|360x240|right|ANY% WR: https://youtu.be/ekU5b6CzdZ0|frame}}&lt;br /&gt;
&lt;br /&gt;
The jump patterns in the top video avoid all the red coins, saving a half second on the score screen. The jump at :16 is perhaps the trickiest and you may need to flutter a tiny bit to make it to the next platform. At :19 taking the bottom route avoids the flower, again saving a half second on the score screen, as well as avoiding the risk of a bonus game. Tongue the Zeus guy repeatedly as you run through him to avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
In room 3 try to face left when collecting the Baby Mario star to get a little boost to the right as Baby Mario. At 1:02 quick repress B near the peak of your jump (similar to a perfect flutter) to make it over the wall. If you miss it you can still take the bottom route and make it to the next star in time. &lt;br /&gt;
&lt;br /&gt;
If you have good movement after collecting the second-to-last star, you can skip the final star so you don&#039;t have to wait for the Baby Mario timer to run out before entering the goal ring. Make sure not to collect the flower when fluttering to the end since there won&#039;t be an easy way to consistently avoid a bonus game. &lt;br /&gt;
Fast stairs: [https://youtu.be/WmJrOqha9YE]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6094</id>
		<title>6-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6094"/>
		<updated>2022-03-10T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|oJoXPrZ8oxg|360x240|right|Basic route: https://youtu.be/oJoXPrZ8oxg|frame}}&lt;br /&gt;
{{#ev:youtube|ekU5b6CzdZ0|360x240|right|ANY% WR: https://youtu.be/ekU5b6CzdZ0|frame}}&lt;br /&gt;
&lt;br /&gt;
The jump patterns in the top video avoid all the red coins, saving a half second on the score screen. The jump at :16 is perhaps the trickiest and you may need to flutter a tiny bit to make it to the next platform. At :19 taking the bottom route avoids the flower, again saving a half second on the score screen, as well as avoiding the risk of a bonus game. Tongue the Zeus guy repeatedly as you run through him to avoid taking damage. &lt;br /&gt;
&lt;br /&gt;
In room 3 try to face left when collecting the Baby Mario star to get a little boost to the right as Baby Mario. At 1:02 quick repress B near the peak of your jump (similar to a perfect flutter) to make it over the ceiling. If you miss it you can still take the bottom route and make it to the next star in time. &lt;br /&gt;
&lt;br /&gt;
If you have good movement after collecting the second-to-last star, you can skip the final star so you don&#039;t have to wait for the Baby Mario timer to run out before entering the goal ring. Make sure not to collect the flower when fluttering to the end since there won&#039;t be an easy way to consistently avoid a bonus game. &lt;br /&gt;
Fast stairs: [https://youtu.be/WmJrOqha9YE]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-1_Any%25&amp;diff=6093</id>
		<title>6-1 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-1_Any%25&amp;diff=6093"/>
		<updated>2022-03-10T17:20:54Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|htQwCbhw4f0|360x240|right|Basic Warpless Route: https://youtu.be/htQwCbhw4f0|frame}}&lt;br /&gt;
{{#ev:youtube|zlNjefVQfn4|360x240|right|ANY% WR: https://youtu.be/zlNjefVQfn4|frame}}&lt;br /&gt;
&lt;br /&gt;
There are two dangerous parts during this level: the middle of the first area, with the shield shyguys and pits, and the end of the level. A safer way to handle the first section is to tongue the spear shyguys instead of spitting enemies into them as shown in the video -- slower, but much safer.&lt;br /&gt;
&lt;br /&gt;
Spitting the shyguy at :07 allows you to avoid the first flower, which saves time on the score screen and eliminates the risk of getting a bonus game. Tonguing the Zeus guys at :20 before jumping over them is safer; if you opt to not tongue to save frames you will need to jump much earlier to avoid getting hit. &lt;br /&gt;
&lt;br /&gt;
It&#039;s best to play through room 2 without any eggs to reduce lag. The Toadie jump at :47 saves about a half second; you need to get up to the ledge without having to flutter to save time. &lt;br /&gt;
&lt;br /&gt;
At 1:12 it is recommended to go to the left of the egg block for safety, but some top runners go to the right as seen in the IL. The jump to the goal in the IL isn&#039;t too difficult but only saves about a quarter second. It&#039;s important to spit the toadie from far away to make sure the tap-taps get completely cleared out.&lt;br /&gt;
&lt;br /&gt;
The end of the level can be done as shown in the gif below, though newer players might want to flutter more.&lt;br /&gt;
[[File:6-1_Ending.gif|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-8_Any%25&amp;diff=6092</id>
		<title>6-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-8_Any%25&amp;diff=6092"/>
		<updated>2022-03-10T01:01:07Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|GQgNO0_I7U8|360x240|right|ANY% WR: https://youtu.be/GQgNO0_I7U8|frame}}&lt;br /&gt;
Getting Door 4 consistently is the most important &#039;tech&#039; in this level when you are starting out. Eventually you will get it everytime and focus on getting good bowser fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two common ways of doing the shot. The version presented here is the faster one, which is also harder to mess up once its learned. It&#039;s a little bit harder to learn though, since the other Version requires nothing but a single timed shot at a certain spot.&lt;br /&gt;
&lt;br /&gt;
[[File:Betterdoor4shot.png]]&lt;br /&gt;
&lt;br /&gt;
*Start the jump between the 2 red lines (visual cue in the background should be obvious)&lt;br /&gt;
*Do a FULL jump (Read as: You hold jump until you reach the apex of your jump) - &lt;br /&gt;
*NOTE: Do NOT start a flutter or it won&#039;t work (This is probably the only tricky part about this - getting a high jump without going into a flutter&lt;br /&gt;
*Right as you release jump you will start falling&lt;br /&gt;
*This is where you will start a jump&lt;br /&gt;
&lt;br /&gt;
The green line roughly represents the path Yoshi will take.&lt;br /&gt;
&lt;br /&gt;
The other strat is to run full speed right as soon as you enter the door and press A for a neutral egg at the right side of the 2nd window. You want to throw when Yoshi&#039;s body is underneath the line, not his head. The egg will miss door 4 if you throw too soon, and you&#039;ll mostly end up with door 3. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fast (risky) door 4 shot: [https://gfycat.com/VioletAgreeableGander] &amp;lt;br/&amp;gt;&lt;br /&gt;
Swag shot: [https://www.youtube.com/watch?v=ebK3To6zJLs]&lt;br /&gt;
&lt;br /&gt;
[[File:Untitled.png]]&lt;br /&gt;
&lt;br /&gt;
====Bowser fight====&lt;br /&gt;
&lt;br /&gt;
*Bowser takes 7 shots to be beaten.&lt;br /&gt;
*After the 3rd hit he will stop at how far away he is until you either hit him or he finishes his animation. &amp;lt;br/&amp;gt;&lt;br /&gt;
Consistent fight: [https://www.youtube.com/watch?v=_Mqk-Kh2Tic] &amp;lt;br/&amp;gt;&lt;br /&gt;
Visual lineups to accompany video: [https://imgur.com/IZiOCnd] &amp;lt;br/&amp;gt;&lt;br /&gt;
Specific delayed shots (fastest method) vs. throwing each egg ASAP comparison [https://www.youtube.com/watch?v=7EorUCHNTtg] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The delayed method is around 7-8 seconds faster than the consistent method and ~2 sec. faster than throwing ASAP.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6091</id>
		<title>6-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-6_Any%25&amp;diff=6091"/>
		<updated>2022-03-10T00:57:07Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|r8SaFMqDyu0|360x240|right|ANY% Warpless WR: https://youtu.be/r8SaFMqDyu0|frame}}&lt;br /&gt;
This level has many tricks. First, the key can be tongued through the wall through use of the rock. When Yoshi jumps up into the rock, it forces him left or right. If Yoshi&#039;s tongue is out when this happens, the tongue will be forced through the wall, allowing Yoshi to tongue the key. The positioning for this is the most difficult part: in general, the right side of the rock should be just covering the keyhole, and Yoshi should be standing as shown in the picture below:&lt;br /&gt;
[[File:6-6_key.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The best way to set this up is to push the rock to the left, then jump over the rock and go to the right side of the bottom wooden platform. You then push the rock over to where it is just covering the keyhole.&lt;br /&gt;
&lt;br /&gt;
You the go underneath the rock and get the key. The inputs for this are to tongue + jump and hold them down until the key has been moved closer to Yoshi. Then, walk a little bit to the left (pushing the rock) and retongue the key in order to tongue it through the wall.&lt;br /&gt;
The second section can be skipped by egging away enough foam to extended flutter onto and stand on. Then, a perfect flutter through the hole the key falls out of allows Yoshi to continue through the door to the end of the level.&lt;br /&gt;
&lt;br /&gt;
===== Rockless =====&lt;br /&gt;
The key can be reached without using the rock by carefully positioning Yoshi&#039;s tongue through the wall with a little bit of momentum, true swag~&lt;br /&gt;
To get the key, run alongside the bottom and tongue then jump three frames later.  Hold left after jumping to adjust the way the key flies through the air.&lt;br /&gt;
&lt;br /&gt;
Once the key is touching the wall stand back far and tongue once more to get the key. Standing too close will cause the key to bounce against the wall and fly back. A well executed rockless can save 8 seconds compared to a perfect rock attempt. &amp;lt;br/&amp;gt;&lt;br /&gt;
Rockless in action: [https://www.youtube.com/watch?v=7cP4hRQdTFQ]&lt;br /&gt;
[[File:ROCKLESS_NOT_SHIT.gif|1000px|left]]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6090</id>
		<title>6-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-4_Any%25&amp;diff=6090"/>
		<updated>2022-03-10T00:54:59Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-r2By1pC09Y|360x240|right|ANY% WR: https://youtu.be/-r2By1pC09Y|frame}}&lt;br /&gt;
A very hard level to do optimally. The ghost blocking the path at the beginning can be a bit tricky. Yoshi must be facing away from him like any mario ghost; however, if you turn around while still in the air he might fly up and towards Yoshi, which can make shyguys roll under him instead of killing him. Also the shyguys walk back and forth randomly, which can make it annoying.&lt;br /&gt;
&lt;br /&gt;
Skip red coins/flower in 2nd to last screen: [https://twitter.com/Poahr348722/status/826475391787282434] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*1 Run all the way into the corner, so that he jumps right.&lt;br /&gt;
*2 As soon as he jumps right, position yourself so that an upward egg shot will hit the left side of him when he lands on the platform below. Time the egg shot so that it hits AFTER he lands on the platform, otherwise he will just change direction and land on the floor.&lt;br /&gt;
*3 Shift the camera upwards during his invulnerability period. As soon as he&#039;s vulnerable, shoot his left side with one more egg. When he starts jumping to the right, follow his path and unleash with a ravenous flurry of upward egg shots. You should be able to consistently finish him before he jumps back down onto the floor.&lt;br /&gt;
&lt;br /&gt;
The second key/blob can be skipped using an [[Fluttering#Extended_flutter|extended flutter]]. Check out the video on that page.&lt;br /&gt;
&lt;br /&gt;
The lava skip is very risky for a real run. Riding the log is only 3 seconds slower. Speed the log up by standing on the left side of it, which will cause you to ride the waves.&lt;br /&gt;
&lt;br /&gt;
Tap-tap can be killed by firing ~5 quick &amp;quot;neutral&amp;quot; egg shots (just spam shoot egg) without moving. Therefore, getting to him with sufficient eggs is important.&lt;br /&gt;
&lt;br /&gt;
There is a faster, if harder Tap-tap quick-kill strat with 4 eggs. The strat is:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;nowiki&amp;gt;1st egg, neutral egg,&lt;br /&gt;
	2nd, back up neutral egg&lt;br /&gt;
	3rd, go down and neutral egg, hug right block&lt;br /&gt;
	4th, back up and neutral egg, hug left wall&amp;lt;/nowiki&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tap-Tap 4 shot comparison: [https://youtu.be/nX-GK5lSxsg] &amp;lt;br/&amp;gt;&lt;br /&gt;
Slightly faster 4 shot: [https://www.youtube.com/watch?v=N5ULZpG3GVM&amp;amp;feature=youtu.be&amp;amp;t=1h27m25s]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-3_Any%25&amp;diff=6089</id>
		<title>6-3 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-3_Any%25&amp;diff=6089"/>
		<updated>2022-03-10T00:52:43Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|tZqwNjxqMY8|360x240|right|ANY% WR: https://youtu.be/tZqwNjxqMY8|frame}}&lt;br /&gt;
Minor time-save - skip the log at the start of room 2: [https://clips.twitch.tv/ApatheticReliableRaisinJKanStyle]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6088</id>
		<title>6-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-2_Any%25&amp;diff=6088"/>
		<updated>2022-03-10T00:51:29Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|ekU5b6CzdZ0|360x240|right|ANY% WR: https://youtu.be/ekU5b6CzdZ0|frame}}&lt;br /&gt;
Fast stairs: [https://youtu.be/WmJrOqha9YE]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-1_Any%25&amp;diff=6087</id>
		<title>6-1 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-1_Any%25&amp;diff=6087"/>
		<updated>2022-03-10T00:47:24Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|zlNjefVQfn4|360x240|right|ANY% WR: https://youtu.be/zlNjefVQfn4|frame}}&lt;br /&gt;
There are two dangerous parts during this level: the middle of the first area, with the shield shyguys and pits, and the end of the level. A safer way to handle the first section is to tongue the spear shyguys instead of spitting enemies into them as shown in the video -- slower, but much safer.&lt;br /&gt;
&lt;br /&gt;
The end of the level can be done as shown in the gif below, though newer players might want to flutter more.&lt;br /&gt;
[[File:6-1_Ending.gif|left]]&lt;br /&gt;
Ending strats comparison: [https://www.youtube.com/watch?v=6op_VPiXyw4] &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6086</id>
		<title>5-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6086"/>
		<updated>2022-03-03T03:10:12Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|6fJYy3pPfHk|360x240|right|Basic Route: https://youtu.be/6fJYy3pPfHk|frame}}&lt;br /&gt;
{{#ev:youtube|nqCehSHfkCA|360x240|right|ANY% WR: https://youtu.be/nqCehSHfkCA|frame}}&lt;br /&gt;
Arrow teleport comparison: [https://youtu.be/ZrKAxD5Dg44] &amp;lt;br/&amp;gt;&lt;br /&gt;
Block break section comparison: [https://youtu.be/sAO6picsROg]&lt;br /&gt;
&lt;br /&gt;
The Raphael boss fight can start with Raphael going either left or right. You want to begin by holding right just in case he goes left, to quickly ground pound the pole and hit him. If he instead goes right, there&#039;s plenty of time to turn around and wait for him to cross the other pole. Sometimes he will troll you and stop though.&lt;br /&gt;
&lt;br /&gt;
The general strategy for the 2nd and 3rd hits is to use the pole he is standing on when he starts moving, as he consistently will run at least halfway around the world. This strategy removes the element of luck from hitting him.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6083</id>
		<title>5-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6083"/>
		<updated>2021-11-18T15:43:33Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|6fJYy3pPfHk|360x240|right|ANY% WR: https://youtu.be/6fJYy3pPfHk|frame}}&lt;br /&gt;
{{#ev:youtube|nqCehSHfkCA|360x240|right|ANY% WR: https://youtu.be/nqCehSHfkCA|frame}}&lt;br /&gt;
Arrow teleport comparison: [https://youtu.be/ZrKAxD5Dg44] &amp;lt;br/&amp;gt;&lt;br /&gt;
Block break section comparison: [https://youtu.be/sAO6picsROg]&lt;br /&gt;
&lt;br /&gt;
The Raphael boss fight can start with Raphael going either left or right. You want to begin by holding right just in case he goes left, to quickly ground pound the pole and hit him. If he instead goes right, there&#039;s plenty of time to turn around and wait for him to cross the other pole. Sometimes he will troll you and stop though.&lt;br /&gt;
&lt;br /&gt;
The general strategy for the 2nd and 3rd hits is to use the pole he is standing on when he starts moving, as he consistently will run at least halfway around the world. This strategy removes the element of luck from hitting him.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-7_Any%25&amp;diff=6082</id>
		<title>5-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-7_Any%25&amp;diff=6082"/>
		<updated>2021-11-18T15:42:00Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|bbSe7RGWvr8|360x240|right|Basic 5-7 Warpless: https://youtu.be/bbSe7RGWvr8|frame}}&lt;br /&gt;
{{#ev:youtube|FNlt0e-jMPo|360x240|right|ANY% WR: https://youtu.be/FNlt0e-jMPo|frame}}&lt;br /&gt;
&lt;br /&gt;
The falling rocks can eat your jumps if you jump on a specific frame just after you land on one. Make sure you run along each rock for a bit before jumping off. &amp;lt;br/&amp;gt;&lt;br /&gt;
1st screen platform boost comparison: [https://youtu.be/RPWrKnm03BU]&lt;br /&gt;
&lt;br /&gt;
===== Piranha Skip =====&lt;br /&gt;
&lt;br /&gt;
The falling piranha shot is a very common run killer. &lt;br /&gt;
&lt;br /&gt;
The best strat is to start the area by running right and when you&#039;ve cleared the platform you tap left to face left. If you do it right you should be close to the wall and the piranha should face right (most important part).&lt;br /&gt;
&lt;br /&gt;
Now hug the wall by holding right and shoot a neutral egg in the while touching the wall above the piranha. The frame window for this is 13 frames.&lt;br /&gt;
&lt;br /&gt;
The images below show the timings of first frame to shoot and last frame to shoot. It&#039;s also possible to stand next to the piranha if you release right just as you clear the rock, you can stand there for a couple seconds until the piranha face left again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frame1.png|thumb|none|200px|First frame you can press A]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frame2.png|thumb|none|200px|Last frame you can press A]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Piranhaskip.gif|thumb|none|200px|Demonstration of the skip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swag piranha skip: [https://youtu.be/kBUPGUL7AKc?t=53] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of this level is pretty straightforward once you have a good route down, it is just very punishing if you mess up a jump. Luckily, some quick fluttering can allow Yoshi to recover in most of those situations.&lt;br /&gt;
&lt;br /&gt;
Skipping the goonie jumps shown in the video barely reduces the speed taken to complete the level, but makes the middle section of the first room much safer.&lt;br /&gt;
&lt;br /&gt;
The area after the save ring is extremely deadly because the falling stone platforms tend to eat your jumps.&lt;br /&gt;
&lt;br /&gt;
Finally, in the last area, staying one set of stone platforms higher than shown in the video is much safer, as a missed jump will no longer result in a death.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-6_Any%25&amp;diff=6081</id>
		<title>5-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-6_Any%25&amp;diff=6081"/>
		<updated>2021-11-18T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|Lp5IH20Kv28|360x240|right|2nd Room Basic Route: https://youtu.be/Lp5IH20Kv28|frame}}&lt;br /&gt;
{{#ev:youtube|V-y9yUYXrt4|360x240|right|ANY% WR: https://youtu.be/V-y9yUYXrt4|frame}}&lt;br /&gt;
&lt;br /&gt;
The entire purpose of the autoscrolling portion of this level is to acquire [[Eggs#Chickens|The Chickenz]] and do loop-de-loops with them.&lt;br /&gt;
&lt;br /&gt;
After the autoscroll, the baseball boy&#039;s egg can boost you up to the wooden platform. However, he might not spawn if you get the save ring and create a lot of stars on the screen, or if you have too many eggs. Additionally, if you have too many eggs, a Shyguy won&#039;t spawn on the next pipe. Ideally you want to enter the 2nd room with exactly 1 egg so everything spawns properly. This Shyguy can be used for an [[Fluttering#Extended_flutter|extended flutter]] to skip the red spikey platforms. After this section is an area with piranha plants and baseball guys that can lag very badly. Killing the piranha plants with offscreen eggshots can prevent this lag.&lt;br /&gt;
&lt;br /&gt;
Fast ending strat: [https://www.youtube.com/watch?v=urzDOPD5xTU]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-5_Any%25&amp;diff=6080</id>
		<title>5-5 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-5_Any%25&amp;diff=6080"/>
		<updated>2021-11-18T15:30:58Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|-UJm2NK3qx8|360x240|right|ANY% WR: https://youtu.be/-UJm2NK3qx8|frame}}&lt;br /&gt;
{{#ev:youtube|GFJvovra4Ys|360x240|right|ANY% WR: https://youtu.be/GFJvovra4Ys|frame}}&lt;br /&gt;
&lt;br /&gt;
At the end of the first screen, it is possible that the screen exit sprite will not load in. If this happens, go left to off-screen it then go back to the right. This is due to having too many sprite on screen and no available slot for the screen exit sprite. See: [[Tricks#Sprite_Overload|sprite overload]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
It is easier to jump over the red egg blocks just before the red switch at the end of the level, rather than going underneath them, because it scrolls the screen up, letting you see what you are doing better. Make sure you don&#039;t press B before landing on the switch or you will not get an autoflutter after bouncing on it. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helicopter skip comparison: [https://youtu.be/KWo5vb6gAr4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Extended flutter storage via !switch comparison: [https://twitter.com/Poahr348722/status/813010759655432192]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-4_Any%25&amp;diff=6079</id>
		<title>5-4 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-4_Any%25&amp;diff=6079"/>
		<updated>2021-11-15T21:55:14Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|LBjPnYz26m0|360x240|right|ANY% Warpless WR: https://youtu.be/LBjPnYz26m0|frame}}&lt;br /&gt;
There are two major keys to this level. One is the elusive 5-4 skip, and the second is killing Sluggy in only 4 shots. Both are explained in detail below. Besides that, this level has a lot of stairs and you want to be fast with them. The fastest way to move up stairs is to continuously jump, however you want to run for a few frames between each jump as the stairs give you a little bit of speed in the beginning, but then don&#039;t let you exceed that speed. &lt;br /&gt;
&lt;br /&gt;
Minor time-save at the last stair section: [https://clips.twitch.tv/ScarySuspiciousHabaneroDoubleRainbow]&lt;br /&gt;
&lt;br /&gt;
===== Autoscroller Skip =====&lt;br /&gt;
This trick is the most saught after and prestigious trick, since it saves over a minute in a run if done.&lt;br /&gt;
&lt;br /&gt;
The trick uses a long series of perfect flutters and then bats to regain height with extended flutters to skip the autoscroller, it gains its difficulty in being able to perfect flutter consistentently and manipulating the bats which don&#039;t do the same thing everytime.  &lt;br /&gt;
&lt;br /&gt;
The current warpless and 100% world records use this trick.&lt;br /&gt;
&lt;br /&gt;
You can find an image based step-by-step guide, for help on learning the skip, [http://imgur.com/a/UdwUQ here].&lt;br /&gt;
&lt;br /&gt;
===== Sluggy 1 Shots =====&lt;br /&gt;
There is a way to kill sluggy in only 4 shots. This strat is very fast, and is very reliable with enough practice. &lt;br /&gt;
&lt;br /&gt;
Turn around and do neutrals here:&lt;br /&gt;
[[File:Better sluggy.png|||5-4 Sluggy shots visual cues]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|R8dUXABlaBY|480x360|center}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warps ==&lt;br /&gt;
{{#ev:youtube|-Eqh3lA-1fA|360x240|right|ANY% Warps WR: https://youtu.be/-Eqh3lA-1fA|frame}}&lt;br /&gt;
There is a [[Warps#warp|1-1 warp]] at the beginning of 5-4 that saves quite a bit of time. This video demonstrates the warp in real time and includes a description for a consistent setup (courtesy of Blkyoshi) for the warp. (skip to ~9:45)&lt;br /&gt;
{{#ev:youtube|c5nQpY1-v4k|360x240|left}}&lt;br /&gt;
&lt;br /&gt;
Faster setup that isn&#039;t really any harder: [https://youtu.be/Z3DvhJrd0u0?t=3881] &amp;lt;br/&amp;gt;&lt;br /&gt;
There is also a harder strat developed by Poahr for the 5-4 warp. None of the Warps runs have this yet do to it being incredibly difficult RTA. &lt;br /&gt;
[https://twitter.com/Poahr348722/status/861134043227668480] &amp;lt;br/&amp;gt;&lt;br /&gt;
Warp recovery: [https://clips.twitch.tv/OpenCharmingKeyboardVoteYea] (slower than dying but it looks cool)&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=6078</id>
		<title>5-3 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=6078"/>
		<updated>2021-11-15T21:27:09Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|JeiYrVvU6yk|360x240|right|Basic Route: https://youtu.be/JeiYrVvU6yk|frame}}&lt;br /&gt;
{{#ev:youtube|SasqVfY4MxI|360x240|right|ANY% WR: https://youtu.be/SasqVfY4MxI|frame}}&lt;br /&gt;
&lt;br /&gt;
The nightmare level of many any% runs. Bounce on the fish at the start of the level to skip the platform/flame melon. Next, perform an extended flutter by bouncing on a jumping fish in the water (make sure to hold down jump prior to bouncing, or you won&#039;t go high enough). This allows you to run along the top of the level and safely skip part of the level.&lt;br /&gt;
&lt;br /&gt;
The next area is just tight jumps over slippery surfaces. Skipping super baby mario is the fastest route. The jumps through the ice blocks at 0:38 are especially scary; you may want to do a couple left-rights or flutter through this section to be safe. &lt;br /&gt;
&lt;br /&gt;
In the next area, when bouncing on the snowmen, you must manually release jump and repress it to flutter: you cannot bounce on them and simply hold jump for an auto-flutter like most other enemies in the game.&lt;br /&gt;
&lt;br /&gt;
Fast/easy snowman bounce: [https://www.youtube.com/watch?v=sDDJsuaG5Ig]&lt;br /&gt;
&lt;br /&gt;
There are many ways to increase the speed of the skiiing section by jumping at the right times to avoid upward slopes or flying too long in the air, but they can be quite risky. There is probably an optimal and safe route waiting to be discovered. Check the Japanese runs on nicovideo, or the any% TAS on tasvideos.org for ideas. At 1:46 there is a frame perfect death if you jump right at the 3rd coin [https://clips.twitch.tv/FaithfulTubularHumanStinkyCheese]. Make sure you either jump a little before or after this coin so you don&#039;t die. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noob Strats for spike clearing ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|HuMapFOsgmQ|360x240|right|Noob Strat: https://www.youtube.com/watch?v=HuMapFOsgmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
The video on the right shows two strats that are easier &amp;amp; safer to do then the fast strat where you keep running and shot the spikes. And the best part is that both strats only need 1 egg. It is advised to just learn the first strat even though it is the slower one as it is really easy &amp;amp; safe. Once you are better &amp;amp; more comfy at the game just move to the fast strat. But feel free to try out the 2nd noob strat if you want. Good luck on not dying! &amp;lt;br/&amp;gt;&lt;br /&gt;
Alternate strat - penguin push: [https://www.youtube.com/watch?v=mByn_1wtVDo] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alt. 2 - penguin bounce to perfect jump to extended flutter: [https://thumbs.gfycat.com/CloudyImpishJavalina-mobile.mp4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alt. 3 - fire melon item to clear an ice block: [https://thumbs.gfycat.com/SomeFirsthandHermitcrab-mobile.mp4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Risky/backup strat - duck/slide; no eggs: [https://www.youtube.com/watch?v=jFMqGtffdcU] &amp;lt;br/&amp;gt;&lt;br /&gt;
Fast strat (semi-risky): [https://clips.twitch.tv/AgitatedTemperedGalagoDoubleRainbow] &amp;lt;br/&amp;gt;&lt;br /&gt;
Yolo strat: [https://gyazo.com/e747e6652a01b8699a956c2ea77b854a] &amp;lt;br/&amp;gt;&lt;br /&gt;
You can also just throw 2 eggs if you have them. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for first strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/4PdmlnM.png &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The idea here is to have the top of the cursor be aligned in a way where it sits right in the middle of the background line. A little bit higher/lower should work too... just mess around with it and see what works for you! If you don&#039;t get a good alignment right away just keep cancelling your egg throw and try again until you got one that you can be sure that it works :)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for second strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/fpdCeii.png&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; The second strat has a 10 frame window)&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=6077</id>
		<title>5-3 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=6077"/>
		<updated>2021-11-15T21:15:55Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|JeiYrVvU6yk|360x240|right|Basic Route: https://youtu.be/JeiYrVvU6yk|frame}}&lt;br /&gt;
{{#ev:youtube|SasqVfY4MxI|360x240|right|ANY% WR: https://youtu.be/SasqVfY4MxI|frame}}&lt;br /&gt;
&lt;br /&gt;
The nightmare level of many any% runs. Bounce on the fish at the start of the level to skip the platform/flame melon. Next, perform an extended flutter by bouncing on a jumping fish in the water (make sure to hold down jump prior to bouncing, or you won&#039;t go high enough). This allows you to run along the top of the level and safely skip part of the level.&lt;br /&gt;
&lt;br /&gt;
The next area is just tight jumps over slippery surfaces. Skipping super baby mario is the fastest route.&lt;br /&gt;
&lt;br /&gt;
In the next area, when bouncing on the snowmen, you must manually release jump and repress it to flutter: you cannot bounce on them and simply hold jump for an auto-flutter like most other enemies in the game.&lt;br /&gt;
&lt;br /&gt;
Fast/easy snowman bounce: [https://www.youtube.com/watch?v=sDDJsuaG5Ig]&lt;br /&gt;
&lt;br /&gt;
There are many ways to increase the speed of the skiiing section by jumping at the right times to avoid upward slopes or flying too long in the air, but they can be quite risky. There is probably an optimal and safe route waiting to be discovered. Check the Japanese runs on nicovideo, or the any% TAS on tasvideos.org for ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noob Strats for spike clearing ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|HuMapFOsgmQ|360x240|right|Noob Strat: https://www.youtube.com/watch?v=HuMapFOsgmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
The video on the right shows two strats that are easier &amp;amp; safer to do then the fast strat where you keep running and shot the spikes. And the best part is that both strats only need 1 egg. It is advised to just learn the first strat even though it is the slower one as it is really easy &amp;amp; safe. Once you are better &amp;amp; more comfy at the game just move to the fast strat. But feel free to try out the 2nd noob strat if you want. Good luck on not dying! &amp;lt;br/&amp;gt;&lt;br /&gt;
Alternate strat - penguin push: [https://www.youtube.com/watch?v=mByn_1wtVDo] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alt. 2 - penguin bounce to perfect jump to extended flutter: [https://thumbs.gfycat.com/CloudyImpishJavalina-mobile.mp4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Alt. 3 - fire melon item to clear an ice block: [https://thumbs.gfycat.com/SomeFirsthandHermitcrab-mobile.mp4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Risky/backup strat - duck/slide; no eggs: [https://www.youtube.com/watch?v=jFMqGtffdcU] &amp;lt;br/&amp;gt;&lt;br /&gt;
Fast strat (semi-risky): [https://clips.twitch.tv/AgitatedTemperedGalagoDoubleRainbow] &amp;lt;br/&amp;gt;&lt;br /&gt;
Yolo strat: [https://gyazo.com/e747e6652a01b8699a956c2ea77b854a] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for first strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/4PdmlnM.png &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The idea here is to have the top of the cursor be aligned in a way where it sits right in the middle of the background line. A little bit higher/lower should work too... just mess around with it and see what works for you! If you don&#039;t get a good alignment right away just keep cancelling your egg throw and try again until you got one that you can be sure that it works :)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for second strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/fpdCeii.png&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; The second strat has a 10 frame window)&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-2_Any%25&amp;diff=6076</id>
		<title>5-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-2_Any%25&amp;diff=6076"/>
		<updated>2021-11-15T21:09:40Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|jdgv2aGjjPU|360x240|right|Basic 5-2 Warpless: https://youtu.be/jdgv2aGjjPU|frame}}&lt;br /&gt;
{{#ev:youtube|G55DXg1OCaQ|360x240|right|ANY% WR: https://youtu.be/G55DXg1OCaQ|frame}}&lt;br /&gt;
The jump at the end of the first screen requires a perfect flutter. Most runners spit a bumpty to bounce on as a backup in case they miss the perfect flutter. Opening the star clouds in room 2 can despawn the midring, meaning you don&#039;t have to jump over it. You need at least 4 eggs at this point for the despawn to work. Reference the video for navigating the tap-taps, or bouncing on the penguins at the end of the level.&lt;br /&gt;
&lt;br /&gt;
If you are having a hard time avoiding the tap-taps or just want to swag, you can take the snowball.&lt;br /&gt;
&lt;br /&gt;
Safe strat: [https://clips.twitch.tv/OutstandingKawaiiLettuceYouWHY]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6074</id>
		<title>5-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-8_Any%25&amp;diff=6074"/>
		<updated>2021-11-15T10:32:15Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|nqCehSHfkCA|360x240|right|ANY% WR: https://youtu.be/nqCehSHfkCA|frame}}&lt;br /&gt;
Arrow teleport comparison: [https://youtu.be/ZrKAxD5Dg44] &amp;lt;br/&amp;gt;&lt;br /&gt;
Block break section comparison: [https://youtu.be/sAO6picsROg]&lt;br /&gt;
&lt;br /&gt;
The Raphael boss fight can start with Raphael going either left or right. You want to begin by holding right just in case he goes left, to quickly ground pound the pole and hit him. If he instead goes right, there&#039;s plenty of time to turn around and wait for him to cross the other pole. Sometimes he will troll you and stop though.&lt;br /&gt;
&lt;br /&gt;
The general strategy for the 2nd and 3rd hits is to use the pole he is standing on when he starts moving, as he consistently will run at least halfway around the world. This strategy removes the element of luck from hitting him.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-7_Any%25&amp;diff=6073</id>
		<title>5-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-7_Any%25&amp;diff=6073"/>
		<updated>2021-11-15T10:30:38Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|FNlt0e-jMPo|360x240|right|ANY% WR: https://youtu.be/FNlt0e-jMPo|frame}}&lt;br /&gt;
&lt;br /&gt;
1st screen platform boost comparison: [https://youtu.be/RPWrKnm03BU]&lt;br /&gt;
&lt;br /&gt;
===== Piranha Skip =====&lt;br /&gt;
&lt;br /&gt;
The falling piranha shot is a very common run killer. &lt;br /&gt;
&lt;br /&gt;
The best strat is to start the area by running right and when you&#039;ve cleared the platform you tap left to face left. If you do it right you should be close to the wall and the piranha should face right (most important part).&lt;br /&gt;
&lt;br /&gt;
Now hug the wall by holding right and shoot a neutral egg in the while touching the wall above the piranha. The frame window for this is 13 frames.&lt;br /&gt;
&lt;br /&gt;
The images below show the timings of first frame to shoot and last frame to shoot. It&#039;s also possible to stand next to the piranha if you release right just as you clear the rock, you can stand there for a couple seconds until the piranha face left again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frame1.png|thumb|none|200px|First frame you can press A]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Frame2.png|thumb|none|200px|Last frame you can press A]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Piranhaskip.gif|thumb|none|200px|Demonstration of the skip]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swag piranha skip: [https://youtu.be/kBUPGUL7AKc?t=53] &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of this level is pretty straightforward once you have a good route down, it is just very punishing if you mess up a jump. Luckily, some quick fluttering can allow Yoshi to recover in most of those situations.&lt;br /&gt;
&lt;br /&gt;
Skipping the goonie jumps shown in the video barely reduces the speed taken to complete the level, but makes the middle section of the first room much safer.&lt;br /&gt;
&lt;br /&gt;
The area after the save ring is extremely deadly because the falling stone platforms tend to eat your jumps.&lt;br /&gt;
&lt;br /&gt;
Finally, in the last area, staying one set of stone platforms higher than shown in the video is much safer, as a missed jump will no longer result in a death.&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-6_Any%25&amp;diff=6072</id>
		<title>5-6 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-6_Any%25&amp;diff=6072"/>
		<updated>2021-11-15T10:29:22Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|V-y9yUYXrt4|360x240|right|ANY% WR: https://youtu.be/V-y9yUYXrt4|frame}}&lt;br /&gt;
The entire purpose of the autoscrolling portion of this level is to acquire [[Eggs#Chickens|The Chickenz]] and do loop-de-loops with them.&lt;br /&gt;
&lt;br /&gt;
After the autoscroll, the baseball boy&#039;s egg can boost you up to the wooden platform. However, he might not spawn if you get the save ring and create a lot of stars on the screen, or if you have too many eggs. Additionally, if you have too many eggs, a Shyguy won&#039;t spawn on the next pipe. This Shyguy can be used for an [[Fluttering#Extended_flutter|extended flutter]] to skip the red spikey platforms. After this section is an area with piranha plants and baseball guys that can lag very badly. Killing the piranha plants with offscreen eggshots can prevent this lag.&lt;br /&gt;
&lt;br /&gt;
Fast ending strat: [https://www.youtube.com/watch?v=urzDOPD5xTU]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-5_Any%25&amp;diff=6071</id>
		<title>5-5 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-5_Any%25&amp;diff=6071"/>
		<updated>2021-11-15T10:27:51Z</updated>

		<summary type="html">&lt;p&gt;Icterus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|GFJvovra4Ys|360x240|right|ANY% WR: https://youtu.be/GFJvovra4Ys|frame}}&lt;br /&gt;
At the end of the first screen, it is possible that the screen exit sprite will not load in. If this happens, go left to off-screen it then go back to the right. This is due to having too many sprite on screen and no available slot for the screen exit sprite. See: [[Tricks#Sprite_Overload|sprite overload]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
It is easier to jump over the red egg blocks just before the red switch at the end of the level, rather than going underneath them, because it scrolls the screen up, letting you see what you are doing better. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Helicopter skip comparison: [https://youtu.be/KWo5vb6gAr4] &amp;lt;br/&amp;gt;&lt;br /&gt;
Extended flutter storage via !switch comparison: [https://twitter.com/Poahr348722/status/813010759655432192]&lt;/div&gt;</summary>
		<author><name>Icterus</name></author>
	</entry>
</feed>