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	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=5848</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=5848"/>
		<updated>2021-01-25T20:12:39Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
Also it might be faster to bounce on first monkey at the first screen after doing the null egg set up and doing an extended flutter up to the next tree... needs to be timed at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMINGS FOR &#039;&#039;THIS&#039;&#039; POTENTIAL NULL EGG ROUTE ARE STILL MISSING... sorry&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s &amp;lt;br/&amp;gt;&lt;br /&gt;
;&lt;br /&gt;
6-5 null egg mid-ring: [https://www.youtube.com/watch?v=QLIRxcB3ZKw] (No practical known way to achieve this quickly enough for it to be faster than just playing out 6-5)&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s (9m51s)&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s (15m50s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;br /&gt;
&lt;br /&gt;
There are like 7 or more seconds in the Null Egg route from seeing the score screen after 6-8 compared to resetting on Bowser. Resetting on Bowser takes about 13s from explosion to entering 6-E. When doing the 1-1 Warp, from goal ring to entering 6-E it&#039;s more like 20s (maybe a little bit more). &#039;&#039;&#039;It can still save roughly 6 minutes which is HUGE!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=5847</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=5847"/>
		<updated>2021-01-25T20:11:53Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
Also it might be faster to bounce on first monkey at the first screen after doing the null egg set up and doing an extended flutter up to the next tree... needs to be timed at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMINGS FOR &#039;&#039;THIS&#039;&#039; POTENTIAL NULL EGG ROUTE ARE STILL MISSING... sorry&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s &amp;lt;br/&amp;gt;&lt;br /&gt;
6-5 null egg mid-ring: [https://www.youtube.com/watch?v=QLIRxcB3ZKw] (No practical known way to achieve this quickly enough for it to be faster than just playing out 6-5)&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s (9m51s)&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s (15m50s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;br /&gt;
&lt;br /&gt;
There are like 7 or more seconds in the Null Egg route from seeing the score screen after 6-8 compared to resetting on Bowser. Resetting on Bowser takes about 13s from explosion to entering 6-E. When doing the 1-1 Warp, from goal ring to entering 6-E it&#039;s more like 20s (maybe a little bit more). &#039;&#039;&#039;It can still save roughly 6 minutes which is HUGE!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=5838</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=5838"/>
		<updated>2020-07-23T18:41:57Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:test2.png|center|600px]] [[File:yoshiTongueL.png|right]] [[File:yoshiTongueR.png|left]] &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; [http://www.speedrun.com/yi Leaderboards] ★ [http://www.speedrun.com/yi/individual_levels IL Leaderboards] ★ [https://discordapp.com/invite/cdUzR3Z Discord] ★ [https://discord.gg/VttSgCQ Japanese Discord] ★ [http://www34.atwiki.jp/y_island/ J-Wiki] ★ [[TODO|To-Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
; [[Beginners_Guide|★ Beginner&#039;s Guide (start here if you are new) ★]] &lt;br /&gt;
; [[Practice_Hack|★ Practice Hack ★]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Tutorials&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u &#039;&#039;&#039;Basics - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=UOQuf2-66sM&amp;amp;list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg &#039;&#039;&#039;Warpless - 2019]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS &#039;&#039;&#039;100% - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tpvJjwWN2KI &#039;&#039;&#039;Warpless/Warps - 2016]&lt;br /&gt;
* [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp &#039;&#039;&#039;Warps - 2014]&lt;br /&gt;
* [https://www.youtube.com/watch?v=sxKdHT_LyDg&amp;amp;list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 &#039;&#039;&#039;Warpless - 2013]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
* [[Version_Differences|&#039;&#039;&#039;Version Differences]]&lt;br /&gt;
* [[Controls | &#039;&#039;&#039;Controls]] &lt;br /&gt;
* [[Movement | &#039;&#039;&#039;Movement]] &lt;br /&gt;
* [[Fluttering | &#039;&#039;&#039;Fluttering (5-4 Skip)]] &lt;br /&gt;
* [[Eggs | &#039;&#039;&#039;Eggs]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
* [[Tricks | &#039;&#039;&#039;Tricks]]&lt;br /&gt;
* [[Warps | &#039;&#039;&#039;Warps]]&lt;br /&gt;
* [[3-3_Glitch | &#039;&#039;&#039;Map Corruption]]&lt;br /&gt;
* [[Bonus_Skips | &#039;&#039;&#039;Bonus Skips]] &lt;br /&gt;
* [[Null_Egg |&#039;&#039;&#039; Null Egg]] &lt;br /&gt;
* [[ACE | &#039;&#039;&#039;ACE (Credits Warp)]]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* [[Strat_list | &#039;&#039;&#039;Fast Strat List (Warps/Warpless)]]&lt;br /&gt;
* [[100%_No_Restriction | &#039;&#039;&#039;100% No Restrictions]]&lt;br /&gt;
* [[Swag | &#039;&#039;&#039;Swag]]&lt;br /&gt;
* [[How_To_Get_Lives | &#039;&#039;&#039;Getting Lives]]&lt;br /&gt;
* [[Glitch_List | &#039;&#039;&#039;Glitch List]] &lt;br /&gt;
* [[Collectibles| &#039;&#039;&#039;Collectibles]] &lt;br /&gt;
* [[Items|&#039;&#039;&#039;Items]] &lt;br /&gt;
* [[Enemies | &#039;&#039;&#039;Enemy Info]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Speedruns=&lt;br /&gt;
;World Records&lt;br /&gt;
* [https://www.youtube.com/watch?v=COst9HaHhJU &#039;&#039;&#039;Warpless - 1:40:57 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40CKrLCq1MM &#039;&#039;&#039;100% - 2:21:28 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xLBYQs_CZZw &#039;&#039;&#039;Warps - 1:35:43 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JzytgxLwPk4 &#039;&#039;&#039;Any% - 2:19.217 - Poahr]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
* [https://www.youtube.com/watch?v=oWF59BZEksY &#039;&#039;&#039;Warps - 1:33:40] &lt;br /&gt;
* [https://www.youtube.com/watch?v=wVwJKFEJl3M &#039;&#039;&#039;Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
* [https://www.youtube.com/watch?v=b-G3I_jf7F0 &#039;&#039;&#039;100% - 1:59:35] &lt;br /&gt;
* [https://www.youtube.com/watch?v=7-obEgZ9Zvc &#039;&#039;&#039;100% (Theory TAS) - 2:23:26]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2AADM1Zr_U &#039;&#039;&#039;100% (Old Theory TAS) - 2:28:22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=70wd-9cnVTE &#039;&#039;&#039;Any% - 1:17.54]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/Sd5L0Ck6MUU?t=1m59s &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CvhhcPxpLrw &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=khC9bKowLKg &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless IL Compilation (2019) - 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless IL Compilation (2017) - 1:41:04]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Romhacks===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
;SMW2+2&lt;br /&gt;
* [https://www.youtube.com/watch?v=GIIhNYgfgZs &#039;&#039;&#039;Warpless - 1:54:25 - andy_kuma]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100% - 3:57:06 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=36fUNMQM0r8 &#039;&#039;&#039;Warps - 1:42:28 - andy_kuma]&lt;br /&gt;
;Golden Yoshi&#039;s Island&lt;br /&gt;
* [https://www.youtube.com/watch?v=h7L52X7tUuc &#039;&#039;&#039;Warpless - 1:26:02 - kerzy-Q]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100% - 2:25:32 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GGHYDxxxOK4 &#039;&#039;&#039;Warps - 1:15:10 - kerzy-Q]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the last input when the last text box is advanced after Bowser is defeated. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US version of the game has 2 text boxes here, while the Japanese version only has 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal bans]]&lt;br /&gt;
*[[Controls#Resetting_To_Save_Time|Resetting]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Strat_list|Fast strat list]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the first frame of the Bowser explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the last completed level card flips over.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of &amp;quot;100&amp;quot;, though it is not required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*&#039;&#039;The Japanese community also bans [[Controls#Resetting_To_Save_Time|resetting the console]], except after beating Bowser&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*A score of &#039;&#039;&#039;100&#039;&#039;&#039; on all levels (including Extras).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Tricks#Red_Coin_Duplication|Red Coin Duplication]]&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% Credits Warp]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the screen completely fades to black (before the credits start).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[1-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[1-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[1-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[1-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[1-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[1-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[1-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[1-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[1-E_Any%25|&#039;&#039;&#039;Any%]] • [[1-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #7F7400; background:#FFF59B; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
; &lt;br /&gt;
* [[Romhacks|&#039;&#039;&#039;Yoshi Hacks (2+2 etc.)]]&lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
* [[Level Order Randomizer | &#039;&#039;&#039;Randomizer]]&lt;br /&gt;
&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
* [https://github.com/Raidenthequick/yoshisisland-disassembly/wiki &#039;&#039;&#039;By Raidenthequick and Arnethegreat]&lt;br /&gt;
&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
* [http://speeddemosarchive.com/YoshisIsland.html &#039;&#039;&#039;SDA Game Page] &lt;br /&gt;
* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html &#039;&#039;&#039;SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
*&#039;&#039;&#039;https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source of information, adapted for this wiki)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=5832</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=5832"/>
		<updated>2020-07-23T18:05:45Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:test2.png|center|600px]] [[File:yoshiTongueL.png|right]] [[File:yoshiTongueR.png|left]] &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; [http://www.speedrun.com/yi Leaderboards] ★ [http://www.speedrun.com/yi/individual_levels IL Leaderboards] ★ [https://discordapp.com/invite/cdUzR3Z Discord] ★ [https://discord.gg/VttSgCQ Japanese Discord] ★ [http://www34.atwiki.jp/y_island/ J-Wiki] ★ [[TODO|To-Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
; [[Beginners_Guide|★ Beginner&#039;s Guide (start here if you are new) ★]] &lt;br /&gt;
; [[Practice_Hack|★ Practice Hack ★]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Tutorials&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u &#039;&#039;&#039;Basics - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS &#039;&#039;&#039;100% - Level by level - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=UOQuf2-66sM&amp;amp;list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg &#039;&#039;&#039;Any% Warpless - Level by level - W2 and beyond - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tpvJjwWN2KI &#039;&#039;&#039;Any% Warpless/Warps - W1 - In Depth - 2016] &amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp &#039;&#039;&#039;Any% Warps - Level by level - W1/2 - 2014] &amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://www.youtube.com/watch?v=sxKdHT_LyDg&amp;amp;list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 &#039;&#039;&#039;Any% Warpless - Full game - 2013]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
* [[Version_Differences|&#039;&#039;&#039;Version Differences]]&lt;br /&gt;
* [[Controls | &#039;&#039;&#039;Controls]] &lt;br /&gt;
* [[Movement | &#039;&#039;&#039;Movement]] &lt;br /&gt;
* [[Fluttering | &#039;&#039;&#039;Fluttering (5-4 Skip)]] &lt;br /&gt;
* [[Eggs | &#039;&#039;&#039;Eggs]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
* [[Tricks | &#039;&#039;&#039;Tricks]]&lt;br /&gt;
* [[Warps | &#039;&#039;&#039;Warps]]&lt;br /&gt;
* [[3-3_Glitch | &#039;&#039;&#039;Map Corruption]]&lt;br /&gt;
* [[Bonus_Skips | &#039;&#039;&#039;Bonus Skips]] &lt;br /&gt;
* [[Null_Egg |&#039;&#039;&#039; Null Egg]] &lt;br /&gt;
* [[ACE | &#039;&#039;&#039;ACE (Credits Warp)]]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* [[Strat_list | &#039;&#039;&#039;Fast Strat List (Warps/Warpless)]]&lt;br /&gt;
* [[100%_No_Restriction | &#039;&#039;&#039;100% No Restrictions]]&lt;br /&gt;
* [[Swag | &#039;&#039;&#039;Swag]]&lt;br /&gt;
* [[How_To_Get_Lives | &#039;&#039;&#039;Getting Lives]]&lt;br /&gt;
* [[Glitch_List | &#039;&#039;&#039;Glitch List]] &lt;br /&gt;
* [[Collectibles| &#039;&#039;&#039;Collectibles]] &lt;br /&gt;
* [[Items|&#039;&#039;&#039;Items]] &lt;br /&gt;
* [[Enemies | &#039;&#039;&#039;Enemy Info]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Speedruns=&lt;br /&gt;
;World Records&lt;br /&gt;
* [https://www.youtube.com/watch?v=COst9HaHhJU &#039;&#039;&#039;Warpless - 1:40:57 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40CKrLCq1MM &#039;&#039;&#039;100% - 2:21:28 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xLBYQs_CZZw &#039;&#039;&#039;Warps - 1:35:43 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JzytgxLwPk4 &#039;&#039;&#039;Any% - 2:19.217 - Poahr]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
* [https://www.youtube.com/watch?v=oWF59BZEksY &#039;&#039;&#039;Warps - 1:33:40] &lt;br /&gt;
* [https://www.youtube.com/watch?v=wVwJKFEJl3M &#039;&#039;&#039;Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
* [https://www.youtube.com/watch?v=b-G3I_jf7F0 &#039;&#039;&#039;100% - 1:59:35] &lt;br /&gt;
* [https://www.youtube.com/watch?v=7-obEgZ9Zvc &#039;&#039;&#039;100% (Theory TAS) - 2:23:26]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2AADM1Zr_U &#039;&#039;&#039;100% (Old Theory TAS) - 2:28:22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=70wd-9cnVTE &#039;&#039;&#039;Any% - 1:17.54]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/Sd5L0Ck6MUU?t=1m59s &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CvhhcPxpLrw &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=khC9bKowLKg &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless IL Compilation (2019) - 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless IL Compilation (2017) - 1:41:04]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;SMW2+2 (Romhack)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GIIhNYgfgZs &#039;&#039;&#039;Warpless - 1:54:25 - andy_kuma]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100% - 3:57:06 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=36fUNMQM0r8 &#039;&#039;&#039;Warps - 1:42:28 - andy_kuma]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Golden Yoshi&#039;s Island (Romhack)&lt;br /&gt;
* [https://www.youtube.com/watch?v=h7L52X7tUuc &#039;&#039;&#039;Warpless - 1:26:02 - kerzy-Q]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100% - 2:25:32 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GGHYDxxxOK4 &#039;&#039;&#039;Warps - 1:15:10 - kerzy-Q]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the last input when the last text box is advanced after Bowser is defeated. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US version of the game has 2 text boxes here, while the Japanese version only has 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal bans]]&lt;br /&gt;
*[[Controls#Resetting_To_Save_Time|Resetting]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Strat_list|Fast strat list]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the first frame of the Bowser explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the last completed level card flips over.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of &amp;quot;100&amp;quot;, though it is not required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*&#039;&#039;The Japanese community also bans [[Controls#Resetting_To_Save_Time|resetting the console]], except after beating Bowser&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*A score of &#039;&#039;&#039;100&#039;&#039;&#039; on all levels (including Extras).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Tricks#Red_Coin_Duplication|Red Coin Duplication]]&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% Credits Warp]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the screen completely fades to black (before the credits start).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[1-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[1-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[1-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[1-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[1-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[1-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[1-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[1-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[1-E_Any%25|&#039;&#039;&#039;Any%]] • [[1-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #7F7400; background:#FFF59B; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
; &lt;br /&gt;
* [[Romhacks|&#039;&#039;&#039;Yoshi Hacks (2+2 etc.)]]&lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
* [[Level Order Randomizer | &#039;&#039;&#039;Randomizer]]&lt;br /&gt;
&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
* [https://github.com/Raidenthequick/yoshisisland-disassembly/wiki &#039;&#039;&#039;By Raidenthequick and Arnethegreat]&lt;br /&gt;
&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
* [http://speeddemosarchive.com/YoshisIsland.html &#039;&#039;&#039;SDA Game Page] &lt;br /&gt;
* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html &#039;&#039;&#039;SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
*&#039;&#039;&#039;https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source of information, adapted for this wiki)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=5831</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=5831"/>
		<updated>2020-07-23T18:03:07Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:test2.png|center|600px]] [[File:yoshiTongueL.png|right]] [[File:yoshiTongueR.png|left]] &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; [http://www.speedrun.com/yi Leaderboards] ★ [http://www.speedrun.com/yi/individual_levels IL Leaderboards] ★ [https://discordapp.com/invite/cdUzR3Z Discord] ★ [https://discord.gg/VttSgCQ Japanese Discord] ★ [http://www34.atwiki.jp/y_island/ J-Wiki] ★ [[TODO|To-Do]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=General Information=&lt;br /&gt;
; [[Beginners_Guide|★ Beginner&#039;s Guide (start here if you are new) ★]] &lt;br /&gt;
; [[Practice_Hack|★ Practice Hack ★]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Tutorials&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLmQHzPpNg-0hcFdd70tvFUSMgQTaCTu-u &#039;&#039;&#039;Basics - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLE7ROkad0NC96cLpiFpXmiCMVeoJVA6oS &#039;&#039;&#039;100% - Level by level - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=UOQuf2-66sM&amp;amp;list=PLE6PKi6uFnFaFNYfgwA3IOFEepxuy2Gqg &#039;&#039;&#039;Any% Warpless - Level by level - W2 and beyond - Work in progress - 2019]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tpvJjwWN2KI &#039;&#039;&#039;Any% Warpless/Warps - W1 - In Depth - 2016] &amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://www.youtube.com/watch?v=PvFVlJh5S5w&amp;amp;list=PLIVY57SjHdESXYqJ7Y4qgajLrL72aFuQp &#039;&#039;&#039;Any% Warps - Level by level - W1/2 - 2014] &amp;lt;br/&amp;gt;&lt;br /&gt;
* [https://www.youtube.com/watch?v=sxKdHT_LyDg&amp;amp;list=PLIVY57SjHdESTE1ejaR4MuwRsGAwIPBX2 &#039;&#039;&#039;Any% Warpless - Full game - 2013]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
; [[File:Helpbox4.gif]] [[Mechanics|Mechanics Directory]]&lt;br /&gt;
; &amp;lt;br/&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
* [[Version_Differences|&#039;&#039;&#039;Version Differences]]&lt;br /&gt;
* [[Controls | &#039;&#039;&#039;Controls]] &lt;br /&gt;
* [[Movement | &#039;&#039;&#039;Movement]] &lt;br /&gt;
* [[Fluttering | &#039;&#039;&#039;Fluttering (5-4 Skip)]] &lt;br /&gt;
* [[Eggs | &#039;&#039;&#039;Eggs]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
* [[Tricks | &#039;&#039;&#039;Tricks]]&lt;br /&gt;
* [[Warps | &#039;&#039;&#039;Warps]]&lt;br /&gt;
* [[3-3_Glitch | &#039;&#039;&#039;Map Corruption]]&lt;br /&gt;
* [[Bonus_Skips | &#039;&#039;&#039;Bonus Skips]] &lt;br /&gt;
* [[Null_Egg |&#039;&#039;&#039; Null Egg]] &lt;br /&gt;
* [[ACE | &#039;&#039;&#039;ACE (Credits Warp)]]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;TASing&lt;br /&gt;
* [[TAS_Tricks | &#039;&#039;&#039;TAS Tricks]]&lt;br /&gt;
* [[TAS_Guide | &#039;&#039;&#039;TAS Guide]]&lt;br /&gt;
* [[DLC | &#039;&#039;&#039;RAM Watch/Lua Scripts]]&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* [[Strat_list | &#039;&#039;&#039;Fast Strat List (Warps/Warpless)]]&lt;br /&gt;
* [[100%_No_Restriction | &#039;&#039;&#039;100% No Restrictions]]&lt;br /&gt;
* [[Swag | &#039;&#039;&#039;Swag]]&lt;br /&gt;
* [[How_To_Get_Lives | &#039;&#039;&#039;Getting Lives]]&lt;br /&gt;
* [[Glitch_List | &#039;&#039;&#039;Glitch List]] &lt;br /&gt;
* [[Collectibles| &#039;&#039;&#039;Collectibles]] &lt;br /&gt;
* [[Items|&#039;&#039;&#039;Items]] &lt;br /&gt;
* [[Enemies | &#039;&#039;&#039;Enemy Info]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=Speedruns=&lt;br /&gt;
;World Records&lt;br /&gt;
* [https://www.youtube.com/watch?v=COst9HaHhJU &#039;&#039;&#039;Warpless - 1:40:57 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=40CKrLCq1MM &#039;&#039;&#039;100% - 2:21:28 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=xLBYQs_CZZw &#039;&#039;&#039;Warps - 1:35:43 - saku_ghd]&lt;br /&gt;
* [https://www.youtube.com/watch?v=JzytgxLwPk4 &#039;&#039;&#039;Any% - 2:19.217 - Poahr]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
* [https://www.youtube.com/watch?v=oWF59BZEksY &#039;&#039;&#039;Warps - 1:33:40] &lt;br /&gt;
* [https://www.youtube.com/watch?v=wVwJKFEJl3M &#039;&#039;&#039;Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
* [https://www.youtube.com/watch?v=b-G3I_jf7F0 &#039;&#039;&#039;100% - 1:59:35] &lt;br /&gt;
* [https://www.youtube.com/watch?v=7-obEgZ9Zvc &#039;&#039;&#039;100% (Theory TAS) - 2:23:26]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2AADM1Zr_U &#039;&#039;&#039;100% (Old Theory TAS) - 2:28:22]&lt;br /&gt;
* [https://www.youtube.com/watch?v=70wd-9cnVTE &#039;&#039;&#039;Any% - 1:17.54]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
* [https://www.youtube.com/watch?v=bQkHn0PUD9w &#039;&#039;&#039;AGDQ 2018 - Warpless Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-W-g0ui1lO0 &#039;&#039;&#039;AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
* [https://www.youtube.com/watch?v=tTlW1-uuoas &#039;&#039;&#039;SGDQ 2015 - 100%]&lt;br /&gt;
* [https://youtu.be/Sd5L0Ck6MUU?t=1m59s &#039;&#039;&#039;AGDQ 2015 - Blindfold%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=hWT_16bDMFk &#039;&#039;&#039;AGDQ 2015 - Warps Race]&lt;br /&gt;
* [https://youtu.be/FNofmHUX81c?t=57s &#039;&#039;&#039;AGDQ 2014 - Glitched%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CvhhcPxpLrw &#039;&#039;&#039;AGDQ 2014 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs &#039;&#039;&#039;AGDQ 2013 - 100%]&lt;br /&gt;
* [https://www.youtube.com/watch?v=khC9bKowLKg &#039;&#039;&#039;AGDQ 2012 - 100%]&lt;br /&gt;
* [https://youtu.be/3ga8TW3LTYM?t=2s &#039;&#039;&#039;AGDQ 2011 - Warps]&lt;br /&gt;
* [https://youtu.be/NR7utRum3Qo?t=6m52s &#039;&#039;&#039;CGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
* [https://www.youtube.com/watch?v=3URbSIpwOok &#039;&#039;&#039;Warpless IL Compilation (2019) - 1:39:38]&lt;br /&gt;
* [https://www.youtube.com/watch?v=MMsB5Oj-0qI &#039;&#039;&#039;Warpless IL Compilation (2017) - 1:41:04]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;SMW2+2 (Romhack)&lt;br /&gt;
* [https://www.youtube.com/watch?v=GIIhNYgfgZs &#039;&#039;&#039;Warpless - 1:54:25 - andy_kuma]&lt;br /&gt;
* [https://www.youtube.com/watch?v=9UU7hUBg_bk &#039;&#039;&#039;100% - 3:57:06 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=36fUNMQM0r8 &#039;&#039;&#039;Warps - 1:42:28 - andy_kuma]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Golden Yoshi&#039;s Island (Romhack)&lt;br /&gt;
* [https://www.youtube.com/watch?v=h7L52X7tUuc &#039;&#039;&#039;Warpless - 1:26:02 - kerzy-Q]&lt;br /&gt;
* [https://www.youtube.com/watch?v=U7jR3p4ntPk &#039;&#039;&#039;100% - 2:25:32 - trihex]&lt;br /&gt;
* [https://www.youtube.com/watch?v=GGHYDxxxOK4 &#039;&#039;&#039;Warps - 1:15:10 - kerzy-Q]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the last input when the last text box is advanced after Bowser is defeated. &lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US version of the game has 2 text boxes here, while the Japanese version only has 1.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal bans]]&lt;br /&gt;
*[[Controls#Resetting_To_Save_Time|Resetting]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Strat_list|Fast strat list]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: On the first frame of the Bowser explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the last completed level card flips over.&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of &amp;quot;100&amp;quot;, though it is not required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bans:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*&#039;&#039;The Japanese community also bans [[Controls#Resetting_To_Save_Time|resetting the console]], except after beating Bowser&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*A score of &#039;&#039;&#039;100&#039;&#039;&#039; on all levels (including Extras).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Tricks#Red_Coin_Duplication|Red Coin Duplication]]&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% Credits Warp]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Start: On new file select.&lt;br /&gt;
*End: When the screen completely fades to black (before the credits start).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Global_Rules.2FUniversal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Pages:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[1-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[1-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[1-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[1-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[1-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[1-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[1-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[1-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[1-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[1-E_Any%25|&#039;&#039;&#039;Any%]] • [[1-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[2-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[2-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[2-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[2-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[2-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[2-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[2-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[2-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[2-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[2-E_Any%25|&#039;&#039;&#039;Any%]] • [[2-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[3-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[3-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[3-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[3-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[3-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[3-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[3-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[3-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[3-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[3-E_Any%25|&#039;&#039;&#039;Any%]] • [[3-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[4-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[4-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[4-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[4-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[4-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[4-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[4-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[4-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[4-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[4-E_Any%25|&#039;&#039;&#039;Any%]] • [[4-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[5-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[5-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[5-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[5-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[5-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[5-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[5-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[5-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[5-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[5-E_Any%25|&#039;&#039;&#039;Any%]] • [[5-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[6-1_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-1_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[6-2_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-2_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[6-3_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-3_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[6-4_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-4_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[6-5_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-5_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[6-6_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-6_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[6-7_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-7_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[6-8_Any%25|&#039;&#039;&#039;Any%]] ⦁ [[6-8_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[6-E_Any%25|&#039;&#039;&#039;Any%]] • [[6-E_100%25|&#039;&#039;&#039;100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #7F7400; background:#FFF59B; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
; &lt;br /&gt;
* [[Romhacks|&#039;&#039;&#039;Yoshi Hacks (2+2 etc.)]]&lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
* [[Level Order Randomizer | &#039;&#039;&#039;Randomizer]]&lt;br /&gt;
&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
* [https://github.com/Raidenthequick/yoshisisland-disassembly/wiki &#039;&#039;&#039;By Raidenthequick and Arnethegreat]&lt;br /&gt;
&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
* [http://speeddemosarchive.com/YoshisIsland.html &#039;&#039;&#039;SDA Game Page] &lt;br /&gt;
* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html &#039;&#039;&#039;SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
*&#039;&#039;&#039;https://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source of information, adapted for this wiki)&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=2203</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=2203"/>
		<updated>2018-09-23T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==How To Flutter==&lt;br /&gt;
In a video uploaded by Trix, he discusses how to do perfect flutters, sustained flutters and the visual cue that he uses. [https://youtu.be/uuZCZO0fUj8 Fluttering tutorial].&lt;br /&gt;
&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the &#039;&#039;&#039;peak&#039;&#039;&#039; of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a &#039;&#039;&#039;3 frame&#039;&#039;&#039; window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[Any%25_2-4|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[Any%25_4-4|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[Any%25_6-4|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[Any%25_6-6|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|240px|Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
*Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce.&lt;br /&gt;
*Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]]&lt;br /&gt;
*You can also follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
Extended flutters are used in many levels to reach otherwise unreachable areas like in [[Any%25_1-1|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[Any%25_6-4|6-4]] to travel over the stone column, skipping the need for a key. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter, as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Flutter==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|300x200|right|6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|300x200|right|Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[Any%25_3-4|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[Any%25_5-4|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[Any%25_6-4|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a &#039;&#039;&#039;9 frame&#039;&#039;&#039; window to maintain height but you also need to release and repress B as quickly as you can to maintain the most height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip===&lt;br /&gt;
Lava skip saves about &#039;&#039;&#039;3 seconds&#039;&#039;&#039; over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in &#039;&#039;&#039;multiple minutes&#039;&#039;&#039; lost. Even if you get the mid-ring just before this room you&#039;ll still lose &#039;&#039;&#039;20-40s&#039;&#039;&#039; depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]]&lt;br /&gt;
&lt;br /&gt;
===5-4 Skip=== &lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around &#039;&#039;&#039;25-70s&#039;&#039;&#039; depending on where you fall. The time lost is even greater in 100% due to collectibles (&#039;&#039;&#039;30-90s&#039;&#039;&#039;). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time save comparison for Any%: &amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (no shy guy): 1:24 (-63s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-77s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (no shy guy): 1:03 (-84s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do 5-4 skip. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|360x220|left|5-4 Full Skip vs. Platform Any%|frame}} {{#ev:youtube|lDNDGFJjWo0|360x220|right|5-4 Half vs. Full Skip 100%|frame}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NtrK2mGJ4VM|360x220|center|5-4 Skip Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
Brooklyn9d5, andy_kuma &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testings, the results for these can be found [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw IN THIS SPREADSHEET!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing. Here are the results:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter from a Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; describes the time that the &#039;&#039;&#039;button was NOT pressed&#039;&#039;&#039; (Starting on Frame XX)&lt;br /&gt;
* &#039;&#039;&#039;Green values&#039;&#039;&#039; increase height, &#039;&#039;&#039;red values&#039;&#039;&#039; lose height (in pixels)&lt;br /&gt;
* &#039;&#039;&#039;Dark green values&#039;&#039;&#039; imply that it will be enough height for the &#039;&#039;&#039;2-4&#039;&#039;&#039; perfect flutter skip &#039;&#039;&#039;when you hug the wall&#039;&#039;&#039; (doing a left-&amp;gt;right improves your chances at getting it)&lt;br /&gt;
* The window for a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; (the most common) is 3 frames wide at best &lt;br /&gt;
&lt;br /&gt;
===Reflutter===&lt;br /&gt;
&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
&lt;br /&gt;
* You &#039;&#039;&#039;NEED&#039;&#039;&#039; a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; to not lose height during reflutters!&lt;br /&gt;
* &#039;&#039;&#039;9 consecutive frames where you don&#039;t lose height&#039;&#039;&#039;&lt;br /&gt;
* 6 frames where you gain some height&lt;br /&gt;
* 3 frames where you keep your height&lt;br /&gt;
* For the last 2 working frames the height lost is greater when you are missing the 1 frame repress, so it&#039;s better to roughly aim for the middle of the working frames, otherwise &#039;&#039;&#039;late 1 frame reflutters&#039;&#039;&#039; are better because they &#039;&#039;&#039;gain MORE height&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DROP&#039;&#039;&#039; means that no reflutter will be initiated&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=2202</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=2202"/>
		<updated>2018-09-23T17:20:30Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==How To Flutter==&lt;br /&gt;
In a video uploaded by Trix, he discusses how to do perfect flutters, sustained flutters and the visual cue that he uses. [https://youtu.be/uuZCZO0fUj8 Fluttering tutorial].&lt;br /&gt;
&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the &#039;&#039;&#039;peak&#039;&#039;&#039; of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a &#039;&#039;&#039;3 frame&#039;&#039;&#039; window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[Any%25_2-4|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[Any%25_4-4|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[Any%25_6-4|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[Any%25_6-6|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|240px|Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
*Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce.&lt;br /&gt;
*Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]]&lt;br /&gt;
*You can also follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
Extended flutters are used in many levels to reach otherwise unreachable areas like in [[Any%25_1-1|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[Any%25_6-4|6-4]] to travel over the stone column, skipping the need for a key. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter, as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Flutter==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|300x200|right|6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|300x200|right|Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[Any%25_3-4|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[Any%25_5-4|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[Any%25_6-4|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a &#039;&#039;&#039;9 frame&#039;&#039;&#039; window to maintain height but you also need to release and repress B as quickly as you can to maintain the most height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip===&lt;br /&gt;
Lava skip saves about &#039;&#039;&#039;3 seconds&#039;&#039;&#039; over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in &#039;&#039;&#039;multiple minutes&#039;&#039;&#039; lost. Even if you get the mid-ring just before this room you&#039;ll still lose &#039;&#039;&#039;20-40s&#039;&#039;&#039; depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]]&lt;br /&gt;
&lt;br /&gt;
===5-4 Skip=== &lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around &#039;&#039;&#039;25-70s&#039;&#039;&#039; depending on where you fall. The time lost is even greater in 100% due to collectibles (&#039;&#039;&#039;30-90s&#039;&#039;&#039;). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time save comparison for Any%: &amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (no shy guy): 1:24 (-63s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-77s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (no shy guy): 1:03 (-84s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do 5-4 skip. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|360x220|left|5-4 Full Skip vs. Platform Any%|frame}} {{#ev:youtube|lDNDGFJjWo0|360x220|right|5-4 Half vs. Full Skip 100%|frame}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NtrK2mGJ4VM|360x220|center|5-4 Skip Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
Brooklyn9d5, andy_kuma &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testings, the results for these can be found [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw IN THIS SPREADSHEET!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing. Here are the results:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter from a Regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; describes the time that the &#039;&#039;&#039;button was NOT pressed&#039;&#039;&#039; (Starting on Frame XX)&lt;br /&gt;
* &#039;&#039;&#039;Green values&#039;&#039;&#039; increase height, &#039;&#039;&#039;red values&#039;&#039;&#039; lose height (in pixels)&lt;br /&gt;
* &#039;&#039;&#039;Dark green values&#039;&#039;&#039; imply that it will be enough height for the &#039;&#039;&#039;2-4&#039;&#039;&#039; perfect flutter skip &#039;&#039;&#039;when you hug the wall&#039;&#039;&#039; (doing a left-&amp;gt;right improves your chances at getting it)&lt;br /&gt;
* The window for a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; (the most common) is 3 frames wide at best &lt;br /&gt;
&lt;br /&gt;
===Reflutter===&lt;br /&gt;
&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
&lt;br /&gt;
* You &#039;&#039;&#039;NEED&#039;&#039;&#039; a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; to not lose height during reflutters!&lt;br /&gt;
* &#039;&#039;&#039;8 consecutive frames where you don&#039;t lose height&#039;&#039;&#039;&lt;br /&gt;
* 6 frames where you gain some height&lt;br /&gt;
* 2 frames where you keep your height&lt;br /&gt;
* For the last 2 working frames the height lost is greater when you are missing the 1 frame repress, so it&#039;s better to roughly aim for the middle of the working frames, otherwise &#039;&#039;&#039;late 1 frame reflutters&#039;&#039;&#039; are better because they &#039;&#039;&#039;gain MORE height&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DROP&#039;&#039;&#039; means that no reflutter will be initiated&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=2201</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=2201"/>
		<updated>2018-09-23T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==How To Flutter==&lt;br /&gt;
In a video uploaded by Trix, he discusses how to do perfect flutters, sustained flutters and the visual cue that he uses. [https://youtu.be/uuZCZO0fUj8 Fluttering tutorial].&lt;br /&gt;
&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the &#039;&#039;&#039;peak&#039;&#039;&#039; of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a &#039;&#039;&#039;3 frame&#039;&#039;&#039; window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[Any%25_2-4|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[Any%25_4-4|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[Any%25_6-4|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[Any%25_6-6|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|240px|Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
*Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce.&lt;br /&gt;
*Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]]&lt;br /&gt;
*You can also follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
Extended flutters are used in many levels to reach otherwise unreachable areas like in [[Any%25_1-1|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[Any%25_6-4|6-4]] to travel over the stone column, skipping the need for a key. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter, as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Flutter==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|300x200|right|6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|300x200|right|Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[Any%25_3-4|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[Any%25_5-4|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[Any%25_6-4|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a &#039;&#039;&#039;9 frame&#039;&#039;&#039; window to maintain height but you also need to release and repress B as quickly as you can to maintain the most height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip===&lt;br /&gt;
Lava skip saves about &#039;&#039;&#039;3 seconds&#039;&#039;&#039; over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in &#039;&#039;&#039;multiple minutes&#039;&#039;&#039; lost. Even if you get the mid-ring just before this room you&#039;ll still lose &#039;&#039;&#039;20-40s&#039;&#039;&#039; depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]]&lt;br /&gt;
&lt;br /&gt;
===5-4 Skip=== &lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around &#039;&#039;&#039;25-70s&#039;&#039;&#039; depending on where you fall. The time lost is even greater in 100% due to collectibles (&#039;&#039;&#039;30-90s&#039;&#039;&#039;). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time save comparison for Any%: &amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (no shy guy): 1:24 (-63s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-77s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (no shy guy): 1:03 (-84s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do 5-4 skip. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|360x220|left|5-4 Full Skip vs. Platform Any%|frame}} {{#ev:youtube|lDNDGFJjWo0|360x220|right|5-4 Half vs. Full Skip 100%|frame}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NtrK2mGJ4VM|360x220|center|5-4 Skip Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
Brooklyn9d5, andy_kuma &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testings, the results for these can be found [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw IN THIS SPREADSHEET!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing. Here are the results:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter from regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; describes the time that the &#039;&#039;&#039;button was NOT pressed&#039;&#039;&#039; (Starting on Frame XX)&lt;br /&gt;
* &#039;&#039;&#039;Green values&#039;&#039;&#039; increase height, &#039;&#039;&#039;red values&#039;&#039;&#039; lose height (in pixels)&lt;br /&gt;
* &#039;&#039;&#039;Dark green values&#039;&#039;&#039; imply that it will be enough height for the &#039;&#039;&#039;2-4&#039;&#039;&#039; perfect flutter skip &#039;&#039;&#039;when you hug the wall&#039;&#039;&#039; (doing a left-&amp;gt;right improves your chances at getting it)&lt;br /&gt;
* The window for a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; (the most common) is 3 frames wide at best &lt;br /&gt;
&lt;br /&gt;
===Reflutter===&lt;br /&gt;
&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
&lt;br /&gt;
* You &#039;&#039;&#039;NEED&#039;&#039;&#039; a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; to not lose height during reflutters!&lt;br /&gt;
* &#039;&#039;&#039;8 consecutive frames where you don&#039;t lose height&#039;&#039;&#039;&lt;br /&gt;
* 6 frames where you gain some height&lt;br /&gt;
* 2 frames where you keep your height&lt;br /&gt;
* For the last 2 working frames the height lost is greater when you are missing the 1 frame repress, so it&#039;s better to roughly aim for the middle of the working frames, otherwise &#039;&#039;&#039;late 1 frame reflutters&#039;&#039;&#039; are better because they &#039;&#039;&#039;gain MORE height&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;DROP&#039;&#039;&#039; means that no reflutter will be initiated&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Fluttering&amp;diff=2200</id>
		<title>Fluttering</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Fluttering&amp;diff=2200"/>
		<updated>2018-09-23T17:17:15Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
==How To Flutter==&lt;br /&gt;
In a video uploaded by Trix, he discusses how to do perfect flutters, sustained flutters and the visual cue that he uses. [https://youtu.be/uuZCZO0fUj8 Fluttering tutorial].&lt;br /&gt;
&lt;br /&gt;
==Perfect Flutter==&lt;br /&gt;
[[File: Perfectflutter.gif|right|thumb|250px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
Normally, a flutter is done by simply pushing the jump button and holding it until a flutter begins, however, this method does not give you maximum height. What you want to do instead is, release B at the &#039;&#039;&#039;peak&#039;&#039;&#039; of your jump and then, as quickly as possible, repress it to do a perfect flutter. Doing this will allow you to gain a few extra pixels of height. You have a &#039;&#039;&#039;3 frame&#039;&#039;&#039; window to do a perfect flutter, assuming that when you release B, you repress it on the next frame. Some places are more lenient, like 2-4 for example, where you have 5 frames and some may be more strict. (more testing needs to be done)&lt;br /&gt;
&lt;br /&gt;
They can be used to access several areas that are otherwise too high to reach, such as:&lt;br /&gt;
*The area above the !switch in [[Any%25_2-4|2-4]].&lt;br /&gt;
*The last room of the bottom-right room in [[Any%25_4-4|4-4]]. [https://youtu.be/M8HQWV7Y3bI?t=1m52s]&lt;br /&gt;
*Traveling over the stone column in [[Any%25_6-4|6-4]]. [https://youtu.be/K1qSJ23mQ7k?t=1s]&lt;br /&gt;
*After obtaining the key in [[Any%25_6-6|6-6]]. [https://youtu.be/mMUuLs5EDo0?t=33s]&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates how a normal flutter does not give you enough height to reach the ledge and then how a perfect flutter allows you to just barely make it with the extra height.&lt;br /&gt;
&lt;br /&gt;
==Extended Flutter==&lt;br /&gt;
[[File: Extendedflutter.gif|right|thumb|240px|Extended Flutter]]&lt;br /&gt;
&lt;br /&gt;
An extended flutter is performed by bouncing on an enemy and then holding B. There are a couple ways to get the most height out of an extended flutter:&lt;br /&gt;
&lt;br /&gt;
*Hold B just before bouncing on the enemy to get a big bounce. Not holding B results in a much smaller bounce.&lt;br /&gt;
*Release B and manually initiate the flutter around the peak of the bounce, rather than just waiting for an automatic flutter. This is sort of the same idea as the [[Fluttering#Perfect Flutter|perfect flutter.]]&lt;br /&gt;
*You can also follow the extended flutter up with a manual flutter to gain a bit more height.&lt;br /&gt;
&lt;br /&gt;
Extended flutters are used in many levels to reach otherwise unreachable areas like in [[Any%25_1-1|1-1]] to [https://youtu.be/ICAg6VxRvs0?t=15s skip the beanstalk] or in [[Any%25_6-4|6-4]] to travel over the stone column, skipping the need for a key. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gif demonstrates an extended flutter, followed by a manual flutter, as part of the Warpless route in 6-4.&lt;br /&gt;
&lt;br /&gt;
==Sustained Flutter==&lt;br /&gt;
{{#ev:youtube|XP2Sxh82sMw|300x200|right|6-4 Lava skip |frame}}&lt;br /&gt;
{{#ev:youtube|KOiRNhk_l4U|300x200|right|Optimized Lava Skip|frame}}&lt;br /&gt;
Flutters can be chained together indefinitely so that Yoshi does not lose height. This is only used when needed such as the [https://youtu.be/MUYwwBLRSQg?t=34s water section] in [[Any%25_3-4|3-4]], the [https://youtu.be/LBjPnYz26m0?t=1m25s platform skip] in [[Any%25_5-4|5-4]] or the [https://youtu.be/4ZW8iCoN1qA?t=1m36s lava skip] in [[Any%25_6-4|6-4]]. Since fluttering is slower than running at full speed, you only want to flutter when it&#039;s necessary. You have a &#039;&#039;&#039;9 frame&#039;&#039;&#039; window to maintain height but you also need to release and repress B as quickly as you can to maintain the most height.&lt;br /&gt;
&lt;br /&gt;
===Lava Skip===&lt;br /&gt;
Lava skip saves about &#039;&#039;&#039;3 seconds&#039;&#039;&#039; over riding the log. For some people, it&#039;s too risky to do, especially with late game nerves and how little time it saves. If you skipped both mid-rings up to this point, dying means you&#039;ll have to replay the entire level resulting in &#039;&#039;&#039;multiple minutes&#039;&#039;&#039; lost. Even if you get the mid-ring just before this room you&#039;ll still lose &#039;&#039;&#039;20-40s&#039;&#039;&#039; depending on where you fall in the lava. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doing multiple flutters over a long distance and maintaining height takes a lot of practice, but you know the saying, practice makes perfect! [[File:Flutter.gif]]&lt;br /&gt;
&lt;br /&gt;
===5-4 Skip=== &lt;br /&gt;
&lt;br /&gt;
The notorious 5-4 skip is by far the hardest trick in the entire game, way harder than lava skip in fact. It can take upwards of 1000 attempts to even land it once, but the time it saves is huge, making it totally worth learning. Failing the skip results in losing around &#039;&#039;&#039;25-70s&#039;&#039;&#039; depending on where you fall. The time lost is even greater in 100% due to collectibles (&#039;&#039;&#039;30-90s&#039;&#039;&#039;). &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are 4 ways to do the skip, each one a little bit tougher than the last. (Half skip is a lot more manageable though). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time save comparison for Any%: &amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
- No skip (using platform): 2:27 &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (w/ shy guy): 1:31 (-56s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Half skip (no shy guy): 1:24 (-63s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (w/ shy guy): 1:10 (-77s) &amp;lt;br /&amp;gt;&lt;br /&gt;
- Full skip (no shy guy): 1:03 (-84s) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Full skip saves over 1 minute in 100% and half skip saves about 40s. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is an [https://imgur.com/a/UdwUQ image gallery] that shows how to do 5-4 skip. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3CnmRBnr1gI|360x220|left|5-4 Full Skip vs. Platform Any%|frame}} {{#ev:youtube|lDNDGFJjWo0|360x220|right|5-4 Half vs. Full Skip 100%|frame}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NtrK2mGJ4VM|360x220|center|5-4 Skip Tutorial|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fluttering Frame Data==&lt;br /&gt;
&lt;br /&gt;
Brooklyn9d5, andy_kuma &amp;amp; Thurler investigated the frame data for fluttering. First we did some manual testings, the results for these can be found [https://docs.google.com/spreadsheets/d/1I4aXRm97Hz8FmVk4NMe1EWfWFM2wdbOoPcaVSHXCOcw IN THIS SPREADSHEET!]&lt;br /&gt;
&lt;br /&gt;
Later we did automated/scripted testing. Here are the results:&lt;br /&gt;
&lt;br /&gt;
===Perfect Flutter from regular Jump===&lt;br /&gt;
[[File: Perfectflutter_data.png|||1000px|Perfect Flutter]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; describes the time that the &#039;&#039;&#039;button was NOT pressed&#039;&#039;&#039; (Starting on Frame XX)&lt;br /&gt;
* &#039;&#039;&#039;Green values&#039;&#039;&#039; increase height, &#039;&#039;&#039;red values&#039;&#039;&#039; lose height (in pixels)&lt;br /&gt;
* &#039;&#039;&#039;Dark green values&#039;&#039;&#039; imply that it will be enough height for the &#039;&#039;&#039;2-4&#039;&#039;&#039; perfect flutter skip &#039;&#039;&#039;when you hug the wall&#039;&#039;&#039; (doing a left-&amp;gt;right improves your chances at getting it)&lt;br /&gt;
* The window for a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; (the most common) is 3 frames wide at best &lt;br /&gt;
&lt;br /&gt;
===Reflutter===&lt;br /&gt;
&lt;br /&gt;
[[File: Reflutter_data.png|||1000px|Reflutter]]&lt;br /&gt;
&lt;br /&gt;
* You &#039;&#039;&#039;NEED&#039;&#039;&#039; a &#039;&#039;&#039;1 frame repress&#039;&#039;&#039; to not lose height during reflutters!&lt;br /&gt;
* &#039;&#039;&#039;8 consecutive frames where you don&#039;t lose height&#039;&#039;&#039;&lt;br /&gt;
* 6 frames where you gain some height&lt;br /&gt;
* 2 frames where you keep your height&lt;br /&gt;
* For the last 2 working frames the height lost is greater when you are missing the 1 frame repress, so it&#039;s better to roughly aim for the middle of the working frames, otherwise &#039;&#039;&#039;late 1 frame reflutters&#039;&#039;&#039; are better because they &#039;&#039;&#039;gain MORE height&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:Reflutter_data.png&amp;diff=2199</id>
		<title>File:Reflutter data.png</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:Reflutter_data.png&amp;diff=2199"/>
		<updated>2018-09-23T17:01:29Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:Perfectflutter_data.png&amp;diff=2198</id>
		<title>File:Perfectflutter data.png</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:Perfectflutter_data.png&amp;diff=2198"/>
		<updated>2018-09-23T17:01:05Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=2197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=2197"/>
		<updated>2018-09-23T15:22:04Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:YoshisIslandLogo2x.png|center|800px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:Redegg.gif|30px]] [[TODO|TODO Page]]   [[File:Yellowegg.gif|30px]]&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;This whole wiki is still a big &#039;&#039;&#039;#TODO&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Please take a look into the TODO Page and consider helping where you can&#039;&#039;&#039;*&#039;&#039;&#039;... &amp;lt;br /&amp;gt;&lt;br /&gt;
Also: We discuss many changes on the discord channel! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;Due to spam bot attacks editing pages, any edit/create permissions are currently tied to a group (yosher).&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to help just let us know on discord (#yoshi_wiki) and we will add you to the group.&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 420%; font-weight: bold;&amp;quot;&amp;gt;&#039;&#039;&#039;hi&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to Yoshi.science o/&#039;&#039;&#039; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
Here you will find lots of useful information on how to speedrun Yoshi&#039;s Island! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;Currently there are &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:Greenegg.gif|30px]] [http://www.speedrun.com/yi RTA Leaderboards]   [[File:Yellowegg.gif|30px]] [http://www.speedrun.com/yi/individual_levels IL Leaderboards]   [[File:Redegg.gif|30px]] &#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Community==&lt;br /&gt;
;&lt;br /&gt;
:* [https://discord.gg/rHKPY6n #Yoshi Discord] &lt;br /&gt;
:* [http://widget.mibbit.com/?settings=e7bf68f17a4f32cc02bf4518a7a46369&amp;amp;server=irc.speedrunslive.com&amp;amp;channel=%23Yoshi #Yoshi IRC] &lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Japanese==&lt;br /&gt;
;&lt;br /&gt;
:* [http://www34.atwiki.jp/y_island/ Japanese Speedrunning Wiki] &lt;br /&gt;
:* [http://niconamarta.sakura.ne.jp/wiki.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japanese Records Page] &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
== General Information==&lt;br /&gt;
;[[Beginners_Guide|&amp;gt;&amp;gt;&amp;gt;Beginner&#039;s Guide (start here if you are new)&amp;lt;&amp;lt;&amp;lt;]]&lt;br /&gt;
;&amp;lt;br /&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
;* [[Version_Differences|Version Differences]]&lt;br /&gt;
:* [[Controls | Controls]] &lt;br /&gt;
:* [[Movement | Movement]] &lt;br /&gt;
:* [[Fluttering | Fluttering (5-4 Skip)]] &lt;br /&gt;
:* [[Eggs | Eggs!]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
:* [[Collectibles| Collectibles]] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
:* [[Tricks | Tricks]] &lt;br /&gt;
:* [[Mechanics | Mechanics]] &lt;br /&gt;
:* [[Swag | Swag]] &lt;br /&gt;
:* [[Glitch_List | Glitch List]] &lt;br /&gt;
:* [[Warps | Warps]] &lt;br /&gt;
:** [[3-3_Glitch | Map Corruption]]&lt;br /&gt;
:** [[Null_Egg | Null Egg]] &lt;br /&gt;
:** [[ACE | ACE (Credits Warp)]] &lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Misc.&lt;br /&gt;
:* [[DLC | DLC]]&lt;br /&gt;
:* [[How_To_Get_Lives | How To Get Lives]]&lt;br /&gt;
:* [[TAS_Tricks | TAS Tricks]] &lt;br /&gt;
:* [[TAS_Guide | TAS Guide]] &lt;br /&gt;
:* [[Enemies | Enemy Info]]&lt;br /&gt;
:* [[Strat_list | Updated &#039;&#039;&#039;FAST&#039;&#039;&#039; Strat List (Warps/Warpless)]]&lt;br /&gt;
:* [[100%_No_Restriction | 100% No Restriction (WIP)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Yoshi Speedruns==&lt;br /&gt;
;World Records&lt;br /&gt;
:* [https://www.youtube.com/watch?v=41oti64hPZ4 Any% - 2:42.190 - mt]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/266566038 Warps - 1:35:43 - saku_ghd]  &lt;br /&gt;
:* [https://youtu.be/3vIsk8KFzOk Warpless - 1:41:26 - saku_ghd]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/232746262 100% - 2:28:50 - drakotou]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
:* [https://www.youtube.com/watch?v=a7-p_-shmDg Warps - 1:33:40] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=b-G3I_jf7F0 100% - 1:59:35] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=7-obEgZ9Zvc 100% (Theory TAS) - 2:23:26] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
:* [https://www.youtube.com/watch?v=bQkHn0PUD9w AGDQ 2018 - Warpless Race]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=-W-g0ui1lO0 AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=tTlW1-uuoas SGDQ 2015 - 100%]&lt;br /&gt;
:* [https://youtu.be/Sd5L0Ck6MUU?t=1m59s AGDQ 2015 - Blindfold%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hWT_16bDMFk AGDQ 2015 - Warps Race]&lt;br /&gt;
:* [https://youtu.be/FNofmHUX81c?t=57s AGDQ 2014 - Glitched%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=CvhhcPxpLrw AGDQ 2014 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs AGDQ 2013 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=khC9bKowLKg AGDQ 2012 - 100%]&lt;br /&gt;
:* [https://youtu.be/3ga8TW3LTYM?t=2s AGDQ 2011 - Warps]&lt;br /&gt;
:* [https://youtu.be/NR7utRum3Qo?t=6m52s AGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MMsB5Oj-0qI Any% Warpless IL Compilation - 1:41:04]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% (Credits Warp)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the sceen goes black and credits start&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Universal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on Bowser Explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on the last input before the credits start (This is when the last text box is advanced when Kamek appears after Bowser is defeated)&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US Version of this game has 2 text boxes here, while the Japanese Version only has 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*Resetting&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the icon for the last completed level completely returns back to normal, after displaying &amp;quot;100&amp;quot;&lt;br /&gt;
**&#039;&#039;When the run is completed a score check in all worlds is usually done  to confirm that all levels have a score of &amp;quot;100&amp;quot; (Not required)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*JRTA additionally bans Resetting &#039;&#039;(Except after killing Bowser)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*Score of &#039;&#039;&#039; &#039;&#039;100&#039;&#039; &#039;&#039;&#039; in all levels&lt;br /&gt;
*&#039;&#039;Including Extras &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips!]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[Any%_1-1|Any%]] ⦁ [[100%_1-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[Any%_1-2|Any%]] ⦁ [[100%_1-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[Any%_1-3|Any%]] ⦁ [[100%_1-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[Any%_1-4|Any%]] ⦁ [[100%_1-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[Any%_1-5|Any%]] ⦁ [[100%_1-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[Any%_1-6|Any%]] ⦁ [[100%_1-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[Any%_1-7|Any%]] ⦁ [[100%_1-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[Any%_1-8|Any%]] ⦁ [[100%_1-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[100%_1-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[Any%_2-1|Any%]] ⦁ [[100%_2-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[Any%_2-2|Any%]] ⦁ [[100%_2-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[Any%_2-3|Any%]] ⦁ [[100%_2-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[Any%_2-4|Any%]] ⦁ [[100%_2-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[Any%_2-5|Any%]] ⦁ [[100%_2-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[Any%_2-6|Any%]] ⦁ [[100%_2-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[Any%_2-7|Any%]] ⦁ [[100%_2-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[Any%_2-8|Any%]] ⦁ [[100%_2-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[100%_2-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[Any%_3-1|Any%]] ⦁ [[100%_3-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[Any%_3-2|Any%]] ⦁ [[100%_3-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[Any%_3-3|Any%]] ⦁ [[100%_3-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[Any%_3-4|Any%]] ⦁ [[100%_3-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[Any%_3-5|Any%]] ⦁ [[100%_3-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[Any%_3-6|Any%]] ⦁ [[100%_3-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[Any%_3-7|Any%]] ⦁ [[100%_3-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[Any%_3-8|Any%]] ⦁ [[100%_3-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[100%_3-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[Any%_4-1|Any%]] ⦁ [[100%_4-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[Any%_4-2|Any%]] ⦁ [[100%_4-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[Any%_4-3|Any%]] ⦁ [[100%_4-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[Any%_4-4|Any%]] ⦁ [[100%_4-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[Any%_4-5|Any%]] ⦁ [[100%_4-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[Any%_4-6|Any%]] ⦁ [[100%_4-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[Any%_4-7|Any%]] ⦁ [[100%_4-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[Any%_4-8|Any%]] ⦁ [[100%_4-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[100%_4-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[Any%_5-1|Any%]] ⦁ [[100%_5-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[Any%_5-2|Any%]] ⦁ [[100%_5-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[Any%_5-3|Any%]] ⦁ [[100%_5-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[Any%_5-4|Any%]] ⦁ [[100%_5-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[Any%_5-5|Any%]] ⦁ [[100%_5-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[Any%_5-6|Any%]] ⦁ [[100%_5-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[Any%_5-7|Any%]] ⦁ [[100%_5-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[Any%_5-8|Any%]] ⦁ [[100%_5-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[100%_5-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[Any%_6-1|Any%]] ⦁ [[100%_6-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[Any%_6-2|Any%]] ⦁ [[100%_6-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[Any%_6-3|Any%]] ⦁ [[100%_6-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[Any%_6-4|Any%]] ⦁ [[100%_6-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[Any%_6-5|Any%]] ⦁ [[100%_6-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[Any%_6-6|Any%]] ⦁ [[100%_6-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[Any%_6-7|Any%]] ⦁ [[100%_6-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[Any%_6-8|Any%]] ⦁ [[100%_6-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[100%_6-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #CC6600; background:#FFFFCC; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
;&lt;br /&gt;
:* [[Practice_Hack|Practice Hack (Super UFO Pro 8)]] &lt;br /&gt;
:* [[Romhacks|Yoshi Hacks (2+2 etc.)]] &lt;br /&gt;
:* [[Tools]] &lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
;* [[Level Order Randomizer | Randomizer]]&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
:* [https://github.com/Raidenthequick/yoshisisland-disassembly by Raidenthequick and TheGreekBrit]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
:* [http://speeddemosarchive.com/YoshisIsland.html SDA Game Page] &lt;br /&gt;
:* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
:* http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source for information, adapted for this wiki)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=2196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=2196"/>
		<updated>2018-09-23T15:21:37Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:YoshisIslandLogo2x.png|center|800px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:Redegg.gif|30px]] [[TODO|TODO Page]]   [[File:Yellowegg.gif|30px]]&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;This whole wiki is still a big &#039;&#039;&#039;#TODO&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Please take a look into the TODO Page and consider helping where you can&#039;&#039;&#039;*&#039;&#039;&#039;... &amp;lt;br /&amp;gt;&lt;br /&gt;
Also: We discuss many changes on the discord channel! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;Due to spam bot attacks editing pages, any edit/create permissions are currently tied to a group (yosher).&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to help just let us know on discord (#yoshi_wiki) and we will add you to the group.&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 420%; font-weight: bold;&amp;quot;&amp;gt;&#039;&#039;&#039;hi&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to Yoshi.science o/&#039;&#039;&#039; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
Here you will find lots of useful information on how to speedrun Yoshi&#039;s Island! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;Currently there are &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:Greenegg.gif|30px]] [http://www.speedrun.com/yi RTA Leaderboards]   [[File:Yellowegg.gif|30px]] [http://www.speedrun.com/yi/individual_levels IL Leaderboards]   [[File:Redegg.gif|30px]] &#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Community==&lt;br /&gt;
;&lt;br /&gt;
:* [https://discord.gg/rHKPY6n #Yoshi Discord] &lt;br /&gt;
:* [http://widget.mibbit.com/?settings=e7bf68f17a4f32cc02bf4518a7a46369&amp;amp;server=irc.speedrunslive.com&amp;amp;channel=%23Yoshi #Yoshi IRC] &lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Japanese==&lt;br /&gt;
;&lt;br /&gt;
:* [http://www34.atwiki.jp/y_island/ Japanese Speedrunning Wiki] &lt;br /&gt;
:* [http://niconamarta.sakura.ne.jp/wiki.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japanese Records Page] &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
== General Information==&lt;br /&gt;
;[[Beginners_Guide|&amp;gt;&amp;gt;&amp;gt;Beginner&#039;s Guide (start here if you are new)&amp;lt;&amp;lt;&amp;lt;]]&lt;br /&gt;
;&amp;lt;br /&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
;* [[Version_Differences|Version Differences]]&lt;br /&gt;
:* [[Controls | Controls]] &lt;br /&gt;
:* [[Movement | Movement]] &lt;br /&gt;
:* [[Fluttering (5-4 Skip) | Fluttering]] &lt;br /&gt;
:* [[Eggs | Eggs!]] [[File:Greenegg.gif|15px]] [[File:Yellowegg.gif|15px]] [[File:Redegg.gif|15px]]&lt;br /&gt;
:* [[Collectibles| Collectibles]] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
:* [[Tricks | Tricks]] &lt;br /&gt;
:* [[Mechanics | Mechanics]] &lt;br /&gt;
:* [[Swag | Swag]] &lt;br /&gt;
:* [[Glitch_List | Glitch List]] &lt;br /&gt;
:* [[Warps | Warps]] &lt;br /&gt;
:** [[3-3_Glitch | Map Corruption]]&lt;br /&gt;
:** [[Null_Egg | Null Egg]] &lt;br /&gt;
:** [[ACE | ACE (Credits Warp)]] &lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Misc.&lt;br /&gt;
:* [[DLC | DLC]]&lt;br /&gt;
:* [[How_To_Get_Lives | How To Get Lives]]&lt;br /&gt;
:* [[TAS_Tricks | TAS Tricks]] &lt;br /&gt;
:* [[TAS_Guide | TAS Guide]] &lt;br /&gt;
:* [[Enemies | Enemy Info]]&lt;br /&gt;
:* [[Strat_list | Updated &#039;&#039;&#039;FAST&#039;&#039;&#039; Strat List (Warps/Warpless)]]&lt;br /&gt;
:* [[100%_No_Restriction | 100% No Restriction (WIP)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Yoshi Speedruns==&lt;br /&gt;
;World Records&lt;br /&gt;
:* [https://www.youtube.com/watch?v=41oti64hPZ4 Any% - 2:42.190 - mt]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/266566038 Warps - 1:35:43 - saku_ghd]  &lt;br /&gt;
:* [https://youtu.be/3vIsk8KFzOk Warpless - 1:41:26 - saku_ghd]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/232746262 100% - 2:28:50 - drakotou]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
:* [https://www.youtube.com/watch?v=a7-p_-shmDg Warps - 1:33:40] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=b-G3I_jf7F0 100% - 1:59:35] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=7-obEgZ9Zvc 100% (Theory TAS) - 2:23:26] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
:* [https://www.youtube.com/watch?v=bQkHn0PUD9w AGDQ 2018 - Warpless Race]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=-W-g0ui1lO0 AGDQ 2016 - Any% (Credits Warp) Race]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=tTlW1-uuoas SGDQ 2015 - 100%]&lt;br /&gt;
:* [https://youtu.be/Sd5L0Ck6MUU?t=1m59s AGDQ 2015 - Blindfold%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hWT_16bDMFk AGDQ 2015 - Warps Race]&lt;br /&gt;
:* [https://youtu.be/FNofmHUX81c?t=57s AGDQ 2014 - Glitched%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=CvhhcPxpLrw AGDQ 2014 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs AGDQ 2013 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=khC9bKowLKg AGDQ 2012 - 100%]&lt;br /&gt;
:* [https://youtu.be/3ga8TW3LTYM?t=2s AGDQ 2011 - Warps]&lt;br /&gt;
:* [https://youtu.be/NR7utRum3Qo?t=6m52s AGDQ 2010 - Warps]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MMsB5Oj-0qI Any% Warpless IL Compilation - 1:41:04]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% (Credits Warp)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the sceen goes black and credits start&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Universal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on Bowser Explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on the last input before the credits start (This is when the last text box is advanced when Kamek appears after Bowser is defeated)&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US Version of this game has 2 text boxes here, while the Japanese Version only has 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*Resetting&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the icon for the last completed level completely returns back to normal, after displaying &amp;quot;100&amp;quot;&lt;br /&gt;
**&#039;&#039;When the run is completed a score check in all worlds is usually done  to confirm that all levels have a score of &amp;quot;100&amp;quot; (Not required)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*JRTA additionally bans Resetting &#039;&#039;(Except after killing Bowser)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*Score of &#039;&#039;&#039; &#039;&#039;100&#039;&#039; &#039;&#039;&#039; in all levels&lt;br /&gt;
*&#039;&#039;Including Extras &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips!]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[Any%_1-1|Any%]] ⦁ [[100%_1-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[Any%_1-2|Any%]] ⦁ [[100%_1-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[Any%_1-3|Any%]] ⦁ [[100%_1-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[Any%_1-4|Any%]] ⦁ [[100%_1-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[Any%_1-5|Any%]] ⦁ [[100%_1-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[Any%_1-6|Any%]] ⦁ [[100%_1-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[Any%_1-7|Any%]] ⦁ [[100%_1-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[Any%_1-8|Any%]] ⦁ [[100%_1-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[100%_1-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[Any%_2-1|Any%]] ⦁ [[100%_2-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[Any%_2-2|Any%]] ⦁ [[100%_2-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[Any%_2-3|Any%]] ⦁ [[100%_2-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[Any%_2-4|Any%]] ⦁ [[100%_2-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[Any%_2-5|Any%]] ⦁ [[100%_2-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[Any%_2-6|Any%]] ⦁ [[100%_2-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[Any%_2-7|Any%]] ⦁ [[100%_2-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[Any%_2-8|Any%]] ⦁ [[100%_2-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[100%_2-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[Any%_3-1|Any%]] ⦁ [[100%_3-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[Any%_3-2|Any%]] ⦁ [[100%_3-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[Any%_3-3|Any%]] ⦁ [[100%_3-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[Any%_3-4|Any%]] ⦁ [[100%_3-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[Any%_3-5|Any%]] ⦁ [[100%_3-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[Any%_3-6|Any%]] ⦁ [[100%_3-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[Any%_3-7|Any%]] ⦁ [[100%_3-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[Any%_3-8|Any%]] ⦁ [[100%_3-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[100%_3-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[Any%_4-1|Any%]] ⦁ [[100%_4-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[Any%_4-2|Any%]] ⦁ [[100%_4-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[Any%_4-3|Any%]] ⦁ [[100%_4-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[Any%_4-4|Any%]] ⦁ [[100%_4-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[Any%_4-5|Any%]] ⦁ [[100%_4-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[Any%_4-6|Any%]] ⦁ [[100%_4-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[Any%_4-7|Any%]] ⦁ [[100%_4-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[Any%_4-8|Any%]] ⦁ [[100%_4-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[100%_4-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[Any%_5-1|Any%]] ⦁ [[100%_5-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[Any%_5-2|Any%]] ⦁ [[100%_5-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[Any%_5-3|Any%]] ⦁ [[100%_5-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[Any%_5-4|Any%]] ⦁ [[100%_5-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[Any%_5-5|Any%]] ⦁ [[100%_5-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[Any%_5-6|Any%]] ⦁ [[100%_5-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[Any%_5-7|Any%]] ⦁ [[100%_5-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[Any%_5-8|Any%]] ⦁ [[100%_5-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[100%_5-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[Any%_6-1|Any%]] ⦁ [[100%_6-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[Any%_6-2|Any%]] ⦁ [[100%_6-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[Any%_6-3|Any%]] ⦁ [[100%_6-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[Any%_6-4|Any%]] ⦁ [[100%_6-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[Any%_6-5|Any%]] ⦁ [[100%_6-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[Any%_6-6|Any%]] ⦁ [[100%_6-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[Any%_6-7|Any%]] ⦁ [[100%_6-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[Any%_6-8|Any%]] ⦁ [[100%_6-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[100%_6-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #CC6600; background:#FFFFCC; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
;&lt;br /&gt;
:* [[Practice_Hack|Practice Hack (Super UFO Pro 8)]] &lt;br /&gt;
:* [[Romhacks|Yoshi Hacks (2+2 etc.)]] &lt;br /&gt;
:* [[Tools]] &lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
;* [[Level Order Randomizer | Randomizer]]&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
:* [https://github.com/Raidenthequick/yoshisisland-disassembly by Raidenthequick and TheGreekBrit]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
:* [http://speeddemosarchive.com/YoshisIsland.html SDA Game Page] &lt;br /&gt;
:* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
:* http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source for information, adapted for this wiki)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Movement&amp;diff=1226</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Movement&amp;diff=1226"/>
		<updated>2018-08-25T21:09:13Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File: Sex_stomp.gif|right|frame|x150px|Sex Stomp]]&lt;br /&gt;
*Tonguing walls is the fastest way to stop and turn around. When there is no wall available, holding down on the dpad briefly is the next fastest way to come to a complete stop to turn around.&lt;br /&gt;
&lt;br /&gt;
*Running off of a ledge causes Yoshi to fall at max speed, thus, the quickest way to fall down from an area is not to jump like in other games, but to simply run off of the ledge.&lt;br /&gt;
&lt;br /&gt;
*Jumping off of slopes as Super Baby Mario gives you a speed boost. Also, facing the opposite direction you want to move, when jumping into a Mario star, gives you a speed boost (if you want to go left, face right as you jump into the star).&lt;br /&gt;
&lt;br /&gt;
*The quickest way to move up stairs is to walk along them for a split second and then jump. Jumping too quickly results in Yoshi losing a significant amount of speed.&lt;br /&gt;
&lt;br /&gt;
*Jumping on snow and ice is the fastest way to accelerate to full speed. If you run on ice while at full speed, you&#039;ll run slightly faster than normal, whereas snow always slows you down.&lt;br /&gt;
&lt;br /&gt;
*Swallowing enemies or tonguing while fluttering should be done as soon as the leg kicking animation starts to avoid any slowdown. The end of the flutter provides acceleration, which tonguing and making eggs would cancel out.&lt;br /&gt;
&lt;br /&gt;
*Ground pounding while travelling up towards doors will save time if you get a quick door entry. This is because you&#039;re entering the door during the ground pound animation. This is known as the &#039;&#039;&#039;Sex Stomp&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Entering the &#039;&#039;&#039;bottom of the goal ring&#039;&#039;&#039; saves a small amount of time over hitting the middle or top of the ring. This is due to Baby Mario being caught by the next yoshi sooner. The difference between the very bottom and the peak height of a jump is 10 frames.[https://imgur.com/0ELYxL2]&lt;br /&gt;
&lt;br /&gt;
==Avoiding Slopes==&lt;br /&gt;
*Avoiding slopes is one of the keys to having good movement in this game. Just about every slope is slower to run across than flat terrain. For this reason, it is very often preferable to jump over slopes than to walk across them. The only exception to this rule is [[Movement#Speed Oscillation|speed oscillation]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If a slope is unavoidable, the slowdown can often be minimized by jumping off of the slope as soon as possible and in the case of a [[Movement#Perfect Jump|perfect jump]] the slope won&#039;t even slow Yoshi down at all.&lt;br /&gt;
&lt;br /&gt;
==Perfect Jump==&lt;br /&gt;
{{#ev:youtube|OZZVR3fmMmQ|240x160|right|Perfect Jump 1-2 Skip: https://www.youtube.com/watch?v=OZZVR3fmMmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
*Perfect jumps are performed by jumping on the first possible frame as Yoshi lands on the ground. These jumps produce several interesting effects, most notably, the game does not register Yoshi as having landed on the ground. This is often used in conjunction with an [[Fluttering#Extended Flutter|extended flutter]]. Whenever Yoshi bounces on an enemy, he gets a much longer and higher flutter that can be used to reach high areas. However, the flutter must be initiated before landing on the ground or else it is canceled. (i.e. you must use an extended flutter immediately after bouncing on an enemy). This cancellation can be avoided by using a perfect jump, as the game never registers Yoshi as having touched the ground. This is seen in the &#039;&#039;&#039;1-2 skip&#039;&#039;&#039;, which the video on the right demonstrates.&lt;br /&gt;
&lt;br /&gt;
*First, it is shown that simply bouncing on a shyguy does not give enough height to reach the cliff. Second, a shyguy bounce, followed by a failed perfect jump fails to give an extended flutter. Finally, the perfect jump is executed, granting an extended flutter, even after jumping off of the post, giving enough height to reach the cliff and complete the level.&lt;br /&gt;
&lt;br /&gt;
*A perfect jump can be used to skip an autoscroller in [[Any%25_6-5|&#039;&#039;&#039;6-5&#039;&#039;&#039;]]. The basic premise of this skip is that a perfect jump won&#039;t allow the screen to scroll up because the game doesn&#039;t register Yoshi as having touched the ground.&lt;br /&gt;
&lt;br /&gt;
*You can also use the help box in &#039;&#039;&#039;1-1 100%&#039;&#039;&#039; to reach the top area via perfect jump and an extended flutter from the shy guy. [https://www.youtube.com/watch?v=yIOtrimH-DY]&lt;br /&gt;
&lt;br /&gt;
==Tonguing==&lt;br /&gt;
{{#ev:youtube|IYlk5Ual64w|240x160|right|Tonguing: https://www.youtube.com/watch?v=IYlk5Ual64w|frame}}&lt;br /&gt;
&lt;br /&gt;
*Using Yoshi&#039;s tongue normally slows Yoshi down. This can be avoided by only tonguing while in the air and releasing the dpad after initiating the tongue. You can resume directional inputs after Yoshi&#039;s tongue is almost fully retracted back into his mouth.&lt;br /&gt;
&lt;br /&gt;
*The exception to this is when you&#039;re on the ground and you only tongue for 1 frame. (i.e. just before you would run into an enemy).&lt;br /&gt;
&lt;br /&gt;
*Continuing to hold forward while tonguing reduces Yoshi&#039;s speed by half.&lt;br /&gt;
&lt;br /&gt;
*Holding Y longer makes Yoshi&#039;s tongue longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 tongues are done while holding forward the entire time.&lt;br /&gt;
The rest of the level demonstrates tonguing while releasing the dpad.&lt;br /&gt;
&lt;br /&gt;
==Making Eggs==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OpZEqWm9JmI|240x160|right|Tonguing: https://www.youtube.com/watch?v=OpZEqWm9JmI|frame}}&lt;br /&gt;
&lt;br /&gt;
*If Yoshi swallows an enemy on the ground, his speed immediately drops to zero. Therefore, all eggs should be made in the air, whenever possible.&lt;br /&gt;
&lt;br /&gt;
*As with tonguing, holding any direction during the egg-making animation will cause Yoshi to slow down to half speed.&lt;br /&gt;
&lt;br /&gt;
*The optimal way to make eggs is to: &lt;br /&gt;
:: 1. Tongue an enemy.&lt;br /&gt;
:: 2. While traveling at max speed, jump.&lt;br /&gt;
:: 3. While in the air, let go of the dpad and tap down for as little time as possible.&lt;br /&gt;
:: 4. Continue holding jump so that you do not land until the egg-making animation is finished (still not holding any directional input).&lt;br /&gt;
:: 5. Resume holding forward when the egg-making animation ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first egg is made on the ground, resulting in a complete stop.&lt;br /&gt;
Then, 4 eggs are made while holding forward. As you can see, Yoshi&#039;s speed is drastically reduced.&lt;br /&gt;
Finally, the last 3 eggs are made using the method described above, where the dpad is released during the egg-making animation. Full speed is retained using this method.&lt;br /&gt;
&lt;br /&gt;
==Ground Pound==&lt;br /&gt;
[[File:Ground_pound_example.gif|right|frame|x150px|4-5 Extended Flutter to Ground Pound]]&lt;br /&gt;
&lt;br /&gt;
*A ground pound causes Yoshi to fall 2 times faster than normal, however, starting the ground pound takes 23 frames and the landing animation takes 7 frames. Doing a ground pound reduces Yoshi&#039;s speed to 0 so it&#039;s preferable to only do them when necessary. &lt;br /&gt;
&lt;br /&gt;
*You would have to fall for at least 43 frames, for a ground pound to actually save time (over just falling).Even though a ground pound takes 30 frames in total, you still have to accelerate back to full speed after so there&#039;s not too many places where it&#039;s actually useful. One example though, is in 2-8. [https://youtu.be/9-kRfG314jQ?t=1m14s]&lt;br /&gt;
&lt;br /&gt;
*Ground pounding into pipes can also skip the landing animation, though you would want to do a [[Tricks#Pipe_Jump|pipe jump]] to save the most time.&lt;br /&gt;
&lt;br /&gt;
*As stated above in the [[Movement#General_Information|general movement]] section, doing a ground pound just before you enter a door from below will save a few frames (and it looks cool).&lt;br /&gt;
&lt;br /&gt;
*There are a couple other uses of the ground pound like the [[Swag#Ground_pounding|blast off]] trick at the end of the Hookbill boss fight and the [[Swag#Stompception|stompception]] trick.[https://youtu.be/_0_KjkFU6wI?t=2m25s]&lt;br /&gt;
&lt;br /&gt;
==Speed Oscillation==&lt;br /&gt;
{{#ev:youtube|GROO2V8Uuf4|240x160|right|Slope Speed Oscillation: https://www.youtube.com/watch?v=GROO2V8Uuf4|frame}}&lt;br /&gt;
&lt;br /&gt;
*It is possible to gain a very slightly higher than normal running speed by jumping off of a slope. This can be used to skip certain bonus games in &#039;&#039;&#039;100%&#039;&#039;&#039;, such as the one in 1-3 or 2-2. [https://youtu.be/pQ3vwHR8Aik?t=4m41s]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important Note:&#039;&#039;&#039; There is a 1 in 3 chance of losing your higher speed when jumping off of a slope!&lt;br /&gt;
&lt;br /&gt;
*For &#039;&#039;&#039;Any%&#039;&#039;&#039;, speed oscillation isn&#039;t something to worry about, as you always want to jump over slopes anyway. It&#039;s not worth jumping off of a slope to get a higher speed when the slope could be avoided completely, since the time lost by touching the slope would be greater than the time saved by the higher speed. The exception to this is when the slope is unavoidable, like at the end of 2-2, in which case it&#039;s best to stay grounded and not jump, to potentially save a frame or two. [https://youtu.be/CZaMsfXEtxk?t=1m38s]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Movement&amp;diff=1225</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Movement&amp;diff=1225"/>
		<updated>2018-08-25T21:08:02Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File: Sex_stomp.gif|right|frame|x150px|Sex Stomp]]&lt;br /&gt;
*Tonguing walls is the fastest way to stop and turn around. When there is no wall available, holding down on the dpad briefly is the next fastest way to come to a complete stop to turn around.&lt;br /&gt;
&lt;br /&gt;
*Running off of a ledge causes Yoshi to fall at max speed, thus, the quickest way to fall down from an area is not to jump like in other games, but to simply run off of the ledge.&lt;br /&gt;
&lt;br /&gt;
*Jumping off of slopes as Super Baby Mario gives you a speed boost. Also, facing the opposite direction you want to move, when jumping into a Mario star, gives you a speed boost (if you want to go left, face right as you jump into the star).&lt;br /&gt;
&lt;br /&gt;
*The quickest way to move up stairs is to walk along them for a split second and then jump. Jumping too quickly results in Yoshi losing a significant amount of speed.&lt;br /&gt;
&lt;br /&gt;
*Jumping on snow and ice is the fastest way to accelerate to full speed. If you run on ice while at full speed, you&#039;ll run slightly faster than normal, whereas snow always slows you down.&lt;br /&gt;
&lt;br /&gt;
*Swallowing enemies or tonguing while fluttering should be done as soon as the leg kicking animation starts to avoid any slowdown. The end of the flutter provides acceleration, which tonguing and making eggs would cancel out.&lt;br /&gt;
&lt;br /&gt;
*Ground pounding while travelling up towards doors will save time if you get a quick door entry. This is because you&#039;re entering the door during the ground pound animation. This is known as the &#039;&#039;&#039;Sex Stomp&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Entering the &#039;&#039;&#039;bottom of the goal ring&#039;&#039;&#039; saves a small amount of time over hitting the middle or top of the ring. This is due to Baby Mario being caught by the next yoshi sooner. The difference between the very bottom and the peak height of a jump is 10 frames.[https://imgur.com/0ELYxL2]&lt;br /&gt;
&lt;br /&gt;
==Avoiding Slopes==&lt;br /&gt;
*Avoiding slopes is one of the keys to having good movement in this game. Just about every slope is slower to run across than flat terrain. For this reason, it is very often preferable to jump over slopes than to walk across them. The only exception to this rule is [[Movement#Speed Oscillation|speed oscillation]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If a slope is unavoidable, the slowdown can often be minimized by jumping off of the slope as soon as possible and in the case of a [[Movement#Perfect Jump|perfect jump]] the slope won&#039;t even slow Yoshi down at all.&lt;br /&gt;
&lt;br /&gt;
==Perfect Jump==&lt;br /&gt;
{{#ev:youtube|OZZVR3fmMmQ|240x160|right|Perfect Jump 1-2 Skip: https://www.youtube.com/watch?v=OZZVR3fmMmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
*Perfect jumps are performed by jumping on the first possible frame as Yoshi lands on the ground. These jumps produce several interesting effects, most notably, the game does not register Yoshi as having landed on the ground. This is often used in conjunction with an [[Fluttering#Extended Flutter|extended flutter]]. Whenever Yoshi bounces on an enemy, he gets a much longer and higher flutter that can be used to reach high areas. However, the flutter must be initiated before landing on the ground or else it is canceled. (i.e. you must use an extended flutter immediately after bouncing on an enemy). This cancellation can be avoided by using a perfect jump, as the game never registers Yoshi as having touched the ground. This is seen in the &#039;&#039;&#039;1-2 skip&#039;&#039;&#039;, which the video on the right demonstrates.&lt;br /&gt;
&lt;br /&gt;
*First, it is shown that simply bouncing on a shyguy does not give enough height to reach the cliff. Second, a shyguy bounce, followed by a failed perfect jump fails to give an extended flutter. Finally, the perfect jump is executed, granting an extended flutter, even after jumping off of the post, giving enough height to reach the cliff and complete the level.&lt;br /&gt;
&lt;br /&gt;
*A perfect jump can be used to skip an autoscroller in [[Any%25_6-5|&#039;&#039;&#039;6-5&#039;&#039;&#039;]]. The basic premise of this skip is that a perfect jump won&#039;t allow the screen to scroll up because the game doesn&#039;t register Yoshi as having touched the ground.&lt;br /&gt;
&lt;br /&gt;
*You can also use the help box in &#039;&#039;&#039;1-1 100%&#039;&#039;&#039; to reach the top area via perfect jump and an extended flutter from the shy guy. [https://www.youtube.com/watch?v=yIOtrimH-DY]&lt;br /&gt;
&lt;br /&gt;
==Tonguing==&lt;br /&gt;
{{#ev:youtube|IYlk5Ual64w|240x160|right|Tonguing: https://www.youtube.com/watch?v=IYlk5Ual64w|frame}}&lt;br /&gt;
&lt;br /&gt;
*Using Yoshi&#039;s tongue normally slows Yoshi down. This can be avoided by only tonguing while in the air and releasing the dpad after initiating the tongue. You can resume directional inputs after Yoshi&#039;s tongue is almost fully retracted back into his mouth.&lt;br /&gt;
&lt;br /&gt;
*The exception to this is when you&#039;re on the ground and you only tongue for 1 frame. (i.e. just before you would run into an enemy).&lt;br /&gt;
&lt;br /&gt;
*Continuing to hold forward while tonguing reduces Yoshi&#039;s speed by half.&lt;br /&gt;
&lt;br /&gt;
*Holding Y longer makes Yoshi&#039;s tongue longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 tongues are done while holding forward the entire time.&lt;br /&gt;
The rest of the level demonstrates tonguing while releasing the dpad.&lt;br /&gt;
&lt;br /&gt;
==Making Eggs==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OpZEqWm9JmI|240x160|right|Tonguing: https://www.youtube.com/watch?v=OpZEqWm9JmI|frame}}&lt;br /&gt;
&lt;br /&gt;
*If Yoshi swallows an enemy on the ground, his speed immediately drops to zero. Therefore, all eggs should be made in the air, whenever possible.&lt;br /&gt;
&lt;br /&gt;
*As with tonguing, holding any direction during the egg-making animation will cause Yoshi to slow down to half speed.&lt;br /&gt;
&lt;br /&gt;
*The optimal way to make eggs is to: &lt;br /&gt;
:: 1. Tongue an enemy.&lt;br /&gt;
:: 2. While traveling at max speed, jump.&lt;br /&gt;
:: 3. While in the air, let go of the dpad and tap down for as little time as possible.&lt;br /&gt;
:: 4. Continue holding jump so that you do not land until the egg-making animation is finished (still not holding any directional input).&lt;br /&gt;
:: 5. Resume holding forward when the egg-making animation ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first egg is made on the ground, resulting in a complete stop.&lt;br /&gt;
Then, 4 eggs are made while holding forward. As you can see, Yoshi&#039;s speed is drastically reduced.&lt;br /&gt;
Finally, the last 3 eggs are made using the method described above, where the dpad is released during the egg-making animation. Full speed is retained using this method.&lt;br /&gt;
&lt;br /&gt;
==Ground Pound==&lt;br /&gt;
[[File:Ground_pound_example.gif|right|frame|x150px|4-5 Extended Flutter to Ground Pound]]&lt;br /&gt;
&lt;br /&gt;
*A ground pound causes Yoshi to fall 2 times faster than normal, however, starting the ground pound takes 23 frames and the landing animation takes 7 frames. Doing a ground pound reduces Yoshi&#039;s speed to 0 so it&#039;s preferable to only do them when necessary. &lt;br /&gt;
&lt;br /&gt;
*You would have to fall for at least 43 frames, for a ground pound to actually save time (over just falling).Even though a ground pound takes 30 frames in total, you still have to accelerate back to full speed after so there&#039;s not too many places where it&#039;s actually useful. One example though, is in 2-8. [https://youtu.be/9-kRfG314jQ?t=1m14s]&lt;br /&gt;
&lt;br /&gt;
*Ground pounding into pipes can also skip the landing animation, though you would want to do a [[Tricks#Pipe_Jump|pipe jump]] to save the most time.&lt;br /&gt;
&lt;br /&gt;
*As stated above in the [[Movement#General_Information|general movement]] section, doing a ground pound just before you enter a door from below will save a few frames (and it looks cool).&lt;br /&gt;
&lt;br /&gt;
*There are a couple other uses of the ground pound like the [[Swag#Ground_pounding|blast off]] trick at the end of the Hookbill boss fight and the [[Swag#Stompception|stompception]] trick.[https://youtu.be/_0_KjkFU6wI?t=2m25s]&lt;br /&gt;
&lt;br /&gt;
==Speed Oscillation==&lt;br /&gt;
{{#ev:youtube|GROO2V8Uuf4|240x160|right|Slope Speed Oscillation: https://www.youtube.com/watch?v=GROO2V8Uuf4|frame}}&lt;br /&gt;
&lt;br /&gt;
*It is possible to gain a very slightly higher than normal running speed by jumping off of a slope. This can be used to skip certain bonus games in &#039;&#039;&#039;100%&#039;&#039;&#039;, such as the one in 1-3 or 2-2. [https://youtu.be/pQ3vwHR8Aik?t=4m41s]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important Note:&#039;&#039;&#039; There is a 1 in 3 chance of losing your higher speed when jumping off of a slope!&lt;br /&gt;
&lt;br /&gt;
*For &#039;&#039;&#039;Any%&#039;&#039;&#039;, speed oscillation isn&#039;t something to worry about, as you always want to jump over slopes anyway. It&#039;s not worth jumping off of a slope to get a higher speed when the slope could be avoided completely, since the time lost by touching the slope would be greater than the time saved by the higher speed. The exception to this is when the slope is unavoidable, like at the end of 2-2, in which case it&#039;s best to stay grounded and not jump, to potentially save a frame or two. [https://youtu.be/pQ3vwHR8Aik?t=1m38s]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Movement&amp;diff=1224</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Movement&amp;diff=1224"/>
		<updated>2018-08-25T21:06:29Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File: Sex_stomp.gif|right|frame|x150px|Sex Stomp]]&lt;br /&gt;
*Tonguing walls is the fastest way to stop and turn around. When there is no wall available, holding down on the dpad briefly is the next fastest way to come to a complete stop to turn around.&lt;br /&gt;
&lt;br /&gt;
*Running off of a ledge causes Yoshi to fall at max speed, thus, the quickest way to fall down from an area is not to jump like in other games, but to simply run off of the ledge.&lt;br /&gt;
&lt;br /&gt;
*Jumping off of slopes as Super Baby Mario gives you a speed boost. Also, facing the opposite direction you want to move, when jumping into a Mario star, gives you a speed boost (if you want to go left, face right as you jump into the star).&lt;br /&gt;
&lt;br /&gt;
*The quickest way to move up stairs is to walk along them for a split second and then jump. Jumping too quickly results in Yoshi losing a significant amount of speed.&lt;br /&gt;
&lt;br /&gt;
*Jumping on snow and ice is the fastest way to accelerate to full speed. If you run on ice while at full speed, you&#039;ll run slightly faster than normal, whereas snow always slows you down.&lt;br /&gt;
&lt;br /&gt;
*Swallowing enemies or tonguing while fluttering should be done as soon as the leg kicking animation starts to avoid any slowdown. The end of the flutter provides acceleration, which tonguing and making eggs would cancel out.&lt;br /&gt;
&lt;br /&gt;
*Ground pounding while travelling up towards doors will save time if you get a quick door entry. This is because you&#039;re entering the door during the ground pound animation. This is known as the &#039;&#039;&#039;Sex Stomp&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Entering the &#039;&#039;&#039;bottom of the goal ring&#039;&#039;&#039; saves a small amount of time over hitting the middle or top of the ring. This is due to Baby Mario being caught by the next yoshi sooner. The difference between the very bottom and the peak height of a jump is 10 frames.[https://imgur.com/0ELYxL2]&lt;br /&gt;
&lt;br /&gt;
==Avoiding Slopes==&lt;br /&gt;
*Avoiding slopes is one of the keys to having good movement in this game. Just about every slope is slower to run across than flat terrain. For this reason, it is very often preferable to jump over slopes than to walk across them. The only exception to this rule is [[Movement#Speed Oscillation|speed oscillation]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If a slope is unavoidable, the slowdown can often be minimized by jumping off of the slope as soon as possible and in the case of a [[Movement#Perfect Jump|perfect jump]] the slope won&#039;t even slow Yoshi down at all.&lt;br /&gt;
&lt;br /&gt;
==Perfect Jump==&lt;br /&gt;
{{#ev:youtube|OZZVR3fmMmQ|240x160|right|Perfect Jump 1-2 Skip: https://www.youtube.com/watch?v=OZZVR3fmMmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
*Perfect jumps are performed by jumping on the first possible frame as Yoshi lands on the ground. These jumps produce several interesting effects, most notably, the game does not register Yoshi as having landed on the ground. This is often used in conjunction with an [[Fluttering#Extended Flutter|extended flutter]]. Whenever Yoshi bounces on an enemy, he gets a much longer and higher flutter that can be used to reach high areas. However, the flutter must be initiated before landing on the ground or else it is canceled. (i.e. you must use an extended flutter immediately after bouncing on an enemy). This cancellation can be avoided by using a perfect jump, as the game never registers Yoshi as having touched the ground. This is seen in the &#039;&#039;&#039;1-2 skip&#039;&#039;&#039;, which the video on the right demonstrates.&lt;br /&gt;
&lt;br /&gt;
*First, it is shown that simply bouncing on a shyguy does not give enough height to reach the cliff. Second, a shyguy bounce, followed by a failed perfect jump fails to give an extended flutter. Finally, the perfect jump is executed, granting an extended flutter, even after jumping off of the post, giving enough height to reach the cliff and complete the level.&lt;br /&gt;
&lt;br /&gt;
*A perfect jump can be used to skip an autoscroller in [[Any%25_6-5|&#039;&#039;&#039;6-5&#039;&#039;&#039;]]. The basic premise of this skip is that a perfect jump won&#039;t allow the screen to scroll up because the game doesn&#039;t register Yoshi as having touched the ground.&lt;br /&gt;
&lt;br /&gt;
*You can also use the help box in &#039;&#039;&#039;1-1 100%&#039;&#039;&#039; to reach the top area via perfect jump and an extended flutter from the shy guy. [https://www.youtube.com/watch?v=yIOtrimH-DY]&lt;br /&gt;
&lt;br /&gt;
==Tonguing==&lt;br /&gt;
{{#ev:youtube|IYlk5Ual64w|240x160|right|Tonguing: https://www.youtube.com/watch?v=IYlk5Ual64w|frame}}&lt;br /&gt;
&lt;br /&gt;
*Using Yoshi&#039;s tongue normally slows Yoshi down. This can be avoided by only tonguing while in the air and releasing the dpad after initiating the tongue. You can resume directional inputs after Yoshi&#039;s tongue is almost fully retracted back into his mouth.&lt;br /&gt;
&lt;br /&gt;
*The exception to this is when you&#039;re on the ground and you only tongue for 1 frame. (i.e. just before you would run into an enemy).&lt;br /&gt;
&lt;br /&gt;
*Continuing to hold forward while tonguing reduces Yoshi&#039;s speed by half.&lt;br /&gt;
&lt;br /&gt;
*Holding Y longer makes Yoshi&#039;s tongue longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 tongues are done while holding forward the entire time.&lt;br /&gt;
The rest of the level demonstrates tonguing while releasing the dpad.&lt;br /&gt;
&lt;br /&gt;
==Making Eggs==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OpZEqWm9JmI|240x160|right|Tonguing: https://www.youtube.com/watch?v=OpZEqWm9JmI|frame}}&lt;br /&gt;
&lt;br /&gt;
*If Yoshi swallows an enemy on the ground, his speed immediately drops to zero. Therefore, all eggs should be made in the air, whenever possible.&lt;br /&gt;
&lt;br /&gt;
*As with tonguing, holding any direction during the egg-making animation will cause Yoshi to slow down to half speed.&lt;br /&gt;
&lt;br /&gt;
*The optimal way to make eggs is to: &lt;br /&gt;
:: 1. Tongue an enemy.&lt;br /&gt;
:: 2. While traveling at max speed, jump.&lt;br /&gt;
:: 3. While in the air, let go of the dpad and tap down for as little time as possible.&lt;br /&gt;
:: 4. Continue holding jump so that you do not land until the egg-making animation is finished (still not holding any directional input).&lt;br /&gt;
:: 5. Resume holding forward when the egg-making animation ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first egg is made on the ground, resulting in a complete stop.&lt;br /&gt;
Then, 4 eggs are made while holding forward. As you can see, Yoshi&#039;s speed is drastically reduced.&lt;br /&gt;
Finally, the last 3 eggs are made using the method described above, where the dpad is released during the egg-making animation. Full speed is retained using this method.&lt;br /&gt;
&lt;br /&gt;
==Ground Pound==&lt;br /&gt;
[[File:Ground_pound_example.gif|right|frame|x150px|4-5 Extended Flutter to Ground Pound]]&lt;br /&gt;
&lt;br /&gt;
*A ground pound causes Yoshi to fall 2 times faster than normal, however, starting the ground pound takes 23 frames and the landing animation takes 7 frames. Doing a ground pound reduces Yoshi&#039;s speed to 0 so it&#039;s preferable to only do them when necessary. &lt;br /&gt;
&lt;br /&gt;
*You would have to fall for at least 43 frames, for a ground pound to actually save time (over just falling).Even though a ground pound takes 30 frames in total, you still have to accelerate back to full speed after so there&#039;s not too many places where it&#039;s actually useful. One example though, is in 2-8. [https://youtu.be/9-kRfG314jQ?t=1m14s]&lt;br /&gt;
&lt;br /&gt;
*Ground pounding into pipes can also skip the landing animation, though you would want to do a [[Tricks#Pipe_Jump|pipe jump]] to save the most time.&lt;br /&gt;
&lt;br /&gt;
*As stated above in the [[Movement#General_Information|general movement]] section, doing a ground pound just before you enter a door from below will save a few frames (and it looks cool).&lt;br /&gt;
&lt;br /&gt;
*There are a couple other uses of the ground pound like the [[Swag#Ground_pounding|blast off]] trick at the end of the Hookbill boss fight and the [[Swag#Stompception|stompception]] trick.[https://youtu.be/_0_KjkFU6wI?t=2m25s]&lt;br /&gt;
&lt;br /&gt;
==Speed Oscillation==&lt;br /&gt;
{{#ev:youtube|GROO2V8Uuf4|240x160|right|Slope Speed Oscillation: https://www.youtube.com/watch?v=GROO2V8Uuf4|frame}}&lt;br /&gt;
&lt;br /&gt;
*It is possible to gain a very slightly higher than normal running speed by jumping off of a slope. This can be used to skip certain bonus games in &#039;&#039;&#039;100%&#039;&#039;&#039;, such as the one in 1-3 or 2-2. [https://youtu.be/pQ3vwHR8Aik?t=4m41s]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important Note:&#039;&#039;&#039; There is a 1 in 3 chance of losing your higher speed when jumping off of a slope!&lt;br /&gt;
&lt;br /&gt;
*For &#039;&#039;&#039;Any%&#039;&#039;&#039;, speed oscillation isn&#039;t something to worry about, as you always want to jump over slopes anyway. It&#039;s not worth jumping off of a slope to get a higher speed when the slope could be avoided completely, since the time lost by touching the slope would be greater than the time saved by the higher speed. The exception to this is when the slope is unavoidable, like at the end of 2-2, in which case it&#039;s best to stay grounded and not jump, to potentially save a frame or two. [https://www.youtube.com/watch?v=CZaMsfXEtxk?t=1m38s]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Movement&amp;diff=1223</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Movement&amp;diff=1223"/>
		<updated>2018-08-25T21:06:01Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
[[File: Sex_stomp.gif|right|frame|x150px|Sex Stomp]]&lt;br /&gt;
*Tonguing walls is the fastest way to stop and turn around. When there is no wall available, holding down on the dpad briefly is the next fastest way to come to a complete stop to turn around.&lt;br /&gt;
&lt;br /&gt;
*Running off of a ledge causes Yoshi to fall at max speed, thus, the quickest way to fall down from an area is not to jump like in other games, but to simply run off of the ledge.&lt;br /&gt;
&lt;br /&gt;
*Jumping off of slopes as Super Baby Mario gives you a speed boost. Also, facing the opposite direction you want to move, when jumping into a Mario star, gives you a speed boost (if you want to go left, face right as you jump into the star).&lt;br /&gt;
&lt;br /&gt;
*The quickest way to move up stairs is to walk along them for a split second and then jump. Jumping too quickly results in Yoshi losing a significant amount of speed.&lt;br /&gt;
&lt;br /&gt;
*Jumping on snow and ice is the fastest way to accelerate to full speed. If you run on ice while at full speed, you&#039;ll run slightly faster than normal, whereas snow always slows you down.&lt;br /&gt;
&lt;br /&gt;
*Swallowing enemies or tonguing while fluttering should be done as soon as the leg kicking animation starts to avoid any slowdown. The end of the flutter provides acceleration, which tonguing and making eggs would cancel out.&lt;br /&gt;
&lt;br /&gt;
*Ground pounding while travelling up towards doors will save time if you get a quick door entry. This is because you&#039;re entering the door during the ground pound animation. This is known as the &#039;&#039;&#039;Sex Stomp&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Entering the &#039;&#039;&#039;bottom of the goal ring&#039;&#039;&#039; saves a small amount of time over hitting the middle or top of the ring. This is due to Baby Mario being caught by the next yoshi sooner. The difference between the very bottom and the peak height of a jump is 10 frames.[https://imgur.com/0ELYxL2]&lt;br /&gt;
&lt;br /&gt;
==Avoiding Slopes==&lt;br /&gt;
*Avoiding slopes is one of the keys to having good movement in this game. Just about every slope is slower to run across than flat terrain. For this reason, it is very often preferable to jump over slopes than to walk across them. The only exception to this rule is [[Movement#Speed Oscillation|speed oscillation]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*If a slope is unavoidable, the slowdown can often be minimized by jumping off of the slope as soon as possible and in the case of a [[Movement#Perfect Jump|perfect jump]] the slope won&#039;t even slow Yoshi down at all.&lt;br /&gt;
&lt;br /&gt;
==Perfect Jump==&lt;br /&gt;
{{#ev:youtube|OZZVR3fmMmQ|240x160|right|Perfect Jump 1-2 Skip: https://www.youtube.com/watch?v=OZZVR3fmMmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
*Perfect jumps are performed by jumping on the first possible frame as Yoshi lands on the ground. These jumps produce several interesting effects, most notably, the game does not register Yoshi as having landed on the ground. This is often used in conjunction with an [[Fluttering#Extended Flutter|extended flutter]]. Whenever Yoshi bounces on an enemy, he gets a much longer and higher flutter that can be used to reach high areas. However, the flutter must be initiated before landing on the ground or else it is canceled. (i.e. you must use an extended flutter immediately after bouncing on an enemy). This cancellation can be avoided by using a perfect jump, as the game never registers Yoshi as having touched the ground. This is seen in the &#039;&#039;&#039;1-2 skip&#039;&#039;&#039;, which the video on the right demonstrates.&lt;br /&gt;
&lt;br /&gt;
*First, it is shown that simply bouncing on a shyguy does not give enough height to reach the cliff. Second, a shyguy bounce, followed by a failed perfect jump fails to give an extended flutter. Finally, the perfect jump is executed, granting an extended flutter, even after jumping off of the post, giving enough height to reach the cliff and complete the level.&lt;br /&gt;
&lt;br /&gt;
*A perfect jump can be used to skip an autoscroller in [[Any%25_6-5|&#039;&#039;&#039;6-5&#039;&#039;&#039;]]. The basic premise of this skip is that a perfect jump won&#039;t allow the screen to scroll up because the game doesn&#039;t register Yoshi as having touched the ground.&lt;br /&gt;
&lt;br /&gt;
*You can also use the help box in &#039;&#039;&#039;1-1 100%&#039;&#039;&#039; to reach the top area via perfect jump and an extended flutter from the shy guy. [https://www.youtube.com/watch?v=yIOtrimH-DY]&lt;br /&gt;
&lt;br /&gt;
==Tonguing==&lt;br /&gt;
{{#ev:youtube|IYlk5Ual64w|240x160|right|Tonguing: https://www.youtube.com/watch?v=IYlk5Ual64w|frame}}&lt;br /&gt;
&lt;br /&gt;
*Using Yoshi&#039;s tongue normally slows Yoshi down. This can be avoided by only tonguing while in the air and releasing the dpad after initiating the tongue. You can resume directional inputs after Yoshi&#039;s tongue is almost fully retracted back into his mouth.&lt;br /&gt;
&lt;br /&gt;
*The exception to this is when you&#039;re on the ground and you only tongue for 1 frame. (i.e. just before you would run into an enemy).&lt;br /&gt;
&lt;br /&gt;
*Continuing to hold forward while tonguing reduces Yoshi&#039;s speed by half.&lt;br /&gt;
&lt;br /&gt;
*Holding Y longer makes Yoshi&#039;s tongue longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 tongues are done while holding forward the entire time.&lt;br /&gt;
The rest of the level demonstrates tonguing while releasing the dpad.&lt;br /&gt;
&lt;br /&gt;
==Making Eggs==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OpZEqWm9JmI|240x160|right|Tonguing: https://www.youtube.com/watch?v=OpZEqWm9JmI|frame}}&lt;br /&gt;
&lt;br /&gt;
*If Yoshi swallows an enemy on the ground, his speed immediately drops to zero. Therefore, all eggs should be made in the air, whenever possible.&lt;br /&gt;
&lt;br /&gt;
*As with tonguing, holding any direction during the egg-making animation will cause Yoshi to slow down to half speed.&lt;br /&gt;
&lt;br /&gt;
*The optimal way to make eggs is to: &lt;br /&gt;
:: 1. Tongue an enemy.&lt;br /&gt;
:: 2. While traveling at max speed, jump.&lt;br /&gt;
:: 3. While in the air, let go of the dpad and tap down for as little time as possible.&lt;br /&gt;
:: 4. Continue holding jump so that you do not land until the egg-making animation is finished (still not holding any directional input).&lt;br /&gt;
:: 5. Resume holding forward when the egg-making animation ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regarding the video:&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The first egg is made on the ground, resulting in a complete stop.&lt;br /&gt;
Then, 4 eggs are made while holding forward. As you can see, Yoshi&#039;s speed is drastically reduced.&lt;br /&gt;
Finally, the last 3 eggs are made using the method described above, where the dpad is released during the egg-making animation. Full speed is retained using this method.&lt;br /&gt;
&lt;br /&gt;
==Ground Pound==&lt;br /&gt;
[[File:Ground_pound_example.gif|right|frame|x150px|4-5 Extended Flutter to Ground Pound]]&lt;br /&gt;
&lt;br /&gt;
*A ground pound causes Yoshi to fall 2 times faster than normal, however, starting the ground pound takes 23 frames and the landing animation takes 7 frames. Doing a ground pound reduces Yoshi&#039;s speed to 0 so it&#039;s preferable to only do them when necessary. &lt;br /&gt;
&lt;br /&gt;
*You would have to fall for at least 43 frames, for a ground pound to actually save time (over just falling).Even though a ground pound takes 30 frames in total, you still have to accelerate back to full speed after so there&#039;s not too many places where it&#039;s actually useful. One example though, is in 2-8. [https://youtu.be/9-kRfG314jQ?t=1m14s]&lt;br /&gt;
&lt;br /&gt;
*Ground pounding into pipes can also skip the landing animation, though you would want to do a [[Tricks#Pipe_Jump|pipe jump]] to save the most time.&lt;br /&gt;
&lt;br /&gt;
*As stated above in the [[Movement#General_Information|general movement]] section, doing a ground pound just before you enter a door from below will save a few frames (and it looks cool).&lt;br /&gt;
&lt;br /&gt;
*There are a couple other uses of the ground pound like the [[Swag#Ground_pounding|blast off]] trick at the end of the Hookbill boss fight and the [[Swag#Stompception|stompception]] trick.[https://youtu.be/_0_KjkFU6wI?t=2m25s]&lt;br /&gt;
&lt;br /&gt;
==Speed Oscillation==&lt;br /&gt;
{{#ev:youtube|GROO2V8Uuf4|240x160|right|Slope Speed Oscillation: https://www.youtube.com/watch?v=GROO2V8Uuf4|frame}}&lt;br /&gt;
&lt;br /&gt;
*It is possible to gain a very slightly higher than normal running speed by jumping off of a slope. This can be used to skip certain bonus games in &#039;&#039;&#039;100%&#039;&#039;&#039;, such as the one in 1-3 or 2-2. [https://youtu.be/pQ3vwHR8Aik?t=4m41s]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Important Note:&#039;&#039;&#039; There is a 1 in 3 chance of losing your higher speed when jumping off of a slope!&lt;br /&gt;
&lt;br /&gt;
*For &#039;&#039;&#039;Any%&#039;&#039;&#039;, speed oscillation isn&#039;t something to worry about, as you always want to jump over slopes anyway. It&#039;s not worth jumping off of a slope to get a higher speed when the slope could be avoided completely, since the time lost by touching the slope would be greater than the time saved by the higher speed. The exception to this is when the slope is unavoidable, like at the end of 2-2, in which case it&#039;s best to stay grounded and not jump, to potentially save a frame or two. [https://www.youtube.com/watch?v=CZaMsfXEtxk]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Controls&amp;diff=1132</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Controls&amp;diff=1132"/>
		<updated>2018-06-24T23:41:17Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buttons==&lt;br /&gt;
 B - Jump&lt;br /&gt;
 Y - Tongue&lt;br /&gt;
 A - Aim/throw egg&lt;br /&gt;
 X - Nothing&lt;br /&gt;
 L/R - Freezes egg aim cursor at current position&lt;br /&gt;
&lt;br /&gt;
==General Movement==&lt;br /&gt;
*There is &#039;&#039;&#039;no run button&#039;&#039;&#039;, except when controlling Super Baby Mario or the train vehicle. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold Y as Baby Mario to move faster. Hold A, B or Y as the train to move faster. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*None of the other vehicles can be sped up. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The quickest way to come to a complete stop is to hold down on the dpad or to tongue a solid object. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold down while in the air to perform a ground pound. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold up while standing still to scroll the screen upwards. It also makes Baby Mario and Yoshi look up. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Visit the [[Movement|Movement Page]] for more information on how to control your Yoshi!&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Button Combinations==&lt;br /&gt;
[[File:2p_games.png|thumb|150px|2 Player Minigames]]&lt;br /&gt;
*Start + Select during a level that you have already beaten returns you to the level select screen. (Also works during the intro level). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pushing Y or down on the dpad while aiming an egg cancels egg aiming and swaps to the next egg. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Holding up while starting egg aiming starts the egg cursor pointing up, then descends and will allow you to aim lower than a [[Eggs#Neutral_Eggshot|neutral eggshot]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can play bandit minigames directly from the level select screen by holding Select and then pressing the combination: X, X, Y, B, A. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient vs. Hasty==&lt;br /&gt;
[[File:Hasty_controls.png|thumb|150px|Hasty Controls]]&lt;br /&gt;
Two options are accessible on the level select screen that changes how the egg button works: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Patient is the default. It makes it so that pushing A once begins egg aiming and pushing A again throws the egg. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Hasty on the other hand, sets it so that pushing A begins egg aiming and releasing A throws the egg. Most speedrunners use hasty, which allows you to more easily fire off quick egg shots by just tapping the button once, as opposed to twice. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also change the control scheme with the first help box in &#039;&#039;&#039;1-3&#039;&#039;&#039;.&lt;br /&gt;
It was said that swapping to hasty in 1-3 saves time compared to swapping at the level select screen.&lt;br /&gt;
This was tested on the &#039;&#039;Japanese&#039;&#039; version of the game and the results are as follows:&lt;br /&gt;
:*Swapping to hasty at level select takes 112 frames minimum and requires 9 inputs. &lt;br /&gt;
:*Swapping to hasty at the help box in 1-3 takes 117 frames minimum and requires 2 inputs.&lt;br /&gt;
Since 1-3 requires less inputs, it&#039;s likely to still save time over the level select control change in an RTA setting using the Japanese version. Switching to hasty in 1-3 while using the US version will likely lose time because of an extra text box the player must scroll through.&lt;br /&gt;
&lt;br /&gt;
==Transitions and Text==&lt;br /&gt;
Playing on the &#039;&#039;Japanese&#039;&#039; version is estimated to save around 9 seconds in 100% and 7 seconds in Any% because of less text to scroll through.&lt;br /&gt;
&lt;br /&gt;
*Holding any button during the &#039;&#039;&#039;score tally screen&#039;&#039;&#039; completes it as fast as possible -- &#039;&#039;&#039;no need to mash!&#039;&#039;&#039;&lt;br /&gt;
*Start, A, B, Y, and X can be used to select a new level during the overworld map transition (&#039;&#039;&#039;mash!&#039;&#039;&#039;)&lt;br /&gt;
*Alternate mashing down + A to skip text boxes as quickly as possible. Start slightly before the text box appears to have a better chance at getting a frame-perfect quick skip.&lt;br /&gt;
*Most level intro transitions (e.g. &amp;quot;1-1: Make Eggs, Throw Eggs&amp;quot;) can be shortened by &#039;&#039;&#039;button mashing&#039;&#039;&#039;, which adds up to several seconds over the course of a run. The dpad and every button will work, so swirl the dpad and mash every button (including L and R). [https://www.youtube.com/watch?v=t9z9vyLOYMw Mashing Example/Tutorial]&lt;br /&gt;
*For a long time it was believed it was believed that mashing with 2 controllers would make the level intros complete sooner, but that &#039;&#039;&#039;turned out to be wrong&#039;&#039;&#039; and what really happened during the initial testing was that [[Mechanics#Egg_Lag|entering the level with a different amount of eggs]] would affect the time it takes for the level intro to complete.&lt;br /&gt;
&lt;br /&gt;
==Resetting the Console==&lt;br /&gt;
If you reset the console after completing the 8th level of a world for the first time, you can skip a cutscene where the game shows your score for each level in that world, unlocks the extra level if you have 100% in every level and shows Yoshi destroying a castle on the island screen before progressing to the next world.&lt;br /&gt;
&lt;br /&gt;
You can reset 5 frames after the score tally screen fades out completely. If you want to reset safely and not risk going too soon, you can wait until you hear the &#039;&#039;&#039;map theme&#039;&#039;&#039; start playing. If you reset too soon, you&#039;ll have to replay the last level of the world again, thus ruining your speedrun.&lt;br /&gt;
&lt;br /&gt;
*In Any%, resetting after worlds 1 through 4 saves &#039;&#039;&#039;13.283&#039;&#039;&#039; seconds. Resetting after world 5 saves &#039;&#039;&#039;37.4&#039;&#039;&#039; seconds due to a longer cutscene. Total time saved: &#039;&#039;&#039;1:30.533&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*In 100%, resetting after worlds 1 through 4 saves &#039;&#039;&#039;20.95&#039;&#039;&#039; seconds. Resetting after world 5 saves &#039;&#039;&#039;44.85&#039;&#039;&#039; seconds. Total time saved: &#039;&#039;&#039;2:08.65&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*Resetting is banned in Any% Warpless. In every other category it is allowed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind that in the Any% Warps category you actually don&#039;t want to reset the console between World 2 and World 3 as resetting the console removes all eggs from Yoshi. In that category there is a time saving trick in 3-3 where you use a big egg that you carried from 2-7 to 3-3 to do a glitch. Overall this is still faster than the time saved from resetting, so top runners usually don&#039;t use a console reset there.&lt;br /&gt;
&lt;br /&gt;
Any% Warps Tongue Glitch vs. Reset Comparison. (Tongue glitch is about 20 seconds faster) {{#ev:youtube|X_ZOTt-A7s0|480x320|center|https://www.youtube.com/watch?v=X_ZOTt-A7s0|frame}}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Controls&amp;diff=1131</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Controls&amp;diff=1131"/>
		<updated>2018-06-24T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Buttons==&lt;br /&gt;
 B - Jump&lt;br /&gt;
 Y - Tongue&lt;br /&gt;
 A - Aim/throw egg&lt;br /&gt;
 X - Nothing&lt;br /&gt;
 L/R - Freezes egg aim cursor at current position&lt;br /&gt;
&lt;br /&gt;
==General Movement==&lt;br /&gt;
*There is &#039;&#039;&#039;no run button&#039;&#039;&#039;, except when controlling Super Baby Mario or the train vehicle. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold Y as Baby Mario to move faster. Hold A, B or Y as the train to move faster. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*None of the other vehicles can be sped up. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The quickest way to come to a complete stop is to hold down on the dpad or to tongue a solid object. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold down while in the air to perform a ground pound. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Hold up while standing still to scroll the screen upwards. It also makes Baby Mario and Yoshi look up. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Visit the [[Movement|Movement Page]] for more information on how to control your Yoshi!&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Button Combinations==&lt;br /&gt;
[[File:2p_games.png|thumb|150px|2 Player Minigames]]&lt;br /&gt;
*Start + Select during a level that you have already beaten returns you to the level select screen. (Also works during the intro level). &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Pushing Y or down on the dpad while aiming an egg cancels egg aiming and swaps to the next egg. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Holding up while starting egg aiming starts the egg cursor pointing up, then descends and will allow you to aim lower than a [[Eggs#Neutral_Eggshot|neutral eggshot]]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can play bandit minigames directly from the level select screen by holding Select and then pressing the combination: X, X, Y, B, A. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Patient vs. Hasty==&lt;br /&gt;
[[File:Hasty_controls.png|thumb|150px|Hasty Controls]]&lt;br /&gt;
Two options are accessible on the level select screen that changes how the egg button works: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Patient is the default. It makes it so that pushing A once begins egg aiming and pushing A again throws the egg. &amp;lt;br /&amp;gt;&lt;br /&gt;
*Hasty on the other hand, sets it so that pushing A begins egg aiming and releasing A throws the egg. Most speedrunners use hasty, which allows you to more easily fire off quick egg shots by just tapping the button once, as opposed to twice. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also change the control scheme with the first help box in &#039;&#039;&#039;1-3&#039;&#039;&#039;.&lt;br /&gt;
It was said that swapping to hasty in 1-3 saves time compared to swapping at the level select screen.&lt;br /&gt;
This was tested on the &#039;&#039;Japanese&#039;&#039; version of the game and the results are as follows:&lt;br /&gt;
:*Swapping to hasty at level select takes 112 frames minimum and requires 9 inputs. &lt;br /&gt;
:*Swapping to hasty at the help box in 1-3 takes 117 frames minimum and requires 2 inputs.&lt;br /&gt;
Since 1-3 requires less inputs, it&#039;s likely to still save time over the level select control change in an RTA setting using the Japanese version. Switching to hasty in 1-3 while using the US version will likely lose time because of an extra text box the player must scroll through.&lt;br /&gt;
&lt;br /&gt;
==Transitions and Text==&lt;br /&gt;
Playing on the &#039;&#039;Japanese&#039;&#039; version is estimated to save around 9 seconds in 100% and 7 seconds in Any% because of less text to scroll through.&lt;br /&gt;
&lt;br /&gt;
*Holding any button during the &#039;&#039;&#039;score tally screen&#039;&#039;&#039; completes it as fast as possible -- &#039;&#039;&#039;no need to mash!&#039;&#039;&#039;&lt;br /&gt;
*Start, A, B, Y, and X can be used to select a new level during the overworld map transition (&#039;&#039;&#039;mash!&#039;&#039;&#039;)&lt;br /&gt;
*Alternate mashing down + A to skip text boxes as quickly as possible. Start slightly before the text box appears to have a better chance at getting a frame-perfect quick skip.&lt;br /&gt;
*Most level intro transitions (e.g. &amp;quot;1-1: Make Eggs, Throw Eggs&amp;quot;) can be shortened by &#039;&#039;&#039;button mashing&#039;&#039;&#039;, which adds up to several seconds over the course of a run. The dpad and every button will work, so swirl the dpad and mash every button (including L and R). [https://www.youtube.com/watch?v=t9z9vyLOYMw Mashing Example/Tutorial]&lt;br /&gt;
*For a long time it was believed it was believed that mashing with 2 controllers would make the level intros complete sooner, but that &#039;&#039;&#039;turned out to be wrong&#039;&#039;&#039; and what really happened during the initial testing was that [[Mechanics#Egg_Lag|entering the level with a different amount of eggs]] would affect the time it takes for the level intro to complete.&lt;br /&gt;
&lt;br /&gt;
==Resetting the Console==&lt;br /&gt;
If you reset the console after completing the 8th level of a world for the first time, you can skip a cutscene where the game shows your score for each level in that world, unlocks the extra level if you have 100% in every level and shows Yoshi destroying a castle on the island screen before progressing to the next world.&lt;br /&gt;
&lt;br /&gt;
You can reset 5 frames after the score tally screen fades out completely. If you want to reset safely and not risk going too soon, you can wait until you hear the &#039;&#039;&#039;map theme&#039;&#039;&#039; start playing. If you reset too soon, you&#039;ll have to replay the last level of the world again, thus ruining your speedrun.&lt;br /&gt;
&lt;br /&gt;
*In Any%, resetting after worlds 1 through 4 saves &#039;&#039;&#039;13.283&#039;&#039;&#039; seconds. Resetting after world 5 saves &#039;&#039;&#039;37.4&#039;&#039;&#039; seconds due to a longer cutscene. Total time saved: &#039;&#039;&#039;1:30.533&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*In 100%, resetting after worlds 1 through 4 saves &#039;&#039;&#039;20.95&#039;&#039;&#039; seconds. Resetting after world 5 saves &#039;&#039;&#039;44.85&#039;&#039;&#039; seconds. Total time saved: &#039;&#039;&#039;2:08.65&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;*Resetting is banned in Any% Warpless. In every other category it allowed.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Keep in mind that in the Any% Warps category you actually don&#039;t want to reset the console between World 2 and World 3 as resetting the console removes all eggs from Yoshi. In that category there is a time saving trick in 3-3 where you use a big egg that you carried from 2-7 to 3-3 to do a glitch. Overall this is still faster than the time saved from resetting, so top runners usually don&#039;t use a console reset there.&lt;br /&gt;
&lt;br /&gt;
Any% Warps Tongue Glitch vs. Reset Comparison. (Tongue glitch is about 20 seconds faster) {{#ev:youtube|X_ZOTt-A7s0|480x320|center|https://www.youtube.com/watch?v=X_ZOTt-A7s0|frame}}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=1075</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=1075"/>
		<updated>2018-06-22T00:24:04Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: WR update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:YoshisIslandLogo2x.png|center|800px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:RedEgg.png|20px]] [[TODO|TODO Page]]   [[File:YellowEgg.png|20px]]&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;This whole wiki is still a big &#039;&#039;&#039;#TODO&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Please take a look into the TODO Page and consider helping where you can&#039;&#039;&#039;*&#039;&#039;&#039;... &amp;lt;br /&amp;gt;&lt;br /&gt;
Also: We discuss many changes on the discord channel! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;Due to spam bot attacks editing pages, any edit/create permissions are currently tied to a group (yosher).&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to help just let us know on discord (#yoshi_wiki) and we will add you to the group.&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 420%; font-weight: bold;&amp;quot;&amp;gt;&#039;&#039;&#039;hi&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to Yoshi.science o/&#039;&#039;&#039; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
Here you will find lots of useful information on how to speedrun Yoshi&#039;s Island! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;Currently there are &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:GreenEgg.png|20px]] [http://www.speedrun.com/yi RTA Leaderboards]   [[File:YellowEgg.png|20px]] [http://www.speedrun.com/yi/individual_levels IL Leaderboards]   [[File:RedEgg.png|20px]] &#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Community==&lt;br /&gt;
;&lt;br /&gt;
:* [https://discord.gg/rHKPY6n #Yoshi Discord] &lt;br /&gt;
:* [http://widget.mibbit.com/?settings=e7bf68f17a4f32cc02bf4518a7a46369&amp;amp;server=irc.speedrunslive.com&amp;amp;channel=%23Yoshi #Yoshi IRC] &lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Japanese==&lt;br /&gt;
;&lt;br /&gt;
:* [http://www34.atwiki.jp/y_island/ Japanese Speedrunning Wiki] &lt;br /&gt;
:* [http://niconamarta.sakura.ne.jp/wiki.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japanese Records Page] &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
== General Information==&lt;br /&gt;
;[[Beginners_Guide|&amp;gt;&amp;gt;&amp;gt;Beginner&#039;s Guide (start here if you are new)&amp;lt;&amp;lt;&amp;lt;]]&lt;br /&gt;
;&amp;lt;br /&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
;* [[Version_Differences|Version Differences]]&lt;br /&gt;
:* [[Controls | Controls]] &lt;br /&gt;
:* [[Movement | Movement]] &lt;br /&gt;
:* [[Fluttering | Fluttering]] &lt;br /&gt;
:* [[Eggs | Eggs!]] [[File:GreenEgg.png|10px]] [[File:YellowEgg.png|10px]] [[File:RedEgg.png|10px]]&lt;br /&gt;
:* [[Collectibles| Collectibles]] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
:* [[Tricks | Tricks]] &lt;br /&gt;
:* [[Mechanics | Mechanics]] &lt;br /&gt;
:* [[Swag | Swag]] &lt;br /&gt;
:* [[Glitch_List | Glitch List]] &lt;br /&gt;
:** [[Warps | Warps]] &lt;br /&gt;
:** [[3-3_Glitch | Map Corruption]]&lt;br /&gt;
:** [[Null_Egg | Null Egg]] &lt;br /&gt;
:** [[ACE | ACE (Credits Warp)]] &lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Misc.&lt;br /&gt;
:* [[DLC | DLC]]&lt;br /&gt;
:* [[How_To_Get_Lives | How To Get Lives]]&lt;br /&gt;
:* [[TAS_Tricks | TAS Tricks]] &lt;br /&gt;
:* [[TAS_Guide | TAS Guide]] &lt;br /&gt;
:* [[Enemies | Enemy Info]]&lt;br /&gt;
:* [[Strat_list | Updated &#039;&#039;&#039;FAST&#039;&#039;&#039; Strat List (Warps/Warpless)]]&lt;br /&gt;
:* [[100%_No_Restriction | 100% No Restriction (WIP)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Yoshi Speedruns==&lt;br /&gt;
;World Records&lt;br /&gt;
:* [https://www.youtube.com/watch?v=41oti64hPZ4 Any% - 2:42.190 - mt]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/266566038 Warps - 1:35:43 - saku_ghd]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/263058688 Warpless - 1:41:28 - saku_ghd]  &lt;br /&gt;
:* [https://www.twitch.tv/videos/232746262 100% - 2:28:50 - drakotou]  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
:* [https://www.youtube.com/watch?v=a7-p_-shmDg Warps - 1:33:40] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=Jp7Z2zdu9Zw 100% - 1:59:35] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=7-obEgZ9Zvc 100% (Theory TAS) - 2:23:26] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
:* [https://www.youtube.com/watch?v=bQkHn0PUD9w AGDQ 2018 - Warpless RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=-W-g0ui1lO0 AGDQ 2016 - Any% (Credits Warp) RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=tTlW1-uuoas SGDQ 2015 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hWT_16bDMFk AGDQ 2015 - Warps RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=CvhhcPxpLrw AGDQ 2014 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs AGDQ 2013 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=khC9bKowLKg AGDQ 2012 - 100%]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MMsB5Oj-0qI Any% Warpless IL Compilation - 1:41:04]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% (Credits Warp)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the sceen goes black and credits start&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Universal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on Bowser Explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on the last input before the credits start (This is when the last text box is advanced when Kamek appears after Bowser is defeated)&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US Version of this game has 2 text boxes here, while the Japanese Version only has 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*Resetting&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the icon for the last completed level completely returns back to normal, after displaying &amp;quot;100&amp;quot;&lt;br /&gt;
**&#039;&#039;When the run is completed a score check in all worlds is usually done  to confirm that all levels have a score of &amp;quot;100&amp;quot; (Not required)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*JRTA additionally bans Resetting &#039;&#039;(Except after killing Bowser)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*Score of &#039;&#039;&#039; &#039;&#039;100&#039;&#039; &#039;&#039;&#039; in all levels&lt;br /&gt;
*&#039;&#039;Including Extras &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips!]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[Any%_1-1|Any%]] ⦁ [[100%_1-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[Any%_1-2|Any%]] ⦁ [[100%_1-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[Any%_1-3|Any%]] ⦁ [[100%_1-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[Any%_1-4|Any%]] ⦁ [[100%_1-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[Any%_1-5|Any%]] ⦁ [[100%_1-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[Any%_1-6|Any%]] ⦁ [[100%_1-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[Any%_1-7|Any%]] ⦁ [[100%_1-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[Any%_1-8|Any%]] ⦁ [[100%_1-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[100%_1-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[Any%_2-1|Any%]] ⦁ [[100%_2-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[Any%_2-2|Any%]] ⦁ [[100%_2-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[Any%_2-3|Any%]] ⦁ [[100%_2-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[Any%_2-4|Any%]] ⦁ [[100%_2-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[Any%_2-5|Any%]] ⦁ [[100%_2-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[Any%_2-6|Any%]] ⦁ [[100%_2-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[Any%_2-7|Any%]] ⦁ [[100%_2-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[Any%_2-8|Any%]] ⦁ [[100%_2-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[100%_2-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[Any%_3-1|Any%]] ⦁ [[100%_3-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[Any%_3-2|Any%]] ⦁ [[100%_3-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[Any%_3-3|Any%]] ⦁ [[100%_3-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[Any%_3-4|Any%]] ⦁ [[100%_3-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[Any%_3-5|Any%]] ⦁ [[100%_3-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[Any%_3-6|Any%]] ⦁ [[100%_3-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[Any%_3-7|Any%]] ⦁ [[100%_3-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[Any%_3-8|Any%]] ⦁ [[100%_3-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[100%_3-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[Any%_4-1|Any%]] ⦁ [[100%_4-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[Any%_4-2|Any%]] ⦁ [[100%_4-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[Any%_4-3|Any%]] ⦁ [[100%_4-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[Any%_4-4|Any%]] ⦁ [[100%_4-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[Any%_4-5|Any%]] ⦁ [[100%_4-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[Any%_4-6|Any%]] ⦁ [[100%_4-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[Any%_4-7|Any%]] ⦁ [[100%_4-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[Any%_4-8|Any%]] ⦁ [[100%_4-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[100%_4-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[Any%_5-1|Any%]] ⦁ [[100%_5-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[Any%_5-2|Any%]] ⦁ [[100%_5-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[Any%_5-3|Any%]] ⦁ [[100%_5-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[Any%_5-4|Any%]] ⦁ [[100%_5-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[Any%_5-5|Any%]] ⦁ [[100%_5-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[Any%_5-6|Any%]] ⦁ [[100%_5-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[Any%_5-7|Any%]] ⦁ [[100%_5-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[Any%_5-8|Any%]] ⦁ [[100%_5-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[100%_5-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[Any%_6-1|Any%]] ⦁ [[100%_6-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[Any%_6-2|Any%]] ⦁ [[100%_6-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[Any%_6-3|Any%]] ⦁ [[100%_6-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[Any%_6-4|Any%]] ⦁ [[100%_6-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[Any%_6-5|Any%]] ⦁ [[100%_6-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[Any%_6-6|Any%]] ⦁ [[100%_6-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[Any%_6-7|Any%]] ⦁ [[100%_6-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[Any%_6-8|Any%]] ⦁ [[100%_6-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[100%_6-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
;&lt;br /&gt;
:* [[Practice_Hack|Practice Hack (Super UFO Pro 8)]] &lt;br /&gt;
:* [[Romhacks|Yoshi Hacks (2+2 etc.)]] &lt;br /&gt;
:* [[Tools]] &lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
;* [[Level Order Randomizer | Randomizer]]&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
:* [https://github.com/Raidenthequick/yoshisisland-disassembly by Raidenthequick and TheGreekBrit]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
:* [http://speeddemosarchive.com/YoshisIsland.html SDA Game Page] &lt;br /&gt;
:* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
:* http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source for information, adapted for this wiki)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=1019</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=1019"/>
		<updated>2018-04-21T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:YoshisIslandLogo2x.png|center|800px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:RedEgg.png|20px]] [[TODO|TODO Page]]   [[File:YellowEgg.png|20px]]&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;This whole wiki is still a big &#039;&#039;&#039;#TODO&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Please take a look into the TODO Page and consider helping where you can&#039;&#039;&#039;*&#039;&#039;&#039;... &amp;lt;br /&amp;gt;&lt;br /&gt;
Also: We discuss many changes on the discord channel! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;Due to spam bot attacks editing pages, any edit/create permissions are currently tied to a group (yosher).&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to help just let us know on discord (#yoshi_wiki) and we will add you to the group.&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 420%; font-weight: bold;&amp;quot;&amp;gt;&#039;&#039;&#039;hi&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to Yoshi.science o/&#039;&#039;&#039; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
Here you will find lots of useful information on how to speedrun Yoshi&#039;s Island! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;Currently there are &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:GreenEgg.png|20px]] [http://www.speedrun.com/yi RTA Leaderboards]   [[File:YellowEgg.png|20px]] [http://www.speedrun.com/yi/individual_levels IL Leaderboards]   [[File:RedEgg.png|20px]] &#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Community==&lt;br /&gt;
;&lt;br /&gt;
:* [https://discord.gg/rHKPY6n #Yoshi Discord] &lt;br /&gt;
:* [http://widget.mibbit.com/?settings=e7bf68f17a4f32cc02bf4518a7a46369&amp;amp;server=irc.speedrunslive.com&amp;amp;channel=%23Yoshi #Yoshi IRC] &lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Japanese==&lt;br /&gt;
;&lt;br /&gt;
:* [http://www34.atwiki.jp/y_island/ Japanese Speedrunning Wiki] &lt;br /&gt;
:* [http://niconamarta.sakura.ne.jp/wiki.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japanese Records Page] &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
== General Information==&lt;br /&gt;
;[[Beginners_Guide|&amp;gt;&amp;gt;&amp;gt;Beginner&#039;s Guide (start here if you are new)&amp;lt;&amp;lt;&amp;lt;]]&lt;br /&gt;
;&amp;lt;br /&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
;* [[Version_Differences|Version Differences]]&lt;br /&gt;
:* [[Controls | Controls]] &lt;br /&gt;
:* [[Movement | Movement]] &lt;br /&gt;
:* [[Fluttering | Fluttering]] &lt;br /&gt;
:* [[Eggs | Eggs!]] [[File:GreenEgg.png|10px]] [[File:YellowEgg.png|10px]] [[File:RedEgg.png|10px]]&lt;br /&gt;
:* [[Collectibles| Collectibles]] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
:* [[Tricks | Tricks]] &lt;br /&gt;
:* [[Mechanics | Mechanics]] &lt;br /&gt;
:* [[Swag | Swag]] &lt;br /&gt;
:* [[Glitch_List | Glitch List]] &lt;br /&gt;
:** [[Warps | Warps]] &lt;br /&gt;
:** [[3-3_Glitch | Map Corruption]]&lt;br /&gt;
:** [[Null_Egg | Null Egg]] &lt;br /&gt;
:** [[ACE | ACE (Credits Warp)]] &lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Misc.&lt;br /&gt;
:* [[DLC | DLC]]&lt;br /&gt;
:* [[How_To_Get_Lives | How To Get Lives]]&lt;br /&gt;
:* [[TAS_Tricks | TAS Tricks]] &lt;br /&gt;
:* [[TAS_Guide | TAS Guide]] &lt;br /&gt;
:* [[Enemies | Enemy Info]]&lt;br /&gt;
:* [[Strat_list | Updated &#039;&#039;&#039;FAST&#039;&#039;&#039; Strat List (Warps/Warpless)]]&lt;br /&gt;
:* [[100%_No_Restriction | 100% No Restriction (WIP)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Yoshi Speedruns==&lt;br /&gt;
;World Records&lt;br /&gt;
:* [https://www.youtube.com/watch?v=41oti64hPZ4 Any% - 2:42.190 - mt] &lt;br /&gt;
:* [https://www.twitch.tv/videos/150253010 Warps (Tied) - 1:36:56 - mt] &lt;br /&gt;
:* [https://www.twitch.tv/videos/172224254 Warps (Tied) - 1:36:56 - yamayuu] &lt;br /&gt;
:* [https://www.twitch.tv/videos/229138139 Warpless - 1:41:39 - Calco2] &lt;br /&gt;
:* [https://www.twitch.tv/videos/232746262 100% - 2:28:50 - drakotou] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
:* [https://www.youtube.com/watch?v=a7-p_-shmDg Warps - 1:33:40] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=Jp7Z2zdu9Zw 100% - 1:59:35] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=7-obEgZ9Zvc 100% (Theory TAS) - 2:23:26] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
:* [https://www.youtube.com/watch?v=bQkHn0PUD9w AGDQ 2018 - Warpless RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=-W-g0ui1lO0 AGDQ 2016 - Any% (Credits Warp) RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=tTlW1-uuoas SGDQ 2015 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hWT_16bDMFk AGDQ 2015 - Warps RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=CvhhcPxpLrw AGDQ 2014 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs AGDQ 2013 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=khC9bKowLKg AGDQ 2012 - 100%]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MMsB5Oj-0qI Any% Warpless IL Compilation - 1:41:04]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% (Credits Warp)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the sceen goes black and credits start&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Universal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on Bowser Explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on the last input before the credits start (This is when the last text box is advanced when Kamek appears after Bowser is defeated)&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US Version of this game has 2 text boxes here, while the Japanese Version only has 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*Resetting&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the icon for the last completed level completely returns back to normal, after displaying &amp;quot;100&amp;quot;&lt;br /&gt;
**&#039;&#039;When the run is completed a score check in all worlds is usually done  to confirm that all levels have a score of &amp;quot;100&amp;quot; (Not required)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*JRTA additionally bans Resetting &#039;&#039;(Except after killing Bowser)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*Score of &#039;&#039;&#039; &#039;&#039;100&#039;&#039; &#039;&#039;&#039; in all levels&lt;br /&gt;
*&#039;&#039;Including Extras &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips!]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[Any%_1-1|Any%]] ⦁ [[100%_1-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[Any%_1-2|Any%]] ⦁ [[100%_1-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[Any%_1-3|Any%]] ⦁ [[100%_1-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[Any%_1-4|Any%]] ⦁ [[100%_1-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[Any%_1-5|Any%]] ⦁ [[100%_1-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[Any%_1-6|Any%]] ⦁ [[100%_1-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[Any%_1-7|Any%]] ⦁ [[100%_1-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[Any%_1-8|Any%]] ⦁ [[100%_1-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[100%_1-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[Any%_2-1|Any%]] ⦁ [[100%_2-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[Any%_2-2|Any%]] ⦁ [[100%_2-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[Any%_2-3|Any%]] ⦁ [[100%_2-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[Any%_2-4|Any%]] ⦁ [[100%_2-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[Any%_2-5|Any%]] ⦁ [[100%_2-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[Any%_2-6|Any%]] ⦁ [[100%_2-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[Any%_2-7|Any%]] ⦁ [[100%_2-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[Any%_2-8|Any%]] ⦁ [[100%_2-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[100%_2-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[Any%_3-1|Any%]] ⦁ [[100%_3-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[Any%_3-2|Any%]] ⦁ [[100%_3-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[Any%_3-3|Any%]] ⦁ [[100%_3-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[Any%_3-4|Any%]] ⦁ [[100%_3-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[Any%_3-5|Any%]] ⦁ [[100%_3-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[Any%_3-6|Any%]] ⦁ [[100%_3-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[Any%_3-7|Any%]] ⦁ [[100%_3-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[Any%_3-8|Any%]] ⦁ [[100%_3-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[100%_3-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[Any%_4-1|Any%]] ⦁ [[100%_4-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[Any%_4-2|Any%]] ⦁ [[100%_4-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[Any%_4-3|Any%]] ⦁ [[100%_4-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[Any%_4-4|Any%]] ⦁ [[100%_4-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[Any%_4-5|Any%]] ⦁ [[100%_4-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[Any%_4-6|Any%]] ⦁ [[100%_4-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[Any%_4-7|Any%]] ⦁ [[100%_4-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[Any%_4-8|Any%]] ⦁ [[100%_4-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[100%_4-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[Any%_5-1|Any%]] ⦁ [[100%_5-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[Any%_5-2|Any%]] ⦁ [[100%_5-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[Any%_5-3|Any%]] ⦁ [[100%_5-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[Any%_5-4|Any%]] ⦁ [[100%_5-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[Any%_5-5|Any%]] ⦁ [[100%_5-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[Any%_5-6|Any%]] ⦁ [[100%_5-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[Any%_5-7|Any%]] ⦁ [[100%_5-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[Any%_5-8|Any%]] ⦁ [[100%_5-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[100%_5-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[Any%_6-1|Any%]] ⦁ [[100%_6-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[Any%_6-2|Any%]] ⦁ [[100%_6-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[Any%_6-3|Any%]] ⦁ [[100%_6-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[Any%_6-4|Any%]] ⦁ [[100%_6-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[Any%_6-5|Any%]] ⦁ [[100%_6-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[Any%_6-6|Any%]] ⦁ [[100%_6-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[Any%_6-7|Any%]] ⦁ [[100%_6-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[Any%_6-8|Any%]] ⦁ [[100%_6-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[100%_6-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #CC6600; background:#FFFFCC; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
;&lt;br /&gt;
:* [[Practice_Hack|Practice Hack (Super UFO Pro 8)]] &lt;br /&gt;
:* [[Romhacks|Yoshi Hacks (2+2 etc.)]] &lt;br /&gt;
:* [[Tools]] &lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
;* [[Level Order Randomizer | Randomizer]]&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
:* [https://github.com/Raidenthequick/yoshisisland-disassembly by Raidenthequick and TheGreekBrit]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
:* [http://speeddemosarchive.com/YoshisIsland.html SDA Game Page] &lt;br /&gt;
:* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
:* http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source for information, adapted for this wiki)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=ACE&amp;diff=1018</id>
		<title>ACE</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=ACE&amp;diff=1018"/>
		<updated>2018-04-21T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
ACE stands for &#039;&#039;&#039;Arbitrary Code Execution&#039;&#039;&#039;, which can be used to trigger the credits sequence to be played. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To perform the credits warp, a glitch called &amp;quot;[[Glitch_List#Tongue Glitch|Tongue Glitch]]&amp;quot; is used. This causes Yoshi&#039;s tongue to stretch infinitely, eating up the game&#039;s memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC=&lt;br /&gt;
Go to [[DLC| the DLC page ]] for a useful package of Emu+Tools to use. This will help you learning this category a lot (Use LUA_sprite_slots &amp;amp; RAM_watch_ACE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Video Tutorial=&lt;br /&gt;
The following video tutorial will explain how to do the egg shots etc. without even having to know why it works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important info not covered in the video:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*The Trick won&#039;t work if the W6 title screen was playing - it HAS to be the &#039;original&#039; title screen (This only happens if the last file you played on has W6 unlocked). This is easily fixed by starting a new file and then resetting.&lt;br /&gt;
*The file slot that you chose doesn&#039;t matter, neither does the version of the game (NTSC U/J 1.0/1.1/1.2 at least... no idea about PAL... probably not?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 200%; font-weight: bold;&amp;quot;&amp;gt;[http://i.imgur.com/P5aUsXH.png||| &amp;gt;&amp;gt;&amp;gt; Use the line-ups from this picture for reference &amp;lt;&amp;lt;&amp;lt;] &amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|WrQPhqQVsJE|||Any% Tutorial: https://www.youtube.com/watch?v=WrQPhqQVsJE|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Another helpful picture=&lt;br /&gt;
&lt;br /&gt;
If you use the RAM Watch &amp;amp; Lua Script as described on[[DLC| the DLC page ]]you can use the following image to help you with aligning the shots. Keep in mind that you need a specific subpixel value on yoshi&#039;s position at the end, this was not considered for the creation of this picture, it&#039;s only purpose is to demonstrate the correct egg shot values before &amp;amp; after.&lt;br /&gt;
&lt;br /&gt;
[[File:ACE_shots.PNG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Consider reading the next paragraph for additional info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Original .txt for today&#039;s route (unedited)=&lt;br /&gt;
  Open ROM in snes9x&lt;br /&gt;
  Run the lua script&lt;br /&gt;
  Open the ramwatch file and scroll down so you can see the values for 15, 16, 17, and 18&lt;br /&gt;
  &lt;br /&gt;
  Start new file&lt;br /&gt;
  &lt;br /&gt;
  Make 6 eggs and go down the pipe (don&#039;t get the flower)&lt;br /&gt;
  Go up the pipe with a red egg in front of the other 5 (you can set this up before or after you go down the pipe, doesn&#039;t matter)&lt;br /&gt;
  &lt;br /&gt;
  This is the setup to spawn sprites in the correct sprite slots (this requires pretty specific camera scrolling, but it&#039;s not very difficult):&lt;br /&gt;
  Uptongue the yellow shyguy and shoot the green one with the red egg (we do this to create 2 sprites that won&#039;t leave despawn when they move offscreen)&lt;br /&gt;
  Run left, jump, make egg from the shyguy in yoshi&#039;s mouth&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot an egg without destroying a sprite (coins don&#039;t count)&lt;br /&gt;
  Move over to the left side and scroll the screen up&lt;br /&gt;
  Jump OVER the info block&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot two eggs since they&#039;re not needed&lt;br /&gt;
  &lt;br /&gt;
  At this point, looking at the lua script, your 4 eggs should be sprites 15, 16, 17, 18 (although not in that order)&lt;br /&gt;
  &lt;br /&gt;
  Values in these 4 sprite slots are what is executed as code in 1-2&lt;br /&gt;
  For each sprite, we will be despawning an egg at specific x subpixel, x pixel, and screen values (ignore the last one if you want, screens are big square grids so if you use the same lineups it&#039;s impossible to get the wrong value)&lt;br /&gt;
  &lt;br /&gt;
  Here are the values you should have after the egg has gone offscreen&lt;br /&gt;
  &lt;br /&gt;
  00 	18 subpixel&lt;br /&gt;
  A9 	18 pixel&lt;br /&gt;
  0D	18 screen&lt;br /&gt;
  18 	17 subpixel&lt;br /&gt;
  0A 	17 pixel&lt;br /&gt;
  02	17 screen&lt;br /&gt;
  99	16 subpixel &lt;br /&gt;
  4C 	16 pixel&lt;br /&gt;
  00	16 screen&lt;br /&gt;
  00 	15 subpixel&lt;br /&gt;
  6B 	15 pixel&lt;br /&gt;
  02	15 screen&lt;br /&gt;
  &lt;br /&gt;
  Shooting an egg straight up will give you a X subpixel value of 00 (DONT HOLD UP THROUGH THE SHOOTING ANIMATION, lock the cursor and let go of up)&lt;br /&gt;
  The first two shots are screen 02, the third is screen 00, the last is 0D&lt;br /&gt;
  &lt;br /&gt;
  You&#039;ll have to check the WR video for the lineups.&lt;br /&gt;
  If you want, you can use yoshi current pos to find the right x pixel, the 1st shot is at pos 78, the 2nd shot is pos 79, etc (iirc)&lt;br /&gt;
  &lt;br /&gt;
  1st shot: straight up, &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 15 pixel = 6B)&lt;br /&gt;
  &lt;br /&gt;
  2nd shot: lock cursor lined up with the top of the hill background, move right ONE pixel &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 17 subpixel = 18,  17 pixel = 0A)&lt;br /&gt;
  &lt;br /&gt;
  SWAP EGGS ONE TIME (A, Y)&lt;br /&gt;
  &lt;br /&gt;
  3rd shot: lock cursor straight up, hold up to scroll the camera up. move yoshi so there is no gap between the black of the shoe and the black line on the ground.&lt;br /&gt;
  	advance cursor ONE tick, should overlap the hill in the background a tiny bit&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 16 subpixel = 99, 16 pixel = 4c)&lt;br /&gt;
  &lt;br /&gt;
  4rd shot: straight up, the visual cue i use is the first pixel yoshi moves down. there is a curve on the ground, but sometimes it&#039;s covered by the random stage decoration.&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 18 pixel = A9. there are two other AX pixels that work but A9 is the easiest imo)&lt;br /&gt;
  &lt;br /&gt;
  Once you shoot the eggs, DONT SPAWN ANYTHING ELSE IN THOSE SPRITE SLOTS. It&#039;s not very hard to spawn a sprite in slot 15 after the save ring in 1-2.&lt;br /&gt;
  &lt;br /&gt;
  You have to do something specific in 1-2 OR THE CREDITS WARP WONT WORK. I don&#039;t have anything 100% consistent yet.&lt;br /&gt;
  Carl&#039;s strat is to jump right after the sign. Make sure you&#039;re mashing to speed up the intro.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  Grab an enemy and spit it after the save ring to get tongue glitch. run into the pipe to kill time (shyguys can only spawn at set intervals and you can&#039;t be too close), jump over and run to the foam. wait 10-20(?) frames then run back to the pipe and face right. DONT MOVE RIGHT, just tap right to turn. &lt;br /&gt;
  Uptongue so yoshi&#039;s tongue is extended when the shyguy hits.&lt;br /&gt;
  If the tongue flys away and sprites disappear, that&#039;s it. I jump shortly after just in case the shyguy decides to move left. Use the lua script to see it while invisible to learn the timing.&lt;br /&gt;
  Don&#039;t do any more inputs here. Sometimes the shyguy moves left and hits you, it&#039;s ok, if you did everything else right it&#039;ll still work.&lt;br /&gt;
  If the screen snaps left and moves right a little before crashing you did the tongue glitch part correctly and messed something else up.&lt;br /&gt;
  Sometimes you&#039;ll get really unlucky and the shyguy will move left AGAIN and hit you, causing the timer to run out. My condolences.&lt;br /&gt;
  	&lt;br /&gt;
  There&#039;s other stuff to be careful about but I&#039;ll try to cover that in a stream or youtube video later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explanation=&lt;br /&gt;
Go here for a (very old) google doc with in-depth explanation: https://docs.google.com/document/d/1lAHhQQaJB5SqCFbg9U0optka4f2xF2Xo8jINmevbv-Y/edit &amp;lt;br /&amp;gt;&lt;br /&gt;
Do only go here to read up on the technical explanation of how/why this works, not how to actually do the run, since the route explained in there is outdated (slow).&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=ACE&amp;diff=1017</id>
		<title>ACE</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=ACE&amp;diff=1017"/>
		<updated>2018-04-21T03:33:25Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
ACE stands for &#039;&#039;&#039;Arbitrary Code Execution&#039;&#039;&#039;, which can be used to trigger the credits sequence to be played. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To perform the credits warp, a glitch called &amp;quot;[[Glitch_List#Tongue Glitch|Tongue Glitch]]&amp;quot; is used. This causes Yoshi&#039;s tongue to stretch infinitely, eating up the game&#039;s memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC=&lt;br /&gt;
Go to [[DLC| the DLC page ]] for a useful package of Emu+Tools to use. This will help you learning this category a lot (Use LUA_sprite_slots &amp;amp; RAM_watch_ACE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Video Tutorial=&lt;br /&gt;
The following video tutorial will explain how to do the egg shots etc. without even having to know why it works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important info not covered in the video:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*The Trick won&#039;t work if the W6 title screen was playing - it HAS to be the &#039;original&#039; title screen (This only happens if the last file you played on has W6 unlocked). This is easily fixed by starting a new file and then resetting.&lt;br /&gt;
*The file slot that you chose doesn&#039;t matter, neither does the version of the game (NTSC U/J 1.0/1.1/1.2 at least... no idea about PAL... probably not?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 200%; font-weight: bold;&amp;quot;&amp;gt;[http://i.imgur.com/P5aUsXH.png||| &amp;gt;&amp;gt;&amp;gt; Use the line-ups from this picture for reference &amp;lt;&amp;lt;&amp;lt;] &amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|WrQPhqQVsJE|||Any% Tutorial: https://www.youtube.com/watch?v=WrQPhqQVsJE|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Another helpful picture=&lt;br /&gt;
&lt;br /&gt;
If you use the RAM Watch &amp;amp; Lua Script as described on[[DLC| the DLC page ]]you can use the following image to help you with aligning the shots. Keep in mind that you need a specific subpixel value on yoshi&#039;s position at the end, this was not considered for the creation of this picture, it&#039;s only purpose is to demonstrate the correct egg shot values before &amp;amp; after.&lt;br /&gt;
&lt;br /&gt;
[[File:ACE_shots.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explanation=&lt;br /&gt;
Go here for a (very old) google doc with in-depth explanation: https://docs.google.com/document/d/1lAHhQQaJB5SqCFbg9U0optka4f2xF2Xo8jINmevbv-Y/edit &amp;lt;br /&amp;gt;&lt;br /&gt;
Do only go here to read up on the technical explanation of how/why this works, not how to actually do the run, since the route explained in there is outdated (slow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Original .txt for today&#039;s route (unedited)=&lt;br /&gt;
  Open ROM in snes9x&lt;br /&gt;
  Run the lua script&lt;br /&gt;
  Open the ramwatch file and scroll down so you can see the values for 15, 16, 17, and 18&lt;br /&gt;
  &lt;br /&gt;
  Start new file&lt;br /&gt;
  &lt;br /&gt;
  Make 6 eggs and go down the pipe (don&#039;t get the flower)&lt;br /&gt;
  Go up the pipe with a red egg in front of the other 5 (you can set this up before or after you go down the pipe, doesn&#039;t matter)&lt;br /&gt;
  &lt;br /&gt;
  This is the setup to spawn sprites in the correct sprite slots (this requires pretty specific camera scrolling, but it&#039;s not very difficult):&lt;br /&gt;
  Uptongue the yellow shyguy and shoot the green one with the red egg (we do this to create 2 sprites that won&#039;t leave despawn when they move offscreen)&lt;br /&gt;
  Run left, jump, make egg from the shyguy in yoshi&#039;s mouth&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot an egg without destroying a sprite (coins don&#039;t count)&lt;br /&gt;
  Move over to the left side and scroll the screen up&lt;br /&gt;
  Jump OVER the info block&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot two eggs since they&#039;re not needed&lt;br /&gt;
  &lt;br /&gt;
  At this point, looking at the lua script, your 4 eggs should be sprites 15, 16, 17, 18 (although not in that order)&lt;br /&gt;
  &lt;br /&gt;
  Values in these 4 sprite slots are what is executed as code in 1-2&lt;br /&gt;
  For each sprite, we will be despawning an egg at specific x subpixel, x pixel, and screen values (ignore the last one if you want, screens are big square grids so if you use the same lineups it&#039;s impossible to get the wrong value)&lt;br /&gt;
  &lt;br /&gt;
  Here are the values you should have after the egg has gone offscreen&lt;br /&gt;
  &lt;br /&gt;
  00 	18 subpixel&lt;br /&gt;
  A9 	18 pixel&lt;br /&gt;
  0D	18 screen&lt;br /&gt;
  18 	17 subpixel&lt;br /&gt;
  0A 	17 pixel&lt;br /&gt;
  02	17 screen&lt;br /&gt;
  99	16 subpixel &lt;br /&gt;
  4C 	16 pixel&lt;br /&gt;
  00	16 screen&lt;br /&gt;
  00 	15 subpixel&lt;br /&gt;
  6B 	15 pixel&lt;br /&gt;
  02	15 screen&lt;br /&gt;
  &lt;br /&gt;
  Shooting an egg straight up will give you a X subpixel value of 00 (DONT HOLD UP THROUGH THE SHOOTING ANIMATION, lock the cursor and let go of up)&lt;br /&gt;
  The first two shots are screen 02, the third is screen 00, the last is 0D&lt;br /&gt;
  &lt;br /&gt;
  You&#039;ll have to check the WR video for the lineups.&lt;br /&gt;
  If you want, you can use yoshi current pos to find the right x pixel, the 1st shot is at pos 78, the 2nd shot is pos 79, etc (iirc)&lt;br /&gt;
  &lt;br /&gt;
  1st shot: straight up, &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 15 pixel = 6B)&lt;br /&gt;
  &lt;br /&gt;
  2nd shot: lock cursor lined up with the top of the hill background, move right ONE pixel &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 17 subpixel = 18,  17 pixel = 0A)&lt;br /&gt;
  &lt;br /&gt;
  SWAP EGGS ONE TIME (A, Y)&lt;br /&gt;
  &lt;br /&gt;
  3rd shot: lock cursor straight up, hold up to scroll the camera up. move yoshi so there is no gap between the black of the shoe and the black line on the ground.&lt;br /&gt;
  	advance cursor ONE tick, should overlap the hill in the background a tiny bit&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 16 subpixel = 99, 16 pixel = 4c)&lt;br /&gt;
  &lt;br /&gt;
  4rd shot: straight up, the visual cue i use is the first pixel yoshi moves down. there is a curve on the ground, but sometimes it&#039;s covered by the random stage decoration.&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 18 pixel = A9. there are two other AX pixels that work but A9 is the easiest imo)&lt;br /&gt;
  &lt;br /&gt;
  Once you shoot the eggs, DONT SPAWN ANYTHING ELSE IN THOSE SPRITE SLOTS. It&#039;s not very hard to spawn a sprite in slot 15 after the save ring in 1-2.&lt;br /&gt;
  &lt;br /&gt;
  You have to do something specific in 1-2 OR THE CREDITS WARP WONT WORK. I don&#039;t have anything 100% consistent yet.&lt;br /&gt;
  Carl&#039;s strat is to jump right after the sign. Make sure you&#039;re mashing to speed up the intro.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  Grab an enemy and spit it after the save ring to get tongue glitch. run into the pipe to kill time (shyguys can only spawn at set intervals and you can&#039;t be too close), jump over and run to the foam. wait 10-20(?) frames then run back to the pipe and face right. DONT MOVE RIGHT, just tap right to turn. &lt;br /&gt;
  Uptongue so yoshi&#039;s tongue is extended when the shyguy hits.&lt;br /&gt;
  If the tongue flys away and sprites disappear, that&#039;s it. I jump shortly after just in case the shyguy decides to move left. Use the lua script to see it while invisible to learn the timing.&lt;br /&gt;
  Don&#039;t do any more inputs here. Sometimes the shyguy moves left and hits you, it&#039;s ok, if you did everything else right it&#039;ll still work.&lt;br /&gt;
  If the screen snaps left and moves right a little before crashing you did the tongue glitch part correctly and messed something else up.&lt;br /&gt;
  Sometimes you&#039;ll get really unlucky and the shyguy will move left AGAIN and hit you, causing the timer to run out. My condolences.&lt;br /&gt;
  	&lt;br /&gt;
  There&#039;s other stuff to be careful about but I&#039;ll try to cover that in a stream or youtube video later.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=ACE&amp;diff=1016</id>
		<title>ACE</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=ACE&amp;diff=1016"/>
		<updated>2018-04-21T03:31:12Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
ACE stands for &#039;&#039;&#039;Arbitrary Code Execution&#039;&#039;&#039;, which can be used to trigger the credits sequence to be played. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To perform the credits warp, a glitch called &amp;quot;[[Glitch_List#Tongue Glitch|Tongue Glitch]]&amp;quot; is used. This causes Yoshi&#039;s tongue to stretch infinitely, eating up the game&#039;s memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explanation=&lt;br /&gt;
Go here for a (very old) google doc with in-depth explanation: https://docs.google.com/document/d/1lAHhQQaJB5SqCFbg9U0optka4f2xF2Xo8jINmevbv-Y/edit &amp;lt;br /&amp;gt;&lt;br /&gt;
Do only go here to read up on the technical explanation of how/why this works, not how to actually do the run, since the route explained in there is outdated (slow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC=&lt;br /&gt;
Go to [[DLC| the DLC page ]] for a useful package of Emu+Tools to use. This will help you learning this category a lot (Use LUA_sprite_slots &amp;amp; RAM_watch_ACE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Video Tutorial=&lt;br /&gt;
The following video tutorial will explain how to do the egg shots etc. without even having to know why it works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important info not covered in the video:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*The Trick won&#039;t work if the W6 title screen was playing - it HAS to be the &#039;original&#039; title screen (This only happens if the last file you played on has W6 unlocked). This is easily fixed by starting a new file and then resetting.&lt;br /&gt;
*The file slot that you chose doesn&#039;t matter, neither does the version of the game (NTSC U/J 1.0/1.1/1.2 at least... no idea about PAL... probably not?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;span style=&amp;quot;font-size: 200%; font-weight: bold;&amp;quot;&amp;gt;[http://i.imgur.com/P5aUsXH.png||| &amp;gt;&amp;gt;&amp;gt; Use the line-ups from this picture for reference &amp;lt;&amp;lt;&amp;lt;] &amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|WrQPhqQVsJE|||Any% Tutorial: https://www.youtube.com/watch?v=WrQPhqQVsJE|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Another helpful picture=&lt;br /&gt;
&lt;br /&gt;
If you use the RAM Watch &amp;amp; Lua Script as described on[[DLC| the DLC page ]]you can use the following image to help you with aligning the shots. Keep in mind that you need a specific subpixel value on yoshi&#039;s position at the end, this was not considered for the creation of this picture, it&#039;s only purpose is to demonstrate the correct egg shot values before &amp;amp; after.&lt;br /&gt;
&lt;br /&gt;
[[File:ACE_shots.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Original .txt for today&#039;s route (unedited)=&lt;br /&gt;
  Open ROM in snes9x&lt;br /&gt;
  Run the lua script&lt;br /&gt;
  Open the ramwatch file and scroll down so you can see the values for 15, 16, 17, and 18&lt;br /&gt;
  &lt;br /&gt;
  Start new file&lt;br /&gt;
  &lt;br /&gt;
  Make 6 eggs and go down the pipe (don&#039;t get the flower)&lt;br /&gt;
  Go up the pipe with a red egg in front of the other 5 (you can set this up before or after you go down the pipe, doesn&#039;t matter)&lt;br /&gt;
  &lt;br /&gt;
  This is the setup to spawn sprites in the correct sprite slots (this requires pretty specific camera scrolling, but it&#039;s not very difficult):&lt;br /&gt;
  Uptongue the yellow shyguy and shoot the green one with the red egg (we do this to create 2 sprites that won&#039;t leave despawn when they move offscreen)&lt;br /&gt;
  Run left, jump, make egg from the shyguy in yoshi&#039;s mouth&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot an egg without destroying a sprite (coins don&#039;t count)&lt;br /&gt;
  Move over to the left side and scroll the screen up&lt;br /&gt;
  Jump OVER the info block&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot two eggs since they&#039;re not needed&lt;br /&gt;
  &lt;br /&gt;
  At this point, looking at the lua script, your 4 eggs should be sprites 15, 16, 17, 18 (although not in that order)&lt;br /&gt;
  &lt;br /&gt;
  Values in these 4 sprite slots are what is executed as code in 1-2&lt;br /&gt;
  For each sprite, we will be despawning an egg at specific x subpixel, x pixel, and screen values (ignore the last one if you want, screens are big square grids so if you use the same lineups it&#039;s impossible to get the wrong value)&lt;br /&gt;
  &lt;br /&gt;
  Here are the values you should have after the egg has gone offscreen&lt;br /&gt;
  &lt;br /&gt;
  00 	18 subpixel&lt;br /&gt;
  A9 	18 pixel&lt;br /&gt;
  0D	18 screen&lt;br /&gt;
  18 	17 subpixel&lt;br /&gt;
  0A 	17 pixel&lt;br /&gt;
  02	17 screen&lt;br /&gt;
  99	16 subpixel &lt;br /&gt;
  4C 	16 pixel&lt;br /&gt;
  00	16 screen&lt;br /&gt;
  00 	15 subpixel&lt;br /&gt;
  6B 	15 pixel&lt;br /&gt;
  02	15 screen&lt;br /&gt;
  &lt;br /&gt;
  Shooting an egg straight up will give you a X subpixel value of 00 (DONT HOLD UP THROUGH THE SHOOTING ANIMATION, lock the cursor and let go of up)&lt;br /&gt;
  The first two shots are screen 02, the third is screen 00, the last is 0D&lt;br /&gt;
  &lt;br /&gt;
  You&#039;ll have to check the WR video for the lineups.&lt;br /&gt;
  If you want, you can use yoshi current pos to find the right x pixel, the 1st shot is at pos 78, the 2nd shot is pos 79, etc (iirc)&lt;br /&gt;
  &lt;br /&gt;
  1st shot: straight up, &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 15 pixel = 6B)&lt;br /&gt;
  &lt;br /&gt;
  2nd shot: lock cursor lined up with the top of the hill background, move right ONE pixel &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 17 subpixel = 18,  17 pixel = 0A)&lt;br /&gt;
  &lt;br /&gt;
  SWAP EGGS ONE TIME (A, Y)&lt;br /&gt;
  &lt;br /&gt;
  3rd shot: lock cursor straight up, hold up to scroll the camera up. move yoshi so there is no gap between the black of the shoe and the black line on the ground.&lt;br /&gt;
  	advance cursor ONE tick, should overlap the hill in the background a tiny bit&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 16 subpixel = 99, 16 pixel = 4c)&lt;br /&gt;
  &lt;br /&gt;
  4rd shot: straight up, the visual cue i use is the first pixel yoshi moves down. there is a curve on the ground, but sometimes it&#039;s covered by the random stage decoration.&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 18 pixel = A9. there are two other AX pixels that work but A9 is the easiest imo)&lt;br /&gt;
  &lt;br /&gt;
  Once you shoot the eggs, DONT SPAWN ANYTHING ELSE IN THOSE SPRITE SLOTS. It&#039;s not very hard to spawn a sprite in slot 15 after the save ring in 1-2.&lt;br /&gt;
  &lt;br /&gt;
  You have to do something specific in 1-2 OR THE CREDITS WARP WONT WORK. I don&#039;t have anything 100% consistent yet.&lt;br /&gt;
  Carl&#039;s strat is to jump right after the sign. Make sure you&#039;re mashing to speed up the intro.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  Grab an enemy and spit it after the save ring to get tongue glitch. run into the pipe to kill time (shyguys can only spawn at set intervals and you can&#039;t be too close), jump over and run to the foam. wait 10-20(?) frames then run back to the pipe and face right. DONT MOVE RIGHT, just tap right to turn. &lt;br /&gt;
  Uptongue so yoshi&#039;s tongue is extended when the shyguy hits.&lt;br /&gt;
  If the tongue flys away and sprites disappear, that&#039;s it. I jump shortly after just in case the shyguy decides to move left. Use the lua script to see it while invisible to learn the timing.&lt;br /&gt;
  Don&#039;t do any more inputs here. Sometimes the shyguy moves left and hits you, it&#039;s ok, if you did everything else right it&#039;ll still work.&lt;br /&gt;
  If the screen snaps left and moves right a little before crashing you did the tongue glitch part correctly and messed something else up.&lt;br /&gt;
  Sometimes you&#039;ll get really unlucky and the shyguy will move left AGAIN and hit you, causing the timer to run out. My condolences.&lt;br /&gt;
  	&lt;br /&gt;
  There&#039;s other stuff to be careful about but I&#039;ll try to cover that in a stream or youtube video later.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=1011</id>
		<title>Beginners Guide</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Beginners_Guide&amp;diff=1011"/>
		<updated>2018-03-20T15:17:21Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This Guide is meant to help answer some common questions new runners have. It&#039;s especially (but not exclusively) targeted towards people who have never speedrun a game before. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Beginning - Choosing Your Category ==&lt;br /&gt;
&lt;br /&gt;
:* If you are new and you don&#039;t know which category to play, it is advised to &#039;&#039;&#039;pick Warpless&#039;&#039;&#039; as it&#039;s the category that teaches you the basics of the game the best (+ it&#039;s the most active &amp;amp; optimized category which means that it also has the most resources &amp;amp; help from other runners)&lt;br /&gt;
&lt;br /&gt;
:* A good first goal is to get a sub 2 hour run (warpless). That isn&#039;t too hard and &#039;&#039;&#039;can&#039;&#039;&#039; be accomplished in less than a month of practice if you keep at it.&lt;br /&gt;
&lt;br /&gt;
:* If you want to start playing &#039;&#039;&#039;100%&#039;&#039;&#039; almost all runners would tell you that it&#039;s a good idea to start doing Warpless first and get a sub 1:50 run in that category before moving on to 100%. The transition will be smooth, and picking up 100% strats from there will be A LOT easier than if you jump straight into 100%. But a few people have started directly with 100%, so if you really wanna do it, feel free to do so, just keep in mind that learning 100% from nothing will require A LOT of effort.&lt;br /&gt;
&lt;br /&gt;
:* If you are planning on playing one of the more obscure categories keep in mind that resources are less and there will be less people to help you out...&lt;br /&gt;
&lt;br /&gt;
:* ... which brings me to our [https://discordapp.com/invite/0SlKcDn4zPM71sh8 Discord Server] that you should definitely join! We have a channel where you can also ask questions and get help from runners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Next Step - Learning the Game==&lt;br /&gt;
&lt;br /&gt;
:* First off let me tell you that this wiki is rather new and is still lacking some information, there also is the [http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki Old Wiki] where you might find information that isn&#039;t here yet (Though most things have been transferred to here... but still just keep that in mind!)&lt;br /&gt;
&lt;br /&gt;
:* Now as far as resources are concerned let me tell you this right away: Most of the pages for the levels do have &#039;&#039;&#039;either&#039;&#039;&#039; outdated strats &#039;&#039;&#039;or&#039;&#039;&#039; are just missing the newest strats.&lt;br /&gt;
&lt;br /&gt;
:* The &#039;&#039;&#039;best way to learn this game&#039;&#039;&#039; is a &#039;&#039;&#039;combination&#039;&#039;&#039; of watching the Personal Bests of other runners &amp;amp; using the info on the wiki. Especially [https://www.youtube.com/watch?v=mG4iUS21SxI Kolthor&#039;s 1:42:57] is a very good starting point as during the time the strats he used where still *relatively* easy for the most part (After the 142 breakthrough the category started to become a lot harder/optimized strat-wise)&lt;br /&gt;
&lt;br /&gt;
:* Looking at &#039;&#039;&#039;IL WRs&#039;&#039;&#039; (Individual Level World Records) is another good idea, even though some ILs usually have strats that are just too hard (to get consistent) for full runs, so they usually don&#039;t see any use outside of the IL format.&lt;br /&gt;
&lt;br /&gt;
:* There also is this [https://www.youtube.com/watch?v=tpvJjwWN2KI World 1 Warpless/Warps Tutorial by andy_kuma] that explains how to go pretty fast in World 1 - it explains *everything* in great detail and is good starting point, though the audio quality is trash unfortunately. The explained strats are from late 2016 but since it&#039;s W1 not too much has changed (There are a few new and faster strats though)&lt;br /&gt;
&lt;br /&gt;
:* There are also 2 old tutorial video series by lee --- https://www.youtube.com/user/leewith4as/playlists --- &#039;&#039;&#039;note:&#039;&#039;&#039; these are &#039;&#039;very&#039;&#039; old so the strats used in these videos will most likely be outdated.&lt;br /&gt;
&lt;br /&gt;
:* Don&#039;t get discouraged when a trick is not working for you. Sometimes it&#039;s better to just go with a slower method for the time being and coming back to the strat at a later point and to try it again. It&#039;s not uncommon that after taking a long break from a strat that when you go back to it, it&#039;s suddenly a lot easier.&lt;br /&gt;
&lt;br /&gt;
:* When you try a strat and it&#039;s not working for you, take a look at different runners and see if anyone of them uses a variation / different version of the strat - maybe you will find someone who does things a little differently but in a way that actually works better for you --- &#039;&#039;&#039;EXPERIMENT!!!&#039;&#039;&#039; (Note: Especially watching runners in the ~1:50 area can be useful for this since they would usually not attempt the crazy strats)&lt;br /&gt;
&lt;br /&gt;
:* It&#039;s generally advised to watch a lot of other runners, that includes both: Watching livestreams on twitch AND watching PBs of other runners. The reason for that is diverse: For one -due to the lengthy nature of the game- knowing about every possible strat can be hard. It is good to watch other runners for that since there is a good chance that they do things differently from you / everyone else. You can pick up on new strats that way. That includes faster strats (especially when watching top runners) but also potential ways of doing a safer strat that might not lose much time either. Yoshi is a game that allows for &#039;&#039;lots of&#039;&#039; different strats to be used that are almost equal in speed but just differ in execution. It&#039;s always good to know as much about the game as possible. That helps finding new strats too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Only for 100%: Use [https://www.youtube.com/watch?v=QLVtL6_Dtmk&amp;amp;list=PLNwzr3j2ErcYAfCpS2-j4_M0OxhEOJxRg Trix&#039; Tutorial Series] to learn the game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== On the general philosophy of improving at Yoshi Speedrunning ==&lt;br /&gt;
&lt;br /&gt;
:* Your #1 key focus/priority should always be movement. While the tricks are cool and obviously save time too, the most important &amp;amp; satisfying part of running Yoshi&#039;s Island is the movement. Yoshi is great speedgame when it comes to movement. So don&#039;t focus too much on the actual tricks but instead focus on improving your movement (e.g. less left-rights, less flutters, avoiding slopes).&lt;br /&gt;
&lt;br /&gt;
:* Your final time is &#039;&#039;&#039;not&#039;&#039;&#039; that important. Try to set yourself a small goal for each run (like landing a few tricks) so you will have accomplishments. This game can be brutal when it comes to losing time, as the death animation takes very long and most levels only have 1 save ring (some have none even - or we skip them), so a death can easily lead to losing 30-60 seconds. If that wasn&#039;t enough, due to the baby mechanic getting hit can also lose you &#039;&#039;a lot of time&#039;&#039;. Just don&#039;t focus on your final time too much and try to have fun instead.&lt;br /&gt;
&lt;br /&gt;
:* When you are starting out your main source of losing time will be getting hit &amp;amp; deaths. Cutting out deaths saves &#039;&#039;&#039;SO MUCH&#039;&#039;&#039; time, it&#039;s actually insane. So on top of focussing on movement as mentioned above, also focus on not dying and you will see your time go down very fast. Once you are at a point where you don&#039;t die anymore getting a ~1:50 run is usually not too hard anymore.&lt;br /&gt;
&lt;br /&gt;
:* Keep in mind that this is a long game, so building up stamina and being able to keep the focus will definitely take you some time. Finish runs when you are starting out. Don&#039;t focus on getting PBs, PBs basically mean nothing for a while. If you wanna become a good player, it doesn&#039;t matter how well you know the first 3 worlds, if you just keep losing lots of time to the latter worlds.&lt;br /&gt;
&lt;br /&gt;
:* Going back to the first point about movement - You can use flutters to make certain section of the game &#039;&#039;&#039;very safe&#039;&#039;&#039;. But generally you do want to try learning to play the game using as few flutters as possible. Each time you flutter it loses you about a second compared to not fluttering. So really - If you learn a level try to learn it properly without the use of many flutters. If you watch any of the top runners you will see that they will almost never flutter unless needed for a skip or similar.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Main_Page&amp;diff=1010</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Main_Page&amp;diff=1010"/>
		<updated>2018-03-20T15:02:59Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ffffff; background:#FFFFFF; width: 100%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:YoshisIslandLogo2x.png|center|800px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:RedEgg.png|20px]] [[TODO|TODO Page]]   [[File:YellowEgg.png|20px]]&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;This whole wiki is still a big &#039;&#039;&#039;#TODO&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Please take a look into the TODO Page and consider helping where you can&#039;&#039;&#039;*&#039;&#039;&#039;... &amp;lt;br /&amp;gt;&lt;br /&gt;
Also: We discuss many changes on the discord channel! &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039; &#039;&#039;Due to spam bot attacks editing pages, any edit/create permissions are currently tied to a group (yosher).&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;If you want to help just let us know on discord (#yoshi_wiki) and we will add you to the group.&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 420%; font-weight: bold;&amp;quot;&amp;gt;&#039;&#039;&#039;hi&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to Yoshi.science o/&#039;&#039;&#039; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
Here you will find lots of useful information on how to speedrun Yoshi&#039;s Island! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:85%;color:#000&amp;quot;&amp;gt;Currently there are &#039;&#039;&#039;[[Special:Statistics|{{NUMBEROFARTICLES}}]]&#039;&#039;&#039; articles.&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 150%; font-weight: bold;&amp;quot;&amp;gt; &#039;&#039;&#039; [[File:GreenEgg.png|20px]] [http://www.speedrun.com/yi RTA Leaderboards]   [[File:YellowEgg.png|20px]] [http://www.speedrun.com/yi/individual_levels IL Leaderboards]   [[File:RedEgg.png|20px]] &#039;&#039;&#039; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Community==&lt;br /&gt;
;&lt;br /&gt;
:* [https://discordapp.com/invite/0SlKcDn4zPM71sh8 #Yoshi Discord] &lt;br /&gt;
:* [http://widget.mibbit.com/?settings=e7bf68f17a4f32cc02bf4518a7a46369&amp;amp;server=irc.speedrunslive.com&amp;amp;channel=%23Yoshi #Yoshi IRC] &lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Japanese==&lt;br /&gt;
;&lt;br /&gt;
:* [http://www34.atwiki.jp/y_island/ Japanese Speedrunning Wiki] &lt;br /&gt;
:* [http://niconamarta.sakura.ne.jp/wiki.php?game=%E3%83%A8%E3%83%83%E3%82%B7%E3%83%BC%E3%82%A2%E3%82%A4%E3%83%A9%E3%83%B3%E3%83%89 Japanese Records Page] &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #663300; background:#FFE5CC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
== General Information==&lt;br /&gt;
;[[Beginners_Guide|&amp;gt;&amp;gt;&amp;gt;Beginner&#039;s Guide (start here if you are new)&amp;lt;&amp;lt;&amp;lt;]]&lt;br /&gt;
;&amp;lt;br /&amp;gt;&lt;br /&gt;
;Basics&lt;br /&gt;
;* [[Version_Differences|Version Differences]]&lt;br /&gt;
:* [[Controls | Controls]] &lt;br /&gt;
:* [[Movement | Movement]] &lt;br /&gt;
:* [[Fluttering | Fluttering]] &lt;br /&gt;
:* [[Eggs | Eggs!]] [[File:GreenEgg.png|10px]] [[File:YellowEgg.png|10px]] [[File:RedEgg.png|10px]]&lt;br /&gt;
:* [[Collectibles| Collectibles]] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Advanced&lt;br /&gt;
:* [[Tricks | Tricks]] &lt;br /&gt;
:* [[Mechanics | Mechanics]] &lt;br /&gt;
:* [[Swag | Swag]] &lt;br /&gt;
:* [[Glitch_List | Glitch List]] &lt;br /&gt;
:** [[Warps | Warps]] &lt;br /&gt;
:** [[3-3_Glitch | Map Corruption]]&lt;br /&gt;
:** [[Null_Egg | Null Egg]] &lt;br /&gt;
:** [[ACE | ACE (Credits Warp)]] &lt;br /&gt;
;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Misc.&lt;br /&gt;
:* [[DLC | DLC]]&lt;br /&gt;
:* [[How_To_Get_Lives | How To Get Lives]]&lt;br /&gt;
:* [[TAS_Tricks | TAS Tricks]] &lt;br /&gt;
:* [[TAS_Guide | TAS Guide]] &lt;br /&gt;
:* [[Enemies | Enemy Info]]&lt;br /&gt;
:* [[Strat_list | Updated &#039;&#039;&#039;FAST&#039;&#039;&#039; Strat List (Warps/Warpless)]]&lt;br /&gt;
:* [[100%_No_Restriction | 100% No Restriction (WIP)]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 3px solid #CA1C1C; background:#FFCCCC; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Yoshi Speedruns==&lt;br /&gt;
;World Records&lt;br /&gt;
:* [https://www.youtube.com/watch?v=41oti64hPZ4 Any% - 2:42.190 - mt] &lt;br /&gt;
:* [https://www.twitch.tv/videos/150253010 Warps (Tied) - 1:36:56 - mt] &lt;br /&gt;
:* [https://www.twitch.tv/videos/172224254 Warps (Tied) - 1:36:56 - yamayuu] &lt;br /&gt;
:* [https://www.twitch.tv/videos/229138139 Warpless - 1:41:39 - Calco2] &lt;br /&gt;
:* [https://www.twitch.tv/videos/232746262 100% - 2:28:50 - drakotou] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Tool Assisted Speedruns (TAS)&lt;br /&gt;
:* [https://www.youtube.com/watch?v=a7-p_-shmDg Warps - 1:33:40] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=wVwJKFEJl3M Warpless (Theory TAS) - 1:41:15] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=Jp7Z2zdu9Zw 100% - 1:59:35] &lt;br /&gt;
:* [https://www.youtube.com/watch?v=7-obEgZ9Zvc 100% (Theory TAS) - 2:23:26] &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Games Done Quick&lt;br /&gt;
:* [https://www.youtube.com/watch?v=bQkHn0PUD9w AGDQ 2018 - Warpless RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=-W-g0ui1lO0 AGDQ 2016 - Any% (Credits Warp) RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=tTlW1-uuoas SGDQ 2015 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hWT_16bDMFk AGDQ 2015 - Warps RACE]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=CvhhcPxpLrw AGDQ 2014 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=M-LrpZlQ9Gs AGDQ 2013 - 100%]&lt;br /&gt;
:* [https://www.youtube.com/watch?v=khC9bKowLKg AGDQ 2012 - 100%]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
;Other&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MMsB5Oj-0qI Any% Warpless IL Compilation - 1:41:04]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #990099; background:#FFCCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25|Any% (Credits Warp)]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#FFCCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#FFCCFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the sceen goes black and credits start&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This category has no restrictions other than the [[Category_Overview#Universal_Bans|Universal Bans]].&#039;&#039;&#039;&lt;br /&gt;
;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Glitch_List#Tongue_Glitch|Tongue Glitch]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #6600CC; background:#E5CCFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warps|Any% Warps]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#E5CCFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#E5CCFF&amp;quot; | Info&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on Bowser Explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Notable Glitches:&#039;&#039;&#039;&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009999; background:#CCFFFF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#Any.25_Warpless|Any% Warpless]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCFFFF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCFFFF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends on the last input before the credits start (This is when the last text box is advanced when Kamek appears after Bowser is defeated)&lt;br /&gt;
**&#039;&#039;&#039;Note:&#039;&#039;&#039; The US Version of this game has 2 text boxes here, while the Japanese Version only has 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*Resetting&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg Glitch]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #0066CC; background:#CCE5FF; width: 50%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 160%; font-weight: bold;&amp;quot;&amp;gt;[[Category_Overview#100.25|100%]]&amp;lt;/span&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background:#CCE5FF&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#CCE5FF&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Timing:&#039;&#039;&#039;&lt;br /&gt;
*Starts on (new) File Select&lt;br /&gt;
*Ends when the icon for the last completed level completely returns back to normal, after displaying &amp;quot;100&amp;quot;&lt;br /&gt;
**&#039;&#039;When the run is completed a score check in all worlds is usually done  to confirm that all levels have a score of &amp;quot;100&amp;quot; (Not required)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banned:&#039;&#039;&#039;&lt;br /&gt;
*[[Category_Overview#Universal_Bans|Universal Bans]]&lt;br /&gt;
*[[ACE|Arbitrary Code Execution]]&lt;br /&gt;
*[[Null_Egg|Null Egg]]&lt;br /&gt;
*[[3-3_Glitch|3-3 Map Corruption]]&lt;br /&gt;
*[[Warps#1-1_Warps|1-1 Warps]]&lt;br /&gt;
*JRTA additionally bans Resetting &#039;&#039;(Except after killing Bowser)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
*Score of &#039;&#039;&#039; &#039;&#039;100&#039;&#039; &#039;&#039;&#039; in all levels&lt;br /&gt;
*&#039;&#039;Including Extras &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Useful Page:&#039;&#039;&#039;&lt;br /&gt;
*[[Bonus_Skips|Bonus Skips!]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 1&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-1:&#039;&#039;&#039; [[Any%_1-1|Any%]] ⦁ [[100%_1-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; [[Any%_1-2|Any%]] ⦁ [[100%_1-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-3:&#039;&#039;&#039; [[Any%_1-3|Any%]] ⦁ [[100%_1-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-4:&#039;&#039;&#039; [[Any%_1-4|Any%]] ⦁ [[100%_1-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-5:&#039;&#039;&#039; [[Any%_1-5|Any%]] ⦁ [[100%_1-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-6:&#039;&#039;&#039; [[Any%_1-6|Any%]] ⦁ [[100%_1-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-7:&#039;&#039;&#039; [[Any%_1-7|Any%]] ⦁ [[100%_1-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-8:&#039;&#039;&#039; [[Any%_1-8|Any%]] ⦁ [[100%_1-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-E:&#039;&#039;&#039; [[100%_1-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 2&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-1:&#039;&#039;&#039; [[Any%_2-1|Any%]] ⦁ [[100%_2-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; [[Any%_2-2|Any%]] ⦁ [[100%_2-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-3:&#039;&#039;&#039; [[Any%_2-3|Any%]] ⦁ [[100%_2-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-4:&#039;&#039;&#039; [[Any%_2-4|Any%]] ⦁ [[100%_2-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-5:&#039;&#039;&#039; [[Any%_2-5|Any%]] ⦁ [[100%_2-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-6:&#039;&#039;&#039; [[Any%_2-6|Any%]] ⦁ [[100%_2-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-7:&#039;&#039;&#039; [[Any%_2-7|Any%]] ⦁ [[100%_2-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-8:&#039;&#039;&#039; [[Any%_2-8|Any%]] ⦁ [[100%_2-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-E:&#039;&#039;&#039; [[100%_2-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 3&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-1:&#039;&#039;&#039; [[Any%_3-1|Any%]] ⦁ [[100%_3-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-2:&#039;&#039;&#039; [[Any%_3-2|Any%]] ⦁ [[100%_3-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-3:&#039;&#039;&#039; [[Any%_3-3|Any%]] ⦁ [[100%_3-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-4:&#039;&#039;&#039; [[Any%_3-4|Any%]] ⦁ [[100%_3-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-5:&#039;&#039;&#039; [[Any%_3-5|Any%]] ⦁ [[100%_3-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-6:&#039;&#039;&#039; [[Any%_3-6|Any%]] ⦁ [[100%_3-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-7:&#039;&#039;&#039; [[Any%_3-7|Any%]] ⦁ [[100%_3-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-8:&#039;&#039;&#039; [[Any%_3-8|Any%]] ⦁ [[100%_3-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3-E:&#039;&#039;&#039; [[100%_3-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 4&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-1:&#039;&#039;&#039; [[Any%_4-1|Any%]] ⦁ [[100%_4-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-2:&#039;&#039;&#039; [[Any%_4-2|Any%]] ⦁ [[100%_4-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-3:&#039;&#039;&#039; [[Any%_4-3|Any%]] ⦁ [[100%_4-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-4:&#039;&#039;&#039; [[Any%_4-4|Any%]] ⦁ [[100%_4-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-5:&#039;&#039;&#039; [[Any%_4-5|Any%]] ⦁ [[100%_4-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-6:&#039;&#039;&#039; [[Any%_4-6|Any%]] ⦁ [[100%_4-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-7:&#039;&#039;&#039; [[Any%_4-7|Any%]] ⦁ [[100%_4-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-8:&#039;&#039;&#039; [[Any%_4-8|Any%]] ⦁ [[100%_4-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4-E:&#039;&#039;&#039; [[100%_4-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 5&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-1:&#039;&#039;&#039; [[Any%_5-1|Any%]] ⦁ [[100%_5-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-2:&#039;&#039;&#039; [[Any%_5-2|Any%]] ⦁ [[100%_5-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-3:&#039;&#039;&#039; [[Any%_5-3|Any%]] ⦁ [[100%_5-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-4:&#039;&#039;&#039; [[Any%_5-4|Any%]] ⦁ [[100%_5-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-5:&#039;&#039;&#039; [[Any%_5-5|Any%]] ⦁ [[100%_5-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-6:&#039;&#039;&#039; [[Any%_5-6|Any%]] ⦁ [[100%_5-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-7:&#039;&#039;&#039; [[Any%_5-7|Any%]] ⦁ [[100%_5-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-8:&#039;&#039;&#039; [[Any%_5-8|Any%]] ⦁ [[100%_5-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5-E:&#039;&#039;&#039; [[100%_5-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;border: 3px solid #009900; background:#CCFFCC; width: 10%; padding: 3px; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 140%; font-weight: bold;&amp;quot;&amp;gt;World 6&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-1:&#039;&#039;&#039; [[Any%_6-1|Any%]] ⦁ [[100%_6-1|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-2:&#039;&#039;&#039; [[Any%_6-2|Any%]] ⦁ [[100%_6-2|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-3:&#039;&#039;&#039; [[Any%_6-3|Any%]] ⦁ [[100%_6-3|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-4:&#039;&#039;&#039; [[Any%_6-4|Any%]] ⦁ [[100%_6-4|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-5:&#039;&#039;&#039; [[Any%_6-5|Any%]] ⦁ [[100%_6-5|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-6:&#039;&#039;&#039; [[Any%_6-6|Any%]] ⦁ [[100%_6-6|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-7:&#039;&#039;&#039; [[Any%_6-7|Any%]] ⦁ [[100%_6-7|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-8:&#039;&#039;&#039; [[Any%_6-8|Any%]] ⦁ [[100%_6-8|100%]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;6-E:&#039;&#039;&#039; [[100%_6-E|100%]] &amp;lt;br /&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; border: 3px solid #CC6600; background:#FFFFCC; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Misc. ==&lt;br /&gt;
=== ROM Hacks ===&lt;br /&gt;
;&lt;br /&gt;
:* [[Practice_Hack|Practice Hack (Super UFO Pro 8)]] &lt;br /&gt;
:* [[Romhacks|Yoshi Hacks (2+2 etc.)]] &lt;br /&gt;
:* [[Tools]] &lt;br /&gt;
&lt;br /&gt;
=== Level Order Randomizer ===&lt;br /&gt;
;&lt;br /&gt;
;* [[Level Order Randomizer | Randomizer]]&lt;br /&gt;
=== Disassembly ===&lt;br /&gt;
;&lt;br /&gt;
:* [https://github.com/Raidenthequick/yoshisisland-disassembly by Raidenthequick and TheGreekBrit]&lt;br /&gt;
===SDA (Nostalgia...)===&lt;br /&gt;
;&lt;br /&gt;
:* [http://speeddemosarchive.com/YoshisIsland.html SDA Game Page] &lt;br /&gt;
:* [https://forum.speeddemosarchive.com/post/yoshis_island_snes_%E2%80%A2_%E2%80%A2_%E2%80%A2_%E3%81%8B%E3%81%88%E3%81%A7s_100_wr_is_now_24535._usas_best_is_24738_.html SDA Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==Old Yoshi&#039;s Island Speedrunning Wiki==&lt;br /&gt;
:* http://yoshispeedruns.wikia.com/wiki/Yoshi%27s_Island_Speedrunning_Wiki (Main source for information, adapted for this wiki)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-2_Any%25&amp;diff=1009</id>
		<title>2-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-2_Any%25&amp;diff=1009"/>
		<updated>2018-03-20T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: Added 2nd Room Comparison (video by poahr)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|3FskIv5naJo|360x240|right|ANY% WR: https://youtu.be/3FskIv5naJo|frame}}&lt;br /&gt;
This is a pretty long and tough level for a beginner. Try to enter this level with an egg because tonguing the egg box as shown in the video is quite difficult and you&#039;ll otherwise have to slow down slightly to grab an egg from it.&lt;br /&gt;
&lt;br /&gt;
Next, skipping the beanstalk to enter the first cave area can be done several ways. The way shown in the video is the fastest method, but also the hardest. A simpler method below involves timing a jump such that you hit the Shyguy who jumps out of the pipe while he&#039;s in the air, then doing an extended flutter followed by a semi-perfect flutter to enter the cave. This method has very forgiving timing and only takes a little bit of practice. Timing the first jump has a frame window of 5 frames.&lt;br /&gt;
[[File:2-2_shyguy_jump.gif|left|Easier Shyguy Jump]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
An alternative newb-friendly strat involves using the second yellow shyguy to line yourself up for the jump. To do so, eat the first yellow shyguy and fall to the lower platform. Then, you jump and land on the second yellow shyguy. Do a full jump off the yellow shyguy and avoid fluttering. When you land, you should be setup for the jump. Just jump and hold B and you should jump off the green shyguy like normal. Note, you don&#039;t do a full jump or flutter during the jump off the second yellow shyguy, you will be misaligned so timing is key!&lt;br /&gt;
&lt;br /&gt;
If you want to see this done, watch the video below.&lt;br /&gt;
{{#ev:youtube|HIMKG72n0X0|360x240|left}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
At the top of the cave, you can tongue the lower of the two red coin shyguys (or bring a different shyguy with you from the lower level) and use him to extended flutter onto the other shyguy, who will then boost you high enough to get over the tall wooden post to the right. This can be used to skip a section in which you become Super Baby Mario, saving a very significant amount of time.&lt;br /&gt;
[[File:2_2_shy_guy_method.gif|left|Shyguy Skip]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
A faster alternative to using a shyguy to get over the post is to use a Toady instead. To do this, you must intentionally get hit near the beginning of the stage and tongue (but not make into an egg) the Toady that comes down to try to steal Baby Mario away from you. The Toady will only show up when you get hit near the Piranha Plants.&lt;br /&gt;
[[File:2-2_1.gif|left|Toady Skip pt.1]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
As you make your way to the top of the level, you&#039;ll likely want to spit out and re-tongue the Toady so that Yoshi does not automatically turn it into an egg before you have a chance to use it. Once you get to the top, upspit the Toady into the pole and then bounce off of it on the rebound, like so:&lt;br /&gt;
[[File:2-2_2.gif|left|Toady Skip pt.2]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
A somewhat more consistent strat for a new player--only 1.5 seconds slower--involves going below the pipe with the Toady, as illustrated here:&lt;br /&gt;
[[File:2-2_3.gif|left|Slow Toady Skip]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
It can be difficult to get the screen to scroll correctly to let you continue moving to the right, however. Yoshi must be low enough for it to work.&lt;br /&gt;
&lt;br /&gt;
The rest of the level is fairly straightforward, though the final cave section can be difficult to do without slowing down. Check the video for reference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2nd room Comparison===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|sNo5uBwZygk|480x360|right|Strat comparison: https://youtu.be/sNo5uBwZygk|frame}}&lt;br /&gt;
&lt;br /&gt;
For the beginning of the second room you have 3 different strats to choose from, the video on the right is a comparison between all 3 strats! The top left strat is the fastest but also hardest, while bottom right is slowest but easiest.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1008</id>
		<title>1-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1008"/>
		<updated>2018-03-20T14:56:18Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: Added Salvo Comparison (video by poahr)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|GUwceXQeFXc|360x240|right|ANY% WR: https://youtu.be/GUwceXQeFXc|frame}}&lt;br /&gt;
The first room is simple, with only minor possible optimizations. Avoiding red coins and running along moving platforms that move to the right will save frames.&lt;br /&gt;
&lt;br /&gt;
In the second room, shooting the fish with an egg (as shown) before he has a chance to spray you is the optimal strat. (This is not shown in the video, as individual level runs do not start with eggs.)&lt;br /&gt;
[[File:1-8_1.gif|left|1-8 Fish Shot]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
In the third room, an upward egg to hit the red switch off-screen is the safest and fastest route. Use a green egg here to avoid the lag generating by spawning coins or stars. If you have an extra egg, you can also throw an upward egg at the pot to start moving it before you get to it.&lt;br /&gt;
&lt;br /&gt;
In the fourth room, spitting out and jumping on the moving arrows is faster than simply riding on them but it takes slightly different inputs for each. Spit out the first platform by rolling your thumb from B to Y while moving to the right. Yoshi should land on top of the platform with just enough time to jump off it and just enough height to flutter up to the ledge above. With the second rotating platform, pressing B and Y at the same time to jump and spit is the most consistent strat.&lt;br /&gt;
[[File:1-8_2.gif|left|1-8 Cookie Spit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Finally, for Salvo, there is a consistent 4-5 egg kill that involves throwing one or two (in practice, almost always two) horizontal eggs, making eggs 3 during his invulnerability timer (when he&#039;s wiggling on the ground), then throwing two more horizontal eggs followed by an up-egg. This is demonstrated in the linked video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boss Fight Comparison===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EpJZq6kxiNw|480x360|right|Strat comparison: https://youtu.be/EpJZq6kxiNw|frame}}&lt;br /&gt;
&lt;br /&gt;
The following video will show a comparison between 4 different strats - the one on the bottom right is the easiest (but slowest) while 1-cycle (top left) is the hardest to nail.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1007</id>
		<title>1-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1007"/>
		<updated>2018-03-20T14:55:19Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|GUwceXQeFXc|360x240|right|ANY% WR: https://youtu.be/GUwceXQeFXc|frame}}&lt;br /&gt;
The first room is simple, with only minor possible optimizations. Avoiding red coins and running along moving platforms that move to the right will save frames.&lt;br /&gt;
&lt;br /&gt;
In the second room, shooting the fish with an egg (as shown) before he has a chance to spray you is the optimal strat. (This is not shown in the video, as individual level runs do not start with eggs.)&lt;br /&gt;
[[File:1-8_1.gif|left|1-8 Fish Shot]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
In the third room, an upward egg to hit the red switch off-screen is the safest and fastest route. Use a green egg here to avoid the lag generating by spawning coins or stars. If you have an extra egg, you can also throw an upward egg at the pot to start moving it before you get to it.&lt;br /&gt;
&lt;br /&gt;
In the fourth room, spitting out and jumping on the moving arrows is faster than simply riding on them but it takes slightly different inputs for each. Spit out the first platform by rolling your thumb from B to Y while moving to the right. Yoshi should land on top of the platform with just enough time to jump off it and just enough height to flutter up to the ledge above. With the second rotating platform, pressing B and Y at the same time to jump and spit is the most consistent strat.&lt;br /&gt;
[[File:1-8_2.gif|left|1-8 Cookie Spit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Finally, for Salvo, there is a consistent 4-5 egg kill that involves throwing one or two (in practice, almost always two) horizontal eggs, making eggs 3 during his invulnerability timer (when he&#039;s wiggling on the ground), then throwing two more horizontal eggs followed by an up-egg. This is demonstrated in the linked video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Fight Comparison==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EpJZq6kxiNw|480x360|right|Strat comparison: https://youtu.be/EpJZq6kxiNw|frame}}&lt;br /&gt;
&lt;br /&gt;
The following video will show a comparison between 4 different strats - the one on the bottom right is the easiest (but slowest) while 1-cycle (top left) is the hardest to nail.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1006</id>
		<title>1-8 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=1-8_Any%25&amp;diff=1006"/>
		<updated>2018-03-20T14:53:56Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|GUwceXQeFXc|360x240|right|ANY% WR: https://youtu.be/GUwceXQeFXc|frame}}&lt;br /&gt;
The first room is simple, with only minor possible optimizations. Avoiding red coins and running along moving platforms that move to the right will save frames.&lt;br /&gt;
&lt;br /&gt;
In the second room, shooting the fish with an egg (as shown) before he has a chance to spray you is the optimal strat. (This is not shown in the video, as individual level runs do not start with eggs.)&lt;br /&gt;
[[File:1-8_1.gif|left|1-8 Fish Shot]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
In the third room, an upward egg to hit the red switch off-screen is the safest and fastest route. Use a green egg here to avoid the lag generating by spawning coins or stars. If you have an extra egg, you can also throw an upward egg at the pot to start moving it before you get to it.&lt;br /&gt;
&lt;br /&gt;
In the fourth room, spitting out and jumping on the moving arrows is faster than simply riding on them but it takes slightly different inputs for each. Spit out the first platform by rolling your thumb from B to Y while moving to the right. Yoshi should land on top of the platform with just enough time to jump off it and just enough height to flutter up to the ledge above. With the second rotating platform, pressing B and Y at the same time to jump and spit is the most consistent strat.&lt;br /&gt;
[[File:1-8_2.gif|left|1-8 Cookie Spit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Finally, for Salvo, there is a consistent 4-5 egg kill that involves throwing one or two (in practice, almost always two) horizontal eggs, making eggs 3 during his invulnerability timer (when he&#039;s wiggling on the ground), then throwing two more horizontal eggs followed by an up-egg. This is demonstrated in the linked video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Fight Comparison==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EpJZq6kxiNw|480x360|right|ANY% WR: https://youtu.be/EpJZq6kxiNw|frame}}&lt;br /&gt;
&lt;br /&gt;
The following video will show a comparison between 4 different strats - the one on the bottom right is the easiest (but slowest) while 1-cycle (top left) is the hardest to nail.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=2-2_Any%25&amp;diff=1005</id>
		<title>2-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=2-2_Any%25&amp;diff=1005"/>
		<updated>2018-03-20T14:51:45Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|3FskIv5naJo|360x240|right|ANY% WR: https://youtu.be/3FskIv5naJo|frame}}&lt;br /&gt;
This is a pretty long and tough level for a beginner. Try to enter this level with an egg because tonguing the egg box as shown in the video is quite difficult and you&#039;ll otherwise have to slow down slightly to grab an egg from it.&lt;br /&gt;
&lt;br /&gt;
Next, skipping the beanstalk to enter the first cave area can be done several ways. The way shown in the video is the fastest method, but also the hardest. A simpler method below involves timing a jump such that you hit the Shyguy who jumps out of the pipe while he&#039;s in the air, then doing an extended flutter followed by a semi-perfect flutter to enter the cave. This method has very forgiving timing and only takes a little bit of practice. Timing the first jump has a frame window of 5 frames.&lt;br /&gt;
[[File:2-2_shyguy_jump.gif|left|Easier Shyguy Jump]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
An alternative newb-friendly strat involves using the second yellow shyguy to line yourself up for the jump. To do so, eat the first yellow shyguy and fall to the lower platform. Then, you jump and land on the second yellow shyguy. Do a full jump off the yellow shyguy and avoid fluttering. When you land, you should be setup for the jump. Just jump and hold B and you should jump off the green shyguy like normal. Note, you don&#039;t do a full jump or flutter during the jump off the second yellow shyguy, you will be misaligned so timing is key!&lt;br /&gt;
&lt;br /&gt;
If you want to see this done, watch the video below.&lt;br /&gt;
{{#ev:youtube|HIMKG72n0X0|360x240|left}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
At the top of the cave, you can tongue the lower of the two red coin shyguys (or bring a different shyguy with you from the lower level) and use him to extended flutter onto the other shyguy, who will then boost you high enough to get over the tall wooden post to the right. This can be used to skip a section in which you become Super Baby Mario, saving a very significant amount of time.&lt;br /&gt;
[[File:2_2_shy_guy_method.gif|left|Shyguy Skip]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
A faster alternative to using a shyguy to get over the post is to use a Toady instead. To do this, you must intentionally get hit near the beginning of the stage and tongue (but not make into an egg) the Toady that comes down to try to steal Baby Mario away from you. The Toady will only show up when you get hit near the Piranha Plants.&lt;br /&gt;
[[File:2-2_1.gif|left|Toady Skip pt.1]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
As you make your way to the top of the level, you&#039;ll likely want to spit out and re-tongue the Toady so that Yoshi does not automatically turn it into an egg before you have a chance to use it. Once you get to the top, upspit the Toady into the pole and then bounce off of it on the rebound, like so:&lt;br /&gt;
[[File:2-2_2.gif|left|Toady Skip pt.2]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
A somewhat more consistent strat for a new player--only 1.5 seconds slower--involves going below the pipe with the Toady, as illustrated here:&lt;br /&gt;
[[File:2-2_3.gif|left|Slow Toady Skip]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
It can be difficult to get the screen to scroll correctly to let you continue moving to the right, however. Yoshi must be low enough for it to work.&lt;br /&gt;
&lt;br /&gt;
The rest of the level is fairly straightforward, though the final cave section can be difficult to do without slowing down. Check the video for reference.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:2_2_shy_guy_method.gif&amp;diff=1004</id>
		<title>File:2 2 shy guy method.gif</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:2_2_shy_guy_method.gif&amp;diff=1004"/>
		<updated>2018-03-20T14:51:23Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=1-2_Any%25&amp;diff=1002</id>
		<title>1-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=1-2_Any%25&amp;diff=1002"/>
		<updated>2018-03-12T21:56:57Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: Undo revision 1001 by Andy Kuma (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|hah5t_TiRVg|360x240|right|Basic 1-2 Warpless: https://youtu.be/hah5t_TiRVg|frame}}&lt;br /&gt;
{{#ev:youtube|Uc1cmgxOVag|240x160|right|1-2 IL WR - mt76907: https://www.youtube.com/watch?v=Uc1cmgxOVag|frame}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basics==&lt;br /&gt;
* The major notable trick in this level is referred to as the &amp;quot;1-2 skip,&amp;quot; which entirely bypasses the second screen of 1-2 &amp;lt;br /&amp;gt;&lt;br /&gt;
* Though very precise, the trick is easily attempted multiple times in succession and can be grasped by a new player with a little bit of practice. &amp;lt;br /&amp;gt;&lt;br /&gt;
* The recommended method for performing this trick involves spitting a flower enemy (Crayzee Dayzee) into the wall and bouncing off of it as shown in the GIF. &amp;lt;br /&amp;gt;&lt;br /&gt;
* After landing 1-2 skip, you go a bit to the left so you can have right momentum when you clear the wall.&lt;br /&gt;
* You have to jump over the second pit or you will fall in and lose time.&lt;br /&gt;
* Be sure to have an extra egg to shoot the pihranha plant near the end, saving a bit of time not collecting the red coins.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1-2 Skip: Spit Method==&lt;br /&gt;
[[File:1-2skip.gif|thumbnail|Spit Method|left]]&lt;br /&gt;
* You set up the flower spit by touching the left side of the wooden post closest to the wall as shown in the video. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Then jump onto the post while holding right and jump when you are in about the middle of the post. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Hold B the entire time. &amp;lt;br /&amp;gt;&lt;br /&gt;
* When Yoshi is about directly over the red arrow, release forward and press Y at about the same time. &amp;lt;br /&amp;gt;&lt;br /&gt;
* If you did it on the correct frame, you will continue holding B and be able to easily flutter over the ledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Here is a video with inputs showing this method: https://youtu.be/yZALWMbWbwY &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==1-2 Skip: Perfect Jump Method==&lt;br /&gt;
[[File:1-2skip2.gif|thumbnail|Perfect Jump Method|left]]&lt;br /&gt;
* This 1-2 skip method is performed by combining a perfect jump with an extended flutter. &amp;lt;br /&amp;gt;&lt;br /&gt;
* The trick is simple to understand, but hard to execute: you must bounce on a Shy Guy and then immediately perform a first-frame jump off of the wooden posts. &amp;lt;br /&amp;gt;&lt;br /&gt;
* The part that makes this trick difficult besides just having a frame perfect input is that you cannot lose any height after jumping on the shyguy. If you lose any height at and still hit the perfect jump, you will just get a regular flutter.&lt;br /&gt;
* If executed correctly, Yoshi will flutter much higher than usual. &amp;lt;br /&amp;gt;&lt;br /&gt;
* A second flutter can then give Yoshi just enough height to go on top of the level, and skip the entire middle section. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Optimal Second Screen==&lt;br /&gt;
{{#ev:youtube|6Advful4PFY|240x160|left|Optimal Second Screen: https://www.youtube.com/watch?v=6Advful4PFY|frame}}&lt;br /&gt;
* You can opt out of 1-2 skip and complete the 2nd screen when just starting out.&lt;br /&gt;
* For the jump under the flower, just press and hold jump at the red arrow sign and the auto flutter will get you on the ledge.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=1-2_Any%25&amp;diff=1001</id>
		<title>1-2 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=1-2_Any%25&amp;diff=1001"/>
		<updated>2018-03-12T21:55:38Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: Reverted edits by Smol gill (talk) to last revision by Rheal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ev:youtube|hah5t_TiRVg|360x240|right|Basic 1-2 Warpless: https://youtu.be/hah5t_TiRVg|frame}}&lt;br /&gt;
{{#ev:youtube|Uc1cmgxOVag|240x160|right|1-2 IL WR - mt76907: https://www.youtube.com/watch?v=Uc1cmgxOVag|frame}} &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==Basics==&lt;br /&gt;
* The major notable trick in this level is referred to as the &amp;quot;1-2 skip,&amp;quot; which entirely bypasses the second screen of 1-2 &amp;lt;br /&amp;gt;&lt;br /&gt;
* Though very precise, the trick is easily attempted multiple times in succession and can be grasped by a new player with a little bit of practice. &amp;lt;br /&amp;gt;&lt;br /&gt;
* The recommended method for performing this trick involves spitting a flower enemy (Crayzee Dayzee) into the wall and bouncing off of it as shown in the GIF. &amp;lt;br /&amp;gt;&lt;br /&gt;
* After landing 1-2 skip, you go a bit to the left so you can have right momentum when you clear the wall.&lt;br /&gt;
* You have to jump over the second pit or you will fall in and lose time.&lt;br /&gt;
* Be sure to have an extra egg to shoot the pihranha plant near the end, saving a bit of time not collecting the red coins.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==1-2 Skip: Spit Method==&lt;br /&gt;
[[File:1-2skip.gif|thumbnail|Spit Method|left]]&lt;br /&gt;
* You set up the flower spit by touching the left side of the wooden post closest to the wall as shown in the video. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Then jump onto the post while holding right and jump when you are in about the middle of the post. &amp;lt;br /&amp;gt;&lt;br /&gt;
* Hold B the entire time. &amp;lt;br /&amp;gt;&lt;br /&gt;
* When Yoshi is about directly over the red arrow, release forward and press Y at about the same time. &amp;lt;br /&amp;gt;&lt;br /&gt;
* If you did it on the correct frame, you will continue holding B and be able to easily flutter over the ledge. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==1-2 Skip: Perfect Jump Method==&lt;br /&gt;
[[File:1-2skip2.gif|thumbnail|Perfect Jump Method|left]]&lt;br /&gt;
* This 1-2 skip method is performed by combining a perfect jump with an extended flutter. &amp;lt;br /&amp;gt;&lt;br /&gt;
* The trick is simple to understand, but hard to execute: you must bounce on a Shy Guy and then immediately perform a first-frame jump off of the wooden posts. &amp;lt;br /&amp;gt;&lt;br /&gt;
* If executed correctly, Yoshi will flutter much higher than usual. &amp;lt;br /&amp;gt;&lt;br /&gt;
* A second flutter can then give Yoshi just enough height to go on top of the level, and skip the entire middle section. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==Optimal Second Screen==&lt;br /&gt;
{{#ev:youtube|6Advful4PFY|240x160|left|Optimal Second Screen: https://www.youtube.com/watch?v=6Advful4PFY|frame}}&lt;br /&gt;
* You can opt out of 1-2 skip and complete the 2nd screen when just starting out.&lt;br /&gt;
* For the jump under the flower, just press and hold jump at the red arrow sign and the auto flutter will get you on the ledge.&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=989</id>
		<title>5-3 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=5-3_Any%25&amp;diff=989"/>
		<updated>2018-02-24T02:37:59Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|D1lZBhdt8Qc|360x240|right|ANY% WR: https://youtu.be/D1lZBhdt8Qc|frame}}&lt;br /&gt;
The nightmare level of many any% runs. Bounce on the fish at the start of the level to skip the platform/flame melon. Next, perform an extended flutter by bouncing on a jumping fish in the water (make sure to hold down jump prior to bouncing, or you won&#039;t go high enough). This allows you to run along the top of the level and safely skip part of the level.&lt;br /&gt;
&lt;br /&gt;
The next area is just tight jumps over slippery surfaces. Skipping super baby mario is the fastest route.&lt;br /&gt;
&lt;br /&gt;
In the next area, when bouncing on the snowmen, you must manually release jump and repress it to flutter: you cannot bounce on them and simply hold jump for an auto-flutter like most other enemies in the game.&lt;br /&gt;
&lt;br /&gt;
There are many ways to increase the speed of the skiiing section by jumping at the right times to avoid upward slopes or flying too long in the air, but they can be quite risky. There is probably an optimal and safe route waiting to be discovered. Check the Japanese runs on nicovideo, or the any% TAS on tasvideos.org for ideas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Noob Strats for spike clearing ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|HuMapFOsgmQ|360x240|right|Noob Strat: https://www.youtube.com/watch?v=HuMapFOsgmQ|frame}}&lt;br /&gt;
&lt;br /&gt;
The video on the right shows two strats that are easier &amp;amp; safer to do then the fast strat where you keep running and shot the spikes. And the best part is that both strats only need 1 egg. It is advised to just learn the first strat even though it is the slower one as it is really easy &amp;amp; safe. Once you are better &amp;amp; more comfy at the game just move to the fast strat. But feel free to try out the 2nd noob strat if you want. Good luck on not dying!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for first strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/4PdmlnM.png  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The idea here is to have the top of the cursor be aligned in a way where it sits right in the middle of the background line. A little bit higher/lower should work too... just mess around with it and see what works for you! If you don&#039;t get a good alignment right away just keep cancelling your egg throw and try again until you got one that you can be sure that it works :)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Visual Cue for second strat:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
https://i.imgur.com/fpdCeii.png&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; The second strat has a 10 frame window)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=ACE&amp;diff=988</id>
		<title>ACE</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=ACE&amp;diff=988"/>
		<updated>2018-02-08T15:00:31Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
ACE stands for &#039;&#039;&#039;Arbitrary Code Execution&#039;&#039;&#039;, which can be used to trigger the credits sequence to be played. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To perform the credits warp, a glitch called &amp;quot;[[Glitch_List#Tongue Glitch|Tongue Glitch]]&amp;quot; is used. This causes Yoshi&#039;s tongue to stretch infinitely, eating up the game&#039;s memory. If manipulated correctly, the tongue glitch can cause the game to execute instructions from the memory addresses associated with the positions of recently spawned sprites. This is great, because sprite positions can be manipulated. By positioning various sprites at subpixel perfect locations, a sequence of instructions is used to run the credits. This run was made possible by the work of ArneTheGreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explanation=&lt;br /&gt;
Go here for a (very old) google doc with in-depth explanation: https://docs.google.com/document/d/1lAHhQQaJB5SqCFbg9U0optka4f2xF2Xo8jINmevbv-Y/edit &amp;lt;br /&amp;gt;&lt;br /&gt;
Do only go here to read up on the technical explanation of how/why this works, not how to actually do the run, since the route explained in there is outdated (slow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=DLC=&lt;br /&gt;
Go to [[DLC| the DLC page ]] for a useful package of Emu+Tools to use. This will help you learning this category a lot (Use LUA_sprite_slots &amp;amp; RAM_watch_ACE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Video Tutorial=&lt;br /&gt;
The following video tutorial will explain how to do the egg shots etc. without even having to know why it works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important info not covered in the video:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*The Trick won&#039;t work if the W6 title screen was playing - it HAS to be the &#039;original&#039; title screen (This only happens if the last file you played on has W6 unlocked). This is easily fixed by starting a new file and then resetting.&lt;br /&gt;
*The file slot that you chose doesn&#039;t matter, neither does the version of the game (NTSC U/J 1.0/1.1/1.2 at least... no idea about PAL... probably not?)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; [http://i.imgur.com/P5aUsXH.png||| &amp;gt;&amp;gt;&amp;gt; Use the line-ups from this picture for reference &amp;lt;&amp;lt;&amp;lt;] &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
{{#ev:youtube|WrQPhqQVsJE|||Any% Tutorial: https://www.youtube.com/watch?v=WrQPhqQVsJE|frame}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Original .txt for today&#039;s route (unedited)=&lt;br /&gt;
  Open ROM in snes9x&lt;br /&gt;
  Run the lua script&lt;br /&gt;
  Open the ramwatch file and scroll down so you can see the values for 15, 16, 17, and 18&lt;br /&gt;
  &lt;br /&gt;
  Start new file&lt;br /&gt;
  &lt;br /&gt;
  Make 6 eggs and go down the pipe (don&#039;t get the flower)&lt;br /&gt;
  Go up the pipe with a red egg in front of the other 5 (you can set this up before or after you go down the pipe, doesn&#039;t matter)&lt;br /&gt;
  &lt;br /&gt;
  This is the setup to spawn sprites in the correct sprite slots (this requires pretty specific camera scrolling, but it&#039;s not very difficult):&lt;br /&gt;
  Uptongue the yellow shyguy and shoot the green one with the red egg (we do this to create 2 sprites that won&#039;t leave despawn when they move offscreen)&lt;br /&gt;
  Run left, jump, make egg from the shyguy in yoshi&#039;s mouth&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot an egg without destroying a sprite (coins don&#039;t count)&lt;br /&gt;
  Move over to the left side and scroll the screen up&lt;br /&gt;
  Jump OVER the info block&lt;br /&gt;
  Make an egg from the dayzee and the shyguy&lt;br /&gt;
  Shoot two eggs since they&#039;re not needed&lt;br /&gt;
  &lt;br /&gt;
  At this point, looking at the lua script, your 4 eggs should be sprites 15, 16, 17, 18 (although not in that order)&lt;br /&gt;
  &lt;br /&gt;
  Values in these 4 sprite slots are what is executed as code in 1-2&lt;br /&gt;
  For each sprite, we will be despawning an egg at specific x subpixel, x pixel, and screen values (ignore the last one if you want, screens are big square grids so if you use the same lineups it&#039;s impossible to get the wrong value)&lt;br /&gt;
  &lt;br /&gt;
  Here are the values you should have after the egg has gone offscreen&lt;br /&gt;
  &lt;br /&gt;
  00 	18 subpixel&lt;br /&gt;
  A9 	18 pixel&lt;br /&gt;
  0D	18 screen&lt;br /&gt;
  18 	17 subpixel&lt;br /&gt;
  0A 	17 pixel&lt;br /&gt;
  02	17 screen&lt;br /&gt;
  99	16 subpixel &lt;br /&gt;
  4C 	16 pixel&lt;br /&gt;
  00	16 screen&lt;br /&gt;
  00 	15 subpixel&lt;br /&gt;
  6B 	15 pixel&lt;br /&gt;
  02	15 screen&lt;br /&gt;
  &lt;br /&gt;
  Shooting an egg straight up will give you a X subpixel value of 00 (DONT HOLD UP THROUGH THE SHOOTING ANIMATION, lock the cursor and let go of up)&lt;br /&gt;
  The first two shots are screen 02, the third is screen 00, the last is 0D&lt;br /&gt;
  &lt;br /&gt;
  You&#039;ll have to check the WR video for the lineups.&lt;br /&gt;
  If you want, you can use yoshi current pos to find the right x pixel, the 1st shot is at pos 78, the 2nd shot is pos 79, etc (iirc)&lt;br /&gt;
  &lt;br /&gt;
  1st shot: straight up, &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 15 pixel = 6B)&lt;br /&gt;
  &lt;br /&gt;
  2nd shot: lock cursor lined up with the top of the hill background, move right ONE pixel &lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 17 subpixel = 18,  17 pixel = 0A)&lt;br /&gt;
  &lt;br /&gt;
  SWAP EGGS ONE TIME (A, Y)&lt;br /&gt;
  &lt;br /&gt;
  3rd shot: lock cursor straight up, hold up to scroll the camera up. move yoshi so there is no gap between the black of the shoe and the black line on the ground.&lt;br /&gt;
  	advance cursor ONE tick, should overlap the hill in the background a tiny bit&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 16 subpixel = 99, 16 pixel = 4c)&lt;br /&gt;
  &lt;br /&gt;
  4rd shot: straight up, the visual cue i use is the first pixel yoshi moves down. there is a curve on the ground, but sometimes it&#039;s covered by the random stage decoration.&lt;br /&gt;
  	&lt;br /&gt;
  	(after shot 18 pixel = A9. there are two other AX pixels that work but A9 is the easiest imo)&lt;br /&gt;
  &lt;br /&gt;
  Once you shoot the eggs, DONT SPAWN ANYTHING ELSE IN THOSE SPRITE SLOTS. It&#039;s not very hard to spawn a sprite in slot 15 after the save ring in 1-2.&lt;br /&gt;
  &lt;br /&gt;
  You have to do something specific in 1-2 OR THE CREDITS WARP WONT WORK. I don&#039;t have anything 100% consistent yet.&lt;br /&gt;
  Carl&#039;s strat is to jump right after the sign. Make sure you&#039;re mashing to speed up the intro.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
  Grab an enemy and spit it after the save ring to get tongue glitch. run into the pipe to kill time (shyguys can only spawn at set intervals and you can&#039;t be too close), jump over and run to the foam. wait 10-20(?) frames then run back to the pipe and face right. DONT MOVE RIGHT, just tap right to turn. &lt;br /&gt;
  Uptongue so yoshi&#039;s tongue is extended when the shyguy hits.&lt;br /&gt;
  If the tongue flys away and sprites disappear, that&#039;s it. I jump shortly after just in case the shyguy decides to move left. Use the lua script to see it while invisible to learn the timing.&lt;br /&gt;
  Don&#039;t do any more inputs here. Sometimes the shyguy moves left and hits you, it&#039;s ok, if you did everything else right it&#039;ll still work.&lt;br /&gt;
  If the screen snaps left and moves right a little before crashing you did the tongue glitch part correctly and messed something else up.&lt;br /&gt;
  Sometimes you&#039;ll get really unlucky and the shyguy will move left AGAIN and hit you, causing the timer to run out. My condolences.&lt;br /&gt;
  	&lt;br /&gt;
  There&#039;s other stuff to be careful about but I&#039;ll try to cover that in a stream or youtube video later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Another helpful picture=&lt;br /&gt;
&lt;br /&gt;
If you use the RAM Watch &amp;amp; Lua Script as described on[[DLC| the DLC page ]]you can use the following image to help you with aligning the shots. Keep in mind that you need a specific subpixel value on yoshi&#039;s position at the end, this was not considered for the creation of this picture, it&#039;s only purpose is to demonstrate the correct egg shot values before &amp;amp; after.&lt;br /&gt;
&lt;br /&gt;
[[File:ACE_shots.PNG]]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=File:ACE_shots.PNG&amp;diff=987</id>
		<title>File:ACE shots.PNG</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=File:ACE_shots.PNG&amp;diff=987"/>
		<updated>2018-02-08T14:57:24Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=985</id>
		<title>6-7 Any%</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=6-7_Any%25&amp;diff=985"/>
		<updated>2018-02-07T16:02:21Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Warpless ==&lt;br /&gt;
{{#ev:youtube|O7PplflNum8|360x240|right|ANY% WR: https://youtu.be/O7PplflNum8|frame}}&lt;br /&gt;
&lt;br /&gt;
Two tricks in this level are right at the start. The first is a trick that will move the camera up and will keep it there. This is done with a very precise movement: https://imgur.com/a/XYniz&lt;br /&gt;
&lt;br /&gt;
Holding up before and during the spinning green platforms causes the next one to spawn faster, saving time. There is a good video here: https://www.youtube.com/watch?v=-HS4x6kOqtM&lt;br /&gt;
&lt;br /&gt;
At the end of the level, a [[Tricks#Gatehack|gatehack]] using a forward spit enemy can be done to open the gate to the exit pipe. In order for it to work, you must tongue one of the green spikey guys or its pot, give it a negative (left) x speed, such as by spitting it against the gate and having it bounce backwards, then respitting it into the gate. This is shown in the gif below.&lt;br /&gt;
&lt;br /&gt;
However this [[Tricks#Gatehack|gatehack]] requires the gate to be spawned with a correct camera position. An easy method to do this is to run down the last couple of edges rather than jumping down them.&lt;br /&gt;
[[File:6-7_enemygatehack.gif|left]]&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Strat_list&amp;diff=982</id>
		<title>Strat list</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Strat_list&amp;diff=982"/>
		<updated>2018-02-05T21:44:29Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page serves as a list of fast/updated strats. Most of these are from 2017 (the poahr era) but some are also old and have simply been put to the side for the longest and are now slowly finding their way into runs. After the first set of levels there is a second list that goes over all the strats poahr does (first person to ever get a 141 in Warpless). Some of these were invented by him, some he just picked up from other runners or ILs. But these are generally very fast strats and not advised to be learnt by beginners. The poahr strat 101 was created before the AGDQ 2018 to prepare for commentary so it reads a little bit odd, too lazy to fix that at the moment.&lt;br /&gt;
The first list also isn&#039;t completely up2date (it&#039;s from April 2017) and is missing some new strats + videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1-1===&lt;br /&gt;
:* Perfect jump off pinwheel (see IL)&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
:* foam shot (see IL)&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
:* top route?&lt;br /&gt;
:* keytongue (see IL)&lt;br /&gt;
			&lt;br /&gt;
===1-5===&lt;br /&gt;
:* lol&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
:* perfect jump extended flutter instead of lantern guy upspit&lt;br /&gt;
&lt;br /&gt;
===1-7===&lt;br /&gt;
:* poly boost&lt;br /&gt;
&lt;br /&gt;
===1-8===&lt;br /&gt;
:* flutterless cookie room before Salvo&lt;br /&gt;
:* 1 cycle Salvo: https://www.youtube.com/watch?v=FBB4xsHokTI&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
:* double shell jump to skip poochy room&lt;br /&gt;
&lt;br /&gt;
===2-2===&lt;br /&gt;
:* perfect flutter shyguy upspit on 2nd screen (see IL)&lt;br /&gt;
:* fast beginning (no coins / invi through enemy)&lt;br /&gt;
&lt;br /&gt;
===2-3===&lt;br /&gt;
:* Baby Mario jump optimization&lt;br /&gt;
:* first room optimizations? (minimize running on slopes?)&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
:* Egg ceiling enemy so you can do the perfect flutter earlier&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
:* Coinless (Hard): https://twitter.com/Poahr348722/status/823891942928826369&lt;br /&gt;
:* Shell Jump&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
:* faster big egg baxter&lt;br /&gt;
&lt;br /&gt;
===2-8===&lt;br /&gt;
:* many things.... &lt;br /&gt;
:* fast boss fight https://www.youtube.com/watch?v=e6ytPyiRBAM&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
:* Coinless...&lt;br /&gt;
:* faster big egg baxter, see: https://www.youtube.com/watch?v=P6lthnzpj58 (Do not do this for 3-2, not really viable)&lt;br /&gt;
&lt;br /&gt;
===3-2===&lt;br /&gt;
:* Flowerless...&lt;br /&gt;
:* faster big egg baxter, eg: https://www.youtube.com/watch?v=o8T3Cro75A4&lt;br /&gt;
&lt;br /&gt;
===3-3===&lt;br /&gt;
:* minimize time spent in mud doing setup stuff for TG&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
:* Coinless + Shy guy spit at end: https://www.youtube.com/watch?v=TW2G_NEyFjI#t=37m20s&lt;br /&gt;
&lt;br /&gt;
===3-6===&lt;br /&gt;
:* bottom route u SCARDEY CATS&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
:* flutter-less water section w/ monkey spit (need to work on this)&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
:* Water Boost: https://twitter.com/Poahr348722/status/812305238052868096&lt;br /&gt;
:* optimized egg route (2 eggs in 2nd room + 1 egg at mid)&lt;br /&gt;
&lt;br /&gt;
===4-1===&lt;br /&gt;
:* How to Baby Mario: https://twitter.com/Poahr348722/status/828960152292192256&lt;br /&gt;
&lt;br /&gt;
===4-2===&lt;br /&gt;
:* shell jump at the beginning&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
:* Balloon Skip: https://twitter.com/Poahr348722/status/811206001386848258&lt;br /&gt;
:* Comparison: https://twitter.com/Poahr348722/status/811206469366386688&lt;br /&gt;
&lt;br /&gt;
===4-4===&lt;br /&gt;
:* Top left room strat: https://www.youtube.com/watch?v=vh40xuUfbxs&lt;br /&gt;
:* Triple Milde: https://www.youtube.com/watch?v=zgLIA9sF9Ws&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
:* shell jump: https://www.youtube.com/watch?v=HEMYwRJgA9U&lt;br /&gt;
&lt;br /&gt;
===4-6===&lt;br /&gt;
:* no slowdown crab: https://www.youtube.com/watch?v=uRYebkjPbY4&lt;br /&gt;
:* Alternative approach: https://www.youtube.com/watch?v=Q9w-aOvtxRQ&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
:* red platform boosts? (need to research)&lt;br /&gt;
&lt;br /&gt;
===4-8===&lt;br /&gt;
:* Hookbill Egg Spitting: https://twitter.com/Poahr348722/status/816251690663886848&lt;br /&gt;
&lt;br /&gt;
===5-1===&lt;br /&gt;
:* Coinless? Warpless theory TAS collects one easily avoidable second-screen red coin.&lt;br /&gt;
:* https://youtu.be/Nr8slqyfOkk?t=3724&lt;br /&gt;
:* (I don&#039;t think you technically even need to fire an egg to avoid this coin.)&lt;br /&gt;
&lt;br /&gt;
===5-2===&lt;br /&gt;
:* Cloud (+Despawn) VS Cloud-Skip: https://twitter.com/Poahr348722/status/814798059901100032&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
:* look into ski section optimizations (LOL)&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
:* Jump on last bat first during 5-4 skip&lt;br /&gt;
:* yolo warp (IL)&lt;br /&gt;
:* flutter to the end and shoot the shyguy / get hit by spike for extended flutter&lt;br /&gt;
&lt;br /&gt;
===5-5===&lt;br /&gt;
:* Shy Guy Bounce @ End: https://twitter.com/Poahr348722/status/813010759655432192&lt;br /&gt;
&lt;br /&gt;
===5-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===5-7===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===5-8===&lt;br /&gt;
:* Proper climb (see Any% IL WR)&lt;br /&gt;
&lt;br /&gt;
===6-1===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
:* Coinless? https://www.youtube.com/watch?v=HiICdVMYfVE&lt;br /&gt;
&lt;br /&gt;
===6-3===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
:* Coinless: https://twitter.com/Poahr348722/status/826475391787282434&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
:* camera manipulation so rocks fall early?&lt;br /&gt;
&lt;br /&gt;
===6-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
:* camera manipulation for green platforms&lt;br /&gt;
:* Platform thingy: https://www.youtube.com/watch?v=nP5qn-hBLJ4&lt;br /&gt;
:* SKIPPU&lt;br /&gt;
&lt;br /&gt;
===6-8===&lt;br /&gt;
:* Spawn Bowser eggs faster: https://www.youtube.com/watch?v=6Fw6b6cAmrA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=poahr strats 101=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-1&#039;&#039;&#039; - he might go for the shy guy spit perfect jump strat (not sure due to race, but just attempting doesn&#039;t really lose time so he probably will attempt it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-3&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-4&#039;&#039;&#039; - he takes the top path in the first room + Double Key Tongue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-5&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-6&#039;&#039;&#039; - tonguing stilt shy guy in the last cave room instead of spitting a lantern guy (though again, since race I don&#039;t know)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-8&#039;&#039;&#039; - he might go for fast salvo kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-1&#039;&#039;&#039; - he does this crazy shell jump strat where he skips going down the first pipe (he went for it in WR but didn&#039;t get it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-2&#039;&#039;&#039; - shy guy spit + perfect flutter strat at the beginning of second room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-3&#039;&#039;&#039; - just some minor optimizations with how he grabs the baby mario star&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-4&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-5&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-6&#039;&#039;&#039; - letting go of down when doing the ground pound in the beginning to save a little bit of time there&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-8&#039;&#039;&#039; - he uses all eggs to shot the pot and gets an egg before the cookie in a &amp;quot;tricky way&amp;quot; (jump against egg block and up-tongue to make it fly right)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1&#039;&#039;&#039; - maybe the new brook strat? + #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-3&#039;&#039;&#039; - HELI SKIP and camera manip during sub to skip the spinning spikes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4&#039;&#039;&#039; - super optimized star route to potentially get 30 stars before the last save ring (he also uses the red egg that you bring from 3-3 for this too) + maybe #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-5&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6&#039;&#039;&#039; - more optimized bottom route where he jumps on rat way earlier than we used to - he also goes for a cool baxter here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-8&#039;&#039;&#039; - does not really stop in second room to grab 3 (or 4?) eggs, but instead gets them fast (jump against egg block + uptongue) and then grabs one of the spike-thingies the green piranhas spit out where you also jump over the save ring (tricky) + water boost in third room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-1&#039;&#039;&#039; - he might go for baby mario skip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-2&#039;&#039;&#039; - he does a shot at the beginning that no one else does (barely faster I think)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-3&#039;&#039;&#039; - shell jump at the beginning + double left/right avoidance in last room + he goes for a baxter here to get a red egg going into 4-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-4&#039;&#039;&#039; - uses the red egg baxtered from 4-3 to get 2 more stars + goes for triple (i think everyone in the race does?... maybe not yamayuu) + uses egg to hit the cloud in bottom-left room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-5&#039;&#039;&#039; - Shell jump at the end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-6&#039;&#039;&#039; - Shell jump in the first room to skip one of the bouncing arrows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-7&#039;&#039;&#039; - he does super optimized (&amp;amp; scary) platform boosts in the last room + chicken baxter obviously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-8&#039;&#039;&#039; - Arne&#039;s strat to get past the falling spike faster (the one where you run into the shell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-1&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-3&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-4&#039;&#039;&#039; - optimized star route (that I popularized :p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-5&#039;&#039;&#039; - Heli Skip + Shy Guy Switch Jump thingy at the end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-8&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-1&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-3&#039;&#039;&#039; - he DOESN&#039;T go for any of the pole jumps iirc (I think none of the runners are)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-4&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-5&#039;&#039;&#039; - the new rock boost strat by turtle + #coinless (YES!!!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-6&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-8&#039;&#039;&#039; - //&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=Strat_list&amp;diff=981</id>
		<title>Strat list</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=Strat_list&amp;diff=981"/>
		<updated>2018-02-05T21:40:59Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page serves as a list of fast/updated strats. Most of these are from 2017 (the poahr era) but some are also old and have simply been put to the side for the longest and are now slowly finding their way into runs. After the first set of levels there is a second list that goes over all the strats poahr does (first person to ever get a 141 in Warpless). Some of these were invented by him, some he just picked up from other runners or ILs. But these are generally very fast strats and not advised to be learnt by beginners. The poahr strat 101 was created before the AGDQ 2018 to prepare for commentary so it reads a little bit odd, too lazy to fix that at the moment.&lt;br /&gt;
The first list also isn&#039;t completely up2date (it&#039;s from April 2017) and is missing some new strats + videos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1-1===&lt;br /&gt;
:* Perfect jump off pinwheel (see IL)&lt;br /&gt;
&lt;br /&gt;
===1-2===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===1-3===&lt;br /&gt;
:* foam shot (see IL)&lt;br /&gt;
&lt;br /&gt;
===1-4===&lt;br /&gt;
:* top route?&lt;br /&gt;
:* keytongue (see IL)&lt;br /&gt;
			&lt;br /&gt;
===1-5===&lt;br /&gt;
:* lol&lt;br /&gt;
&lt;br /&gt;
===1-6===&lt;br /&gt;
:* perfect jump extended flutter instead of lantern guy upspit&lt;br /&gt;
&lt;br /&gt;
===1-7===&lt;br /&gt;
:* poly boost&lt;br /&gt;
&lt;br /&gt;
===1-8===&lt;br /&gt;
:* flutterless cookie room before Salvo&lt;br /&gt;
:* 1 cycle Salvo: https://www.youtube.com/watch?v=FBB4xsHokTI&lt;br /&gt;
&lt;br /&gt;
===2-1===&lt;br /&gt;
:* double shell jump to skip poochy room&lt;br /&gt;
&lt;br /&gt;
===2-2===&lt;br /&gt;
:* perfect flutter shyguy upspit on 2nd screen (see IL)&lt;br /&gt;
:* fast beginning (no coins / invi through enemy)&lt;br /&gt;
&lt;br /&gt;
===2-3===&lt;br /&gt;
:* Baby Mario jump optimization&lt;br /&gt;
:* first room optimizations? (minimize running on slopes?)&lt;br /&gt;
&lt;br /&gt;
===2-4===&lt;br /&gt;
:* Egg ceiling enemy so you can do the perfect flutter earlier&lt;br /&gt;
&lt;br /&gt;
===2-5===&lt;br /&gt;
:* Coinless (Hard): https://twitter.com/Poahr348722/status/823891942928826369&lt;br /&gt;
:* Shell Jump&lt;br /&gt;
&lt;br /&gt;
===2-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===2-7===&lt;br /&gt;
:* faster big egg baxter&lt;br /&gt;
&lt;br /&gt;
===2-8===&lt;br /&gt;
:* many things.... &lt;br /&gt;
:* fast boss fight https://www.youtube.com/watch?v=e6ytPyiRBAM&lt;br /&gt;
&lt;br /&gt;
===3-1===&lt;br /&gt;
:* Coinless...&lt;br /&gt;
:* faster big egg baxter, see: https://www.youtube.com/watch?v=P6lthnzpj58 (Do not do this for 3-2, not really viable)&lt;br /&gt;
&lt;br /&gt;
===3-2===&lt;br /&gt;
:* Flowerless...&lt;br /&gt;
:* faster big egg baxter, eg: https://www.youtube.com/watch?v=o8T3Cro75A4&lt;br /&gt;
&lt;br /&gt;
===3-3===&lt;br /&gt;
:* minimize time spent in mud doing setup stuff for TG&lt;br /&gt;
&lt;br /&gt;
===3-4===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===3-5===&lt;br /&gt;
:* Coinless + Shy guy spit at end: https://www.youtube.com/watch?v=TW2G_NEyFjI#t===37m20s&lt;br /&gt;
&lt;br /&gt;
===3-6===&lt;br /&gt;
:* bottom route u SCARDEY CATS&lt;br /&gt;
&lt;br /&gt;
===3-7===&lt;br /&gt;
:* flutter-less water section w/ monkey spit (need to work on this)&lt;br /&gt;
&lt;br /&gt;
===3-8===&lt;br /&gt;
:* Water Boost: https://twitter.com/Poahr348722/status/812305238052868096&lt;br /&gt;
:* optimized egg route (2 eggs in 2nd room + 1 egg at mid)&lt;br /&gt;
&lt;br /&gt;
===4-1===&lt;br /&gt;
:* How to Baby Mario: https://twitter.com/Poahr348722/status/828960152292192256&lt;br /&gt;
&lt;br /&gt;
===4-2===&lt;br /&gt;
:* shell jump at the beginning&lt;br /&gt;
&lt;br /&gt;
===4-3===&lt;br /&gt;
:* Balloon Skip: https://twitter.com/Poahr348722/status/811206001386848258&lt;br /&gt;
:* Comparison: https://twitter.com/Poahr348722/status/811206469366386688&lt;br /&gt;
&lt;br /&gt;
===4-4===&lt;br /&gt;
:* Top left room strat: https://www.youtube.com/watch?v=vh40xuUfbxs&lt;br /&gt;
:* Triple Milde: https://www.youtube.com/watch?v=zgLIA9sF9Ws&lt;br /&gt;
&lt;br /&gt;
===4-5===&lt;br /&gt;
:* shell jump: https://www.youtube.com/watch?v=HEMYwRJgA9U&lt;br /&gt;
&lt;br /&gt;
===4-6===&lt;br /&gt;
:* no slowdown crab: https://www.youtube.com/watch?v=uRYebkjPbY4&lt;br /&gt;
:* Alternative approach: https://www.youtube.com/watch?v=Q9w-aOvtxRQ&lt;br /&gt;
&lt;br /&gt;
===4-7===&lt;br /&gt;
:* red platform boosts? (need to research)&lt;br /&gt;
&lt;br /&gt;
===4-8===&lt;br /&gt;
:* Hookbill Egg Spitting: https://twitter.com/Poahr348722/status/816251690663886848&lt;br /&gt;
&lt;br /&gt;
===5-1===&lt;br /&gt;
:* Coinless? Warpless theory TAS collects one easily avoidable second-screen red coin.&lt;br /&gt;
:* https://youtu.be/Nr8slqyfOkk?t===3724&lt;br /&gt;
:* (I don&#039;t think you technically even need to fire an egg to avoid this coin.)&lt;br /&gt;
&lt;br /&gt;
===5-2===&lt;br /&gt;
:* Cloud (+Despawn) VS Cloud-Skip: https://twitter.com/Poahr348722/status/814798059901100032&lt;br /&gt;
&lt;br /&gt;
===5-3===&lt;br /&gt;
:* look into ski section optimizations (LOL)&lt;br /&gt;
&lt;br /&gt;
===5-4===&lt;br /&gt;
:* Jump on last bat first during 5-4 skip&lt;br /&gt;
:* yolo warp (IL)&lt;br /&gt;
:* flutter to the end and shoot the shyguy / get hit by spike for extended flutter&lt;br /&gt;
&lt;br /&gt;
===5-5===&lt;br /&gt;
:* Shy Guy Bounce @ End: https://twitter.com/Poahr348722/status/813010759655432192&lt;br /&gt;
&lt;br /&gt;
===5-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===5-7===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===5-8===&lt;br /&gt;
:* Proper climb (see Any% IL WR)&lt;br /&gt;
&lt;br /&gt;
===6-1===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-2===&lt;br /&gt;
:* Coinless? https://www.youtube.com/watch?v=HiICdVMYfVE&lt;br /&gt;
&lt;br /&gt;
===6-3===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-4===&lt;br /&gt;
:* Coinless: https://twitter.com/Poahr348722/status/826475391787282434&lt;br /&gt;
&lt;br /&gt;
===6-5===&lt;br /&gt;
:* camera manipulation so rocks fall early?&lt;br /&gt;
&lt;br /&gt;
===6-6===&lt;br /&gt;
:* //&lt;br /&gt;
&lt;br /&gt;
===6-7===&lt;br /&gt;
:* camera manipulation for green platforms&lt;br /&gt;
:* Platform thingy: https://www.youtube.com/watch?v=nP5qn-hBLJ4&lt;br /&gt;
:* SKIPPU&lt;br /&gt;
&lt;br /&gt;
===6-8===&lt;br /&gt;
:* Spawn Bowser eggs faster: https://www.youtube.com/watch?v=6Fw6b6cAmrA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=poahr strats 101=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-1&#039;&#039;&#039; - he might go for the shy guy spit perfect jump strat (not sure due to race, but just attempting doesn&#039;t really lose time so he probably will attempt it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-3&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-4&#039;&#039;&#039; - he takes the top path in the first room + Double Key Tongue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-5&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-6&#039;&#039;&#039; - tonguing stilt shy guy in the last cave room instead of spitting a lantern guy (though again, since race I don&#039;t know)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-8&#039;&#039;&#039; - he might go for fast salvo kill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-1&#039;&#039;&#039; - he does this crazy shell jump strat where he skips going down the first pipe (he went for it in WR but didn&#039;t get it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-2&#039;&#039;&#039; - shy guy spit + perfect flutter strat at the beginning of second room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-3&#039;&#039;&#039; - just some minor optimizations with how he grabs the baby mario star&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-4&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-5&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-6&#039;&#039;&#039; - letting go of down when doing the ground pound in the beginning to save a little bit of time there&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2-8&#039;&#039;&#039; - he uses all eggs to shot the pot and gets an egg before the cookie in a &amp;quot;tricky way&amp;quot; (jump against egg block and up-tongue to make it fly right)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1&#039;&#039;&#039; - maybe the new brook strat? + #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-3&#039;&#039;&#039; - HELI SKIP and camera manip during sub to skip the spinning spikes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-4&#039;&#039;&#039; - super optimized star route to potentially get 30 stars before the last save ring (he also uses the red egg that you bring from 3-3 for this too) + maybe #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-5&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6&#039;&#039;&#039; - more optimized bottom route where he jumps on rat way earlier than we used to - he also goes for a cool baxter here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-8&#039;&#039;&#039; - does not really stop in second room to grab 3 (or 4?) eggs, but instead gets them fast (jump against egg block + uptongue) and then grabs one of the spike-thingies the green piranhas spit out where you also jump over the save ring (tricky) + water boost in third room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-1&#039;&#039;&#039; - he might go for baby mario skip&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-2&#039;&#039;&#039; - he does a shot at the beginning that no one else does (barely faster I think)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-3&#039;&#039;&#039; - shell jump at the beginning + double left/right avoidance in last room + he goes for a baxter here to get a red egg going into 4-4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-4&#039;&#039;&#039; - uses the red egg baxtered from 4-3 to get 2 more stars + goes for triple (i think everyone in the race does?... maybe not yamayuu) + uses egg to hit the cloud in bottom-left room&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-5&#039;&#039;&#039; - Shell jump at the end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-6&#039;&#039;&#039; - Shell jump in the first room to skip one of the bouncing arrows&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-7&#039;&#039;&#039; - he does super optimized (&amp;amp; scary) platform boosts in the last room + chicken baxter obviously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4-8&#039;&#039;&#039; - Arne&#039;s strat to get past the falling spike faster (the one where you run into the shell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-1&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-3&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-4&#039;&#039;&#039; - optimized star route (that I popularized :p)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-5&#039;&#039;&#039; - Heli Skip + Shy Guy Switch Jump thingy at the end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-6&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5-8&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-1&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-2&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-3&#039;&#039;&#039; - he DOESN&#039;T go for any of the pole jumps iirc (I think none of the runners are)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-4&#039;&#039;&#039; - #coinless&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-5&#039;&#039;&#039; - the new rock boost strat by turtle + #coinless (YES!!!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-6&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-7&#039;&#039;&#039; - //&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6-8&#039;&#039;&#039; - //&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=969</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=969"/>
		<updated>2018-01-17T01:18:23Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
Also it might be faster to bounce on first monkey at the first screen after doing the null egg set up and doing an extended flutter up to the next tree... needs to be timed at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMINGS FOR &#039;&#039;THIS&#039;&#039; POTENTIAL NULL EGG ROUTE ARE STILL MISSING... sorry&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s (9m51s)&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s (15m50s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;br /&gt;
&lt;br /&gt;
There are like 7 or more seconds in the Null Egg route from seeing the score screen after 6-8 compared to resetting on Bowser. Resetting on Bowser takes about 13s from explosion to entering 6-E. When doing the 1-1 Warp, from goal ring to entering 6-E it&#039;s more like 20s (maybe a little bit more). &#039;&#039;&#039;It can still save roughly 6 minutes which is HUGE!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=968</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=968"/>
		<updated>2018-01-17T01:15:15Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
Also it might be faster to bounce on first monkey at the first screen after doing the null egg set up and doing an extended flutter up to the next tree... needs to be timed at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMINGS FOR &#039;&#039;THIS&#039;&#039; POTENTIAL NULL EGG ROUTE ARE STILL MISSING... sorry&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s (9m51s)&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s (15m50s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=967</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=967"/>
		<updated>2018-01-17T01:12:59Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
Also it might be faster to bounce on first monkey at the first screen after doing the null egg set up and doing an extended flutter up to the next tree... needs to be timed at some point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMINGS FOR &#039;&#039;THIS&#039;&#039; POTENTIAL NULL EGG ROUTE ARE STILL MISSING... sorry&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=966</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=966"/>
		<updated>2018-01-17T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3-6 Null Egg Get==&lt;br /&gt;
&#039;&#039;&#039;Time spent in the level:&#039;&#039;&#039; ~62s &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Additional:&#039;&#039;&#039; ~28s from menuing/score screen etc. (not in this video - I have only checked for 4-4 but will use this timing for all levels) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combined:&#039;&#039;&#039; ~90s (I will use this timing for all 3-6 Null Egg related routes, it should be roughly correct, all of this is just rough timing anyway) &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;ALL VIDEOS &amp;amp; TIMING FOR NULL EGG STILL MISSING FOR THIS POTENTIAL ROUTE&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=965</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=965"/>
		<updated>2018-01-17T00:59:43Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6 | 6-7 | 6-8 | 6-E | 4-E | 5-E&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 5-8 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-4 Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6-6 to 5-E Null Egg route ==&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===With Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
===Without Null Egg===&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=964</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=964"/>
		<updated>2018-01-17T00:31:59Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6 | 6-7 | 6-8 | 6-E | 4-E | 5-E&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 4-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 5-8 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-6 to 5-E Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=963</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=963"/>
		<updated>2018-01-17T00:20:03Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 4-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 5-8 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-6 to 5-E Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=k-lEbQH-g9A 6-7] in ~136s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=DfTVZrKRaHU 6-8] in ~102s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=z_NOcwVqz4I 6-E] in ~96s&#039;&#039;&#039;*&#039;&#039;&#039;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=ZKjyYqnGLUw 4-E] in ~91s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=4kvYoN0F-Ro 5-E] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~591s&lt;br /&gt;
; &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
; &#039;&#039;&#039;*&#039;&#039;&#039;Slightly slower [https://www.youtube.com/watch?v=7wxW7LjfaF0 6-E (~98s)] but maybe more consistent since no tulip...&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;===&amp;gt; Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
&#039;&#039;&#039;---&amp;gt;&#039;&#039;&#039; ~359s (5m59s)&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=962</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=962"/>
		<updated>2018-01-16T03:14:20Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 4-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 5-8 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-6 to 5-E Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s [5 or 6 stars + 2 red coins before Warp]&lt;br /&gt;
:* [https://www.youtube.com/ 6-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 4-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 5-E] in ~XXs &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~XXXs&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=961</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=961"/>
		<updated>2018-01-16T03:12:14Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* + time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 4-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 5-8 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-6 to 5-E Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/ 6-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 4-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 5-E] in ~XXs &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~XXXs&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
	<entry>
		<id>https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=960</id>
		<title>100% No Restriction</title>
		<link rel="alternate" type="text/html" href="https://yoshi.science/index.php?title=100%25_No_Restriction&amp;diff=960"/>
		<updated>2018-01-16T03:11:24Z</updated>

		<summary type="html">&lt;p&gt;Andy Kuma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Written by andy_kuma)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
So for a while now I have thought about making 100% No Restriction a thing.&lt;br /&gt;
What this means for 100% in particular are these 2 &amp;quot;new&amp;quot; things:&lt;br /&gt;
:* Using 1-1 Warps&lt;br /&gt;
:* Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps&lt;br /&gt;
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 &#039;&#039;&#039;OR&#039;&#039;&#039; playing 3-6 to get the right Null Egg.&amp;lt;br /&amp;gt;&lt;br /&gt;
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.&amp;lt;br /&amp;gt;&lt;br /&gt;
The way I will do this is by creating videos of &#039;optimized&#039; playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Resources =&lt;br /&gt;
&lt;br /&gt;
These 3 videos are the initial resources I created a long time ago. They won&#039;t be super relevant since more updated stuff will be put together, but I want to list them anyway.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! The idea/route of playing 2-2 to 3-4 with Null Egg&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|C_6uin0xRrE|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=C_6uin0xRrE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Actually timing the whole thing (a good run) of 2-2 to 3-4&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|U-QeuKYNLDk|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=U-QeuKYNLDk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! 3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE)&lt;br /&gt;
|-&lt;br /&gt;
| {{#ev:youtube|yHkVhsFkhe4|480x320}}&lt;br /&gt;
|-&lt;br /&gt;
| https://www.youtube.com/watch?v=yHkVhsFkhe4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pastebin with some more Info: https://pastebin.com/KCDifbqs&lt;br /&gt;
(&#039;&#039;&#039;Note:&#039;&#039;&#039; This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven&#039;t really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Warps =&lt;br /&gt;
&lt;br /&gt;
I have already tried using all the &#039;regular&#039; Warps (that I knew about at the time) in 100% to see which ones are faster and by how much. &amp;lt;br /&amp;gt;&lt;br /&gt;
The following table is a comparison (+ video) of the time of the warped ILs &#039;&#039;&#039;VS.&#039;&#039;&#039; the current regular IL World Records... (as of 15.01.2018) &amp;lt;br /&amp;gt;&lt;br /&gt;
For the combined time I will list 4 different versions for the following reasons:&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; - Only 1-4 &amp;amp; 2-1: In this case 2-4, 2-5 &amp;amp; 5-4 will have faster routes that involve using the Null Egg.&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; - Only 1-4, 2-1 &amp;amp; 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 &amp;amp; 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn&#039;t faster and there is a use for Null Egg in 5-4.&lt;br /&gt;
:* &#039;&#039;&#039;All Levels&#039;&#039;&#039;: In case none of the Null Egg Routes are faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Pyz9YWaIi5M 1-4] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=38DP_oL6hWA 2-1] in ~77s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Md0mxxifOlY 5-4] in ~97s&lt;br /&gt;
:* Combined time (Case 1): ~173s&lt;br /&gt;
:* Combined time (Case 2): ~270s&lt;br /&gt;
:* Combined time (Case 3): ~366s&lt;br /&gt;
:* Combined time (All levels): ~463s&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Warps==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=j3UB4zNi5fI 1-4] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=gOO0zHn7T0A 2-1] in ~125s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=cj5e3WURkOU 2-4] in ~158s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=hPJHJJheQ7E 2-5] in ~104s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=w3ENAal2EB8 5-4] in ~248s&lt;br /&gt;
:* Combined time (Case 1): ~250s&lt;br /&gt;
:* Combined time (Case 2): ~498s&lt;br /&gt;
:* Combined time (Case 3): ~512s&lt;br /&gt;
:* Combined time (All levels): ~760s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Time saved===&lt;br /&gt;
:* &#039;&#039;&#039;Case 1&#039;&#039;&#039; (1-4 &amp;amp; 2-1): &#039;&#039;&#039;Saves ~77s&#039;&#039;&#039; (~1m07s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 2&#039;&#039;&#039; (1-4, 2-1 &amp;amp; 5-4): &#039;&#039;&#039;Saves ~228s&#039;&#039;&#039; (~3m48s)&lt;br /&gt;
:* &#039;&#039;&#039;Case 3&#039;&#039;&#039; (1-4, 2-1, 2-4 &amp;amp; 2-5): &#039;&#039;&#039;Saves ~146s&#039;&#039;&#039; (~2m26s)&lt;br /&gt;
:* &#039;&#039;&#039;All levels&#039;&#039;&#039;: &#039;&#039;&#039;Saves ~297s&#039;&#039;&#039; (~4m57s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Null Egg Stuff =&lt;br /&gt;
&lt;br /&gt;
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...&lt;br /&gt;
&lt;br /&gt;
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So this is how I will do it:&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to &#039;optimized&#039; Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6 + time from menuing/score screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The 3-6 play will be &#039;&#039;&#039;Any%&#039;&#039;&#039; since it is only &#039;&#039;&#039;replayed&#039;&#039;&#039; for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it&#039;s the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%;text-align:center;font-size:150%;color:#990099&amp;quot;&amp;gt;&#039;&#039;&#039;CURRENTLY MOST NULL EGG RELATED VIDEOS (+TIMING) ARE STILL MISSING&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
THEY WILL BE ADDED OVER TIME&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Levels with videos so far:&amp;lt;br /&amp;gt;&lt;br /&gt;
3-6 | 4-4 | 5-8 | 6-4 | 6-6&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-6 getting the Null Egg in ~62s + ~28s from menuing/score screen etc. (not in this video)&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=pi2r0PFsGFg&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; I finished the level with a regular egg on the front, but for levels like 4-4, 5-8 or 6-4 --where you immediately want to throw &amp;amp; spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6, just thrown away or simply shuffled on the last screen before the goal ring. For all the videos here I shuffled the egg, so that I would have 2 eggs to use after throwing &amp;amp; spitting the Null Egg and doing the 1-1 Warp. Keep that in mind.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Btw.&#039;&#039;&#039; if you keep holding right at the beginning of the last screen you will trigger a 1-1 Warp, that&#039;s why you have to jump over the Screen Exit Sprite)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-2 to 3-4 Null Egg Route == &lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/ 2-2 (100% + getting Null Egg)] in ~XXs&lt;br /&gt;
:* Time from additional menuing/score screen: ?????&lt;br /&gt;
:* [https://www.youtube.com/ 1-3 (Changing Null Egg Sprite)] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-4] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-5] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-6] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 2-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-1] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-2] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-3] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 3-4] in ~XXs (You lose the Null Egg here... or maybe in 3-5?)&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=MjfgHVTvClY 2-2] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=YxI_tqPr4PU 2-3] in ~89s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=xAvgU1ceZno 2-4] (1-1 Warped) in ~97s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=eL5F_8kniEs 2-5] (1-1 Warped) in ~96s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=AUtZWdhlaeQ 2-6] in ~94s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GP4UqFSI2gg 2-7] in ~140s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=9-kRfG314jQ 2-8] in ~240s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=RWvFitAgvt4 3-1] in ~100s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=GtcDdddnvD0 3-2] in ~60s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=I19lpo6bo0w 3-3] in ~165s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=L4zoZshgND8 3-4] in ~220s&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~1431s (23m51s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 4-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=wHbQKuZNxMY 4-4] in ~71s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~161s (2m41s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=PoqdmqYRMf0 4-4] in ~255s (4m15s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~94s (1m34s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 5-8 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Zp8zCMxmfCE 5-8] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=joNe7vZVPiM 5-8] in ~173s (2m53s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~11s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOT WORTH IT!&#039;&#039;&#039; (since 3-6 Null Egg is hard)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-4 Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=t6ozpY-LF60 6-4] in ~72s &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~162s (2m42s)&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=nyGdDmgv1xo 6-4] in ~218s (3m38s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~56s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= 6-6 to 5-E Null Egg route =&lt;br /&gt;
{| style=&amp;quot;width: 100%; background:none; border-spacing: 3px 3px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==With Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* Null Egg Set Up in ~90s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=shyJGwvopmU 6-6] in ~95s&lt;br /&gt;
:* [https://www.youtube.com/ 6-7] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-8] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 6-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 4-E] in ~XXs&lt;br /&gt;
:* [https://www.youtube.com/ 5-E] in ~XXs &#039;&#039;&#039;(You lose the Null Egg here)&#039;&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~XXXs&lt;br /&gt;
| style=&amp;quot;width: 50%; border: 3px solid #808080; background:#E0E0E0; padding: 3px; vertical-align: top; text-align:left;&amp;quot; |&lt;br /&gt;
==Without Null Egg==&lt;br /&gt;
;&lt;br /&gt;
:* [https://www.youtube.com/watch?v=qwmnJMEM-qA 6-6] in ~116s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=q6RP6rKI5fw 6-7] in ~182s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=kP6E4RorAM8 6-8] in ~285s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=2dA5ayp3ZH8 6-E] in ~130s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=6aoQrAUPVds 4-E] in ~124s&lt;br /&gt;
:* [https://www.youtube.com/watch?v=Rw2s6g0LTQ8 5-E] in ~113s &lt;br /&gt;
:* &#039;&#039;&#039;Combined time:&#039;&#039;&#039; ~950s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Time Save ===&lt;br /&gt;
---&amp;gt; ~XXXs&lt;/div&gt;</summary>
		<author><name>Andy Kuma</name></author>
	</entry>
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