Difference between revisions of "Eggs"

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==Egg Aiming and Egg Shots==
 
==Egg Aiming and Egg Shots==
  
Neutral Eggshot
+
==Neutral Eggshot==
When the egg controls are set to hasty, you can quickly tap and release A to do eggshots that will always have an identical angle every time. There is a 9 frame window, from pressing A to releasing it, for this to work. This is very useful because it allows certain difficult eggshots to be made consistent. By constrast, if egg controls are set to patient, there is a one frame window to do any eggshot with an identical angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.
+
When the egg controls are set to hasty, you can quickly tap and release A to do eggshots that will always have an identical angle every time. There is a 9 frame window, from pressing A to releasing it, for this to work. This is very useful because it allows certain difficult eggshots to be made consistent. By constrast, if egg controls are set to patient, there is a one frame window to do any eggshot with an identical angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.
 
Rising and Falling Neutral
 
Whether Yoshi is jumping or not influences egg trajectory, which can be see in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.
 
  
Upwards Eggshot
+
==Rising and Falling Neutral==
 +
Whether Yoshi is jumping or not influences egg trajectory, which can be see in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.
  
Straight up-shot: To do a completely vertical up-shot you have to stand still and: A) Tap A and hold up for less than 10 frames or B) Wait until your cursor is out before releasing A.
+
==Upwards Eggshot==
  
Angled up-shot: This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.
+
'''Straight up-shot:''' To do a completely vertical up-shot you have to stand still and: A) Tap A and hold up for less than 10 frames or B) Wait until your cursor is out before releasing A.
  
==Types of Eggs==
+
'''Angled up-shot:''' This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.
  
Green Eggs
+
==Egg Types==
  
The basic kind of egg made by Yoshi, or by green egg blocks. They don't have any contents. Upon bouncing off a wall, they become yellow.Green, yellow, and red eggs.
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=='''Green Eggs'''==
  
Yellow Eggs
+
The basic kind of egg made by Yoshi, or by green egg blocks. They don't have any contents. Upon bouncing off a wall, they become yellow.
  
These eggs come from a green egg bouncing off a wall, and turn red on the next bounce. They just have a coin inside. Since coins only give you extra lives, they are essentially useless for speedrunning purposes.
+
=='''Yellow Eggs '''==
  
Red Eggs
+
These eggs come from a green egg bouncing off a wall, and turn red on the next bounce. They just have a coin inside. Since coins only give you extra lives, they are essentially useless for speedrunning purposes.
  
Red eggs come from yellow eggs, and have two little stars inside. They don't change color when hitting a wall. Red eggs are a quick way to get stars compared to clouds or rings, but take more planning to be useful.
+
=='''Red Eggs'''==
  
Each type of egg will normally bounce off of walls up to 3 times. A lick will stop its flight, bobbing it downward in a predictable direction. See Egg Juggling. On the last collision with a wall, or when the egg passes through an enemy such as a bat, the egg flies off the screen.
+
Red eggs come from yellow eggs, and have two little stars inside. They don't change color when hitting a wall. Red eggs are a quick way to get stars compared to clouds or rings, but take more planning to be useful.
  
==Level Specific Projectiles==
+
Each type of egg will normally bounce off of walls up to 3 times. A lick will stop its flight, bobbing it downward in a predictable direction. See [[Egg Juggling]]. On the last collision with a wall, or when the egg passes through an enemy such as a bat, the egg flies off the screen.
 +
 
 +
=='''Level Specific Projectiles'''==
 
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.
 
Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.
  
Flashing Red Eggs
+
===='''Flashing Red Eggs'''====
 +
 
 +
These eggs have a red coin in them, and are part of the normal 20 red coins for that level. Therefore, they must be used to hit something, like a star cloud or enemy, in order to get all of the red coins on that particular level.. They behave like normal eggs otherwise. Levels containing flashing red eggs: 1-6, 1-7, & 4-E.
  
These eggs have a red coin in them, and are part of the normal 20 red coins for that level. Therefore, they must be used to hit something, like a star cloud or enemy, in order to get all of the red coins on that particular level.. They behave like normal eggs otherwise. Levels containing flashing red eggs: 1-6, 1-7, & 4-E.
+
===='''Giant Eggs'''====
  
Giant Eggs
+
Giant Eggs come from eating a large shy guy. They do not fly so much as plummet, turning all enemies on screen into little stars. This is used in certain levels, such as 2-7, to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes.
 
Giant Eggs come from eating a large shy guy. They do not fly so much as plummet, turning all enemies on screen into little stars. This is used in certain levels, such as 2-7, to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes.
 
  
Huffin' Puffins
+
===='''Huffin' Puffins'''====
  
These projectiles, resembling baby ducks/chickens, fly in a circle, and try to return to Yoshi. You have to steal them from their mom by assaulting her. If they hit a wall twice, they get scared off and run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as "doing loop-de-loops."
+
These projectiles, resembling baby ducks/chickens, fly in a circle, and try to return to Yoshi. You have to steal them from their mom by assaulting her. If they hit a wall twice, they get scared off and run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as "doing loop-de-loops."

Revision as of 04:05, 22 August 2016

Egg Aiming and Egg Shots

Neutral Eggshot

When the egg controls are set to hasty, you can quickly tap and release A to do eggshots that will always have an identical angle every time. There is a 9 frame window, from pressing A to releasing it, for this to work. This is very useful because it allows certain difficult eggshots to be made consistent. By constrast, if egg controls are set to patient, there is a one frame window to do any eggshot with an identical angle. Because of this, for a category like 100% where consistent eggshots are incredibly important, it is highly recommended that you play on hasty.

Rising and Falling Neutral

Whether Yoshi is jumping or not influences egg trajectory, which can be see in neutral eggshots. Doing an egg shot then immediately jumping results in a lower angled shot (also works if you jump then almost immediately fire an egg as well, assuming you continue to hold down jump), whereas firing an eggshot while falling has the opposite effect: the egg angle will be higher.

Upwards Eggshot

Straight up-shot: To do a completely vertical up-shot you have to stand still and: A) Tap A and hold up for less than 10 frames or B) Wait until your cursor is out before releasing A.

Angled up-shot: This happens when you make an up-shot by tapping A and holding up for longer than 10 frames, it's inevitable when running and shooting upwards. This also makes Yoshi face the opposite direction.

Egg Types

Green Eggs

The basic kind of egg made by Yoshi, or by green egg blocks. They don't have any contents. Upon bouncing off a wall, they become yellow.

Yellow Eggs

These eggs come from a green egg bouncing off a wall, and turn red on the next bounce. They just have a coin inside. Since coins only give you extra lives, they are essentially useless for speedrunning purposes.

Red Eggs

Red eggs come from yellow eggs, and have two little stars inside. They don't change color when hitting a wall. Red eggs are a quick way to get stars compared to clouds or rings, but take more planning to be useful.

Each type of egg will normally bounce off of walls up to 3 times. A lick will stop its flight, bobbing it downward in a predictable direction. See Egg Juggling. On the last collision with a wall, or when the egg passes through an enemy such as a bat, the egg flies off the screen.

Level Specific Projectiles

Some projectiles can only be found on certain levels, and thus are only specific to speed running those levels.

Flashing Red Eggs

These eggs have a red coin in them, and are part of the normal 20 red coins for that level. Therefore, they must be used to hit something, like a star cloud or enemy, in order to get all of the red coins on that particular level.. They behave like normal eggs otherwise. Levels containing flashing red eggs: 1-6, 1-7, & 4-E.

Giant Eggs

Giant Eggs come from eating a large shy guy. They do not fly so much as plummet, turning all enemies on screen into little stars. This is used in certain levels, such as 2-7, to overload the amount of objects the game wants to put on screen, keeping some obstacles from appearing. They can also be used to create additional stars for 100% routes.

Huffin' Puffins

These projectiles, resembling baby ducks/chickens, fly in a circle, and try to return to Yoshi. You have to steal them from their mom by assaulting her. If they hit a wall twice, they get scared off and run away. It's possible to manipulate their flight path by dancing around them. Can be used to fly continuous circles around Yoshi, often known as "doing loop-de-loops."